811 lines
30 KiB
C++
811 lines
30 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2014 Dick Hollenbeck, dick@softplc.com
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* Copyright (C) 2015 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 2022 CERN
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* Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __SYMBOL_H__
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#define __SYMBOL_H__
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#include <eda_item.h>
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#include <core/typeinfo.h>
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#include <layer_ids.h>
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#include <lib_id.h>
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#include <widgets/msgpanel.h>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include <wx/arrstr.h>
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#include <wx/chartype.h>
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#include <wx/fdrepdlg.h>
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#include <wx/gdicmn.h>
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#include <wx/string.h>
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#include <sch_field.h>
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#include <sch_item.h>
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#include <sch_pin.h>
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#include <sch_sheet_path.h> // SCH_SYMBOL_INSTANCE
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#include <symbol_lib_table.h>
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#include <transform.h>
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struct PICKED_SYMBOL;
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class KIID_PATH;
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class SCH_SCREEN;
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class LIB_ITEM;
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class LIB_PIN;
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class LIB_SYMBOL;
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class NETLIST_OBJECT_LIST;
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class SYMBOL_LIB;
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class SYMBOL_LIBS;
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class EE_COLLECTOR;
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class SCH_SCREEN;
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class SYMBOL_LIB_TABLE;
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/// A container for several SCH_FIELD items
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typedef std::vector<SCH_FIELD> SCH_FIELDS;
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typedef std::weak_ptr<LIB_SYMBOL> PART_REF;
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extern std::string toUTFTildaText( const wxString& txt );
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/**
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* Schematic symbol object.
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*/
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class SCH_SYMBOL : public SCH_ITEM
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{
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public:
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SCH_SYMBOL();
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/**
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* Create schematic symbol from library symbol object.
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*
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* @param aSymbol is the library symbol to create schematic symbol from.
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* @param aLibId is the #LIB_ID of alias to create.
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* @param aSheet is the schematic sheet the symbol is place into.
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* @param aUnit is unit for symbols that have multiple parts per package.
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* @param aConvert is the alternate body style for the schematic symbols.
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* @param aPosition is the position of the symbol.
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*/
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SCH_SYMBOL( const LIB_SYMBOL& aSymbol, const LIB_ID& aLibId, const SCH_SHEET_PATH* aSheet,
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int aUnit, int aConvert = 0, const VECTOR2I& aPosition = VECTOR2I( 0, 0 ),
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EDA_ITEM* aParent = nullptr );
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SCH_SYMBOL( const LIB_SYMBOL& aSymbol, const SCH_SHEET_PATH* aSheet, const PICKED_SYMBOL& aSel,
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const VECTOR2I& aPosition = VECTOR2I( 0, 0 ), EDA_ITEM* aParent = nullptr );
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/**
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* Clone \a aSymbol into a new schematic symbol object.
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*
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* All fields are copied as is except for the linked list management pointers
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* which are set to NULL, and the SCH_FIELD's m_Parent pointers which are set
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* to the new object.
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*
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* @param aSymbol is the schematic symbol to clone.
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*/
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SCH_SYMBOL( const SCH_SYMBOL& aSymbol );
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~SCH_SYMBOL() { }
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static inline bool ClassOf( const EDA_ITEM* aItem )
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{
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return aItem && SCH_SYMBOL_T == aItem->Type();
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}
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wxString GetClass() const override
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{
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return wxT( "SCH_SYMBOL" );
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}
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/**
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* Check to see if the library symbol is set to the dummy library symbol.
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*
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* When the library symbol is missing (which technically should not happen now that the
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* library symbols are cached in the schematic file), a dummy library symbol is substituted
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* for the missing symbol as an indicator that something is amiss. The dummy symbol cannot
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* be edited so a check for this symbol must be performed before attempting to edit the
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* library symbol with the library editor or it will crash KiCad.
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*
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* @see dummy()
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*
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* @return true if the library symbol is missing or false if it is valid.
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*/
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bool IsMissingLibSymbol() const;
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const std::vector<SCH_SYMBOL_INSTANCE>& GetInstanceReferences()
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{
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return m_instanceReferences;
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}
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bool GetInstance( SCH_SYMBOL_INSTANCE& aInstance,
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const KIID_PATH& aSheetPath, bool aTestFromEnd = false ) const;
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void RemoveInstance( const SCH_SHEET_PATH& aInstancePath );
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void RemoveAllInstances() { m_instanceReferences.clear(); }
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void SortInstances( bool ( *aSortFunction )( const SCH_SYMBOL_INSTANCE& aLhs,
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const SCH_SYMBOL_INSTANCE& aRhs ) );
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void ViewGetLayers( int aLayers[], int& aCount ) const override;
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/**
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* Return true for items which are moved with the anchor point at mouse cursor
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* and false for items moved with no reference to anchor.
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*
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* Usually return true for small items (labels, junctions) and false for items which can
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* be large (hierarchical sheets, symbols).
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*
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* @note We used to try and be smart about this and return false for symbols in case
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* they are big. However, this annoyed some users and we now have a preference which
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* controls warping on move in general, so this was switched to true for symbols.
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*
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* @note We now use this to keep poorly-formed symbols from getting dragged off-grid. If
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* the symbol contains off-grid pins we will not allow it to be moved from its anchor.
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*/
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bool IsMovableFromAnchorPoint() const override;
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void SetLibId( const LIB_ID& aName );
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const LIB_ID& GetLibId() const { return m_lib_id; }
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/**
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* The name of the symbol in the schematic library symbol list.
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*
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* @note See #SCH_SCREEN::m_libSymbols
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*
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* The name of the schematic symbol list entry can vary from the item name in the #LIB_ID
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* object because the library symbol may have changed so a new name has to be generated
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* but the original symbol library link has to be preserved in order to update it from
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* the library at some point in the future. If this name is empty, then the library item
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* name from #LIB_ID is used.
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*/
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void SetSchSymbolLibraryName( const wxString& aName ) { m_schLibSymbolName = aName; }
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wxString GetSchSymbolLibraryName() const;
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bool UseLibIdLookup() const { return m_schLibSymbolName.IsEmpty(); }
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std::unique_ptr< LIB_SYMBOL >& GetLibSymbolRef() { return m_part; }
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const std::unique_ptr< LIB_SYMBOL >& GetLibSymbolRef() const { return m_part; }
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/**
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* Set this schematic symbol library symbol reference to \a aLibSymbol
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*
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* The schematic symbol object owns \a aLibSymbol and the pin list will be updated
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* accordingly. The #LIB_SYMBOL object can be null to clear the library symbol link
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* as well as the pin map. If the #LIB_SYMBOL object is not null, it must be a root
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* symbol. Otherwise an assertion will be raised in debug builds and the library
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* symbol will be cleared. The new file format will no longer require a cache
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* library so all library symbols must be valid.
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*
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* @note This is the only way to publicly set the library symbol for a schematic
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* symbol except for the ctors that take a LIB_SYMBOL reference. All previous
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* public resolvers have been deprecated.
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*
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* @param aLibSymbol is the library symbol to associate with this schematic symbol.
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*/
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void SetLibSymbol( LIB_SYMBOL* aLibSymbol );
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/**
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* @return the associated LIB_SYMBOL's description field (or wxEmptyString).
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*/
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wxString GetDescription() const;
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/**
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* @return the associated LIB_SYMBOL's keywords field (or wxEmptyString).
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*/
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wxString GetKeyWords() const;
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/**
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* Return the documentation text for the given part alias
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*/
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wxString GetDatasheet() const;
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int GetUnit() const { return m_unit; }
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/**
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* Updates the cache of SCH_PIN objects for each pin
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*/
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void UpdatePins();
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/**
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* Change the unit number to \a aUnit
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*
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* This has meaning only for symbols made up of multiple units per package.
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*
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* @note This also set the modified flag bit
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*
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* @param aUnit is the new unit to select.
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*/
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void SetUnit( int aUnit );
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/**
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* Return true if the given unit \a aUnit has a display name set.
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*
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* @return true if the display name of a unit is set, otherwise false.
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*/
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bool HasUnitDisplayName( int aUnit );
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/**
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* Return the display name for a given unit \a aUnit.
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*
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* @return the display name of a unit if set, or the ordinal name of the unit otherwise.
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*/
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wxString GetUnitDisplayName( int aUnit );
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/**
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* Change the unit number to \a aUnit without setting any internal flags.
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* This has meaning only for symbols made up of multiple units per package.
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*
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* @note This also set the modified flag bit
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*
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* @param aUnit is the new unit to select.
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*/
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void UpdateUnit( int aUnit );
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int GetConvert() const { return m_convert; }
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void SetConvert( int aConvert );
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wxString GetPrefix() const { return m_prefix; }
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void SetPrefix( const wxString& aPrefix ) { m_prefix = aPrefix; }
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/**
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* Set the prefix based on the current reference designator.
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*/
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void UpdatePrefix();
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TRANSFORM& GetTransform() { return m_transform; }
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const TRANSFORM& GetTransform() const { return m_transform; }
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void SetTransform( const TRANSFORM& aTransform );
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/**
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* Return the number of units per package of the symbol.
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*
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* @return the number of units per package or zero if the library entry cannot be found.
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*/
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int GetUnitCount() const;
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/**
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* Compute the new transform matrix based on \a aOrientation for the symbol which is
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* applied to the current transform.
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*
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* @param aOrientation is the orientation to apply to the transform.
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*/
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void SetOrientation( int aOrientation );
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/**
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* Get the display symbol orientation.
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*
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* Because there are different ways to have a given orientation/mirror,
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* the orientation/mirror is not necessary what the user does. For example:
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* a mirrorV then a mirrorH returns no mirror but a rotate. This function finds
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* a rotation and a mirror value #SYM_MIRROR_X because this is the first mirror
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* option tested. This can differs from the orientation made by an user. A
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* #SYM_MIRROR_Y is returned as a #SYM_MIRROR_X with an orientation 180 because
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* they are equivalent.
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*
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* @sa SYMBOL_ORIENTATION_T
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*
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* @return the orientation and mirror of the symbol.
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*/
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int GetOrientation() const;
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/**
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* Return the list of system text vars & fields for this symbol.
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*/
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void GetContextualTextVars( wxArrayString* aVars ) const;
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/**
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* Resolve any references to system tokens supported by the symbol.
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*
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* @param aDepth a counter to limit recursion and circular references.
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*/
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bool ResolveTextVar( wxString* token, int aDepth = 0 ) const;
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void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
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/**
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* Clear exiting symbol annotation.
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*
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* For example, IC23 would be changed to IC? and unit number would be reset.
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*
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* @param aSheetPath is the hierarchical path of the symbol to clear or remove all
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* annotations for this symbol if NULL.
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* @param[in] aResetPrefix The annotation prefix ('R', 'U', etc.) should be reset to the
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* symbol library prefix.
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*/
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void ClearAnnotation( const SCH_SHEET_PATH* aSheetPath, bool aResetPrefix );
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/**
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* Add an instance to the alternate references list (m_instanceReferences), if this entry
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* does not already exist.
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*
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* Do nothing if already exists. In symbol lists shared by more than one sheet path, an
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* entry for each sheet path must exist to manage references.
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*
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* @param aSheetPath is the candidate sheet path of the sheet containing the symbol not the
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* full symbol sheet path.
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* @return false if the alternate reference was existing, true if added.
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*/
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bool AddSheetPathReferenceEntryIfMissing( const KIID_PATH& aSheetPath );
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/**
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* Replace \a aOldSheetPath with \a aNewSheetPath in the instance list.
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*
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* @param aOldSheetPath is a #KIID_PATH object of an existing path in the instance list.
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* @param aNewSheetPath is a #KIID_PATH object of the path to replace the existing path.
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*
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* @return true if \a aOldSheetPath was found and replaced or false if \a aOldSheetPath was
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* not found in the instance list.
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*/
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bool ReplaceInstanceSheetPath( const KIID_PATH& aOldSheetPath, const KIID_PATH& aNewSheetPath );
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const BOX2I GetBoundingBox() const override;
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/**
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* Return a bounding box for the symbol body but not the pins or fields.
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*/
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BOX2I GetBodyBoundingBox() const;
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/**
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* Return a bounding box for the symbol body and pins but not the fields.
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*/
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BOX2I GetBodyAndPinsBoundingBox() const;
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//-----<Fields>-----------------------------------------------------------
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/**
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* Return a mandatory field in this symbol.
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*
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* @note If you need to fetch a user field, use GetFieldById.
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*
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* @param aFieldType is one of the mandatory field types (REFERENCE_FIELD, VALUE_FIELD, etc.).
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* @return is the field at \a aFieldType or NULL if the field does not exist.
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*/
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SCH_FIELD* GetField( MANDATORY_FIELD_T aFieldType );
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const SCH_FIELD* GetField( MANDATORY_FIELD_T aFieldNdx ) const;
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/**
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* Return a field in this symbol.
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*
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* @param aFieldId is the id of the field requested. Note that this id ONLY SOMETIMES equates
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* to the field's position in the vector.
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* @return is the field at \a aFieldType or NULL if the field does not exist.
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*/
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SCH_FIELD* GetFieldById( int aFieldId );
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/**
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* Search for a field named \a aFieldName and returns text associated with this field.
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*
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* @param aFieldName is the name of the field
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*/
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wxString GetFieldText( const wxString& aFieldName ) const;
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/**
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* Populate a std::vector with SCH_FIELDs.
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*
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* @param aVector is the vector to populate.
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* @param aVisibleOnly is used to add only the fields that are visible and contain text.
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*/
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void GetFields( std::vector<SCH_FIELD*>& aVector, bool aVisibleOnly );
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/**
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* Return a vector of fields from the symbol
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*/
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std::vector<SCH_FIELD>& GetFields() { return m_fields; }
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const std::vector<SCH_FIELD>& GetFields() const { return m_fields; }
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/**
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* Add a field to the symbol.
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*
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* @param aField is the field to add to this symbol.
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*
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* @return the newly inserted field.
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*/
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SCH_FIELD* AddField( const SCH_FIELD& aField );
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/**
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* Remove a user field from the symbol.
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* @param aFieldName is the user fieldName to remove. Attempts to remove a mandatory
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* field or a non-existant field are silently ignored.
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*/
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void RemoveField( const wxString& aFieldName );
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void RemoveField( SCH_FIELD* aField ) { RemoveField( aField->GetName() ); }
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/**
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* Search for a #SCH_FIELD with \a aFieldName
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*
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* @param aFieldName is the name of the field to find.
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* @param aIncludeDefaultFields searches the library symbol default fields if true.
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*
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* @return the field if found or NULL if the field was not found.
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*/
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SCH_FIELD* FindField( const wxString& aFieldName, bool aIncludeDefaultFields = true );
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/**
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* Set multiple schematic fields.
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*
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* @param aFields are the fields to set in this symbol.
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*/
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void SetFields( std::vector<SCH_FIELD>& aFields )
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{
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m_fields = aFields; // vector copying, length is changed possibly
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}
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const wxString GetValueFieldText( bool aResolve ) const;
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void SetValueFieldText( const wxString& aValue );
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const wxString GetFootprintFieldText( bool aResolve ) const;
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void SetFootprintFieldText( const wxString& aFootprint );
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/**
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* Restore fields to the original library values.
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*
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* @param aUpdateStyle selects whether fields should update the position and text attributes.
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* @param aUpdateRef selects whether the reference field should be updated.
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* @param aUpdateOtherFields selects whether non-reference fields should be updated.
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* @param aResetRef selects whether the reference should be reset to the library value.
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* @param aResetOtherFields selects whether non-reference fields should be reset to library
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* values.
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*/
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void UpdateFields( const SCH_SHEET_PATH* aPath, bool aUpdateStyle, bool aUpdateRef,
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bool aUpdateOtherFields, bool aResetRef, bool aResetOtherFields );
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/**
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* Return the number of fields in this symbol.
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*/
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int GetFieldCount() const { return (int)m_fields.size(); }
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/**
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* Automatically orient all the fields in the symbol.
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*
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* @param aScreen is the SCH_SCREEN associated with the current instance of the
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* symbol. This can be NULL when aManual is false.
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* @param aManual should be true if the autoplace was manually initiated (e.g. by a hotkey
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* or a menu item). Some more 'intelligent' routines will be used that would be
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* annoying if done automatically during moves.
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*/
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void AutoplaceFields( SCH_SCREEN* aScreen, bool aManual ) override;
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void RunOnChildren( const std::function<void( SCH_ITEM* )>& aFunction ) override;
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//-----</Fields>----------------------------------------------------------
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/**
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* Find a symbol pin by number.
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*
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* @param number is the number of the pin to find.
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* @return Pin object if found, otherwise NULL.
|
|
*/
|
|
SCH_PIN* GetPin( const wxString& number ) const;
|
|
|
|
/**
|
|
* Populate a vector with all the pins from the library object.
|
|
*
|
|
* @param aPinsList is the list to populate with all of the pins.
|
|
*/
|
|
void GetLibPins( std::vector<LIB_PIN*>& aPinsList ) const;
|
|
|
|
/**
|
|
* @return a list of pin pointers for all units / converts. Used primarily for SPICE where
|
|
* we want to treat all units together as a single SPICE element.
|
|
*/
|
|
std::vector<LIB_PIN*> GetAllLibPins() const;
|
|
|
|
/**
|
|
* @return a count of pins for all units / converts.
|
|
*/
|
|
size_t GetFullPinCount() { return GetAllLibPins().size(); }
|
|
|
|
/**
|
|
* @return the SCH_PIN associated with a particular LIB_PIN.
|
|
*/
|
|
SCH_PIN* GetPin( LIB_PIN* aLibPin ) const;
|
|
|
|
/**
|
|
* Retrieve a list of the SCH_PINs for the given sheet path.
|
|
*
|
|
* Since a symbol can have a different unit on a different instance of a sheet,
|
|
* this list returns the subset of pins that exist on a given sheet.
|
|
*
|
|
* @return a vector of pointers (non-owning) to SCH_PINs
|
|
*/
|
|
std::vector<SCH_PIN*> GetPins( const SCH_SHEET_PATH* aSheet = nullptr ) const;
|
|
|
|
|
|
std::vector<std::unique_ptr<SCH_PIN>>& GetRawPins() { return m_pins; }
|
|
|
|
/**
|
|
* Print a symbol.
|
|
*
|
|
* @param aSettings Render settings controlling output
|
|
* @param aOffset is the drawing offset (usually VECTOR2I(0,0), but can be different when
|
|
* moving an object)
|
|
*/
|
|
void Print( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset ) override;
|
|
|
|
/**
|
|
* Print only the background parts of a symbol (if any)
|
|
*
|
|
* @param aSettings Render settings controlling output
|
|
* @param aOffset is the drawing offset (usually VECTOR2I(0,0), but can be different when
|
|
* moving an object)
|
|
*/
|
|
void PrintBackground( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset ) override;
|
|
|
|
void SwapData( SCH_ITEM* aItem ) override;
|
|
|
|
/**
|
|
* Test for an acceptable reference string.
|
|
*
|
|
* An acceptable reference string must support unannotation i.e starts by letter
|
|
*
|
|
* @param aReferenceString is the reference string to validate
|
|
* @return true if reference string is valid.
|
|
*/
|
|
static bool IsReferenceStringValid( const wxString& aReferenceString );
|
|
|
|
/**
|
|
* Return the reference for the given sheet path.
|
|
*
|
|
* @return the reference for the sheet.
|
|
*/
|
|
const wxString GetRef( const SCH_SHEET_PATH* aSheet, bool aIncludeUnit = false ) const;
|
|
|
|
/**
|
|
* Set the reference for the given sheet path for this symbol.
|
|
*
|
|
* @param aSheet is the hierarchical path of the reference.
|
|
* @param aReference is the new reference for the symbol.
|
|
*/
|
|
void SetRef( const SCH_SHEET_PATH* aSheet, const wxString& aReference );
|
|
|
|
/**
|
|
* Check if the symbol has a valid annotation (reference) for the given sheet path.
|
|
*
|
|
* @param aSheet is the sheet path to test.
|
|
* @return true if the symbol exists on that sheet and has a valid reference.
|
|
*/
|
|
bool IsAnnotated( const SCH_SHEET_PATH* aSheet );
|
|
|
|
/**
|
|
* Add a full hierarchical reference to this symbol.
|
|
*
|
|
* @param aPath is the hierarchical path (/<sheet timestamp>/<symbol
|
|
* timestamp> like /05678E50/A23EF560).
|
|
* @param aRef is the local reference like C45, R56.
|
|
* @param aUnit is the unit selection used for symbols with multiple units per package.
|
|
* @param aValue is the value used for this instance.
|
|
* @param aFootprint is the footprint used for this instance (which might have different
|
|
* hole spacing or other board-specific changes from other instances).
|
|
*/
|
|
void AddHierarchicalReference( const KIID_PATH& aPath,
|
|
const wxString& aRef,
|
|
int aUnit );
|
|
|
|
void AddHierarchicalReference( const SCH_SYMBOL_INSTANCE& aInstance );
|
|
|
|
/// Return the instance-specific unit selection for the given sheet path.
|
|
int GetUnitSelection( const SCH_SHEET_PATH* aSheet ) const;
|
|
|
|
/// Set the selected unit of this symbol on one sheet.
|
|
void SetUnitSelection( const SCH_SHEET_PATH* aSheet, int aUnitSelection );
|
|
|
|
/// Set the selected unit of this symbol for all sheets.
|
|
void SetUnitSelection( int aUnitSelection );
|
|
|
|
// Geometric transforms (used in block operations):
|
|
|
|
void Move( const VECTOR2I& aMoveVector ) override
|
|
{
|
|
if( aMoveVector == VECTOR2I( 0, 0 ) )
|
|
return;
|
|
|
|
m_pos += aMoveVector;
|
|
|
|
for( SCH_FIELD& field : m_fields )
|
|
field.Move( aMoveVector );
|
|
|
|
SetModified();
|
|
}
|
|
|
|
void MirrorHorizontally( int aCenter ) override;
|
|
void MirrorVertically( int aCenter ) override;
|
|
void Rotate( const VECTOR2I& aCenter ) override;
|
|
|
|
bool Matches( const EDA_SEARCH_DATA& aSearchData, void* aAuxData ) const override;
|
|
|
|
void GetEndPoints( std::vector<DANGLING_END_ITEM>& aItemList ) override;
|
|
|
|
/**
|
|
* Test if the symbol's dangling state has changed for all pins.
|
|
*
|
|
* As a side effect, actually update the dangling status for all pins.
|
|
*
|
|
* @note This does not test for short circuits.
|
|
*
|
|
* @param aItemList is list of all #DANGLING_END_ITEM items to be tested.
|
|
* @return true if any pin's state has changed.
|
|
*/
|
|
bool UpdateDanglingState( std::vector<DANGLING_END_ITEM>& aItemList,
|
|
const SCH_SHEET_PATH* aPath = nullptr ) override;
|
|
|
|
VECTOR2I GetPinPhysicalPosition( const LIB_PIN* Pin ) const;
|
|
|
|
bool IsConnectable() const override { return true; }
|
|
|
|
bool CanConnect( const SCH_ITEM* aItem ) const override
|
|
{
|
|
return ( aItem->Type() == SCH_LINE_T && aItem->GetLayer() == LAYER_WIRE ) ||
|
|
( aItem->Type() == SCH_NO_CONNECT_T ) ||
|
|
( aItem->Type() == SCH_JUNCTION_T ) ||
|
|
( aItem->Type() == SCH_SYMBOL_T ) ||
|
|
( aItem->Type() == SCH_DIRECTIVE_LABEL_T ) ||
|
|
( aItem->Type() == SCH_LABEL_T ) ||
|
|
( aItem->Type() == SCH_HIER_LABEL_T ) ||
|
|
( aItem->Type() == SCH_GLOBAL_LABEL_T );
|
|
}
|
|
|
|
/**
|
|
* @return true if the symbol is in netlist.
|
|
*/
|
|
bool IsInNetlist() const;
|
|
|
|
std::vector<VECTOR2I> GetConnectionPoints() const override;
|
|
|
|
INSPECT_RESULT Visit( INSPECTOR inspector, void* testData,
|
|
const std::vector<KICAD_T>& aScanTypes ) override;
|
|
|
|
/**
|
|
* Return the symbol library item at \a aPosition that is part of this symbol.
|
|
*
|
|
* @param aPosition is the schematic position of the symbol library object.
|
|
* @param aType is the type of symbol library object to find or any if set to TYPE_NOT_INIT.
|
|
* @return is the symbol library object if found otherwise NULL.
|
|
*/
|
|
LIB_ITEM* GetDrawItem( const VECTOR2I& aPosition, KICAD_T aType = TYPE_NOT_INIT );
|
|
|
|
wxString GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const override;
|
|
|
|
BITMAPS GetMenuImage() const override;
|
|
|
|
bool operator <( const SCH_ITEM& aItem ) const override;
|
|
|
|
bool operator==( const SCH_SYMBOL& aSymbol) const;
|
|
bool operator!=( const SCH_SYMBOL& aSymbol) const;
|
|
|
|
SCH_SYMBOL& operator=( const SCH_ITEM& aItem );
|
|
|
|
bool IsReplaceable() const override { return true; }
|
|
|
|
VECTOR2I GetPosition() const override { return m_pos; }
|
|
void SetPosition( const VECTOR2I& aPosition ) override { Move( aPosition - m_pos ); }
|
|
|
|
bool HitTest( const VECTOR2I& aPosition, int aAccuracy = 0 ) const override;
|
|
bool HitTest( const BOX2I& aRect, bool aContained, int aAccuracy = 0 ) const override;
|
|
|
|
void Plot( PLOTTER* aPlotter, bool aBackground ) const override;
|
|
|
|
/**
|
|
* Plot just the symbol pins. This is separated to match the GAL display order. The pins
|
|
* are ALSO plotted with the symbol group. This replotting allows us to ensure that they
|
|
* are shown above other elements in the schematic.
|
|
*
|
|
* @param aPlotter is the #PLOTTER object used to plot pins.
|
|
*/
|
|
void PlotPins( PLOTTER* aPlotter ) const;
|
|
|
|
/**
|
|
* Plot the red 'X' over the symbol. This is separated to allow it being used from the
|
|
* screen plot function, overlapping the pins
|
|
*
|
|
* @param aPlotter the #PLOTTER object used to draw the X
|
|
*/
|
|
void PlotDNP( PLOTTER* aPlotter ) const;
|
|
|
|
EDA_ITEM* Clone() const override;
|
|
|
|
#if defined(DEBUG)
|
|
void Show( int nestLevel, std::ostream& os ) const override;
|
|
#endif
|
|
|
|
void ClearBrightenedPins();
|
|
|
|
bool HasBrightenedPins();
|
|
|
|
bool GetIncludeInBom() const { return m_inBom; }
|
|
void SetIncludeInBom( bool aIncludeInBom ) { m_inBom = aIncludeInBom; }
|
|
|
|
bool GetIncludeOnBoard() const { return m_onBoard; }
|
|
void SetIncludeOnBoard( bool aIncludeOnBoard ) { m_onBoard = aIncludeOnBoard; }
|
|
|
|
bool GetDNP() const { return m_DNP; }
|
|
void SetDNP( bool aDNP ) { m_DNP = aDNP; }
|
|
|
|
bool IsPointClickableAnchor( const VECTOR2I& aPos ) const override;
|
|
|
|
/**
|
|
* @return true if the symbol is equivalent to a global label:
|
|
* It is a Power symbol
|
|
* It has only one pin type Power input
|
|
*/
|
|
bool IsSymbolLikePowerGlobalLabel() const;
|
|
|
|
private:
|
|
BOX2I doGetBoundingBox( bool aIncludePins, bool aIncludeFields ) const;
|
|
|
|
bool doIsConnected( const VECTOR2I& aPosition ) const override;
|
|
|
|
void Init( const VECTOR2I& pos = VECTOR2I( 0, 0 ) );
|
|
|
|
VECTOR2I m_pos;
|
|
LIB_ID m_lib_id; ///< Name and library the symbol was loaded from, i.e. 74xx:74LS00.
|
|
int m_unit; ///< The unit for multiple part per package symbols.
|
|
int m_convert; ///< The alternate body style for symbols that have more than
|
|
///< one body style defined. Primarily used for symbols that
|
|
///< have a De Morgan conversion.
|
|
wxString m_prefix; ///< C, R, U, Q etc - the first character(s) which typically
|
|
///< indicate what the symbol is. Determined, upon placement,
|
|
///< from the library symbol. Created upon file load, by the
|
|
///< first non-digits in the reference fields.
|
|
|
|
/**
|
|
* The name used to look up a symbol in the symbol library embedded in a schematic.
|
|
*
|
|
* By default this is the same as #LIB_ID::GetLibItemName(). However, schematics allow for
|
|
* multiple variants of the same library symbol. Set this member in order to preserve the
|
|
* link to the original symbol library. If empty, #LIB_ID::GetLibItemName() should be used.
|
|
*/
|
|
wxString m_schLibSymbolName;
|
|
|
|
TRANSFORM m_transform; ///< The rotation/mirror transformation.
|
|
std::vector<SCH_FIELD> m_fields; ///< Variable length list of fields.
|
|
|
|
std::unique_ptr< LIB_SYMBOL > m_part; ///< a flattened copy of the LIB_SYMBOL
|
|
///< from the PROJECT's libraries.
|
|
std::vector<std::unique_ptr<SCH_PIN>> m_pins; ///< a SCH_PIN for every LIB_PIN (all units)
|
|
std::unordered_map<LIB_PIN*, unsigned> m_pinMap; ///< library pin pointer : SCH_PIN's index
|
|
|
|
bool m_isInNetlist; ///< True if the symbol should appear in the netlist
|
|
bool m_inBom; ///< True to include in bill of materials export.
|
|
bool m_onBoard; ///< True to include in netlist when updating board.
|
|
bool m_DNP; ///< True if symbol is set to 'Do Not Populate'.
|
|
|
|
// Defines the hierarchical path and reference of the symbol. This allows support
|
|
// for multiple references to a single sub-sheet.
|
|
std::vector<SCH_SYMBOL_INSTANCE> m_instanceReferences;
|
|
};
|
|
|
|
#endif /* __SYMBOL_H__ */
|