kicad/pcbnew/pcb_layer_widget.cpp

713 lines
25 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004-2017 Jean-Pierre Charras, jean-pierre.charras@gpisa-lab.inpg.fr
* Copyright (C) 2010-2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2010-2017 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <class_board.h>
#include <fctsys.h>
#include <gal/graphics_abstraction_layer.h>
#include <layer_widget.h>
#include <macros.h>
#include <menus_helpers.h>
#include <pcb_display_options.h>
#include <pcb_edit_frame.h>
#include <pcb_layer_widget.h>
#include <pcb_painter.h>
#include <pcbnew_id.h>
#include <pcbnew_settings.h>
#include <pgm_base.h>
#include <settings/color_settings.h>
#include <tool/tool_manager.h>
#include <view/view.h>
#include <widgets/indicator_icon.h>
/// This is a read only template that is copied and modified before adding to LAYER_WIDGET
const LAYER_WIDGET::ROW PCB_LAYER_WIDGET::s_render_rows[] = {
#define RR LAYER_WIDGET::ROW // Render Row abbreviation to reduce source width
#define NOCOLOR COLOR4D::UNSPECIFIED // specify rows that do not have a color selector icon
// text id color tooltip
RR( _( "Footprints Front" ), LAYER_MOD_FR, NOCOLOR, _( "Show footprints that are on board's front") ),
RR( _( "Footprints Back" ), LAYER_MOD_BK, NOCOLOR, _( "Show footprints that are on board's back") ),
RR( _( "Values" ), LAYER_MOD_VALUES, NOCOLOR, _( "Show footprint values") ),
RR( _( "Reference Designators" ),LAYER_MOD_REFERENCES, NOCOLOR, _( "Show footprint reference designators") ),
RR( _( "Footprint Text Front" ), LAYER_MOD_TEXT_FR, NOCOLOR, _( "Show footprint text on board's front" ) ),
RR( _( "Footprint Text Back" ), LAYER_MOD_TEXT_BK, NOCOLOR, _( "Show footprint text on board's back" ) ),
RR( _( "Hidden Text" ), LAYER_MOD_TEXT_INVISIBLE, WHITE, _( "Show footprint text marked as invisible" ) ),
RR( _( "Pads Front" ), LAYER_PAD_FR, WHITE, _( "Show footprint pads on board's front" ) ),
RR( _( "Pads Back" ), LAYER_PAD_BK, WHITE, _( "Show footprint pads on board's back" ) ),
RR( _( "Through Hole Pads" ), LAYER_PADS_TH, YELLOW, _( "Show through hole pads in specific color") ),
RR(),
RR( _( "Tracks" ), LAYER_TRACKS, NOCOLOR, _( "Show tracks" ) ),
RR( _( "Through Via" ), LAYER_VIA_THROUGH, WHITE, _( "Show through vias" ) ),
RR( _( "Bl/Buried Via" ), LAYER_VIA_BBLIND, WHITE, _( "Show blind or buried vias" ) ),
RR( _( "Micro Via" ), LAYER_VIA_MICROVIA, WHITE, _( "Show micro vias") ),
RR( _( "Non Plated Holes" ), LAYER_NON_PLATEDHOLES, WHITE, _( "Show non plated holes in specific color") ),
RR(),
RR( _( "Ratsnest" ), LAYER_RATSNEST, WHITE, _( "Show unconnected nets as a ratsnest") ),
RR( _( "No-Connects" ), LAYER_NO_CONNECTS, BLUE, _( "Show a marker on pads which have no net connected" ) ),
RR( _( "DRC Warnings" ), LAYER_DRC_WARNING, YELLOW, _( "DRC violations with a Warning severity" ) ),
RR( _( "DRC Errors" ), LAYER_DRC_ERROR, PURERED, _( "DRC violations with an Error severity" ) ),
RR( _( "DRC Exclusions" ), LAYER_DRC_EXCLUSION, WHITE, _( "DRC violations which have been individually excluded" ) ),
RR( _( "Anchors" ), LAYER_ANCHOR, WHITE, _( "Show footprint and text origins as a cross" ) ),
RR( _( "Worksheet" ), LAYER_WORKSHEET, DARKRED, _( "Show worksheet") ),
RR( _( "Cursor" ), LAYER_CURSOR, WHITE, _( "PCB Cursor" ), true, false ),
RR( _( "Aux Items" ), LAYER_AUX_ITEMS, WHITE, _( "Auxiliary items (rulers, assistants, axes, etc.)" ), true, false ),
RR( _( "Grid" ), LAYER_GRID, WHITE, _( "Show the (x,y) grid dots" ) ),
RR( _( "Background" ), LAYER_PCB_BACKGROUND, BLACK, _( "PCB Background" ), true, false )
};
static int s_allowed_in_FpEditor[] =
{
LAYER_MOD_TEXT_INVISIBLE,
LAYER_NON_PLATEDHOLES,
LAYER_PADS_TH,
LAYER_PAD_FR,
LAYER_PAD_BK,
LAYER_MOD_VALUES,
LAYER_MOD_REFERENCES,
LAYER_CURSOR,
LAYER_AUX_ITEMS,
LAYER_GRID,
LAYER_PCB_BACKGROUND
};
PCB_LAYER_WIDGET::PCB_LAYER_WIDGET( PCB_BASE_FRAME* aParent, wxWindow* aFocusOwner,
bool aFpEditorMode ) :
LAYER_WIDGET( aParent, aFocusOwner ),
myframe( aParent )
{
m_alwaysShowActiveCopperLayer = false;
m_fp_editor_mode = aFpEditorMode;
// Update default tabs labels
SetLayersManagerTabsText();
//-----<Popup menu>-------------------------------------------------
// handle the popup menu over the layer window.
m_LayerScrolledWindow->Connect( wxEVT_RIGHT_DOWN,
wxMouseEventHandler( PCB_LAYER_WIDGET::onRightDownLayers ), NULL, this );
// since Popupmenu() calls this->ProcessEvent() we must call this->Connect()
// and not m_LayerScrolledWindow->Connect()
Connect( ID_SHOW_ALL_COPPER_LAYERS, ID_LAST_VALUE - 1,
wxEVT_COMMAND_MENU_SELECTED,
wxCommandEventHandler( PCB_LAYER_WIDGET::onPopupSelection ), NULL, this );
}
COLOR4D PCB_LAYER_WIDGET::getBackgroundLayerColor()
{
return myframe->GetColorSettings()->GetColor( LAYER_PCB_BACKGROUND );
}
bool PCB_LAYER_WIDGET::isAllowedInFpMode( int aId )
{
for( unsigned ii = 0; ii < arrayDim( s_allowed_in_FpEditor ); ii++ )
if( s_allowed_in_FpEditor[ii] == aId )
return true;
return false;
}
bool PCB_LAYER_WIDGET::isLayerAllowedInFpMode( PCB_LAYER_ID aLayer )
{
static LSET allowed = LSET::AllTechMask();
allowed.set( F_Cu ).set( B_Cu );
return allowed.test( aLayer );
}
void PCB_LAYER_WIDGET::AddRightClickMenuItems( wxMenu& menu )
{
AddMenuItem( &menu, ID_SHOW_ALL_COPPER_LAYERS,
_( "Show All Copper Layers" ),
KiBitmap( select_layer_pair_xpm ) );
AddMenuItem( &menu, ID_HIDE_ALL_COPPER_LAYERS,
_( "Hide All Copper Layers" ),
KiBitmap( show_no_copper_layers_xpm ) );
menu.AppendSeparator();
AddMenuItem( &menu, ID_HIDE_ALL_COPPER_LAYERS_BUT_ACTIVE,
_( "Hide All Copper Layers But Active" ),
KiBitmap( select_w_layer_xpm ) );
AddMenuItem( &menu, ID_ALWAYS_HIDE_ALL_COPPER_LAYERS_BUT_ACTIVE,
_( "Always Hide All Copper Layers But Active" ),
KiBitmap( select_w_layer_xpm ) );
menu.AppendSeparator();
AddMenuItem( &menu, ID_SHOW_ALL_NON_COPPER,
_( "Show All Non Copper Layers" ),
KiBitmap( select_w_layer_xpm ) );
AddMenuItem( &menu, ID_HIDE_ALL_NON_COPPER,
_( "Hide All Non Copper Layers" ),
KiBitmap( show_no_copper_layers_xpm ) );
menu.AppendSeparator();
AddMenuItem( &menu, ID_SHOW_ALL_LAYERS, _( "Show All Layers" ),
KiBitmap( show_all_layers_xpm ) );
AddMenuItem( &menu, ID_SHOW_NO_LAYERS, _( "Hide All Layers" ),
KiBitmap( show_no_layers_xpm ) );
menu.AppendSeparator();
AddMenuItem( &menu, ID_SHOW_ONLY_FRONT_ASSEMBLY, _( "Show Only Front Assembly Layers" ),
KiBitmap( shape_3d_xpm ) );
AddMenuItem( &menu, ID_SHOW_ONLY_FRONT, _( "Show Only Front Layers" ),
KiBitmap( show_all_front_layers_xpm ) );
// Only show the internal layer option if internal layers are enabled
if( myframe->GetBoard()->GetCopperLayerCount() > 2 )
{
AddMenuItem( &menu, ID_SHOW_ONLY_INNER, _( "Show Only Inner Layers" ),
KiBitmap( show_all_copper_layers_xpm ) );
}
AddMenuItem( &menu, ID_SHOW_ONLY_BACK, _( "Show Only Back Layers" ),
KiBitmap( show_all_back_layers_xpm ) );
AddMenuItem( &menu, ID_SHOW_ONLY_BACK_ASSEMBLY, _( "Show Only Back Assembly Layers" ),
KiBitmap( shape_3d_back_xpm ) );
}
void PCB_LAYER_WIDGET::onRightDownLayers( wxMouseEvent& event )
{
wxMenu menu;
AddRightClickMenuItems( menu );
PopupMenu( &menu );
passOnFocus();
}
void PCB_LAYER_WIDGET::onPopupSelection( wxCommandEvent& event )
{
// Force the active layer to be visible
bool forceActiveLayer = false;
// Reset the always show property
m_alwaysShowActiveCopperLayer = false;
// Make a distinction between the layers we want to enable and those we
// want to disable explictly. That way we can either or the current layerset
// or operate on all layers.
LSET layersToShow;
LSET layersToHide;
switch( event.GetId() )
{
case ID_SHOW_NO_LAYERS:
layersToHide = LSET::AllLayersMask();
break;
case ID_SHOW_ALL_LAYERS:
layersToShow = LSET::AllLayersMask();
break;
case ID_SHOW_ALL_COPPER_LAYERS:
layersToShow = LSET::AllCuMask();
break;
case ID_ALWAYS_HIDE_ALL_COPPER_LAYERS_BUT_ACTIVE:
m_alwaysShowActiveCopperLayer = true;
KI_FALLTHROUGH;
case ID_HIDE_ALL_COPPER_LAYERS_BUT_ACTIVE:
forceActiveLayer = true;
KI_FALLTHROUGH;
case ID_HIDE_ALL_COPPER_LAYERS:
layersToHide = LSET::AllCuMask();
break;
case ID_HIDE_ALL_NON_COPPER:
layersToHide = LSET::AllNonCuMask();
break;
case ID_SHOW_ALL_NON_COPPER:
layersToShow = LSET::AllNonCuMask();
break;
case ID_SHOW_ONLY_FRONT_ASSEMBLY:
// Include the edgecuts layer as well as the front assembly layers and hide the other layers
layersToShow = LSET::FrontAssembly().set( Edge_Cuts );
layersToHide = ~layersToShow;
myframe->SetActiveLayer( F_SilkS );
break;
case ID_SHOW_ONLY_FRONT:
// Include the edgecuts layer as well as the front layers and hide the other layers
layersToShow = LSET::FrontMask().set( Edge_Cuts );
layersToHide = ~layersToShow;
break;
case ID_SHOW_ONLY_INNER:
// Include the edgecuts layer as well as the internal layers and hide the other layers
layersToShow = LSET::InternalCuMask().set( Edge_Cuts );
layersToHide = ~layersToShow;
break;
case ID_SHOW_ONLY_BACK:
// Include the edgecuts layer as well as the back layers and hide the other layers
layersToShow = LSET::BackMask().set( Edge_Cuts );
layersToHide = ~layersToShow;
break;
case ID_SHOW_ONLY_BACK_ASSEMBLY:
// Include the edgecuts layer as well as the back assembly layers and hide the other layers
layersToShow = LSET::BackAssembly().set( Edge_Cuts );
layersToHide = ~layersToShow;
myframe->SetActiveLayer( B_SilkS );
break;
}
int rowCount = GetLayerRowCount();
for( int row = 0; row < rowCount; ++row )
{
wxCheckBox* cb = static_cast<wxCheckBox*>( getLayerComp( row, COLUMN_COLOR_LYR_CB ) );
PCB_LAYER_ID layer = ToLAYER_ID( getDecodedId( cb->GetId() ) );
bool visible = cb->GetValue();
if( layersToShow.Contains( layer ) )
visible = true;
if( layersToHide.Contains( layer ) )
visible = false;
// Force the active layer in the editor to be visible
if( forceActiveLayer && ( layer == myframe->GetActiveLayer() ) )
visible = true;
cb->SetValue( visible );
OnLayerVisible( layer, visible, false );
}
// Refresh the drawing canvas
myframe->GetCanvas()->Refresh();
}
void PCB_LAYER_WIDGET::SetLayersManagerTabsText()
{
m_notebook->SetPageText( 0, _( "Layers" ) );
m_notebook->SetPageText( 1, _( "Items" ) );
}
void PCB_LAYER_WIDGET::ReFillRender()
{
BOARD* board = myframe->GetBoard();
ClearRenderRows();
// Add "Items" tab rows to LAYER_WIDGET, after setting color and checkbox state.
// Because s_render_rows is created static, we must explicitly call
// wxGetTranslation for texts which are internationalized (tool tips
// and item names)
for( unsigned row=0; row<arrayDim(s_render_rows); ++row )
{
LAYER_WIDGET::ROW renderRow = s_render_rows[row];
if( m_fp_editor_mode && !isAllowedInFpMode( renderRow.id ) )
continue;
if( !renderRow.spacer )
{
renderRow.tooltip = wxGetTranslation( s_render_rows[row].tooltip );
renderRow.rowName = wxGetTranslation( s_render_rows[row].rowName );
if( renderRow.color != COLOR4D::UNSPECIFIED ) // does this row show a color?
{
// this window frame must have an established BOARD, i.e. after SetBoard()
renderRow.color = myframe->GetColorSettings()->GetColor(
static_cast<GAL_LAYER_ID>( renderRow.id ) );
renderRow.defaultColor = myframe->GetColorSettings()->GetDefaultColor(
static_cast<GAL_LAYER_ID>( renderRow.id ) );
}
if( renderRow.id == LAYER_RATSNEST )
renderRow.state = myframe->GetDisplayOptions().m_ShowGlobalRatsnest;
else if( renderRow.id == LAYER_GRID )
renderRow.state = myframe->IsGridVisible();
else
renderRow.state = board->IsElementVisible(
static_cast<GAL_LAYER_ID>( renderRow.id ) );
}
AppendRenderRow( renderRow );
}
UpdateLayouts();
}
void PCB_LAYER_WIDGET::SyncLayerVisibilities()
{
BOARD* board = myframe->GetBoard();
int count = GetLayerRowCount();
for( int row=0; row<count; ++row )
{
// this utilizes more implementation knowledge than ideal, eventually
// add member ROW getRow() or similar to base LAYER_WIDGET.
wxWindow* w = getLayerComp( row, COLUMN_ICON_ACTIVE );
PCB_LAYER_ID layerId = ToLAYER_ID( getDecodedId( w->GetId() ) );
// this does not fire a UI event
setLayerCheckbox( layerId, board->IsLayerVisible( layerId ) );
}
}
#define ALPHA_EPSILON 0.04
void PCB_LAYER_WIDGET::SyncLayerAlphaIndicators()
{
int count = GetLayerRowCount();
TOOL_MANAGER* mgr = myframe->GetToolManager();
KIGFX::PCB_PAINTER* painter = static_cast<KIGFX::PCB_PAINTER*>( mgr->GetView()->GetPainter() );
KIGFX::PCB_RENDER_SETTINGS* settings = painter->GetSettings();
for( int row = 0; row < count; ++row )
{
// this utilizes more implementation knowledge than ideal, eventually
// add member ROW getRow() or similar to base LAYER_WIDGET.
wxWindow* w = getLayerComp( row, COLUMN_ICON_ACTIVE );
PCB_LAYER_ID layerId = ToLAYER_ID( getDecodedId( w->GetId() ) );
KIGFX::COLOR4D screenColor = settings->GetLayerColor( layerId );
COLOR_SWATCH* swatch = static_cast<COLOR_SWATCH*>( getLayerComp( row, COLUMN_COLORBM ) );
KIGFX::COLOR4D layerColor = swatch->GetSwatchColor();
INDICATOR_ICON* indicator = static_cast<INDICATOR_ICON*>( getLayerComp( row, COLUMN_ALPHA_INDICATOR ) );
if( std::abs( screenColor.a - layerColor.a ) > ALPHA_EPSILON )
{
if( screenColor.a < layerColor.a )
indicator->SetIndicatorState( ROW_ICON_PROVIDER::STATE::DOWN );
else
indicator->SetIndicatorState( ROW_ICON_PROVIDER::STATE::UP );
}
else
indicator->SetIndicatorState( ROW_ICON_PROVIDER::STATE::OFF );
}
}
void PCB_LAYER_WIDGET::SyncLayerColors()
{
COLOR_SETTINGS* cs = myframe->GetColorSettings();
COLOR4D bg = cs->GetColor( LAYER_PCB_BACKGROUND );
int count = GetLayerRowCount();
int row;
int col = 1; // bitmap button is column 1 in layers tab
for( row = 0; row < count; ++row )
{
COLOR_SWATCH* swatch = dynamic_cast<COLOR_SWATCH*>( getLayerComp( row, col ) );
if( swatch )
{
swatch->SetSwatchBackground( bg );
swatch->SetSwatchColor( cs->GetColor( getDecodedId( swatch->GetId() ) ), false );
}
}
count = GetRenderRowCount();
col = 0; // bitmap button is column 0 in render tab
for( row = 0; row < count; ++row )
{
COLOR_SWATCH* swatch = dynamic_cast<COLOR_SWATCH*>( getRenderComp( row, col ) );
if( swatch )
{
swatch->SetSwatchBackground( bg );
swatch->SetSwatchColor( cs->GetColor( getDecodedId( swatch->GetId() ) ), false );
}
}
}
void PCB_LAYER_WIDGET::ReFill()
{
BOARD* brd = myframe->GetBoard();
LSET enabled = brd->GetEnabledLayers();
ClearLayerRows();
wxString dsc;
// show all coppers first, with front on top, back on bottom, then technical layers
for( LSEQ cu_stack = enabled.CuStack(); cu_stack; ++cu_stack )
{
PCB_LAYER_ID layer = *cu_stack;
switch( layer )
{
case F_Cu:
dsc = _( "Front copper layer" );
break;
case B_Cu:
dsc = _( "Back copper layer" );
break;
default:
dsc = _( "Inner copper layer" );
break;
}
AppendLayerRow( LAYER_WIDGET::ROW( brd->GetLayerName( layer ), layer,
myframe->GetColorSettings()->GetColor( layer ), dsc, true, true,
myframe->GetColorSettings()->GetDefaultColor( layer ) ) );
if( m_fp_editor_mode && LSET::ForbiddenFootprintLayers().test( layer ) )
{
getLayerComp( GetLayerRowCount()-1, COLUMN_COLOR_LYRNAME )->Enable( false );
getLayerComp( GetLayerRowCount()-1, COLUMN_COLORBM )->SetToolTip( wxEmptyString );
}
}
UpdateLayouts();
// technical layers are shown in this order:
// Because they are static, wxGetTranslation must be explicitly
// called for tooltips.
static const struct {
PCB_LAYER_ID layerId;
wxString tooltip;
} non_cu_seq[] = {
{ F_Adhes, _( "Adhesive on board's front" ) },
{ B_Adhes, _( "Adhesive on board's back" ) },
{ F_Paste, _( "Solder paste on board's front" ) },
{ B_Paste, _( "Solder paste on board's back" ) },
{ F_SilkS, _( "Silkscreen on board's front" ) },
{ B_SilkS, _( "Silkscreen on board's back" ) },
{ F_Mask, _( "Solder mask on board's front" ) },
{ B_Mask, _( "Solder mask on board's back" ) },
{ Dwgs_User, _( "Explanatory drawings" ) },
{ Cmts_User, _( "Explanatory comments" ) },
{ Eco1_User, _( "User defined meaning" ) },
{ Eco2_User, _( "User defined meaning" ) },
{ Edge_Cuts, _( "Board's perimeter definition" ) },
{ Margin, _( "Board's edge setback outline" ) },
{ F_CrtYd, _( "Footprint courtyards on board's front" ) },
{ B_CrtYd, _( "Footprint courtyards on board's back" ) },
{ F_Fab, _( "Footprint assembly on board's front" ) },
{ B_Fab, _( "Footprint assembly on board's back" ) }
};
for( unsigned i=0; i<arrayDim( non_cu_seq ); ++i )
{
PCB_LAYER_ID layer = non_cu_seq[i].layerId;
if( !enabled[layer] )
continue;
AppendLayerRow( LAYER_WIDGET::ROW( brd->GetLayerName( layer ), layer,
myframe->GetColorSettings()->GetColor( layer ),
wxGetTranslation( non_cu_seq[i].tooltip ), true, true,
myframe->GetColorSettings()->GetDefaultColor( layer ) ) );
if( m_fp_editor_mode && LSET::ForbiddenFootprintLayers().test( layer ) )
{
getLayerComp( GetLayerRowCount()-1, COLUMN_COLOR_LYRNAME )->Enable( false );
getLayerComp( GetLayerRowCount()-1, COLUMN_COLORBM )->SetToolTip( wxEmptyString );
}
}
}
//-----<LAYER_WIDGET callbacks>-------------------------------------------
void PCB_LAYER_WIDGET::OnLayerColorChange( int aLayer, COLOR4D aColor )
{
COLOR_SETTINGS* cs = myframe->GetColorSettings();
cs->SetColor( aLayer, aColor );
myframe->GetCanvas()->UpdateColors();
KIGFX::VIEW* view = myframe->GetCanvas()->GetView();
view->UpdateLayerColor( aLayer );
view->UpdateLayerColor( GetNetnameLayer( aLayer ) );
myframe->ReCreateHToolbar();
myframe->GetCanvas()->Refresh();
if( aLayer == LAYER_PCB_BACKGROUND )
myframe->SetDrawBgColor( aColor );
}
bool PCB_LAYER_WIDGET::OnLayerSelect( int aLayer )
{
// the layer change from the PCB_LAYER_WIDGET can be denied by returning
// false from this function.
PCB_LAYER_ID layer = ToLAYER_ID( aLayer );
if( m_fp_editor_mode && LSET::ForbiddenFootprintLayers().test( layer ) )
return false;
myframe->SetActiveLayer( layer );
bool hcm = ( myframe->GetDisplayOptions().m_ContrastModeDisplay !=
HIGH_CONTRAST_MODE::NORMAL );
if( m_alwaysShowActiveCopperLayer )
OnLayerSelected();
else if( hcm )
myframe->GetCanvas()->Refresh();
return true;
}
bool PCB_LAYER_WIDGET::OnLayerSelected()
{
if( !m_alwaysShowActiveCopperLayer )
return false;
// postprocess after an active layer selection
// ensure active layer visible
wxCommandEvent event;
event.SetId( ID_ALWAYS_HIDE_ALL_COPPER_LAYERS_BUT_ACTIVE );
onPopupSelection( event );
return true;
}
void PCB_LAYER_WIDGET::OnLayerVisible( int aLayer, bool isVisible, bool isFinal )
{
// In other frames than board editor, the board is a dummy board.
// so changing board settings makes sense (and works) only for the board editor frame
if( myframe->IsType( FRAME_PCB_EDITOR ) )
{
BOARD* brd = myframe->GetBoard();
LSET visibleLayers = brd->GetVisibleLayers();
if( visibleLayers.test( aLayer ) != isVisible )
{
visibleLayers.set( aLayer, isVisible );
brd->SetVisibleLayers( visibleLayers );
if( myframe->GetCanvas() )
myframe->GetCanvas()->GetView()->SetLayerVisible( aLayer, isVisible );
}
}
else
if( myframe->GetCanvas() )
myframe->GetCanvas()->GetView()->SetLayerVisible( aLayer, isVisible );
if( isFinal )
myframe->GetCanvas()->Refresh();
}
void PCB_LAYER_WIDGET::OnLayerRightClick( wxMenu& aMenu )
{
AddRightClickMenuItems( aMenu );
}
void PCB_LAYER_WIDGET::OnRenderColorChange( int aId, COLOR4D aColor )
{
wxASSERT( aId > GAL_LAYER_ID_START && aId < GAL_LAYER_ID_END );
myframe->GetColorSettings()->SetColor( aId, aColor );
myframe->GetCanvas()->UpdateColors();
KIGFX::VIEW* view = myframe->GetCanvas()->GetView();
view->MarkTargetDirty( KIGFX::TARGET_NONCACHED ); // useful to update rastnest
view->UpdateLayerColor( aId );
// plated-through-holes don't have their own color; they use the background color
if( aId == LAYER_PCB_BACKGROUND )
view->UpdateLayerColor( LAYER_PADS_PLATEDHOLES );
myframe->ReCreateHToolbar();
myframe->GetCanvas()->ForceRefresh();
myframe->GetCanvas()->Refresh();
}
void PCB_LAYER_WIDGET::OnRenderEnable( int aId, bool isEnabled )
{
BOARD* brd = myframe->GetBoard();
wxASSERT( aId > GAL_LAYER_ID_START && aId < GAL_LAYER_ID_END );
// Grid is not set through the board visibility
if( aId == LAYER_GRID )
myframe->SetGridVisibility( isEnabled );
else
brd->SetElementVisibility( static_cast<GAL_LAYER_ID>( aId ), isEnabled );
if( aId == LAYER_RATSNEST )
{
// don't touch the layers. ratsnest is enabled on per-item basis.
myframe->GetCanvas()->GetView()->MarkTargetDirty( KIGFX::TARGET_NONCACHED );
myframe->GetCanvas()->GetView()->SetLayerVisible( aId, true );
if( myframe->IsType( FRAME_PCB_EDITOR ) )
{
PCB_DISPLAY_OPTIONS opt = myframe->GetDisplayOptions();
opt.m_ShowGlobalRatsnest = isEnabled;
myframe->SetDisplayOptions( opt );
// TODO(ISM): Remove once EVT_UPDATE_UI works
myframe->SyncToolbars();
}
}
else if( aId != LAYER_GRID )
myframe->GetCanvas()->GetView()->SetLayerVisible( aId, isEnabled );
myframe->GetCanvas()->Refresh();
myframe->GetCanvas()->Refresh();
}
//-----</LAYER_WIDGET callbacks>------------------------------------------