969 lines
28 KiB
C++
969 lines
28 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file eda_3d_canvas.cpp
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* @brief Implementation of a 3d canvas
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*/
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#include <GL/glew.h> // Must be included first
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#include <wx/tokenzr.h>
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#include "../common_ogl/ogl_utils.h"
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#include "eda_3d_canvas.h"
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#include <eda_3d_viewer.h>
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#include <3d_rendering/3d_render_raytracing/c3d_render_raytracing.h>
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#include <3d_rendering/3d_render_ogl_legacy/c3d_render_ogl_legacy.h>
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#include <3d_viewer_id.h>
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#include <class_board.h>
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#include <status_text_reporter.h>
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#include <gl_context_mgr.h>
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#include <profile.h> // To use GetRunningMicroSecs or another profiling utility
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#include <bitmaps.h>
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#include <menus_helpers.h>
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#include <pgm_base.h>
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#include <settings/settings_manager.h>
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#include <tool/tool_dispatcher.h>
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#include <widgets/wx_busy_indicator.h>
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/**
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* Flag to enable 3D canvas debug tracing.
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*
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* Use "KI_TRACE_EDA_3D_CANVAS" to enable.
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*
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* @ingroup trace_env_vars
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*/
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const wxChar * EDA_3D_CANVAS::m_logTrace = wxT( "KI_TRACE_EDA_3D_CANVAS" );
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const float EDA_3D_CANVAS::m_delta_move_step_factor = 0.7f;
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BEGIN_EVENT_TABLE( EDA_3D_CANVAS, wxGLCanvas )
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EVT_PAINT( EDA_3D_CANVAS::OnPaint )
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// mouse events
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EVT_LEFT_DOWN( EDA_3D_CANVAS::OnLeftDown )
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EVT_LEFT_UP( EDA_3D_CANVAS::OnLeftUp )
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EVT_MIDDLE_UP( EDA_3D_CANVAS::OnMiddleUp )
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EVT_MIDDLE_DOWN( EDA_3D_CANVAS::OnMiddleDown)
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EVT_MOUSEWHEEL( EDA_3D_CANVAS::OnMouseWheel )
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EVT_MOTION( EDA_3D_CANVAS::OnMouseMove )
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#if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT )
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EVT_MAGNIFY( EDA_3D_CANVAS::OnMagnify )
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#endif
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// other events
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EVT_ERASE_BACKGROUND( EDA_3D_CANVAS::OnEraseBackground )
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EVT_CLOSE( EDA_3D_CANVAS::OnCloseWindow )
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EVT_SIZE( EDA_3D_CANVAS::OnResize )
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END_EVENT_TABLE()
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EDA_3D_CANVAS::EDA_3D_CANVAS( wxWindow* aParent, const int* aAttribList, BOARD* aBoard,
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BOARD_ADAPTER& aBoardAdapter, CCAMERA& aCamera,
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S3D_CACHE* a3DCachePointer ) :
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HIDPI_GL_CANVAS( aParent, wxID_ANY, aAttribList, wxDefaultPosition, wxDefaultSize,
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wxFULL_REPAINT_ON_RESIZE ),
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m_eventDispatcher( nullptr ),
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m_parentStatusBar( nullptr ),
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m_glRC( nullptr ),
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m_boardAdapter( aBoardAdapter ),
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m_camera( aCamera ),
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m_3d_render( nullptr )
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{
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wxLogTrace( m_logTrace, "EDA_3D_CANVAS::EDA_3D_CANVAS" );
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m_editing_timeout_timer.SetOwner( this );
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Connect( m_editing_timeout_timer.GetId(),
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wxEVT_TIMER,
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wxTimerEventHandler( EDA_3D_CANVAS::OnTimerTimeout_Editing ),
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NULL,
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this );
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m_redraw_trigger_timer.SetOwner( this );
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Connect( m_redraw_trigger_timer.GetId(),
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wxEVT_TIMER,
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wxTimerEventHandler( EDA_3D_CANVAS::OnTimerTimeout_Redraw ),
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NULL,
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this );
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m_mouse_was_moved = false;
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m_mouse_is_moving = false;
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m_camera_is_moving = false;
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m_render_pivot = false;
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m_camera_moving_speed = 1.0f;
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m_strtime_camera_movement = 0;
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m_is_opengl_initialized = false;
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m_render_raytracing_was_requested = false;
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m_opengl_supports_raytracing = false;
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m_3d_render_raytracing = new C3D_RENDER_RAYTRACING( m_boardAdapter, m_camera );
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m_3d_render_ogl_legacy = new C3D_RENDER_OGL_LEGACY( m_boardAdapter, m_camera );
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wxASSERT( m_3d_render_raytracing != NULL );
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wxASSERT( m_3d_render_ogl_legacy != NULL );
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auto busy_indicator_factory = []() { return std::make_unique<WX_BUSY_INDICATOR>(); };
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m_3d_render_raytracing->SetBusyIndicatorFactory( busy_indicator_factory );
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m_3d_render_ogl_legacy->SetBusyIndicatorFactory( busy_indicator_factory );
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RenderEngineChanged();
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wxASSERT( aBoard != NULL );
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m_boardAdapter.SetBoard( aBoard );
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m_boardAdapter.SetColorSettings( Pgm().GetSettingsManager().GetColorSettings() );
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wxASSERT( a3DCachePointer != NULL );
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m_boardAdapter.Set3DCacheManager( a3DCachePointer );
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const wxEventType events[] =
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{
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// Binding both EVT_CHAR and EVT_CHAR_HOOK ensures that all key events,
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// especially special key like arrow keys, are handled by the GAL event dispatcher,
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// and not sent to GUI without filtering, because they have a default action (scroll)
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// that must not be called.
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wxEVT_LEFT_UP, wxEVT_LEFT_DOWN, wxEVT_LEFT_DCLICK,
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wxEVT_RIGHT_UP, wxEVT_RIGHT_DOWN, wxEVT_RIGHT_DCLICK,
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wxEVT_MIDDLE_UP, wxEVT_MIDDLE_DOWN, wxEVT_MIDDLE_DCLICK,
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wxEVT_MOTION, wxEVT_MOUSEWHEEL, wxEVT_CHAR, wxEVT_CHAR_HOOK,
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#if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT )
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wxEVT_MAGNIFY,
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#endif
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wxEVT_MENU_OPEN, wxEVT_MENU_CLOSE, wxEVT_MENU_HIGHLIGHT
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};
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for( wxEventType eventType : events )
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Connect( eventType, wxEventHandler( EDA_3D_CANVAS::OnEvent ), NULL, m_eventDispatcher );
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}
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EDA_3D_CANVAS::~EDA_3D_CANVAS()
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{
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wxLogTrace( m_logTrace, "EDA_3D_CANVAS::~EDA_3D_CANVAS" );
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releaseOpenGL();
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}
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void EDA_3D_CANVAS::releaseOpenGL()
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{
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if( m_glRC )
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{
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GL_CONTEXT_MANAGER::Get().LockCtx( m_glRC, this );
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delete m_3d_render_raytracing;
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m_3d_render_raytracing = NULL;
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delete m_3d_render_ogl_legacy;
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m_3d_render_ogl_legacy = NULL;
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// This is just a copy of a pointer, can safely be set to NULL
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m_3d_render = NULL;
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GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC );
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GL_CONTEXT_MANAGER::Get().DestroyCtx( m_glRC );
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m_glRC = NULL;
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}
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}
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void EDA_3D_CANVAS::OnCloseWindow( wxCloseEvent &event )
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{
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releaseOpenGL();
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event.Skip();
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}
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void EDA_3D_CANVAS::OnResize( wxSizeEvent &event )
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{
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this->Request_refresh();
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}
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bool EDA_3D_CANVAS::initializeOpenGL()
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{
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wxLogTrace( m_logTrace, "EDA_3D_CANVAS::initializeOpenGL" );
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const GLenum err = glewInit();
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if( GLEW_OK != err )
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{
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const wxString msgError = (const char*) glewGetErrorString( err );
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wxLogMessage( msgError );
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return false;
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}
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else
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{
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wxLogTrace( m_logTrace, "EDA_3D_CANVAS::initializeOpenGL Using GLEW version %s",
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FROM_UTF8( (char*) glewGetString( GLEW_VERSION ) ) );
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}
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wxString version = FROM_UTF8( (char *) glGetString( GL_VERSION ) );
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wxLogTrace( m_logTrace, "EDA_3D_CANVAS::%s OpenGL version string %s.",
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__WXFUNCTION__, version );
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// Extract OpenGL version from string. This method is used because prior to OpenGL 2,
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// getting the OpenGL major and minor version as integers didn't exist.
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wxString tmp;
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wxStringTokenizer tokenizer( version );
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m_opengl_supports_raytracing = true;
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if( tokenizer.HasMoreTokens() )
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{
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long major = 0;
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long minor = 0;
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tmp = tokenizer.GetNextToken();
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tokenizer.SetString( tmp, wxString( "." ) );
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if( tokenizer.HasMoreTokens() )
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tokenizer.GetNextToken().ToLong( &major );
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if( tokenizer.HasMoreTokens() )
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tokenizer.GetNextToken().ToLong( &minor );
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if( major < 2 || ( (major == 2 ) && (minor < 1) ) )
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{
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wxLogTrace( m_logTrace, "EDA_3D_CANVAS::%s OpenGL ray tracing not supported.",
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__WXFUNCTION__ );
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if( GetParent() )
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{
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wxCommandEvent evt( wxEVT_MENU, ID_DISABLE_RAY_TRACING );
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GetParent()->ProcessWindowEvent( evt );
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}
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m_opengl_supports_raytracing = false;
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}
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}
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m_is_opengl_initialized = true;
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return true;
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}
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void EDA_3D_CANVAS::GetScreenshot( wxImage &aDstImage )
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{
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OGL_GetScreenshot( aDstImage );
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}
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void EDA_3D_CANVAS::ReloadRequest( BOARD *aBoard , S3D_CACHE *aCachePointer )
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{
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if( aCachePointer != NULL )
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m_boardAdapter.Set3DCacheManager( aCachePointer );
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if( aBoard != NULL )
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m_boardAdapter.SetBoard( aBoard );
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m_boardAdapter.SetColorSettings( Pgm().GetSettingsManager().GetColorSettings() );
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if( m_3d_render )
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m_3d_render->ReloadRequest();
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}
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void EDA_3D_CANVAS::RenderRaytracingRequest()
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{
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m_3d_render = m_3d_render_raytracing;
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if( m_3d_render )
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m_3d_render->ReloadRequest();
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m_render_raytracing_was_requested = true;
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//m_mouse_was_moved = true;
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Request_refresh();
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}
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void EDA_3D_CANVAS::DisplayStatus()
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{
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if( m_parentStatusBar )
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{
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wxString msg;
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msg.Printf( "dx %3.2f", m_camera.GetCameraPos().x );
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m_parentStatusBar->SetStatusText( msg, static_cast<int>( EDA_3D_VIEWER_STATUSBAR::X_POS ) );
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msg.Printf( "dy %3.2f", m_camera.GetCameraPos().y );
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m_parentStatusBar->SetStatusText( msg, static_cast<int>( EDA_3D_VIEWER_STATUSBAR::Y_POS ) );
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}
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}
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void EDA_3D_CANVAS::OnPaint( wxPaintEvent &event )
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{
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// Please have a look at:
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// https://lists.launchpad.net/kicad-developers/msg25149.html
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// wxPaintDC( this );
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// event.Skip( false );
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// SwapBuffer requires the window to be shown before calling
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if( !IsShownOnScreen() )
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{
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wxLogTrace( m_logTrace, "EDA_3D_CANVAS::OnPaint !IsShown" );
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return;
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}
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// Because the board to draw is handled by the parent viewer frame,
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// ensure this parent is still alive. When it is closed before the viewer
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// frame, a paint event can be generated after the parent is closed,
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// therefore with invalid board.
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// This is dependent of the platform.
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// Especially on OSX, but also on Windows, it frequently happens
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if( !GetParent()->GetParent()->IsShown() )
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return; // The parent board editor frame is no more alive
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wxString err_messages;
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// !TODO: implement error reporter
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//WX_STRING_REPORTER errorReporter( &err_messages );
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STATUS_TEXT_REPORTER activityReporter(
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m_parentStatusBar, static_cast<int>( EDA_3D_VIEWER_STATUSBAR::STATUS_TEXT ) );
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STATUS_TEXT_REPORTER warningReporter(
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m_parentStatusBar, static_cast<int>( EDA_3D_VIEWER_STATUSBAR::WARN_TEXT ) );
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unsigned strtime = GetRunningMicroSecs();
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// "Makes the OpenGL state that is represented by the OpenGL rendering
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// context context current, i.e. it will be used by all subsequent OpenGL calls.
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// This function may only be called when the window is shown on screen"
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// Explicitly create a new rendering context instance for this canvas.
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if( m_glRC == NULL )
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m_glRC = GL_CONTEXT_MANAGER::Get().CreateCtx( this );
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GL_CONTEXT_MANAGER::Get().LockCtx( m_glRC, this );
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// Set the OpenGL viewport according to the client size of this canvas.
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// This is done here rather than in a wxSizeEvent handler because our
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// OpenGL rendering context (and thus viewport setting) is used with
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// multiple canvases: If we updated the viewport in the wxSizeEvent
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// handler, changing the size of one canvas causes a viewport setting that
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// is wrong when next another canvas is repainted.
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wxSize clientSize = GetNativePixelSize();
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const bool windows_size_changed = m_camera.SetCurWindowSize( clientSize );
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// Initialize openGL if need
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// /////////////////////////////////////////////////////////////////////////
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if( !m_is_opengl_initialized )
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{
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if( !initializeOpenGL() )
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{
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GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC );
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return;
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}
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}
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// Don't attend to ray trace if OpenGL doesn't support it.
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if( !m_opengl_supports_raytracing )
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{
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m_3d_render = m_3d_render_ogl_legacy;
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m_render_raytracing_was_requested = false;
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m_boardAdapter.RenderEngineSet( RENDER_ENGINE::OPENGL_LEGACY );
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}
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// Check if a raytacing was requested and need to switch to raytracing mode
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if( m_boardAdapter.RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY )
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{
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const bool was_camera_changed = m_camera.ParametersChanged();
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// It reverts back to OpenGL mode if it was requested a raytracing
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// render of the current scene. AND the mouse / camera is moving
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if( ( m_mouse_is_moving ||
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m_camera_is_moving ||
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was_camera_changed ||
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windows_size_changed ) &&
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m_render_raytracing_was_requested )
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{
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m_render_raytracing_was_requested = false;
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m_3d_render = m_3d_render_ogl_legacy;
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}
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}
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float curtime_delta_s = 0.0f;
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if( m_camera_is_moving )
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{
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const unsigned curtime_delta = GetRunningMicroSecs() - m_strtime_camera_movement;
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curtime_delta_s = (curtime_delta / 1e6) * m_camera_moving_speed;
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m_camera.Interpolate( curtime_delta_s );
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if( curtime_delta_s > 1.0f )
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{
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m_render_pivot = false;
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m_camera_is_moving = false;
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m_mouse_was_moved = true;
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restart_editingTimeOut_Timer();
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DisplayStatus();
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}
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else
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{
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Request_refresh();
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}
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}
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// It will return true if the render request a new redraw
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bool requested_redraw = false;
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if( m_3d_render )
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{
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m_3d_render->SetCurWindowSize( clientSize );
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requested_redraw = m_3d_render->Redraw( m_mouse_was_moved || m_camera_is_moving,
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&activityReporter, &warningReporter );
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}
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if( m_render_pivot )
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{
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const float scale = glm::min( m_camera.ZoomGet(), 1.0f );
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render_pivot( curtime_delta_s, scale * scale );
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}
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// "Swaps the double-buffer of this window, making the back-buffer the
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// front-buffer and vice versa, so that the output of the previous OpenGL
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// commands is displayed on the window."
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SwapBuffers();
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GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC );
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if( !activityReporter.HasMessage() )
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{
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if( m_mouse_was_moved || m_camera_is_moving )
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{
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// Calculation time in milliseconds
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const double calculation_time = (double)( GetRunningMicroSecs() - strtime) / 1e3;
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activityReporter.Report( wxString::Format( _( "Render time %.0f ms ( %.1f fps)" ),
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calculation_time, 1000.0 / calculation_time ) );
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}
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}
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// This will reset the flag of camera parameters changed
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m_camera.ParametersChanged();
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if( !err_messages.IsEmpty() )
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|
wxLogMessage( err_messages );
|
|
|
|
if( (!m_camera_is_moving) && requested_redraw )
|
|
{
|
|
m_mouse_was_moved = false;
|
|
Request_refresh( false );
|
|
}
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::SetEventDispatcher( TOOL_DISPATCHER* aEventDispatcher )
|
|
{
|
|
m_eventDispatcher = aEventDispatcher;
|
|
|
|
if( m_eventDispatcher )
|
|
{
|
|
m_parent->Connect( wxEVT_TOOL,
|
|
wxCommandEventHandler( TOOL_DISPATCHER::DispatchWxCommand ),
|
|
NULL, m_eventDispatcher );
|
|
}
|
|
else
|
|
{
|
|
// While loop is used to be sure that all event handlers are removed.
|
|
while( m_parent->Disconnect( wxEVT_TOOL,
|
|
wxCommandEventHandler( TOOL_DISPATCHER::DispatchWxCommand ),
|
|
NULL, m_eventDispatcher ) );
|
|
}
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::OnEvent( wxEvent& aEvent )
|
|
{
|
|
if( !m_eventDispatcher )
|
|
aEvent.Skip();
|
|
else
|
|
m_eventDispatcher->DispatchWxEvent( aEvent );
|
|
|
|
Refresh();
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::OnEraseBackground( wxEraseEvent &event )
|
|
{
|
|
wxLogTrace( m_logTrace, "EDA_3D_CANVAS::OnEraseBackground" );
|
|
// Do nothing, to avoid flashing.
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::OnMouseWheel( wxMouseEvent &event )
|
|
{
|
|
bool mouseActivity = false;
|
|
|
|
wxLogTrace( m_logTrace, "EDA_3D_CANVAS::OnMouseWheel" );
|
|
|
|
if( m_camera_is_moving )
|
|
return;
|
|
|
|
float delta_move = m_delta_move_step_factor * m_camera.ZoomGet();
|
|
|
|
if( m_boardAdapter.GetFlag( FL_MOUSEWHEEL_PANNING ) )
|
|
delta_move *= (0.01f * event.GetWheelRotation());
|
|
else
|
|
if( event.GetWheelRotation() < 0 )
|
|
delta_move = -delta_move;
|
|
|
|
// mousewheel_panning enabled:
|
|
// wheel -> pan;
|
|
// wheel + shift -> horizontal scrolling;
|
|
// wheel + ctrl -> zooming;
|
|
// mousewheel_panning disabled:
|
|
// wheel + shift -> vertical scrolling;
|
|
// wheel + ctrl -> horizontal scrolling;
|
|
// wheel -> zooming.
|
|
|
|
if( m_boardAdapter.GetFlag( FL_MOUSEWHEEL_PANNING ) && !event.ControlDown() )
|
|
{
|
|
if( event.GetWheelAxis() == wxMOUSE_WHEEL_HORIZONTAL || event.ShiftDown() )
|
|
m_camera.Pan( SFVEC3F( -delta_move, 0.0f, 0.0f ) );
|
|
else
|
|
m_camera.Pan( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
|
|
|
|
mouseActivity = true;
|
|
}
|
|
else if( event.ShiftDown() && !m_boardAdapter.GetFlag( FL_MOUSEWHEEL_PANNING ) )
|
|
{
|
|
m_camera.Pan( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
|
|
mouseActivity = true;
|
|
}
|
|
else if( event.ControlDown() && !m_boardAdapter.GetFlag( FL_MOUSEWHEEL_PANNING ) )
|
|
{
|
|
m_camera.Pan( SFVEC3F( delta_move, 0.0f, 0.0f ) );
|
|
mouseActivity = true;
|
|
}
|
|
else
|
|
{
|
|
mouseActivity = m_camera.Zoom( event.GetWheelRotation() > 0 ? 1.1f : 1/1.1f );
|
|
}
|
|
|
|
// If it results on a camera movement
|
|
if( mouseActivity )
|
|
{
|
|
DisplayStatus();
|
|
Request_refresh();
|
|
|
|
m_mouse_is_moving = true;
|
|
m_mouse_was_moved = true;
|
|
|
|
restart_editingTimeOut_Timer();
|
|
}
|
|
|
|
// Update the cursor current mouse position on the camera
|
|
m_camera.SetCurMousePosition( event.GetPosition() );
|
|
}
|
|
|
|
|
|
#if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT )
|
|
void EDA_3D_CANVAS::OnMagnify( wxMouseEvent& event )
|
|
{
|
|
SetFocus();
|
|
|
|
if( m_camera_is_moving )
|
|
return;
|
|
|
|
//m_is_moving_mouse = true;
|
|
restart_editingTimeOut_Timer();
|
|
|
|
float magnification = ( event.GetMagnification() + 1.0f );
|
|
|
|
m_camera.Zoom( magnification );
|
|
|
|
DisplayStatus();
|
|
Request_refresh();
|
|
}
|
|
#endif
|
|
|
|
|
|
void EDA_3D_CANVAS::OnMouseMove( wxMouseEvent &event )
|
|
{
|
|
//wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnMouseMove" ) );
|
|
|
|
if( m_camera_is_moving )
|
|
return;
|
|
|
|
m_camera.SetCurWindowSize( GetNativePixelSize() );
|
|
|
|
if( event.Dragging() )
|
|
{
|
|
if( event.LeftIsDown() ) // Drag
|
|
m_camera.Drag( event.GetPosition() );
|
|
else if( event.MiddleIsDown() ) // Pan
|
|
m_camera.Pan( event.GetPosition() );
|
|
|
|
m_mouse_is_moving = true;
|
|
m_mouse_was_moved = true;
|
|
|
|
// orientation has changed, redraw mesh
|
|
DisplayStatus();
|
|
Request_refresh();
|
|
}
|
|
|
|
const wxPoint eventPosition = event.GetPosition();
|
|
m_camera.SetCurMousePosition( eventPosition );
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::OnLeftDown( wxMouseEvent &event )
|
|
{
|
|
SetFocus();
|
|
stop_editingTimeOut_Timer();
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::OnLeftUp( wxMouseEvent &event )
|
|
{
|
|
if( m_camera_is_moving )
|
|
return;
|
|
|
|
if( m_mouse_is_moving )
|
|
{
|
|
m_mouse_is_moving = false;
|
|
restart_editingTimeOut_Timer();
|
|
}
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::OnMiddleDown( wxMouseEvent &event )
|
|
{
|
|
SetFocus();
|
|
stop_editingTimeOut_Timer();
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::OnMiddleUp( wxMouseEvent &event )
|
|
{
|
|
if( m_camera_is_moving )
|
|
return;
|
|
|
|
if( m_mouse_is_moving )
|
|
{
|
|
m_mouse_is_moving = false;
|
|
restart_editingTimeOut_Timer();
|
|
}
|
|
else
|
|
{
|
|
move_pivot_based_on_cur_mouse_position();
|
|
}
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::OnTimerTimeout_Editing( wxTimerEvent &event )
|
|
{
|
|
(void)event;
|
|
|
|
m_mouse_is_moving = false;
|
|
m_mouse_was_moved = false;
|
|
|
|
Request_refresh();
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::stop_editingTimeOut_Timer()
|
|
{
|
|
m_editing_timeout_timer.Stop();
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::restart_editingTimeOut_Timer()
|
|
{
|
|
m_editing_timeout_timer.Start( m_3d_render->GetWaitForEditingTimeOut() , wxTIMER_ONE_SHOT );
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::OnTimerTimeout_Redraw( wxTimerEvent &event )
|
|
{
|
|
wxPaintEvent redrawEvent;
|
|
wxPostEvent( this, redrawEvent );
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::Request_refresh( bool aRedrawImmediately )
|
|
{
|
|
if( aRedrawImmediately )
|
|
{
|
|
// On some systems, just calling Refresh does not work always
|
|
// (Issue experienced on Win7 MSYS2)
|
|
//Refresh();
|
|
//Update();
|
|
|
|
// Using PostEvent will take priority to other events like mouse movements, keys, etc.
|
|
wxPaintEvent redrawEvent;
|
|
wxPostEvent( this, redrawEvent );
|
|
|
|
// This behaves the same
|
|
// wxQueueEvent( this,
|
|
// From wxWidget documentation: "The heap-allocated and
|
|
// non-NULL event to queue, the function takes ownership of it."
|
|
// new wxPaintEvent()
|
|
// );
|
|
}
|
|
else
|
|
{
|
|
// Schedule a timed redraw
|
|
m_redraw_trigger_timer.Start( 10 , wxTIMER_ONE_SHOT );
|
|
}
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::request_start_moving_camera( float aMovingSpeed, bool aRenderPivot )
|
|
{
|
|
wxASSERT( aMovingSpeed > FLT_EPSILON );
|
|
|
|
m_render_pivot = aRenderPivot;
|
|
m_camera_moving_speed = aMovingSpeed;
|
|
|
|
stop_editingTimeOut_Timer();
|
|
|
|
DisplayStatus();
|
|
Request_refresh();
|
|
|
|
m_camera_is_moving = true;
|
|
|
|
m_strtime_camera_movement = GetRunningMicroSecs();
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::move_pivot_based_on_cur_mouse_position()
|
|
{
|
|
SFVEC3F rayOrigin;
|
|
SFVEC3F rayDir;
|
|
|
|
// Generate a ray origin and direction based on current mouser position and camera
|
|
m_camera.MakeRayAtCurrrentMousePosition( rayOrigin, rayDir );
|
|
|
|
RAY mouseRay;
|
|
mouseRay.Init( rayOrigin, rayDir );
|
|
|
|
float hit_t;
|
|
|
|
// Test it with the board bounding box
|
|
if( m_boardAdapter.GetBBox3DU().Intersect( mouseRay, &hit_t ) )
|
|
{
|
|
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
|
m_camera.SetT0_and_T1_current_T();
|
|
m_camera.SetLookAtPos_T1( mouseRay.at( hit_t ) );
|
|
m_camera.ResetXYpos_T1();
|
|
|
|
request_start_moving_camera();
|
|
}
|
|
}
|
|
|
|
|
|
bool EDA_3D_CANVAS::SetView3D( int aKeycode )
|
|
{
|
|
if( m_camera_is_moving )
|
|
return false;
|
|
|
|
const float delta_move = m_delta_move_step_factor * m_camera.ZoomGet();
|
|
const float arrow_moving_time_speed = 8.0f;
|
|
bool handled = false;
|
|
|
|
switch( aKeycode )
|
|
{
|
|
case WXK_SPACE:
|
|
move_pivot_based_on_cur_mouse_position();
|
|
return true;
|
|
|
|
case WXK_LEFT:
|
|
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR );
|
|
m_camera.SetT0_and_T1_current_T();
|
|
m_camera.Pan_T1( SFVEC3F( -delta_move, 0.0f, 0.0f ) );
|
|
request_start_moving_camera( arrow_moving_time_speed, false );
|
|
return true;
|
|
|
|
case WXK_RIGHT:
|
|
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR );
|
|
m_camera.SetT0_and_T1_current_T();
|
|
m_camera.Pan_T1( SFVEC3F( +delta_move, 0.0f, 0.0f ) );
|
|
request_start_moving_camera( arrow_moving_time_speed, false );
|
|
return true;
|
|
|
|
case WXK_UP:
|
|
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR );
|
|
m_camera.SetT0_and_T1_current_T();
|
|
m_camera.Pan_T1( SFVEC3F( 0.0f, +delta_move, 0.0f ) );
|
|
request_start_moving_camera( arrow_moving_time_speed, false );
|
|
return true;
|
|
|
|
case WXK_DOWN:
|
|
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR );
|
|
m_camera.SetT0_and_T1_current_T();
|
|
m_camera.Pan_T1( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
|
|
request_start_moving_camera( arrow_moving_time_speed, false );
|
|
return true;
|
|
|
|
case WXK_HOME:
|
|
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
|
m_camera.SetT0_and_T1_current_T();
|
|
m_camera.Reset_T1();
|
|
request_start_moving_camera( glm::min( glm::max( m_camera.ZoomGet(), 1/1.26f ), 1.26f ) );
|
|
return true;
|
|
|
|
case WXK_END:
|
|
break;
|
|
|
|
case WXK_TAB:
|
|
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::EASING_IN_OUT );
|
|
m_camera.SetT0_and_T1_current_T();
|
|
m_camera.RotateZ_T1( glm::radians( 45.0f ) );
|
|
request_start_moving_camera();
|
|
handled = true;
|
|
break;
|
|
|
|
case WXK_F1:
|
|
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
|
m_camera.SetT0_and_T1_current_T();
|
|
|
|
if( m_camera.Zoom_T1( 1.26f ) ) // 3 steps per doubling
|
|
request_start_moving_camera( 3.0f );
|
|
|
|
return true;
|
|
|
|
case WXK_F2:
|
|
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
|
m_camera.SetT0_and_T1_current_T();
|
|
|
|
if( m_camera.Zoom_T1( 1/1.26f ) ) // 3 steps per halving
|
|
request_start_moving_camera( 3.0f );
|
|
|
|
return true;
|
|
|
|
case ID_VIEW3D_RESET:
|
|
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
|
m_camera.SetT0_and_T1_current_T();
|
|
m_camera.Reset_T1();
|
|
request_start_moving_camera( glm::min( glm::max( m_camera.ZoomGet(), 0.5f ), 1.125f ) );
|
|
return true;
|
|
|
|
case ID_VIEW3D_RIGHT:
|
|
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
|
m_camera.SetT0_and_T1_current_T();
|
|
m_camera.Reset_T1();
|
|
m_camera.RotateZ_T1( glm::radians( -90.0f ) );
|
|
m_camera.RotateX_T1( glm::radians( -90.0f ) );
|
|
request_start_moving_camera();
|
|
return true;
|
|
|
|
case ID_VIEW3D_LEFT:
|
|
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
|
m_camera.SetT0_and_T1_current_T();
|
|
m_camera.Reset_T1();
|
|
m_camera.RotateZ_T1( glm::radians( 90.0f ) );
|
|
m_camera.RotateX_T1( glm::radians( -90.0f ) );
|
|
request_start_moving_camera();
|
|
return true;
|
|
|
|
case ID_VIEW3D_FRONT:
|
|
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
|
m_camera.SetT0_and_T1_current_T();
|
|
m_camera.Reset_T1();
|
|
m_camera.RotateX_T1( glm::radians( -90.0f ) );
|
|
request_start_moving_camera();
|
|
return true;
|
|
|
|
case ID_VIEW3D_BACK:
|
|
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
|
m_camera.SetT0_and_T1_current_T();
|
|
m_camera.Reset_T1();
|
|
m_camera.RotateX_T1( glm::radians( -90.0f ) );
|
|
// The rotation angle should be 180.
|
|
// We use 179.999 (180 - epsilon) to avoid a full 360 deg rotation when
|
|
// using 180 deg if the previous rotated position was already 180 deg
|
|
m_camera.RotateZ_T1( glm::radians( 179.999f ) );
|
|
request_start_moving_camera();
|
|
return true;
|
|
|
|
case ID_VIEW3D_TOP:
|
|
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
|
m_camera.SetT0_and_T1_current_T();
|
|
m_camera.Reset_T1();
|
|
request_start_moving_camera( glm::min( glm::max( m_camera.ZoomGet(), 0.5f ), 1.125f ) );
|
|
return true;
|
|
|
|
case ID_VIEW3D_BOTTOM:
|
|
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
|
|
m_camera.SetT0_and_T1_current_T();
|
|
m_camera.Reset_T1();
|
|
m_camera.RotateY_T1( glm::radians( 179.999f ) ); // Rotation = 180 - epsilon
|
|
request_start_moving_camera( glm::min( glm::max( m_camera.ZoomGet(), 0.5f ), 1.125f ) );
|
|
return true;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
m_mouse_was_moved = true;
|
|
|
|
restart_editingTimeOut_Timer();
|
|
|
|
DisplayStatus();
|
|
Request_refresh();
|
|
|
|
return handled;
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::RenderEngineChanged()
|
|
{
|
|
switch( m_boardAdapter.RenderEngineGet() )
|
|
{
|
|
case RENDER_ENGINE::OPENGL_LEGACY: m_3d_render = m_3d_render_ogl_legacy; break;
|
|
case RENDER_ENGINE::RAYTRACING: m_3d_render = m_3d_render_raytracing; break;
|
|
default: m_3d_render = NULL; break;
|
|
}
|
|
|
|
if( m_3d_render )
|
|
m_3d_render->ReloadRequest();
|
|
|
|
m_mouse_was_moved = false;
|
|
|
|
Request_refresh();
|
|
}
|