108 lines
3.5 KiB
C++
108 lines
3.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2011-2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 1992-2014 KiCad Developers, see CHANGELOG.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef CLASS_LAYER_BOX_SELECTOR_H
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#define CLASS_LAYER_BOX_SELECTOR_H 1
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#include <wx/bmpcbox.h>
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#include <gal/color4d.h>
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#include <layers_id_colors_and_visibility.h>
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struct EDA_HOTKEY_CONFIG;
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using KIGFX::COLOR4D;
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/* Basic class to build a layer list.
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* this is an basic abstract class to build a layer list selector.
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* To display this list, you should therefore derive this class
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*/
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class LAYER_SELECTOR
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{
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protected:
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bool m_layerhotkeys;
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public:
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// Hotkey Info
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struct EDA_HOTKEY_CONFIG* m_hotkeys;
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public:
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LAYER_SELECTOR();
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// Returns a color index from the layer id
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// Virtual function because GerbView uses its own functions in a derived class
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virtual COLOR4D GetLayerColor( LAYER_NUM aLayer ) const = 0;
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// Returns the name of the layer id
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// Virtual pure function because GerbView uses its own functions in a derived class
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virtual wxString GetLayerName( LAYER_NUM aLayer ) const = 0;
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// Returns true if the layer id is enabled (i.e. is it should be displayed)
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// Virtual function pure because GerbView uses its own functions in a derived class
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virtual bool IsLayerEnabled( LAYER_NUM aLayer ) const = 0;
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bool SetLayersOrdered( bool value );
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bool SetLayersHotkeys( bool value );
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protected:
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// Fills the layer bitmap aLayerbmp with the layer color
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void SetBitmapLayer( wxBitmap& aLayerbmp, LAYER_NUM aLayer );
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};
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/* class to display a layer list in a wxBitmapComboBox.
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*/
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class LAYER_BOX_SELECTOR : public wxBitmapComboBox, public LAYER_SELECTOR
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{
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public:
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// Hotkey Info
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struct EDA_HOTKEY_CONFIG* m_hotkeys;
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public:
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LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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int n = 0, const wxString choices[] = NULL );
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LAYER_BOX_SELECTOR( wxWindow* parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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const wxArrayString& choices );
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// Get Current Item #
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int GetChoice();
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// Get Current Layer
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LAYER_NUM GetLayerSelection() const;
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// Set Layer #
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int SetLayerSelection( LAYER_NUM layer );
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// Reload the Layers
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// Virtual pure function because GerbView uses its own functions in a derived class
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virtual void Resync() = 0;
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// Reload the Layers bitmaps colors
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void ResyncBitmapOnly();
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};
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#endif // CLASS_LAYER_BOX_SELECTOR_H
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