kicad/eeschema/sch_base_frame.h

390 lines
14 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2015-2018 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef SCH_BASE_FRAME_H_
#define SCH_BASE_FRAME_H_
#include <lib_id.h>
#include <draw_frame.h>
#include <sch_screen.h>
#include <sch_draw_panel.h>
#include "template_fieldnames.h"
namespace KIGFX
{
class SCH_RENDER_SETTINGS;
}
class PAGE_INFO;
class TITLE_BLOCK;
class LIB_VIEW_FRAME;
class LIB_EDIT_FRAME;
class LIB_ALIAS;
class LIB_PART;
class PART_LIB;
class SCHLIB_FILTER;
class LIB_ID;
class SYMBOL_LIB_TABLE;
class SCH_DRAW_PANEL;
/**
* Load symbol from symbol library table.
*
* Check the symbol library table for the part defined by \a aLibId and optionally
* check the optional cache library.
*
* @param aLibId is the symbol library identifier to load.
* @param aLibTable is the #SYMBOL_LIBRARY_TABLE to load the alias from.
* @param aCacheLib is an optional cache library.
* @param aParent is an optiona parent window when displaying an error message.
* @param aShowErrorMessage set to true to show any error messages.
*
* @return The symbol found in the library or NULL if the symbol was not found.
*/
LIB_ALIAS* SchGetLibAlias( const LIB_ID& aLibId, SYMBOL_LIB_TABLE* aLibTable,
PART_LIB* aCacheLib = NULL, wxWindow* aParent = NULL,
bool aShowErrorMsg = false );
LIB_PART* SchGetLibPart( const LIB_ID& aLibId, SYMBOL_LIB_TABLE* aLibTable,
PART_LIB* aCacheLib = NULL, wxWindow* aParent = NULL,
bool aShowErrorMsg = false );
/**
* A shim class between EDA_DRAW_FRAME and several derived classes:
* LIB_EDIT_FRAME, LIB_VIEW_FRAME, and SCH_EDIT_FRAME, and it brings in a
* common way of handling the provided virtual functions for the derived classes.
*
* The motivation here is to switch onto GetScreen() for the underlying data model.
*
* @author Dick Hollenbeck
*/
class SCH_BASE_FRAME : public EDA_DRAW_FRAME
{
protected:
TEMPLATES m_templateFieldNames;
wxPoint m_repeatStep; ///< the increment value of the position of an item
///< when it is repeated
int m_repeatDeltaLabel; ///< the increment value of labels like bus members
///< when they are repeated
public:
SCH_BASE_FRAME( KIWAY* aKiway, wxWindow* aParent,
FRAME_T aWindowType,
const wxString& aTitle,
const wxPoint& aPosition, const wxSize& aSize,
long aStyle, const wxString & aFrameName );
virtual ~SCH_BASE_FRAME();
void createCanvas();
SCH_DRAW_PANEL* GetCanvas() const override;
SCH_SCREEN* GetScreen() const override;
KIGFX::SCH_RENDER_SETTINGS* GetRenderSettings();
/**
* switches currently used canvas ( Cairo / OpenGL).
*/
virtual void OnSwitchCanvas( wxCommandEvent& aEvent );
/**
* Update UI called when switches currently used canvas (Cairo / OpenGL).
*/
void OnUpdateSwitchCanvas( wxUpdateUIEvent& aEvent );
/**
* @return the increment value of the position of an item
* for the repeat command
*/
const wxPoint GetRepeatStep() const { return m_repeatStep; }
/**
* Sets the repeat step value for repeat command
* @param aStep the increment value of the position of an item
* for the repeat command
*/
void SetRepeatStep( const wxPoint& aStep) { m_repeatStep = aStep; }
/**
* @return the increment value of labels like bus members
* for the repeat command
*/
int GetRepeatDeltaLabel() const { return m_repeatDeltaLabel; }
/**
* Sets the repeat delta label value for repeat command
* @param aDelta the increment value of labels like bus members
* for the repeat command
*/
void SetRepeatDeltaLabel( int aDelta ) { m_repeatDeltaLabel = aDelta; }
/**
* Function GetZoomLevelIndicator
* returns a human readable value which can be displayed as zoom
* level indicator in dialogs.
* Virtual from the base class
*/
const wxString GetZoomLevelIndicator() const override;
void SetPageSettings( const PAGE_INFO& aPageSettings ) override;
const PAGE_INFO& GetPageSettings () const override;
const wxSize GetPageSizeIU() const override;
const wxPoint& GetAuxOrigin() const override;
void SetAuxOrigin( const wxPoint& aPosition ) override;
const wxPoint& GetGridOrigin() const override
{
static wxPoint zero;
return zero;
}
void SetGridOrigin( const wxPoint& aPoint ) override {}
void OnGridSettings( wxCommandEvent& aEvent ) override;
const TITLE_BLOCK& GetTitleBlock() const override;
void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) override;
void UpdateStatusBar() override;
struct COMPONENT_SELECTION
{
LIB_ID LibId;
int Unit;
int Convert;
std::vector<std::pair<int, wxString>> Fields;
COMPONENT_SELECTION():
Unit( 1 ),
Convert( 1 )
{}
};
typedef std::vector<COMPONENT_SELECTION> HISTORY_LIST;
/**
* Function SelectComponentFromLib
* Calls the library viewer to select component to import into schematic.
* if the library viewer is currently running, it is closed and reopened
* in modal mode.
*
* aAllowFields chooses whether or not features that permit the user to edit
* fields (e.g. footprint selection) should be enabled. This should be false
* when they would have no effect, for example loading a part into libedit.
*
* @param aFilter is a SCHLIB_FILTER filter to pass the allowed library names
* and/or the library name to load the component from and/or some other filter
* if NULL, no filtering.
* @param aHistoryList list of previously loaded components - will be edited
* @param aUseLibBrowser bool to call the library viewer to select the component
* @param aUnit preselected unit
* @param aConvert preselected De Morgan shape
* @param aHighlight name of component to highlight in the list.
* highlights none if there isn't one by that name
* @param aShowFootprints whether to show footprints in the dialog
* @param aAllowFields whether to allow field editing in the dialog
*
* @return the selected component
*/
COMPONENT_SELECTION SelectComponentFromLibTree(
const SCHLIB_FILTER* aFilter,
std::vector<COMPONENT_SELECTION>& aHistoryList,
bool aUseLibBrowser,
int aUnit,
int aConvert,
bool aShowFootprints,
const LIB_ID* aHighlight = nullptr,
bool aAllowFields = true );
void OnConfigurePaths( wxCommandEvent& aEvent );
/**
* Return a template field names list for read only access.
*/
const TEMPLATE_FIELDNAMES& GetTemplateFieldNames() const
{
return m_templateFieldNames.GetTemplateFieldNames();
}
/**
* Search for \a aName in the the template field name list.
*
* @param aName A wxString object containing the field name to search for.
* @return the template fieldname if found; NULL otherwise.
*/
const TEMPLATE_FIELDNAME* GetTemplateFieldName( const wxString& aName ) const
{
return m_templateFieldNames.GetFieldName( aName );
}
virtual void OnEditSymbolLibTable( wxCommandEvent& aEvent );
/**
* Load symbol from symbol library table.
*
* @param aLibId is the symbol library identifier to load.
* @param aUseCacheLib set to true to fall back to cache library if symbol is not found in
* symbol library table.
* @param aShowErrorMessage set to true to show any error messages.
* @return The symbol found in the library or NULL if the symbol was not found.
*/
LIB_ALIAS* GetLibAlias( const LIB_ID& aLibId, bool aUseCacheLib = false,
bool aShowError = false );
LIB_PART* GetLibPart( const LIB_ID& aLibId, bool aUseCacheLib = false,
bool aShowErrorMsg = false );
/**
* Function SelectComponentFromLibBrowser
* Calls the library viewer to select component to import into schematic.
* if the library viewer is currently running, it is closed and reopened
* in modal mode.
* @param aParent is the caller
* @param aFilter is a filter to pass the allowed library names
* and/or some other filter
* @param aPreselectedLibId Preselected component LIB_ID. Not valid if none selected.
* @param aUnit preselected unit
* @param aConvert preselected deMorgan conversion
* @return the selected component
*/
COMPONENT_SELECTION SelectComponentFromLibBrowser( wxTopLevelWindow* aParent,
const SCHLIB_FILTER* aFilter,
const LIB_ID& aPreselectedLibid,
int aUnit, int aConvert );
virtual void Zoom_Automatique( bool aWarpPointer ) override;
/* Set the zoom level to show the area Rect */
virtual void Window_Zoom( EDA_RECT& aRect ) override;
virtual void RedrawScreen( const wxPoint& aCenterPoint, bool aWarpPointer ) override;
virtual void RedrawScreen2( const wxPoint& posBefore ) override;
virtual void CenterScreen( const wxPoint& aCenterPoint, bool aWarpPointer );
virtual void HardRedraw() override;
/**
* Add an item to the screen (and view)
* aScreen is the screen the item is located on, if not the current screen
*/
void AddToScreen( SCH_ITEM* aItem, SCH_SCREEN* aScreen = nullptr );
/**
* Add a list of items to the screen (and view)
* aScreen is the screen the item is located on, if not the current screen
*/
void AddToScreen( DLIST<SCH_ITEM>& aItems, SCH_SCREEN* aScreen = nullptr );
/**
* Remove an item from the screen (and view)
* aScreen is the screen the item is located on, if not the current screen
*/
void RemoveFromScreen( SCH_ITEM* aItem, SCH_SCREEN* aScreen = nullptr );
/**
* Mark an item for refresh.
*/
void RefreshItem( SCH_ITEM* aItem, bool isAddOrDelete = false );
/**
* Mark all items for refresh.
*/
void SyncView();
protected:
/**
* Open the library viewer only to browse library contents.
* If the viewed is already opened from this, raise the viewer
* If the viewed is already opened from another window, close it and reopen
*/
void OnOpenLibraryViewer( wxCommandEvent& event );
/**
* Select a component from the list of components in a library
*
* @param aLibrary a reference to the library nickname to explore
* If empty, the user will be prompted tp chose a library
* @param aBuffer = a wxString to put the selected component name
* @param aPreviousChoice = the previously selected component name.
* it will be added to the selection list. Can be empty.
*
* @return true if a component is selected
* false on cancel
*/
bool DisplayListComponentsInLib( wxString& aLibrary, wxString& aBuffer,
wxString& aPreviousChoice );
/**
* Dispaly a list of loaded libraries in the symbol library and allows the user to select
* a library.
*
* This list is sorted, with the library cache always at end of the list
*
* @return the library nickname used in the symbol library table.
*/
wxString SelectLibraryFromList();
/**
* Function SelectPartNameToLoad
* Select a part name from the list of components (parts) found in a library.
*
* @param aLibrary is the nickname of the library in the symbol library table.
* If empty the user will be prompted tp chose a library
* @param aBufName a wxString to put the selected component name
*
* @return true if a component is selected
* false on cancel
*/
bool SelectPartNameToLoad( wxString& aLibrary, wxString& aBufName );
/**
* Saves Symbol Library Tables to disk.
*
* @param aGlobal when true, the Global Table is saved.
* @param aProject when true, the Project Table is saved.
* @return True when all requested actions succeeded.
*/
bool saveSymbolLibTables( bool aGlobal, bool aProject );
virtual bool HandleBlockBegin( wxDC* aDC, EDA_KEY aKey, const wxPoint& aPosition,
int aExplicitCommand = 0 ) override;
};
#endif // SCH_BASE_FRAME_H_