502 lines
20 KiB
C++
502 lines
20 KiB
C++
/*
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Copyright 2008 Intel Corporation
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Use, modification and distribution are subject to the Boost Software License,
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Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
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http://www.boost.org/LICENSE_1_0.txt).
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*/
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#ifndef BOOST_POLYGON_TRANSFORM_HPP
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#define BOOST_POLYGON_TRANSFORM_HPP
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#include "isotropy.hpp"
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#include "point_3d_concept.hpp"
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namespace boost { namespace polygon{
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// Transformation of Coordinate Systems
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// Enum meaning:
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// Select which direction_3d to change the positive direction of each
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// axis in the old coordinate system to map it to the new coordiante system.
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// The first direction_3d listed for each enum is the direction to map the
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// positive horizontal direction to.
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// The second direction_3d listed for each enum is the direction to map the
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// positive vertical direction to.
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// The third direction_3d listed for each enum is the direction to map the
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// positive proximal direction to.
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// The zero position bit (LSB) indicates whether the horizontal axis flips
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// when transformed.
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// The 1st postion bit indicates whether the vertical axis flips when
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// transformed.
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// The 2nd position bit indicates whether the horizontal and vertical axis
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// swap positions when transformed.
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// Note that the first eight values are the complete set of 2D transforms.
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// The 3rd position bit indicates whether the proximal axis flips when
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// transformed.
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// The 4th position bit indicates whether the proximal and horizontal axis are
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// swapped when transformed. It changes the meaning of the 2nd position bit
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// to mean that the horizontal and vertical axis are swapped in their new
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// positions, naturally.
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// The 5th position bit (MSB) indicates whether the proximal and vertical axis
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// are swapped when transformed. It is mutually exclusive with the 4th postion
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// bit, making the maximum legal value 48 (decimal). It similarly changes the
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// meaning of the 2nd position bit to mean that the horizontal and vertical are
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// swapped in their new positions.
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// Enum Values:
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// 000000 EAST NORTH UP
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// 000001 WEST NORTH UP
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// 000010 EAST SOUTH UP
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// 000011 WEST SOUTH UP
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// 000100 NORTH EAST UP
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// 000101 SOUTH EAST UP
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// 000110 NORTH WEST UP
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// 000111 SOUTH WEST UP
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// 001000 EAST NORTH DOWN
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// 001001 WEST NORTH DOWN
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// 001010 EAST SOUTH DOWN
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// 001011 WEST SOUTH DOWN
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// 001100 NORTH EAST DOWN
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// 001101 SOUTH EAST DOWN
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// 001110 NORTH WEST DOWN
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// 001111 SOUTH WEST DOWN
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// 010000 UP NORTH EAST
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// 010001 DOWN NORTH EAST
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// 010010 UP SOUTH EAST
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// 010011 DOWN SOUTH EAST
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// 010100 NORTH UP EAST
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// 010101 SOUTH UP EAST
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// 010110 NORTH DOWN EAST
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// 010111 SOUTH DOWN EAST
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// 011000 UP NORTH WEST
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// 011001 DOWN NORTH WEST
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// 011010 UP SOUTH WEST
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// 011011 DOWN SOUTH WEST
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// 011100 NORTH UP WEST
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// 011101 SOUTH UP WEST
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// 011110 NORTH DOWN WEST
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// 011111 SOUTH DOWN WEST
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// 100000 EAST UP NORTH
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// 100001 WEST UP NORTH
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// 100010 EAST DOWN NORTH
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// 100011 WEST DOWN NORTH
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// 100100 UP EAST NORTH
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// 100101 DOWN EAST NORTH
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// 100110 UP WEST NORTH
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// 100111 DOWN WEST NORTH
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// 101000 EAST UP SOUTH
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// 101001 WEST UP SOUTH
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// 101010 EAST DOWN SOUTH
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// 101011 WEST DOWN SOUTH
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// 101100 UP EAST SOUTH
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// 101101 DOWN EAST SOUTH
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// 101110 UP WEST SOUTH
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// 101111 DOWN WEST SOUTH
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class axis_transformation {
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public:
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// Enum Names and values
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// NULL_TRANSFORM = 0, BEGIN_TRANSFORM = 0,
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// ENU = 0, EAST_NORTH_UP = 0, EN = 0, EAST_NORTH = 0,
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// WNU = 1, WEST_NORTH_UP = 1, WN = 1, WEST_NORTH = 1, FLIP_X = 1,
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// ESU = 2, EAST_SOUTH_UP = 2, ES = 2, EAST_SOUTH = 2, FLIP_Y = 2,
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// WSU = 3, WEST_SOUTH_UP = 3, WS = 3, WEST_SOUTH = 3,
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// NEU = 4, NORTH_EAST_UP = 4, NE = 4, NORTH_EAST = 4, SWAP_XY = 4,
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// SEU = 5, SOUTH_EAST_UP = 5, SE = 5, SOUTH_EAST = 5,
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// NWU = 6, NORTH_WEST_UP = 6, NW = 6, NORTH_WEST = 6,
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// SWU = 7, SOUTH_WEST_UP = 7, SW = 7, SOUTH_WEST = 7,
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// END_2D_TRANSFORM = 7,
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// END = 8, EAST_NORTH_DOWN = 8,
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// WND = 9, WEST_NORTH_DOWN = 9,
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// ESD = 10, EAST_SOUTH_DOWN = 10,
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// WSD = 11, WEST_SOUTH_DOWN = 11,
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// NED = 12, NORTH_EAST_DOWN = 12,
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// SED = 13, SOUTH_EAST_DOWN = 13,
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// NWD = 14, NORTH_WEST_DOWN = 14,
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// SWD = 15, SOUTH_WEST_DOWN = 15,
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// UNE = 16, UP_NORTH_EAST = 16,
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// DNE = 17, DOWN_NORTH_EAST = 17,
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// USE = 18, UP_SOUTH_EAST = 18,
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// DSE = 19, DOWN_SOUTH_EAST = 19,
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// NUE = 20, NORTH_UP_EAST = 20,
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// SUE = 21, SOUTH_UP_EAST = 21,
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// NDE = 22, NORTH_DOWN_EAST = 22,
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// SDE = 23, SOUTH_DOWN_EAST = 23,
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// UNW = 24, UP_NORTH_WEST = 24,
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// DNW = 25, DOWN_NORTH_WEST = 25,
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// USW = 26, UP_SOUTH_WEST = 26,
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// DSW = 27, DOWN_SOUTH_WEST = 27,
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// NUW = 28, NORTH_UP_WEST = 28,
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// SUW = 29, SOUTH_UP_WEST = 29,
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// NDW = 30, NORTH_DOWN_WEST = 30,
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// SDW = 31, SOUTH_DOWN_WEST = 31,
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// EUN = 32, EAST_UP_NORTH = 32,
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// WUN = 33, WEST_UP_NORTH = 33,
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// EDN = 34, EAST_DOWN_NORTH = 34,
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// WDN = 35, WEST_DOWN_NORTH = 35,
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// UEN = 36, UP_EAST_NORTH = 36,
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// DEN = 37, DOWN_EAST_NORTH = 37,
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// UWN = 38, UP_WEST_NORTH = 38,
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// DWN = 39, DOWN_WEST_NORTH = 39,
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// EUS = 40, EAST_UP_SOUTH = 40,
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// WUS = 41, WEST_UP_SOUTH = 41,
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// EDS = 42, EAST_DOWN_SOUTH = 42,
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// WDS = 43, WEST_DOWN_SOUTH = 43,
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// UES = 44, UP_EAST_SOUTH = 44,
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// DES = 45, DOWN_EAST_SOUTH = 45,
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// UWS = 46, UP_WEST_SOUTH = 46,
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// DWS = 47, DOWN_WEST_SOUTH = 47, END_TRANSFORM = 47
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enum ATR {
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NULL_TRANSFORM = 0, BEGIN_TRANSFORM = 0,
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ENU = 0, EAST_NORTH_UP = 0, EN = 0, EAST_NORTH = 0,
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WNU = 1, WEST_NORTH_UP = 1, WN = 1, WEST_NORTH = 1, FLIP_X = 1,
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ESU = 2, EAST_SOUTH_UP = 2, ES = 2, EAST_SOUTH = 2, FLIP_Y = 2,
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WSU = 3, WEST_SOUTH_UP = 3, WS = 3, WEST_SOUTH = 3, FLIP_XY = 3,
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NEU = 4, NORTH_EAST_UP = 4, NE = 4, NORTH_EAST = 4, SWAP_XY = 4,
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SEU = 5, SOUTH_EAST_UP = 5, SE = 5, SOUTH_EAST = 5, ROTATE_LEFT = 5,
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NWU = 6, NORTH_WEST_UP = 6, NW = 6, NORTH_WEST = 6, ROTATE_RIGHT = 6,
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SWU = 7, SOUTH_WEST_UP = 7, SW = 7, SOUTH_WEST = 7, FLIP_SWAP_XY = 7, END_2D_TRANSFORM = 7,
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END = 8, EAST_NORTH_DOWN = 8, FLIP_Z = 8,
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WND = 9, WEST_NORTH_DOWN = 9,
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ESD = 10, EAST_SOUTH_DOWN = 10,
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WSD = 11, WEST_SOUTH_DOWN = 11,
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NED = 12, NORTH_EAST_DOWN = 12,
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SED = 13, SOUTH_EAST_DOWN = 13,
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NWD = 14, NORTH_WEST_DOWN = 14,
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SWD = 15, SOUTH_WEST_DOWN = 15,
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UNE = 16, UP_NORTH_EAST = 16,
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DNE = 17, DOWN_NORTH_EAST = 17,
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USE = 18, UP_SOUTH_EAST = 18,
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DSE = 19, DOWN_SOUTH_EAST = 19,
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NUE = 20, NORTH_UP_EAST = 20,
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SUE = 21, SOUTH_UP_EAST = 21,
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NDE = 22, NORTH_DOWN_EAST = 22,
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SDE = 23, SOUTH_DOWN_EAST = 23,
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UNW = 24, UP_NORTH_WEST = 24,
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DNW = 25, DOWN_NORTH_WEST = 25,
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USW = 26, UP_SOUTH_WEST = 26,
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DSW = 27, DOWN_SOUTH_WEST = 27,
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NUW = 28, NORTH_UP_WEST = 28,
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SUW = 29, SOUTH_UP_WEST = 29,
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NDW = 30, NORTH_DOWN_WEST = 30,
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SDW = 31, SOUTH_DOWN_WEST = 31,
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EUN = 32, EAST_UP_NORTH = 32,
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WUN = 33, WEST_UP_NORTH = 33,
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EDN = 34, EAST_DOWN_NORTH = 34,
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WDN = 35, WEST_DOWN_NORTH = 35,
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UEN = 36, UP_EAST_NORTH = 36,
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DEN = 37, DOWN_EAST_NORTH = 37,
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UWN = 38, UP_WEST_NORTH = 38,
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DWN = 39, DOWN_WEST_NORTH = 39,
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EUS = 40, EAST_UP_SOUTH = 40,
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WUS = 41, WEST_UP_SOUTH = 41,
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EDS = 42, EAST_DOWN_SOUTH = 42,
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WDS = 43, WEST_DOWN_SOUTH = 43,
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UES = 44, UP_EAST_SOUTH = 44,
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DES = 45, DOWN_EAST_SOUTH = 45,
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UWS = 46, UP_WEST_SOUTH = 46,
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DWS = 47, DOWN_WEST_SOUTH = 47, END_TRANSFORM = 47
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};
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// Individual axis enum values indicate which axis an implicit individual
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// axis will be mapped to.
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// The value of the enum paired with an axis provides the information
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// about what the axis will transform to.
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// Three individual axis values, one for each axis, are equivalent to one
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// ATR enum value, but easier to work with because they are independent.
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// Converting to and from the individual axis values from the ATR value
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// is a convenient way to implement tranformation related functionality.
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// Enum meanings:
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// PX: map to positive x axis
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// NX: map to negative x axis
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// PY: map to positive y axis
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// NY: map to negative y axis
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// PZ: map to positive z axis
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// NZ: map to negative z axis
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enum INDIVIDUAL_AXIS {
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PX = 0,
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NX = 1,
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PY = 2,
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NY = 3,
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PZ = 4,
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NZ = 5
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};
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inline axis_transformation() : atr_(NULL_TRANSFORM) {}
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inline axis_transformation(ATR atr) : atr_(atr) {}
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inline axis_transformation(const axis_transformation& atr) : atr_(atr.atr_) {}
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explicit axis_transformation(const orientation_3d& orient);
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explicit axis_transformation(const direction_3d& dir);
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explicit axis_transformation(const orientation_2d& orient);
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explicit axis_transformation(const direction_2d& dir);
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// assignment operator
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axis_transformation& operator=(const axis_transformation& a);
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// assignment operator
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axis_transformation& operator=(const ATR& atr);
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// equivalence operator
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bool operator==(const axis_transformation& a) const;
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// inequivalence operator
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bool operator!=(const axis_transformation& a) const;
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// ordering
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bool operator<(const axis_transformation& a) const;
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// concatenation operator
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axis_transformation operator+(const axis_transformation& a) const;
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// concatenate this with that
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axis_transformation& operator+=(const axis_transformation& a);
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// populate_axis_array writes the three INDIVIDUAL_AXIS values that the
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// ATR enum value of 'this' represent into axis_array
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void populate_axis_array(INDIVIDUAL_AXIS axis_array[]) const;
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// it is recommended that the directions stored in an array
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// in the caller code for easier isotropic access by orientation value
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inline void get_directions(direction_2d& horizontal_dir,
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direction_2d& vertical_dir) const {
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bool bit2 = (atr_ & 4) != 0;
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bool bit1 = (atr_ & 2) != 0;
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bool bit0 = (atr_ & 1) != 0;
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vertical_dir = direction_2d((direction_2d_enum)(((int)(!bit2) << 1) + !bit1));
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horizontal_dir = direction_2d((direction_2d_enum)(((int)(bit2) << 1) + !bit0));
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}
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// it is recommended that the directions stored in an array
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// in the caller code for easier isotropic access by orientation value
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inline void get_directions(direction_3d& horizontal_dir,
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direction_3d& vertical_dir,
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direction_3d& proximal_dir) const {
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bool bit5 = (atr_ & 32) != 0;
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bool bit4 = (atr_ & 16) != 0;
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bool bit3 = (atr_ & 8) != 0;
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bool bit2 = (atr_ & 4) != 0;
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bool bit1 = (atr_ & 2) != 0;
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bool bit0 = (atr_ & 1) != 0;
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proximal_dir = direction_3d((direction_2d_enum)((((int)(!bit4 & !bit5)) << 2) +
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((int)(bit5) << 1) +
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!bit3));
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vertical_dir = direction_3d((direction_2d_enum)((((int)((bit4 & bit2) | (bit5 & !bit2))) << 2)+
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((int)(!bit5 & !bit2) << 1) +
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!bit1));
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horizontal_dir = direction_3d((direction_2d_enum)((((int)((bit5 & bit2) |
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(bit4 & !bit2))) << 2) +
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((int)(bit2 & !bit5) << 1) +
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!bit0));
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}
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// combine_axis_arrays concatenates this_array and that_array overwriting
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// the result into this_array
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static void combine_axis_arrays (INDIVIDUAL_AXIS this_array[],
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const INDIVIDUAL_AXIS that_array[]);
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// write_back_axis_array converts an array of three INDIVIDUAL_AXIS values
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// to the ATR enum value and sets 'this' to that value
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void write_back_axis_array(const INDIVIDUAL_AXIS this_array[]);
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// behavior is deterministic but undefined in the case where illegal
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// combinations of directions are passed in.
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axis_transformation& set_directions(const direction_2d& horizontal_dir,
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const direction_2d& vertical_dir);
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// behavior is deterministic but undefined in the case where illegal
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// combinations of directions are passed in.
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axis_transformation& set_directions(const direction_3d& horizontal_dir,
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const direction_3d& vertical_dir,
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const direction_3d& proximal_dir);
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// transform the two coordinates by reference using the 2D portion of this
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template <typename coordinate_type>
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void transform(coordinate_type& x, coordinate_type& y) const;
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// transform the three coordinates by reference
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template <typename coordinate_type>
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void transform(coordinate_type& x, coordinate_type& y, coordinate_type& z) const;
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// invert the 2D portion of this
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axis_transformation& invert_2d();
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// get the inverse of the 2D portion of this
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axis_transformation inverse_2d() const;
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// invert this axis_transformation
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axis_transformation& invert();
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// get the inverse axis_transformation of this
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axis_transformation inverse() const;
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//friend std::ostream& operator<< (std::ostream& o, const axis_transformation& r);
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//friend std::istream& operator>> (std::istream& i, axis_transformation& r);
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private:
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ATR atr_;
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};
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// Scaling object to be used to store the scale factor for each axis
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// For use by the transformation object, in that context the scale factor
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// is the amount that each axis scales by when transformed.
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// If the horizontal value of the Scale is 10 that means the horizontal
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// axis of the input is multiplied by 10 when the transformation is applied.
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template <typename scale_factor_type>
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class anisotropic_scale_factor {
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public:
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inline anisotropic_scale_factor()
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#ifndef BOOST_POLYGON_MSVC
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: scale_()
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#endif
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{
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scale_[0] = 1;
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scale_[1] = 1;
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scale_[2] = 1;
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}
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inline anisotropic_scale_factor(scale_factor_type xscale, scale_factor_type yscale)
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#ifndef BOOST_POLYGON_MSVC
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: scale_()
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#endif
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{
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scale_[0] = xscale;
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scale_[1] = yscale;
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scale_[2] = 1;
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}
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inline anisotropic_scale_factor(scale_factor_type xscale, scale_factor_type yscale, scale_factor_type zscale)
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#ifndef BOOST_POLYGON_MSVC
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: scale_()
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#endif
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{
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scale_[0] = xscale;
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scale_[1] = yscale;
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scale_[2] = zscale;
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}
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// get a component of the anisotropic_scale_factor by orientation
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scale_factor_type get(orientation_3d orient) const;
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scale_factor_type get(orientation_2d orient) const { return get(orientation_3d(orient)); }
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// set a component of the anisotropic_scale_factor by orientation
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void set(orientation_3d orient, scale_factor_type value);
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void set(orientation_2d orient, scale_factor_type value) { set(orientation_3d(orient), value); }
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scale_factor_type x() const;
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scale_factor_type y() const;
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scale_factor_type z() const;
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void x(scale_factor_type value);
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void y(scale_factor_type value);
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void z(scale_factor_type value);
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// concatination operator (convolve scale factors)
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anisotropic_scale_factor operator+(const anisotropic_scale_factor& s) const;
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// concatinate this with that
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const anisotropic_scale_factor& operator+=(const anisotropic_scale_factor& s);
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// transform this scale with an axis_transform
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anisotropic_scale_factor& transform(axis_transformation atr);
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// scale the two coordinates
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template <typename coordinate_type>
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void scale(coordinate_type& x, coordinate_type& y) const;
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// scale the three coordinates
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template <typename coordinate_type>
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void scale(coordinate_type& x, coordinate_type& y, coordinate_type& z) const;
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// invert this scale factor to give the reverse scale factor
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anisotropic_scale_factor& invert();
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private:
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scale_factor_type scale_[3];
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//friend std::ostream& operator<< (std::ostream& o, const Scale& r);
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//friend std::istream& operator>> (std::istream& i, Scale& r);
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};
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// Transformation object, stores and provides services for transformations
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// Transformation object stores an axistransformation, a scale factor and a translation.
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// The tranlation is the position of the origin of the new system of coordinates in the old system.
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// The scale scales the coordinates before they are transformed.
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template <typename coordinate_type>
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class transformation {
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public:
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transformation();
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transformation(axis_transformation atr);
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transformation(axis_transformation::ATR atr);
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template <typename point_type>
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transformation(const point_type& p);
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template <typename point_type>
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transformation(axis_transformation atr, const point_type& p);
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template <typename point_type>
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transformation(axis_transformation atr, const point_type& referencePt, const point_type& destinationPt);
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transformation(const transformation& tr);
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// equivalence operator
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bool operator==(const transformation& tr) const;
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// inequivalence operator
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bool operator!=(const transformation& tr) const;
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// ordering
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bool operator<(const transformation& tr) const;
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// concatenation operator
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transformation operator+(const transformation& tr) const;
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// concatenate this with that
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const transformation& operator+=(const transformation& tr);
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// get the axis_transformation portion of this
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inline axis_transformation get_axis_transformation() const {return atr_;}
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// set the axis_transformation portion of this
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void set_axis_transformation(const axis_transformation& atr);
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// get the translation portion of this as a point3d
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template <typename point_type>
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void get_translation(point_type& translation) const;
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// set the translation portion of this with a point3d
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template <typename point_type>
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void set_translation(const point_type& p);
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// apply the 2D portion of this transformation to the two coordinates given
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void transform(coordinate_type& x, coordinate_type& y) const;
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// apply this transformation to the three coordinates given
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void transform(coordinate_type& x, coordinate_type& y, coordinate_type& z) const;
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// invert this transformation
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transformation& invert();
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// get the inverse of this transformation
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transformation inverse() const;
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inline void get_directions(direction_2d& horizontal_dir,
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direction_2d& vertical_dir) const {
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return atr_.get_directions(horizontal_dir, vertical_dir); }
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inline void get_directions(direction_3d& horizontal_dir,
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direction_3d& vertical_dir,
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direction_3d& proximal_dir) const {
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return atr_.get_directions(horizontal_dir, vertical_dir, proximal_dir); }
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private:
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axis_transformation atr_;
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point_3d_data<coordinate_type> p_;
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template <typename point_type>
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void construct_dispatch(axis_transformation atr, point_type p, point_concept tag);
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template <typename point_type>
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void construct_dispatch(axis_transformation atr, point_type p, point_3d_concept tag);
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template <typename point_type>
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void construct_dispatch(axis_transformation atr, point_type rp, point_type dp, point_concept tag);
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template <typename point_type>
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void construct_dispatch(axis_transformation atr, point_type rp, point_type dp, point_3d_concept tag);
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//friend std::ostream& operator<< (std::ostream& o, const transformation& tr);
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//friend std::istream& operator>> (std::istream& i, transformation& tr);
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};
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}
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}
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#include "detail/transform_detail.hpp"
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#endif
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