338 lines
11 KiB
C++
338 lines
11 KiB
C++
/*****************************************************************************/
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/* sch_item_struct.h : Basic classes for most eeschema items descriptions */
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/*****************************************************************************/
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#ifndef SCH_ITEM_STRUCT_H
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#define SCH_ITEM_STRUCT_H
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#include <vector>
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#include <class_base_screen.h>
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using namespace std;
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class SCH_ITEM;
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class LINE_READER;
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class SCH_EDIT_FRAME;
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class wxFindReplaceData;
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class PLOTTER;
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typedef boost::ptr_vector< SCH_ITEM > SCH_ITEMS;
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typedef SCH_ITEMS::iterator SCH_ITEMS_ITR;
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typedef vector< SCH_ITEMS_ITR > SCH_ITEMS_ITRS;
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/* used to calculate the pen size from default value
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* the actual pen size is default value * BUS_WIDTH_EXPAND
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*/
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#if defined(KICAD_GOST)
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#define BUS_WIDTH_EXPAND 3.6
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#else
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#define BUS_WIDTH_EXPAND 1.4
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#endif
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enum DANGLING_END_T {
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UNKNOWN = 0,
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WIRE_START_END,
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WIRE_END_END,
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BUS_START_END,
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BUS_END_END,
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JUNCTION_END,
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PIN_END,
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LABEL_END,
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ENTRY_END,
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SHEET_LABEL_END
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};
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// A helper class to store a list of items that can be connected to something:
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class DANGLING_END_ITEM
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{
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public:
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const void* m_Item; // a pointer to the parent
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wxPoint m_Pos; // the position of the connecting point
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DANGLING_END_T m_Type; // type of parent
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DANGLING_END_ITEM( DANGLING_END_T type, const void* aItem )
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{
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m_Item = aItem;
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m_Type = type;
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}
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};
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/**
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* Class SCH_ITEM
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* is a base class for any item which can be embedded within the SCHEMATIC
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* container class, and therefore instances of derived classes should only be
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* found in EESCHEMA or other programs that use class SCHEMATIC and its contents.
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* The corresponding class in PCBNEW is BOARD_ITEM.
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*/
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class SCH_ITEM : public EDA_ITEM
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{
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protected:
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int m_Layer;
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EDA_ITEMS m_connections; ///< List of items connected to this item.
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public:
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SCH_ITEM( EDA_ITEM* aParent, KICAD_T aType );
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SCH_ITEM( const SCH_ITEM& aItem );
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~SCH_ITEM();
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virtual wxString GetClass() const
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{
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return wxT( "SCH_ITEM" );
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}
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SCH_ITEM* Clone() const { return ( SCH_ITEM* ) EDA_ITEM::Clone(); }
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/**
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* Function SwapDate
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* swap the internal data structures \a aItem with the schematic item.
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* Obviously, aItem must have the same type than me
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* @param aItem The item to swap the data structures with.
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*/
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virtual void SwapData( SCH_ITEM* aItem );
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SCH_ITEM* Next() { return (SCH_ITEM*) Pnext; }
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SCH_ITEM* Back() { return (SCH_ITEM*) Pback; }
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/**
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* Function GetLayer
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* returns the layer this item is on.
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*/
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int GetLayer() const { return m_Layer; }
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/**
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* Function SetLayer
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* sets the layer this item is on.
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* @param aLayer The layer number.
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*/
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void SetLayer( int aLayer ) { m_Layer = aLayer; }
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/**
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* Function GetPenSize virtual pure
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* @return the size of the "pen" that be used to draw or plot this item
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*/
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virtual int GetPenSize() const { return 0; }
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/**
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* Function Draw
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*/
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virtual void Draw( EDA_DRAW_PANEL* aPanel,
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wxDC* aDC,
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const wxPoint& aOffset,
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int aDrawMode,
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int aColor = -1 ) = 0;
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/* Place function */
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virtual void Place( SCH_EDIT_FRAME* aFrame, wxDC* aDC );
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/**
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* Function Move
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* moves the item by \a aMoveVector to a new position.
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* @param aMoveVector = the displacement vector
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*/
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virtual void Move( const wxPoint& aMoveVector ) = 0;
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/**
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* Function Mirror_Y
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* mirrors item relative to an Y axis about \a aYaxis_position.
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* @param aYaxis_position The Y axis position to mirror around.
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*/
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virtual void Mirror_Y( int aYaxis_position ) = 0;
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virtual void Mirror_X( int aXaxis_position ) = 0;
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virtual void Rotate( wxPoint rotationPoint ) = 0;
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/**
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* Function Save
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* writes the data structures for this object out to a FILE in "*.sch" format.
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* @param aFile The FILE to write to.
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* @return bool - true if success writing else false.
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*/
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virtual bool Save( FILE* aFile ) const = 0;
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/**
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* Function Load
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* reads a schematic item from \a aLine in a .sch file.
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*
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* @param aLine - Essentially this is file to read the object from.
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* @param aErrorMsg - Description of the error if an error occurs while loading the object.
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* @return True if the object loaded successfully.
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*/
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virtual bool Load( LINE_READER& aLine, wxString& aErrorMsg ) { return false; }
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/**
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* Function Matches
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* compares the schematic item against search \a aSearchData.
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*
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* The base class returns false since many of the objects derived from
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* SCH_ITEM do not have any text to search.
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*
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* @todo - This should probably be pushed down to EDA_ITEM so that
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* searches can be done on all of the Kicad applications that use
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* objects derived from EDA_ITEM.
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*
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* @param aSearchData - The search criteria.
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* @param aAuxData - a pointer on auxiliary data, if needed (NULL if not used).
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* When searching string in REFERENCE field we must know the sheet path
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* This param is used in such cases
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* @param aFindLocation - a wxPoint where to put the location of matched item. can be NULL.
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* @return True if this schematic text item matches the search criteria.
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*/
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virtual bool Matches( wxFindReplaceData& aSearchData, void* aAuxData, wxPoint* aFindLocation )
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{ return false; }
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/**
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* Compare schematic item against search string.
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*
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* @param aText - String test.
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* @param aSearchData - The criteria to search against.
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* @return True if this item matches the search criteria.
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*/
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bool Matches( const wxString& aText, wxFindReplaceData& aSearchData );
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/**
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* Function GetEndPoints
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* adds the schematic item end points to \a aItemList if the item has end points.
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*
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* The default version doesn't do anything since many of the schematic object cannot
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* be tested for dangling ends. If you add a new schematic item that can have a
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* dangling end ( no connect ), override this method to provide the correct end
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* points.
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*
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* @param aItemList - List of DANGLING_END_ITEMS to add to.
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*/
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virtual void GetEndPoints( vector< DANGLING_END_ITEM >& aItemList ) {}
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/**
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* Function IsDanglingStateChanged
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* tests the schematic item to \a aItemList to check if it's dangling state has changed.
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*
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* Note that the return value only true when the state of the test has changed. Use
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* the IsDangling() method to get the current dangling state of the item. Some of
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* the schematic objects cannot be tested for a dangling state, the default method
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* always returns false. Only override the method if the item can be tested for a
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* dangling state.
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*
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* @param aItemList - List of items to test item against.
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* @return True if the dangling state has changed from it's current setting.
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*/
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virtual bool IsDanglingStateChanged( vector< DANGLING_END_ITEM >& aItemList ) { return false; }
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virtual bool IsDangling() const { return false; }
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/**
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* Function IsSelectStateChanged
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* checks if the selection state of an item inside \a aRect has changed.
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*
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* This is used by the block selection code to verify if an item is selected or not.
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* True is be return anytime the select state changes. If you need to know the
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* the current selection state, use the IsSelected() method.
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*
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* @param aRect - Rectangle to test against.
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*/
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virtual bool IsSelectStateChanged( const wxRect& aRect ) { return false; }
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/**
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* Function IsConnectable
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* returns true if the schematic item can connect to another schematic item.
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*/
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virtual bool IsConnectable() const { return false; }
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/**
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* Function GetConnectionPoints
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* add all the connection points for this item to \a aPoints.
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*
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* Not all schematic items have connection points so the default method does nothing.
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*
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* @param aPoints List of connection points to add to.
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*/
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virtual void GetConnectionPoints( vector< wxPoint >& aPoints ) const { }
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/**
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* Function ClearConnections
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* clears all of the connection items from the list.
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*
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* The vector release method is used to prevent the item pointers from being deleted.
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* Do not use the vector erase method on the connection list.
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*/
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void ClearConnections() { m_connections.clear(); }
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/**
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* Function IsConnected
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* tests the item to see if it is connected to \a aPoint.
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*
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* @param aPoint - Position to test for connection.
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* @return True if connection to \a aPoint exists.
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*/
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bool IsConnected( const wxPoint& aPoint ) const;
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virtual bool HitTest( const wxPoint& aPosition ) { return HitTest( aPosition, 0 ); }
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/**
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* Function HitTest
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* tests if \a aPoint is contained within or on the bounding box of an item.
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*
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* @param aPoint - Point to test.
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* @param aAccuracy - Increase the item bounding box by this amount.
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* @return True if \a aPoint is within the item bounding box.
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*/
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bool HitTest( const wxPoint& aPoint, int aAccuracy = 0 ) const
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{
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return doHitTest( aPoint, aAccuracy );
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}
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/**
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* Function HitTest
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* tests if \a aRect intersects or is contained within the bounding box of an item.
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*
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* @param aRect - Rectangle to test.
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* @param aContained - Set to true to test for containment instead of an intersection.
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* @param aAccuracy - Increase aRect by this amount.
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* @return True if \a aRect contains or intersects the item bounding box.
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*/
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bool HitTest( const EDA_RECT& aRect, bool aContained = false, int aAccuracy = 0 ) const
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{
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return doHitTest( aRect, aContained, aAccuracy );
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}
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virtual bool CanIncrementLabel() const { return false; }
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void Plot( PLOTTER* aPlotter ) { doPlot( aPlotter ); }
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virtual bool operator <( const SCH_ITEM& aItem ) const;
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/**
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* @note - The DoXXX() functions below are used to enforce the interface while retaining
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* the ability of change the implementation behavior of derived classes. See
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* Herb Sutters explanation of virtuality as to why you might want to do this at:
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* http://www.gotw.ca/publications/mill18.htm.
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*/
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private:
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virtual bool doHitTest( const wxPoint& aPoint, int aAccuracy ) const
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{
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return false;
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}
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virtual bool doHitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy ) const
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{
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return false;
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}
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virtual bool doIsConnected( const wxPoint& aPosition ) const { return false; }
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virtual void doPlot( PLOTTER* aPlotter );
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};
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extern bool sort_schematic_items( const SCH_ITEM* aItem1, const SCH_ITEM* aItem2 );
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#endif /* SCH_ITEM_STRUCT_H */
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