kicad/polygon/kbool/samples/boolonly/boolonly.cpp

374 lines
11 KiB
C++

/*! \file samples/boolonly/boolonly.cpp
\brief boolonly demonstrates the use of the boolean algorithm
\author Probably Klaas Holwerda
Copyright: 2001-2004 (C) Probably Klaas Holwerda
Licence: see kboollicense.txt
RCS-ID: $Id: boolonly.cpp,v 1.7 2009/05/28 19:49:48 titato Exp $
*/
#include "boolonly.h"
#include <math.h>
// Constructors
KBoolPoint::KBoolPoint()
{
_x = 0.0;
_y = 0.0;
}
KBoolPoint::KBoolPoint( double const X, double const Y )
{
_x = X;
_y = Y;
}
double KBoolPoint::GetX()
{
return _x;
}
double KBoolPoint::GetY()
{
return _y;
}
template class TDLI<KBoolPoint>;
void ArmBoolEng( Bool_Engine* booleng )
{
// set some global vals to arm the boolean engine
double DGRID = 1000; // round coordinate X or Y value in calculations to this
double MARGE = 0.001; // snap with in this range points to lines in the intersection routines
// should always be > DGRID a MARGE >= 10*DGRID is oke
// this is also used to remove small segments and to decide when
// two segments are in line.
double CORRECTIONFACTOR = 500.0; // correct the polygons by this number
double CORRECTIONABER = 1.0; // the accuracy for the rounded shapes used in correction
double ROUNDFACTOR = 1.5; // when will we round the correction shape to a circle
double SMOOTHABER = 10.0; // accuracy when smoothing a polygon
double MAXLINEMERGE = 1000.0; // leave as is, segments of this length in smoothen
// DGRID is only meant to make fractional parts of input data which
// are doubles, part of the integers used in vertexes within the boolean algorithm.
// Within the algorithm all input data is multiplied with DGRID
// space for extra intersection inside the boolean algorithms
// only change this if there are problems
int GRID = 10000;
booleng->SetMarge( MARGE );
booleng->SetGrid( GRID );
booleng->SetDGrid( DGRID );
booleng->SetCorrectionFactor( CORRECTIONFACTOR );
booleng->SetCorrectionAber( CORRECTIONABER );
booleng->SetSmoothAber( SMOOTHABER );
booleng->SetMaxlinemerge( MAXLINEMERGE );
booleng->SetRoundfactor( ROUNDFACTOR );
}
void AddPolygonsToBoolEng2( Bool_Engine* booleng )
{
int x1 = 100;
int x2 = 200;
int y1 = 100;
int y2 = 200;
int pitch1 = 200;
int numRowsAndCols = 120;
int i, j;
for ( i = 0; i < numRowsAndCols; i++ )
{
for ( j = 0; j < numRowsAndCols; j++ )
{
// foreach point in a polygon ...
if ( booleng->StartPolygonAdd( GROUP_A ) )
{
// Counter-Clockwise
booleng->AddPoint( x1, y1 );
booleng->AddPoint( x2, y1 );
booleng->AddPoint( x2, y2 );
booleng->AddPoint( x1, y2 );
}
booleng->EndPolygonAdd();
x1 += pitch1;
x2 += pitch1;
}
x1 = 100;
x2 = 200;
y1 += pitch1;
y2 += pitch1;
}
x1 = 150;
x2 = 250;
y1 = 150;
y2 = 250;
for ( i = 0; i < numRowsAndCols; i++ )
{
for ( int j = 0; j < numRowsAndCols; j++ )
{
// foreach point in a polygon ...
if ( booleng->StartPolygonAdd( GROUP_B ) )
{
// Counter Clockwise
booleng->AddPoint( x1, y1 );
booleng->AddPoint( x2, y1 );
booleng->AddPoint( x2, y2 );
booleng->AddPoint( x1, y2 );
}
booleng->EndPolygonAdd();
x1 += pitch1;
x2 += pitch1;
}
x1 = 150;
x2 = 250;
y1 += pitch1;
y2 += pitch1;
}
}
void AddPolygonsToBoolEng( Bool_Engine* booleng )
{
// foreach point in a polygon ...
if ( booleng->StartPolygonAdd( GROUP_A ) )
{
booleng->AddPoint( 28237.480000, 396.364000 );
booleng->AddPoint( 28237.980000, 394.121000 );
booleng->AddPoint( 28242.000000, 395.699000 );
booleng->AddPoint( 28240.830000, 397.679000 );
}
booleng->EndPolygonAdd();
// foreach point in a polygon ...
if ( booleng->StartPolygonAdd( GROUP_B ) )
{
booleng->AddPoint( 28242.100000, 398.491000 );
booleng->AddPoint( 28240.580000, 397.485000 );
booleng->AddPoint( 28237.910000, 394.381000 );
}
booleng->EndPolygonAdd();
if ( booleng->StartPolygonAdd( GROUP_B ) )
{
booleng->AddPoint( 28243.440000, 399.709000 );
booleng->AddPoint( 28237.910000, 394.381000 );
booleng->AddPoint( 28239.290000, 394.763000 );
}
booleng->EndPolygonAdd();
}
void AddPolygonsToBoolEng3( Bool_Engine* booleng )
{
// foreach point in a polygon ...
if ( booleng->StartPolygonAdd( GROUP_A ) )
{
booleng->AddPoint( 100, 100 );
booleng->AddPoint( -100, 100 );
booleng->AddPoint( -100, -100 );
booleng->AddPoint( 100, -100 );
}
booleng->EndPolygonAdd();
// foreach point in a polygon ...
if ( booleng->StartPolygonAdd( GROUP_B ) )
{
booleng->AddPoint( 50, 50 );
booleng->AddPoint( -50, 50 );
booleng->AddPoint( -50, -50 );
booleng->AddPoint( 50, -50 );
booleng->EndPolygonAdd();
}
booleng->EndPolygonAdd();
}
void AddPolygonsToBoolEng4( Bool_Engine* booleng )
{
// foreach point in a polygon ...
if ( booleng->StartPolygonAdd( GROUP_A ) )
{
booleng->AddPoint( 0, 0 );
booleng->AddPoint( 0, 1000 );
booleng->AddPoint( 1000, 1000 );
booleng->AddPoint( 1000, 0 );
}
booleng->EndPolygonAdd();
}
void GetPolygonsFromBoolEng( Bool_Engine* booleng )
{
// foreach resultant polygon in the booleng ...
while ( booleng->StartPolygonGet() )
{
// foreach point in the polygon
while ( booleng->PolygonHasMorePoints() )
{
fprintf( stderr, "x = %f\t", booleng->GetPolygonXPoint() );
fprintf( stderr, "y = %f\n", booleng->GetPolygonYPoint() );
}
booleng->EndPolygonGet();
}
}
void GetPolygonsFromBoolEngKEY( Bool_Engine* booleng )
{
FILE * file = fopen( "keyfile.key", "w" );
fprintf( file, "\
HEADER 5; \
BGNLIB; \
LASTMOD {2-11-15 15:39:21}; \
LASTACC {2-11-15 15:39:21}; \
LIBNAME trial; \
UNITS; \
USERUNITS 0.0001; PHYSUNITS 2.54e-009; \
\
BGNSTR; \
CREATION {2-11-15 15:39:21}; \
LASTMOD {2-11-15 15:39:21}; \
STRNAME top; \
");
// foreach resultant polygon in the booleng ...
while ( booleng->StartPolygonGet() )
{
fprintf(file,"BOUNDARY; LAYER 2; DATATYPE 0;\n");
fprintf(file," XY % d; \n",booleng->GetNumPointsInPolygon()+1 );
booleng->PolygonHasMorePoints();
double firstx = booleng->GetPolygonXPoint();
double firsty = booleng->GetPolygonYPoint();
fprintf(file,"X % f;\t", firstx);
fprintf(file,"Y % f; \n", firsty);
// foreach point in the polygon
while ( booleng->PolygonHasMorePoints() )
{
fprintf(file,"X % f;\t", booleng->GetPolygonXPoint());
fprintf(file,"Y % f; \n", booleng->GetPolygonYPoint());
}
booleng->EndPolygonGet();
fprintf(file,"X % f;\t", firstx);
fprintf(file,"Y % f; \n", firsty);
fprintf(file,"ENDEL;\n");
}
fprintf(file,"\
ENDSTR top; \
ENDLIB; \
");
fclose (file);
}
int main()
{
printf( "------------------------------------------------------\n" );
printf( " | Unit test of the KBool Engine | \n" );
printf( "------------------------------------------------------\n" );
float correction;
char a = '1';
while (a != '0')
{
Bool_Engine* booleng = new Bool_Engine();
ArmBoolEng( booleng );
AddPolygonsToBoolEng3( booleng );
printf( "\n***********************************\n" );
printf( "*** version: % s \n", booleng->GetVersion().c_str() );
printf( "***********************************\n" );
printf( "1: OR operation\n" );
printf( "2: AND operation\n" );
printf( "3: EXOR operation\n" );
printf( "4: A subtract B\n" );
printf( "5: B subtract A\n" );
printf( "6: Correct each polygon with a factor\n" );
printf( "7: Smoothen each polygon\n" );
printf( "8: Make a ring around each polygon\n" );
printf( "9: No operation\n" );
printf( "0: Quit\n" );
printf( "***********************************\n" );
printf( "type a number and <return>" );
scanf("%c", &a, 1);
//scanf( " % c", &a );
switch (a)
{
case ('0'):
{
GetPolygonsFromBoolEng( booleng );
break;
}
case ('1'):
booleng->Do_Operation(BOOL_OR);
break;
case ('2'):
booleng->Do_Operation(BOOL_AND);
break;
case ('3'):
booleng->Do_Operation(BOOL_EXOR);
break;
case ('4'):
booleng->Do_Operation(BOOL_A_SUB_B);
break;
case ('5'):
booleng->Do_Operation(BOOL_B_SUB_A);
break;
case ('6'):
printf( "give correction factor ( eg. 100.0 or - 100.0 )<return>: ");
scanf(" % f", &correction ); // correct the polygons by this number
booleng->SetCorrectionFactor( correction );
booleng->Do_Operation(BOOL_CORRECTION);
break;
case ('7'):
booleng->Do_Operation(BOOL_SMOOTHEN);
break;
case ('8'):
printf("give width of ring <return>: ");
scanf(" % f", &correction );
// create a ring of this size
booleng->SetCorrectionFactor( fabs( correction / 2.0) );
booleng->Do_Operation(BOOL_MAKERING);
break;
case ('9'):
break;
default:
break;
}
if (a != '0')
{
printf("\nresulting polygons\n" );
GetPolygonsFromBoolEng( booleng );
//OR USE THIS
//GetPolygonsFromBoolEngKEY( booleng );
printf( "\n\ntype a character and <return>");
scanf( " % c", &a );
}
delete booleng;
}
return 0;
}