kicad/pcbnew/tools/edit_tool_move_fct.cpp

840 lines
31 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013-2017 CERN
* Copyright (C) 2017-2022 KiCad Developers, see AUTHORS.txt for contributors.
* @author Maciej Suminski <maciej.suminski@cern.ch>
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <advanced_config.h>
#include <limits>
#include <board.h>
#include <board_design_settings.h>
#include <footprint.h>
#include <fp_shape.h>
#include <collectors.h>
#include <pcb_edit_frame.h>
#include <drawing_sheet/ds_proxy_view_item.h>
#include <kiway.h>
#include <pcbnew_settings.h>
#include <spread_footprints.h>
#include <tools/pcb_actions.h>
#include <tools/pcb_selection_tool.h>
#include <tools/edit_tool.h>
#include <tools/pcb_grid_helper.h>
#include <tools/drc_tool.h>
#include <tools/drawing_tool.h>
#include <tools/zone_filler_tool.h>
#include <view/view_controls.h>
#include <connectivity/connectivity_algo.h>
#include <connectivity/connectivity_items.h>
#include <cassert>
#include <functional>
#include <wx/hyperlink.h>
#include <router/router_tool.h>
#include <dialogs/dialog_move_exact.h>
#include <dialogs/dialog_unit_entry.h>
#include <board_commit.h>
#include <pcb_group.h>
#include <pcb_target.h>
#include <zone_filler.h>
#include <drc/drc_engine.h>
#include <drc/drc_item.h>
#include <drc/drc_rule.h>
#include <pad.h>
#include <geometry/shape_segment.h>
#include <drc/drc_interactive_courtyard_clearance.h>
int EDIT_TOOL::Swap( const TOOL_EVENT& aEvent )
{
if( isRouterActive() )
{
wxBell();
return 0;
}
PCB_SELECTION& selection = m_selectionTool->RequestSelection(
[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool )
{
sTool->FilterCollectorForMarkers( aCollector );
sTool->FilterCollectorForHierarchy( aCollector, true );
sTool->FilterCollectorForFreePads( aCollector );
// Iterate from the back so we don't have to worry about removals.
for( int i = aCollector.GetCount() - 1; i >= 0; --i )
{
BOARD_ITEM* item = aCollector[i];
switch( item->Type() )
{
case PCB_TRACE_T: aCollector.Remove( item ); break;
default: break;
}
}
},
true /* prompt user regarding locked items */ );
if( selection.Size() < 2 )
return 0;
std::vector<EDA_ITEM*> sorted = selection.GetItemsSortedBySelectionOrder();
// When editing footprints, all items have the same parent
if( IsFootprintEditor() )
{
m_commit->Modify( selection.Front() );
}
else
{
// Save items, so changes can be undone
for( EDA_ITEM* item : selection )
{
// Don't double move footprint pads, fields, etc.
//
// For PCB_GROUP_T, the parent is the board.
if( item->GetParent() && item->GetParent()->IsSelected() )
continue;
m_commit->Modify( item );
// If moving a group, record position of all the descendants for undo
if( item->Type() == PCB_GROUP_T )
{
PCB_GROUP* group = static_cast<PCB_GROUP*>( item );
group->RunOnDescendants( [&]( BOARD_ITEM* bItem )
{
m_commit->Modify( bItem );
});
}
}
}
for( size_t i = 0; i < sorted.size() - 1; i++ )
{
BOARD_ITEM* a = static_cast<BOARD_ITEM*>( sorted[i] );
BOARD_ITEM* b = static_cast<BOARD_ITEM*>( sorted[( i + 1 ) % sorted.size()] );
// Swap X,Y position
VECTOR2I aPos = a->GetPosition(), bPos = b->GetPosition();
std::swap( aPos, bPos );
a->SetPosition( aPos );
b->SetPosition( bPos );
// Pads need special handling to keep their offset from their parent
if( a->Type() == PCB_PAD_T )
static_cast<PAD*>( a )->SetLocalCoord();
if( b->Type() == PCB_PAD_T )
static_cast<PAD*>( b )->SetLocalCoord();
// Handle footprints specially. They can be flipped to the back of the board which
// requires a special transformation.
if( a->Type() == PCB_FOOTPRINT_T && b->Type() == PCB_FOOTPRINT_T )
{
FOOTPRINT* aFP = static_cast<FOOTPRINT*>( a );
FOOTPRINT* bFP = static_cast<FOOTPRINT*>( b );
// Flip both if needed
if( aFP->IsFlipped() != bFP->IsFlipped() )
{
aFP->Flip( aPos, false );
bFP->Flip( bPos, false );
}
// Set orientation
EDA_ANGLE aAngle = aFP->GetOrientation(), bAngle = bFP->GetOrientation();
std::swap( aAngle, bAngle );
aFP->SetOrientation( aAngle );
bFP->SetOrientation( bAngle );
}
// We can also do a layer swap safely for two objects of the same type,
// except groups which don't support layer swaps.
else if( a->Type() == b->Type() && a->Type() != PCB_GROUP_T )
{
// Swap layers
PCB_LAYER_ID aLayer = a->GetLayer(), bLayer = b->GetLayer();
std::swap( aLayer, bLayer );
a->SetLayer( aLayer );
b->SetLayer( bLayer );
}
}
if( !m_dragging )
m_commit->Push( _( "Swap" ) );
m_toolMgr->ProcessEvent( EVENTS::SelectedItemsModified );
return 0;
}
int EDIT_TOOL::PackAndMoveFootprints( const TOOL_EVENT& aEvent )
{
PCB_SELECTION& selection = m_selectionTool->RequestSelection(
[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool )
{
sTool->FilterCollectorForMarkers( aCollector );
sTool->FilterCollectorForHierarchy( aCollector, true );
sTool->FilterCollectorForFreePads( aCollector );
// Iterate from the back so we don't have to worry about removals.
for( int i = aCollector.GetCount() - 1; i >= 0; --i )
{
BOARD_ITEM* item = aCollector[i];
if( !dynamic_cast<FOOTPRINT*>( item ) )
aCollector.Remove( item );
}
},
true /* prompt user regarding locked items */ );
std::vector<FOOTPRINT*> footprintsToPack;
for( EDA_ITEM* item : selection )
footprintsToPack.push_back( static_cast<FOOTPRINT*>( item ) );
if( footprintsToPack.empty() )
return 0;
BOX2I footprintsBbox;
for( FOOTPRINT* item : footprintsToPack )
{
m_commit->Modify( item );
footprintsBbox.Merge( item->GetBoundingBox( false, false ) );
}
SpreadFootprints( &footprintsToPack, footprintsBbox.Normalize().GetOrigin(), false );
return doMoveSelection( aEvent, _( "Pack footprints" ) );
}
int EDIT_TOOL::Move( const TOOL_EVENT& aEvent )
{
if( isRouterActive() )
{
wxBell();
return 0;
}
return doMoveSelection( aEvent, _( "Move" ) );
}
VECTOR2I EDIT_TOOL::getSafeMovement( const VECTOR2I& aMovement, const BOX2I& aSourceBBox,
const VECTOR2D& aBBoxOffset )
{
typedef std::numeric_limits<int> coord_limits;
int max = coord_limits::max();
int min = -max;
double left = aBBoxOffset.x + aSourceBBox.GetPosition().x;
double top = aBBoxOffset.y + aSourceBBox.GetPosition().y;
double right = left + aSourceBBox.GetSize().x;
double bottom = top + aSourceBBox.GetSize().y;
// Do not restrict movement if bounding box is already out of bounds
if( left < min || top < min || right > max || bottom > max )
return aMovement;
// Constrain moving bounding box to coordinates limits
VECTOR2D tryMovement( aMovement );
VECTOR2D bBoxOrigin( aSourceBBox.GetPosition() + aBBoxOffset );
VECTOR2D clampedBBoxOrigin = GetClampedCoords( bBoxOrigin + tryMovement, COORDS_PADDING );
tryMovement = clampedBBoxOrigin - bBoxOrigin;
VECTOR2D bBoxEnd( aSourceBBox.GetEnd() + aBBoxOffset );
VECTOR2D clampedBBoxEnd = GetClampedCoords( bBoxEnd + tryMovement, COORDS_PADDING );
tryMovement = clampedBBoxEnd - bBoxEnd;
return GetClampedCoords<double, int>( tryMovement );
}
int EDIT_TOOL::doMoveSelection( const TOOL_EVENT& aEvent, const wxString& aCommitMessage )
{
bool moveWithReference = aEvent.IsAction( &PCB_ACTIONS::moveWithReference );
bool moveIndividually = aEvent.IsAction( &PCB_ACTIONS::moveIndividually );
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
PCBNEW_SETTINGS* cfg = editFrame->GetPcbNewSettings();
BOARD* board = editFrame->GetBoard();
KIGFX::VIEW_CONTROLS* controls = getViewControls();
VECTOR2I originalCursorPos = controls->GetCursorPosition();
STATUS_TEXT_POPUP statusPopup( frame() );
wxString status;
size_t itemIdx = 0;
// Be sure that there is at least one item that we can modify. If nothing was selected before,
// try looking for the stuff under mouse cursor (i.e. KiCad old-style hover selection)
PCB_SELECTION& selection = m_selectionTool->RequestSelection(
[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool )
{
sTool->FilterCollectorForMarkers( aCollector );
sTool->FilterCollectorForHierarchy( aCollector, true );
},
// Prompt user regarding locked items if in board editor and in free-pad-mode (if
// we're not in free-pad mode we delay this until the second RequestSelection()).
!m_isFootprintEditor && cfg->m_AllowFreePads );
if( m_dragging || selection.Empty() )
return 0;
LSET item_layers = selection.GetSelectionLayers();
bool is_hover = selection.IsHover(); // N.B. This must be saved before the second call
// to RequestSelection() below
VECTOR2I pickedReferencePoint;
// Now filter out pads if not in free pads mode. We cannot do this in the first
// RequestSelection() as we need the item_layers when a pad is the selection front.
if( !m_isFootprintEditor && !cfg->m_AllowFreePads )
{
selection = m_selectionTool->RequestSelection(
[]( const VECTOR2I& aPt, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool )
{
sTool->FilterCollectorForMarkers( aCollector );
sTool->FilterCollectorForHierarchy( aCollector, true );
sTool->FilterCollectorForFreePads( aCollector );
},
true /* prompt user regarding locked items */ );
}
if( selection.Empty() )
return 0;
editFrame->PushTool( aEvent );
Activate();
// Must be done after Activate() so that it gets set into the correct context
controls->ShowCursor( true );
controls->SetAutoPan( true );
controls->ForceCursorPosition( false );
auto displayConstraintsMessage =
[editFrame]( bool constrained )
{
editFrame->DisplayConstraintsMsg( constrained ? _( "Constrain to H, V, 45" )
: wxT( "" ) );
};
auto updateStatusPopup =
[&]( EDA_ITEM* item, size_t ii, size_t count )
{
wxString popuptext = _( "Click to place %s (item %ld of %ld)\n"
"Press <esc> to cancel all; double-click to finish" );
wxString msg;
if( item->Type() == PCB_FOOTPRINT_T )
{
FOOTPRINT* fp = static_cast<FOOTPRINT*>( item );
msg = fp->GetReference();
}
else if( item->Type() == PCB_PAD_T )
{
PAD* pad = static_cast<PAD*>( item );
FOOTPRINT* fp = static_cast<FOOTPRINT*>( pad->GetParentFootprint() );
msg = wxString::Format( _( "%s pad %s" ), fp->GetReference(), pad->GetNumber() );
}
else
{
msg = item->GetTypeDesc().Lower();
}
statusPopup.SetText( wxString::Format( popuptext, msg, ii, count ) );
};
std::vector<BOARD_ITEM*> sel_items; // All the items operated on by the move below
std::vector<BOARD_ITEM*> orig_items; // All the original items in the selection
for( EDA_ITEM* item : selection )
{
BOARD_ITEM* boardItem = dynamic_cast<BOARD_ITEM*>( item );
FOOTPRINT* footprint = dynamic_cast<FOOTPRINT*>( item );
if( boardItem )
{
if( !is_hover )
orig_items.push_back( boardItem );
sel_items.push_back( boardItem );
}
if( footprint )
{
for( PAD* pad : footprint->Pads() )
sel_items.push_back( pad );
// Clear this flag here; it will be set by the netlist updater if the footprint is new
// so that it was skipped in the initial connectivity update in OnNetlistChanged
footprint->SetAttributes( footprint->GetAttributes() & ~FP_JUST_ADDED );
}
}
if( moveWithReference && !pickReferencePoint( _( "Select reference point for move..." ), "", "",
pickedReferencePoint ) )
{
if( is_hover )
m_toolMgr->RunAction( PCB_ACTIONS::selectionClear, true );
editFrame->PopTool( aEvent );
return 0;
}
if( moveIndividually )
{
orig_items.clear();
for( EDA_ITEM* item : selection.GetItemsSortedBySelectionOrder() )
orig_items.push_back( static_cast<BOARD_ITEM*>( item ) );
updateStatusPopup( orig_items[ itemIdx ], itemIdx + 1, orig_items.size() );
statusPopup.Popup();
statusPopup.Move( wxGetMousePosition() + wxPoint( 20, 20 ) );
canvas()->SetStatusPopup( statusPopup.GetPanel() );
m_selectionTool->ClearSelection();
m_selectionTool->AddItemToSel( orig_items[ itemIdx ] );
sel_items.clear();
sel_items.push_back( orig_items[ itemIdx ] );
}
bool restore_state = false;
VECTOR2I originalPos;
VECTOR2I totalMovement;
VECTOR2D bboxMovement;
BOX2I originalBBox;
bool updateBBox = true;
PCB_GRID_HELPER grid( m_toolMgr, editFrame->GetMagneticItemsSettings() );
TOOL_EVENT copy = aEvent;
TOOL_EVENT* evt = &copy;
VECTOR2I prevPos;
bool hv45Mode = false;
bool eatFirstMouseUp = true;
bool hasRedrawn3D = false;
bool allowRedraw3D = cfg->m_Display.m_Live3DRefresh;
bool showCourtyardConflicts = !m_isFootprintEditor && cfg->m_ShowCourtyardCollisions;
// Used to test courtyard overlaps
std::unique_ptr<DRC_INTERACTIVE_COURTYARD_CLEARANCE> drc_on_move = nullptr;
if( showCourtyardConflicts )
{
std::shared_ptr<DRC_ENGINE> drcEngine = m_toolMgr->GetTool<DRC_TOOL>()->GetDRCEngine();
drc_on_move.reset( new DRC_INTERACTIVE_COURTYARD_CLEARANCE( drcEngine ) );
drc_on_move->Init( board );
}
displayConstraintsMessage( hv45Mode );
// Prime the pump
m_toolMgr->RunAction( ACTIONS::refreshPreview );
// Main loop: keep receiving events
do
{
VECTOR2I movement;
editFrame->GetCanvas()->SetCurrentCursor( KICURSOR::MOVING );
grid.SetSnap( !evt->Modifier( MD_SHIFT ) );
grid.SetUseGrid( getView()->GetGAL()->GetGridSnapping() && !evt->DisableGridSnapping() );
bool isSkip = evt->IsAction( &PCB_ACTIONS::skip ) && moveIndividually;
if( evt->IsMotion() || evt->IsDrag( BUT_LEFT ) )
eatFirstMouseUp = false;
if( evt->IsAction( &PCB_ACTIONS::move ) || evt->IsMotion() || evt->IsDrag( BUT_LEFT )
|| evt->IsAction( &ACTIONS::refreshPreview )
|| evt->IsAction( &PCB_ACTIONS::moveWithReference )
|| evt->IsAction( &PCB_ACTIONS::moveIndividually ) )
{
if( m_dragging && evt->Category() == TC_MOUSE )
{
bool redraw3D = false;
VECTOR2I mousePos( controls->GetMousePosition() );
m_cursor = grid.BestSnapAnchor( mousePos, item_layers, sel_items );
if( controls->GetSettings().m_lastKeyboardCursorPositionValid )
{
long action = controls->GetSettings().m_lastKeyboardCursorCommand;
// The arrow keys are by definition SINGLE AXIS. Do not allow the other
// axis to be snapped to the grid.
if( action == ACTIONS::CURSOR_LEFT || action == ACTIONS::CURSOR_RIGHT )
m_cursor.y = prevPos.y;
else if( action == ACTIONS::CURSOR_UP || action == ACTIONS::CURSOR_DOWN )
m_cursor.x = prevPos.x;
}
if( !selection.HasReferencePoint() )
originalPos = m_cursor;
if( hv45Mode )
{
VECTOR2I moveVector = m_cursor - originalPos;
m_cursor = originalPos + GetVectorSnapped45( moveVector );
}
if( updateBBox )
{
originalBBox = BOX2I();
bboxMovement = VECTOR2D();
for( EDA_ITEM* item : sel_items )
{
BOX2I viewBBOX = item->ViewBBox();
if( originalBBox.GetWidth() == 0 && originalBBox.GetHeight() == 0 )
originalBBox = viewBBOX;
else
originalBBox.Merge( viewBBOX );
}
updateBBox = false;
}
// Constrain selection bounding box to coordinates limits
movement = getSafeMovement( m_cursor - prevPos, originalBBox, bboxMovement );
// Apply constrained movement
m_cursor = prevPos + movement;
controls->ForceCursorPosition( true, m_cursor );
selection.SetReferencePoint( m_cursor );
prevPos = m_cursor;
totalMovement += movement;
bboxMovement += movement;
// Drag items to the current cursor position
for( EDA_ITEM* item : sel_items )
{
// Don't double move footprint pads, fields, etc.
//
// For PCB_GROUP_T, we make sure the selection includes only the top level
// group and not its descendants.
if( !item->GetParent() || !item->GetParent()->IsSelected() )
static_cast<BOARD_ITEM*>( item )->Move( movement );
if( !redraw3D && item->Type() == PCB_FOOTPRINT_T )
redraw3D = true;
}
if( redraw3D && allowRedraw3D )
{
editFrame->Update3DView( false, true );
hasRedrawn3D = true;
}
if( showCourtyardConflicts && drc_on_move->m_FpInMove.size() )
{
drc_on_move->Run();
drc_on_move->UpdateConflicts( m_toolMgr->GetView(), true );
}
m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved );
}
else if( !m_dragging && !evt->IsAction( &ACTIONS::refreshPreview ) )
{
// Prepare to start dragging
if( !evt->IsAction( &PCB_ACTIONS::move )
&& !evt->IsAction( &PCB_ACTIONS::moveWithReference )
&& !evt->IsAction( &PCB_ACTIONS::moveIndividually )
&& !evt->IsAction( &PCB_ACTIONS::packAndMoveFootprints )
&& cfg->m_TrackDragAction != TRACK_DRAG_ACTION::MOVE )
{
if( invokeInlineRouter( PNS::DM_ANY ) )
break;
}
editFrame->HideSolderMask();
m_dragging = true;
// When editing footprints, all items have the same parent
if( IsFootprintEditor() )
{
m_commit->Modify( selection.Front() );
}
else
{
// Save items, so changes can be undone
for( EDA_ITEM* item : selection )
{
// Don't double move footprint pads, fields, etc.
//
// For PCB_GROUP_T, the parent is the board.
if( item->GetParent() && item->GetParent()->IsSelected() )
continue;
m_commit->Modify( item );
// If moving a group, record position of all the descendants for undo
if( item->Type() == PCB_GROUP_T )
{
PCB_GROUP* group = static_cast<PCB_GROUP*>( item );
group->RunOnDescendants( [&]( BOARD_ITEM* bItem )
{
m_commit->Modify( bItem );
});
}
}
}
editFrame->UndoRedoBlock( true );
m_cursor = controls->GetCursorPosition();
if( selection.HasReferencePoint() )
{
// start moving with the reference point attached to the cursor
grid.SetAuxAxes( false );
if( hv45Mode )
{
VECTOR2I moveVector = m_cursor - originalPos;
m_cursor = originalPos + GetVectorSnapped45( moveVector );
}
movement = m_cursor - selection.GetReferencePoint();
// Drag items to the current cursor position
for( EDA_ITEM* item : selection )
{
// Don't double move footprint pads, fields, etc.
if( item->GetParent() && item->GetParent()->IsSelected() )
continue;
static_cast<BOARD_ITEM*>( item )->Move( movement );
}
selection.SetReferencePoint( m_cursor );
}
else
{
for( BOARD_ITEM* item : sel_items )
{
if( showCourtyardConflicts && item->Type() == PCB_FOOTPRINT_T )
drc_on_move->m_FpInMove.push_back( static_cast<FOOTPRINT*>( item ) );
}
m_cursor = grid.BestDragOrigin( originalCursorPos, sel_items,
&m_selectionTool->GetFilter() );
// Set the current cursor position to the first dragged item origin, so the
// movement vector could be computed later
if( moveWithReference )
{
selection.SetReferencePoint( pickedReferencePoint );
controls->ForceCursorPosition( true, pickedReferencePoint );
m_cursor = pickedReferencePoint;
}
else
{
// Check if user wants to warp the mouse to origin of moved object
if( !editFrame->GetMoveWarpsCursor() )
m_cursor = originalCursorPos; // No, so use original mouse pos instead
selection.SetReferencePoint( m_cursor );
grid.SetAuxAxes( true, m_cursor );
}
originalPos = m_cursor;
}
// Update variables for bounding box collision calculations
updateBBox = true;
controls->SetCursorPosition( m_cursor, false );
prevPos = m_cursor;
controls->SetAutoPan( true );
m_toolMgr->PostEvent( EVENTS::SelectedItemsModified );
}
statusPopup.Move( wxGetMousePosition() + wxPoint( 20, 20 ) );
m_toolMgr->RunAction( PCB_ACTIONS::updateLocalRatsnest, false, new VECTOR2I( movement ) );
}
else if( evt->IsCancelInteractive() || evt->IsActivate() )
{
if( m_dragging && evt->IsCancelInteractive() )
evt->SetPassEvent( false );
restore_state = true; // Canceling the tool means that items have to be restored
break; // Finish
}
else if( evt->IsAction( &ACTIONS::undo ) )
{
restore_state = true; // Perform undo locally
break; // Finish
}
else if( evt->IsAction( &ACTIONS::doDelete ) || evt->IsAction( &ACTIONS::cut ) )
{
// Dispatch TOOL_ACTIONs
evt->SetPassEvent();
break; // finish -- there is no further processing for removed items
}
else if( evt->IsAction( &ACTIONS::duplicate ) )
{
evt->SetPassEvent();
break; // finish -- Duplicate tool will start a new Move with the dup'ed items
}
else if( evt->IsAction( &PCB_ACTIONS::rotateCw )
|| evt->IsAction( &PCB_ACTIONS::rotateCcw )
|| evt->IsAction( &PCB_ACTIONS::flip )
|| evt->IsAction( &PCB_ACTIONS::mirrorH )
|| evt->IsAction( &PCB_ACTIONS::mirrorV ) )
{
updateBBox = true;
eatFirstMouseUp = false;
evt->SetPassEvent();
}
else if( evt->IsAction( &PCB_ACTIONS::moveExact ) )
{
// Reset positions so the Move Exactly is from the start.
for( EDA_ITEM* item : selection )
{
BOARD_ITEM* i = static_cast<BOARD_ITEM*>( item );
i->Move( -totalMovement );
}
break; // finish -- we moved exactly, so we are finished
}
else if( evt->IsMouseUp( BUT_LEFT ) || evt->IsClick( BUT_LEFT ) || isSkip )
{
// Eat mouse-up/-click events that leaked through from the lock dialog
if( eatFirstMouseUp && evt->Parameter<intptr_t>() != ACTIONS::CURSOR_CLICK )
{
eatFirstMouseUp = false;
continue;
}
else if( moveIndividually && m_dragging )
{
// Put skipped items back where they started
if( isSkip )
orig_items[itemIdx]->SetPosition( originalPos );
rebuildConnectivity();
if( ++itemIdx < orig_items.size() )
{
m_selectionTool->ClearSelection();
m_selectionTool->AddItemToSel( orig_items[ itemIdx ] );
selection.ClearReferencePoint();
sel_items.clear();
sel_items.push_back( orig_items[ itemIdx ] );
updateStatusPopup( orig_items[ itemIdx ], itemIdx + 1, orig_items.size() );
// Pick up new item
m_dragging = false;
controls->ForceCursorPosition( false );
m_toolMgr->RunAction( PCB_ACTIONS::move );
continue;
}
}
break; // finish
}
else if( evt->IsDblClick( BUT_LEFT ) )
{
break; // finish
}
else if( evt->IsAction( &PCB_ACTIONS::toggleHV45Mode ) )
{
hv45Mode = !hv45Mode;
displayConstraintsMessage( hv45Mode );
evt->SetPassEvent( false );
}
else if( ZONE_FILLER_TOOL::IsZoneFillAction( evt ) )
{
wxBell();
}
else
{
evt->SetPassEvent();
}
} while( ( evt = Wait() ) ); // Assignment (instead of equality test) is intentional
// Clear temporary COURTYARD_CONFLICT flag and ensure the conflict shadow is cleared
if( showCourtyardConflicts )
drc_on_move->ClearConflicts( m_toolMgr->GetView() );
controls->ForceCursorPosition( false );
controls->ShowCursor( false );
controls->SetAutoPan( false );
m_dragging = false;
editFrame->UndoRedoBlock( false );
// Discard reference point when selection is "dropped" onto the board
selection.ClearReferencePoint();
// Unselect all items to clear selection flags and then re-select the originally selected
// items (after the potential Revert()).
m_toolMgr->RunAction( PCB_ACTIONS::selectionClear, true );
// TODO: there's an encapsulation leak here: this commit often has more than just the move
// in it; for instance it might have a paste, append board, etc. as well.
if( restore_state )
{
m_commit->Revert();
m_selectionTool->RebuildSelection();
// Mainly for point editor, but there might be other clients that need to adjust to
// reverted state.
m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved );
// Property panel needs to know about the reselect
m_toolMgr->PostEvent( EVENTS::SelectedItemsModified );
if( hasRedrawn3D )
editFrame->Update3DView( false, true );
}
else
{
m_commit->Push( aCommitMessage );
m_toolMgr->RunAction( PCB_ACTIONS::selectItems, true, &orig_items );
}
m_toolMgr->GetTool<DRAWING_TOOL>()->UpdateStatusBar();
// Remove the dynamic ratsnest from the screen
m_toolMgr->RunAction( PCB_ACTIONS::hideLocalRatsnest, true );
editFrame->PopTool( aEvent );
editFrame->GetCanvas()->SetCurrentCursor( KICURSOR::ARROW );
return restore_state ? -1 : 0;
}