516 lines
17 KiB
C++
516 lines
17 KiB
C++
/************************************************************/
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/* eeschema: undo and redo functions for schematic editor */
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/************************************************************/
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#include "fctsys.h"
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#include "common.h"
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#include "class_drawpanel.h"
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#include "program.h"
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#include "general.h"
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#include "protos.h"
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#include "class_marker_sch.h"
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/* Functions to undo and redo edit commands.
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* commmands to undo are stored in CurrentScreen->m_UndoList
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* commmands to redo are stored in CurrentScreen->m_RedoList
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*
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* m_UndoList and m_RedoList handle a std::vector of PICKED_ITEMS_LIST
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* Each PICKED_ITEMS_LIST handle a std::vector of pickers (class ITEM_PICKER),
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* that store the list of schematic items that are concerned by the command to undo or redo
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* and is created for each command to undo (handle also a command to redo).
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* each picker has a pointer pointing to an item to undo or redo (in fact: deleted, added or modified),
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* and has a pointer to a copy of this item, when this item has been modified
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* (the old values of parameters are therefore saved)
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*
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* there are 3 cases:
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* - delete item(s) command
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* - change item(s) command
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* - add item(s) command
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* and 2 cases for block:
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* - move list of items
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* - mirror (Y) list of items
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*
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* Undo command
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* - delete item(s) command:
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* => deleted items are moved in undo list
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*
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* - change item(s) command
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* => A copy of item(s) is made (a DrawPickedStruct list of wrappers)
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* the .m_Link member of each wrapper points the modified item.
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* the .m_Item member of each wrapper points the old copy of this item.
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*
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* - add item(s) command
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* =>A list of item(s) is made. The .m_Item member of each wrapper points the new item.
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*
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* Redo command
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* - delete item(s) old command:
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* => deleted items are moved in EEDrawList list, and in
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*
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* - change item(s) command
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* => the copy of item(s) is moved in Undo list
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*
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* - add item(s) command
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* => The list of item(s) is used to create a deleted list in undo list(same as a delete command)
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*
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* Some block operations that change items can be undoed without memorise items, just the coordiantes of the transform:
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* move list of items (undo/redo is made by moving with the opposite move vector)
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* mirror (Y) and flip list of items (undo/redo is made by mirror or flip items)
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* so they are handled specifically.
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*
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* A problem is the hierarchical sheet handling.
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* the data associated (subhierarchy, uno/redo list) is deleted only
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* when the sheet is really deleted (i.e. when deleted from undo or redo list)
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* This is handled by its destructor.
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*/
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/**************************************************************/
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void SwapData( EDA_BaseStruct* aItem, EDA_BaseStruct* aImage )
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/***************************************************************/
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/* Used if undo / redo command:
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* swap data between Item and its copy, pointed by its .m_Image member
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* swapped data is data modified by edition, so not all values are swapped
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*/
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{
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if( aItem == NULL || aImage == NULL )
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{
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wxMessageBox( wxT( "SwapData error: NULL pointer" ) );
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return;
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}
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switch( aItem->Type() )
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{
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case DRAW_POLYLINE_STRUCT_TYPE:
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#undef SOURCE
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#undef DEST
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#define SOURCE ( (DrawPolylineStruct*) aItem )
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#define DEST ( (DrawPolylineStruct*) aImage )
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break;
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case DRAW_JUNCTION_STRUCT_TYPE:
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#undef SOURCE
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#undef DEST
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#define SOURCE ( (DrawJunctionStruct*) aItem )
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#define DEST ( (DrawJunctionStruct*) aImage )
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EXCHG( SOURCE->m_Pos, DEST->m_Pos );
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break;
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case TYPE_SCH_LABEL:
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case TYPE_SCH_GLOBALLABEL:
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case TYPE_SCH_HIERLABEL:
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case TYPE_SCH_TEXT:
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#undef SOURCE
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#undef DEST
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#define SOURCE ( (SCH_TEXT*) aItem )
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#define DEST ( (SCH_TEXT*) aImage )
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DEST->SwapData( SOURCE );
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break;
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case TYPE_SCH_COMPONENT:
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#undef SOURCE
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#undef DEST
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#define SOURCE ( (SCH_COMPONENT*) aItem )
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#define DEST ( (SCH_COMPONENT*) aImage )
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DEST->SwapData( SOURCE );
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break;
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case DRAW_SEGMENT_STRUCT_TYPE:
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#undef SOURCE
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#undef DEST
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#define SOURCE ( (EDA_DrawLineStruct*) aItem )
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#define DEST ( (EDA_DrawLineStruct*) aImage )
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EXCHG( SOURCE->m_Start, DEST->m_Start );
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EXCHG( SOURCE->m_End, DEST->m_End );
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break;
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case DRAW_BUSENTRY_STRUCT_TYPE:
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#undef SOURCE
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#undef DEST
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#define SOURCE ( (DrawBusEntryStruct*) aItem )
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#define DEST ( (DrawBusEntryStruct*) aImage )
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EXCHG( SOURCE->m_Pos, DEST->m_Pos );
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EXCHG( SOURCE->m_Size, DEST->m_Size );
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break;
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case DRAW_SHEET_STRUCT_TYPE:
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#undef SOURCE
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#undef DEST
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#define SOURCE ( (SCH_SHEET*) aItem )
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#define DEST ( (SCH_SHEET*) aImage )
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DEST->SwapData( SOURCE );
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break;
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case TYPE_MARKER_SCH:
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#undef SOURCE
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#undef DEST
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#define SOURCE ( (MARKER_SCH*) aItem )
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#define DEST ( (MARKER_SCH*) aImage )
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EXCHG( SOURCE->m_Pos, DEST->m_Pos );
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break;
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case DRAW_HIERARCHICAL_PIN_SHEET_STRUCT_TYPE:
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#undef SOURCE
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#undef DEST
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#define SOURCE ( (SCH_SHEET_PIN*) aItem )
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#define DEST ( (SCH_SHEET_PIN*) aImage )
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EXCHG( SOURCE->m_Edge, DEST->m_Edge );
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EXCHG( SOURCE->m_Shape, DEST->m_Shape );
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break;
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case DRAW_NOCONNECT_STRUCT_TYPE:
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#undef SOURCE
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#undef DEST
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#define SOURCE ( (DrawNoConnectStruct*) aItem )
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#define DEST ( (DrawNoConnectStruct*) aImage )
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EXCHG( SOURCE->m_Pos, DEST->m_Pos );
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break;
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case DRAW_PART_TEXT_STRUCT_TYPE:
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break;
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// not directly used in schematic:
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default:
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wxMessageBox(wxT( "SwapData() error: unexpected type" ) );
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break;
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}
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}
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/***********************************************************************/
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void WinEDA_SchematicFrame::SaveCopyInUndoList( SCH_ITEM* aItem,
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UndoRedoOpType aCommandType,
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const wxPoint& aTransformPoint )
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/***********************************************************************/
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/** function SaveCopyInUndoList
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* Create a copy of the current schematic item, and put it in the undo list.
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*
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* flag_type_command =
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* UR_CHANGED
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* UR_NEW
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* UR_DELETED
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* UR_WIRE_IMAGE
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* UR_MOVED
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*
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* If it is a delete command, items are put on list with the .Flags member set to UR_DELETED.
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* When it will be really deleted, the EEDrawList and the subhierarchy will be deleted.
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* If it is only a copy, the EEDrawList and the subhierarchy must NOT be deleted.
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*
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* Note:
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* Edit wires and busses is a bit complex.
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* because when a new wire is added, modifications in wire list
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* (wire concatenation) there are modified items, deleted items and new items
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* so flag_type_command is UR_WIRE_IMAGE: the struct ItemToCopy is a list of wires
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* saved in Undo List (for Undo or Redo commands, saved wires will be exchanged with current wire list
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*/
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{
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/* Does not save a null item.
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* but if aCommandType == UR_WIRE_IMAGE, we must save null item.
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* It happens for the first wire entered in schematic:
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* To undo this first command, the previous state is a NULL item,
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* and we accept this
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*/
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if( aItem == NULL && (aCommandType != UR_WIRE_IMAGE) ) // Nothing to save
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return;
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SCH_ITEM* CopyOfItem;
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PICKED_ITEMS_LIST* commandToUndo = new PICKED_ITEMS_LIST();
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commandToUndo->m_TransformPoint = aTransformPoint;
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ITEM_PICKER itemWrapper( aItem, aCommandType );
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if( aItem )
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{
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itemWrapper.m_PickedItemType = aItem->Type();
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itemWrapper.m_PickerFlags = aItem->m_Flags;
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}
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switch( aCommandType )
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{
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case UR_CHANGED: /* Create a copy of item */
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CopyOfItem = DuplicateStruct( aItem );
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itemWrapper.m_Link = CopyOfItem;
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if ( CopyOfItem )
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commandToUndo->PushItem( itemWrapper );
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break;
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case UR_NEW:
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case UR_WIRE_IMAGE:
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case UR_DELETED:
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case UR_MOVED:
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commandToUndo->PushItem( itemWrapper );
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break;
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default:
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{
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wxString msg;
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msg.Printf( wxT( "SaveCopyInUndoList() error (unknown code %X)" ), aCommandType );
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wxMessageBox( msg );
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}
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break;
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}
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if( commandToUndo->GetCount() )
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{
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/* Save the copy in undo list */
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GetScreen()->PushCommandToUndoList( commandToUndo );
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/* Clear redo list, because after new save there is no redo to do */
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GetScreen()->ClearUndoORRedoList( GetScreen()->m_RedoList );
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}
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else
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delete commandToUndo;
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}
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/** function SaveCopyInUndoList
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* @param aItemsList = a PICKED_ITEMS_LIST of items to save
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* @param aTypeCommand = type of comand ( UR_CHANGED, UR_NEW, UR_DELETED ...
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*/
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void WinEDA_SchematicFrame::SaveCopyInUndoList( PICKED_ITEMS_LIST& aItemsList,
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UndoRedoOpType aTypeCommand,
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const wxPoint& aTransformPoint )
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{
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PICKED_ITEMS_LIST* commandToUndo = new PICKED_ITEMS_LIST();
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commandToUndo->m_TransformPoint = aTransformPoint;
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// Copy picker list:
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commandToUndo->CopyList( aItemsList );
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// Verify list, and creates data if needed
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for( unsigned ii = 0; ii < commandToUndo->GetCount(); ii++ )
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{
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SCH_ITEM* item = (SCH_ITEM*) commandToUndo->GetPickedItem( ii );
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wxASSERT( item );
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UndoRedoOpType command = commandToUndo->GetPickedItemStatus( ii );
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if( command == UR_UNSPECIFIED )
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{
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command = aTypeCommand;
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commandToUndo->SetPickedItemStatus(command, ii );
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}
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switch( command )
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{
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case UR_CHANGED: /* Create a copy of item */
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/* If needed, create a copy of item, and put in undo list
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* in the picker, as link
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* If this link is not null, the copy is already done
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*/
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if( commandToUndo->GetPickedItemLink(ii) == NULL )
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commandToUndo->SetPickedItemLink( DuplicateStruct( item ), ii );
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wxASSERT( commandToUndo->GetPickedItemLink(ii) );
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break;
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case UR_MOVED:
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case UR_MIRRORED_Y:
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case UR_NEW:
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case UR_DELETED:
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break;
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default:
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{
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wxString msg;
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msg.Printf( wxT( "SaveCopyInUndoList() error (unknown code %X)" ), command );
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wxMessageBox( msg );
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}
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break;
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}
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}
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if( commandToUndo->GetCount() )
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{
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/* Save the copy in undo list */
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GetScreen()->PushCommandToUndoList( commandToUndo );
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/* Clear redo list, because after new save there is no redo to do */
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GetScreen()->ClearUndoORRedoList( GetScreen()->m_RedoList );
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}
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else // Should not occur
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delete commandToUndo;
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}
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/** Function PutDataInPreviousState()
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* Used in undo or redo command.
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* Put data pointed by List in the previous state, i.e. the state memorised by List
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* @param aList = a PICKED_ITEMS_LIST pointer to the list of items to undo/redo
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* @param aRedoCommand = a bool: true for redo, false for undo
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*/
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void WinEDA_SchematicFrame::PutDataInPreviousState( PICKED_ITEMS_LIST* aList, bool aRedoCommand )
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{
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SCH_ITEM* item;
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SCH_ITEM* alt_item;
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// Undo in the reverse order of list creation: (this can allow stacked changes
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// like the same item can be changes and deleted in the same complex command
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for( int ii = aList->GetCount()-1; ii >= 0 ; ii-- )
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{
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ITEM_PICKER itemWrapper = aList->GetItemWrapper( ii );
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item = (SCH_ITEM*) itemWrapper.m_PickedItem;
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if ( item )
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item->m_Flags = 0;
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SCH_ITEM* image = (SCH_ITEM*) itemWrapper.m_Link;
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switch( itemWrapper.m_UndoRedoStatus )
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{
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case UR_CHANGED: /* Exchange old and new data for each item */
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SwapData( item, image );
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break;
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case UR_NEW: /* new items are deleted */
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aList->SetPickedItemStatus( UR_DELETED, ii );
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GetScreen()->RemoveFromDrawList( item );
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break;
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case UR_DELETED: /* deleted items are put in EEdrawList, as new items */
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aList->SetPickedItemStatus( UR_NEW, ii );
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item->SetNext( GetScreen()->EEDrawList );
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GetScreen()->EEDrawList = item;
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break;
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case UR_MOVED:
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item->m_Flags = aList->GetPickerFlags(ii);
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item->Move( aRedoCommand ? aList->m_TransformPoint : - aList->m_TransformPoint );
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item->m_Flags = 0;
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break;
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case UR_MIRRORED_Y:
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{
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wxPoint mirrorPoint = aList->m_TransformPoint;
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item->Mirror_Y( mirrorPoint.x );
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}
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break;
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case UR_WIRE_IMAGE:
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/* Exchange the current wires and the old wires */
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alt_item = GetScreen()->ExtractWires( false );
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aList->SetPickedItem( alt_item, ii );
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while( item )
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{
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SCH_ITEM* nextitem = item->Next();
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item->SetNext( GetScreen()->EEDrawList );
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GetScreen()->EEDrawList = item;
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item->m_Flags = 0;
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item = nextitem;
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}
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break;
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default:
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{
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wxString msg;
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msg.Printf( wxT(
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"PutDataInPreviousState() error (unknown code %X)" ),
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itemWrapper.m_UndoRedoStatus );
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wxMessageBox( msg );
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}
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break;
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}
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}
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}
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/**********************************************************/
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void WinEDA_SchematicFrame::GetSchematicFromUndoList(wxCommandEvent& event)
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/**********************************************************/
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/** Function GetSchematicFromUndoList
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* Undo the last edition:
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* - Save the current schematic in Redo list
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* - Get the previous version of the schematic from Unodo list
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* @return none
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*/
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{
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if( GetScreen()->GetUndoCommandCount() <= 0 )
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return;
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/* Get the old list */
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PICKED_ITEMS_LIST* List = GetScreen()->PopCommandFromUndoList();
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/* Undo the command */
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PutDataInPreviousState( List, false );
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/* Put the old list in RedoList */
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List->ReversePickersListOrder();
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GetScreen()->PushCommandToRedoList( List );
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// m_drawItem = NULL;
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GetScreen()->SetModify();
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SetSheetNumberAndCount();
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ReCreateHToolbar();
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SetToolbars();
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TestDanglingEnds( GetScreen()->EEDrawList, NULL );
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DrawPanel->Refresh( );
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}
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/**********************************************************/
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void WinEDA_SchematicFrame::GetSchematicFromRedoList(wxCommandEvent& event)
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/**********************************************************/
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/** Function GetSchematicFromRedoList
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* Redo the last edition:
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* - Save the current schematic in undo list
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* - Get the previous version from Redo list
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* @return none
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*/
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{
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if( GetScreen()->GetRedoCommandCount() == 0 )
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return;
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/* Get the old list */
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PICKED_ITEMS_LIST* List = GetScreen()->PopCommandFromRedoList();
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/* Redo the command: */
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PutDataInPreviousState( List, true );
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/* Put the old list in UndoList */
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List->ReversePickersListOrder();
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GetScreen()->PushCommandToUndoList( List );
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// m_drawItem = NULL;
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GetScreen()->SetModify();
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SetSheetNumberAndCount();
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ReCreateHToolbar();
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SetToolbars();
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TestDanglingEnds( GetScreen()->EEDrawList, NULL );
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DrawPanel->Refresh( );
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}
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/***********************************************************************************/
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void SCH_SCREEN::ClearUndoORRedoList( UNDO_REDO_CONTAINER& aList, int aItemCount )
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/**********************************************************************************/
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/** Function ClearUndoORRedoList
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* free the undo or redo list from List element
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* Wrappers are deleted.
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* datas pointed by wrappers are deleted if not in use in schematic
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* i.e. when they are copy of a schematic item or they are no more in use (DELETED)
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* @param aList = the UNDO_REDO_CONTAINER to clear
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* @param aItemCount = the count of items to remove. < 0 for all items
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* items (commands stored in list) are removed from the beginning of the list.
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* So this function can be called to remove old commands
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*/
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{
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if( aItemCount == 0 )
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return;
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unsigned icnt = aList.m_CommandsList.size();
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if( aItemCount > 0 )
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icnt = aItemCount;
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for( unsigned ii = 0; ii < icnt; ii++ )
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{
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if( aList.m_CommandsList.size() == 0 )
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break;
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PICKED_ITEMS_LIST* curr_cmd = aList.m_CommandsList[0];
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aList.m_CommandsList.erase( aList.m_CommandsList.begin() );
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curr_cmd->ClearListAndDeleteItems();
|
|
delete curr_cmd; // Delete command
|
|
}
|
|
}
|