kicad/include/bezier_curves.h

41 lines
1.3 KiB
C++

#ifndef BEZIER_CURVES_H
#define BEZIER_CURVES_H
#include <vector>
#include <wx/gdicmn.h>
/**
* Function Bezier2Poly
* convert a Bezier curve to a polyline
* @return a std::vector<wxPoint> containing the points of the polyline
* @param C1, c2, c3 = wxPoints of the Bezier curve
*/
std::vector<wxPoint> Bezier2Poly(wxPoint c1, wxPoint c2, wxPoint c3);
/**
* Function Bezier2Poly
* convert a Bezier curve to a polyline
* @return a std::vector<wxPoint> containing the points of the polyline
* @param int x1, int y1, int x2, int y2, int x3, int y3 = points of the Bezier curve
*/
std::vector<wxPoint> Bezier2Poly(int x1, int y1, int x2, int y2, int x3, int y3);
/**
* Function Bezier2Poly
* convert a Bezier curve to a polyline
* @return a std::vector<wxPoint> containing the points of the polyline
* @param C1, c2, c3, c4 = wxPoints of the Bezier curve
*/
std::vector<wxPoint> Bezier2Poly(wxPoint c1, wxPoint c2, wxPoint c3,wxPoint c4);
/**
* Function Bezier2Poly
* convert a Bezier curve to a polyline
* @return a std::vector<wxPoint> containing the points of the polyline
* @param int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4 = points of the Bezier curve
*/
std::vector<wxPoint> Bezier2Poly(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4);
#endif // BEZIER_CURVES_H