356 lines
14 KiB
C++
356 lines
14 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: polygon_test_point_inside.cpp
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/////////////////////////////////////////////////////////////////////////////
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#include <math.h>
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#include <vector>
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#include "PolyLine.h"
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using namespace std;
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/* this algo uses the the Jordan curve theorem to find if a point is inside or outside a polygon:
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* It run a semi-infinite line horizontally (increasing x, fixed y)
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* out from the test point, and count how many edges it crosses.
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* At each crossing, the ray switches between inside and outside.
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* If odd count, the test point is inside the polygon
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* This is called the Jordan curve theorem, or sometimes referred to as the "even-odd" test.
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*/
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/* 2 versions are given.
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* the second version is GPL (currently used)
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* the first version is for explanations and tests (used to test the second version)
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* both use the same algorithm.
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*/
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#if 0
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/* This text and the algorithm come from http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
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*
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* PNPOLY - Point Inclusion in Polygon Test
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* W. Randolph Franklin (WRF)
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*
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* Table of Contents
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*
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* 1. The C Code <#The C Code>
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* 2. The Method <#The Method>
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* 3. Originality <#Originality>
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* 4. The Inequality Tests are Tricky <#The Inequality Tests are Tricky>
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* 5. C Semantics <#C Semantics>
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* 6. Point on a (Boundary) Edge <#Point on an Edge>
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* 7. Multiple Components and Holes <#Listing the Vertices>
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* 8. Testing Which One of Many Polygons Contains the Point <#Testing a
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* Point Against Many Polygons>
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* 9. Explanation of /"for (i = 0, j = nvert-1; i < nvert; j = i++)"/
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* <#Explanation>
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* 10. Fortran Code for the Point in Polygon Test <#Fortran Code for the
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* Point in Polygon Test>
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* 11. Converting the Code to All Integers <#Converting the Code to All
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* Integers>
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* 12. License to Use <#License to Use>
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*
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* The C Code
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*
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* Here is the code, for reference. Excluding lines with only braces, there
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* are only /7 lines/ of code.
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*
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* int pnpoly(int nvert, float *vertx, float *verty, float ref_pointX, float ref_pointY)
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* {
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* int i, j, c = 0;
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* for (i = 0, j = nvert-1; i < nvert; j = i++) {
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* if ( ((verty[i]>ref_pointY) != (verty[j]>ref_pointY)) &&
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* (ref_pointX < (vertx[j]-vertx[i]) * (ref_pointY-verty[i]) / (verty[j]-verty[i]) + vertx[i]) )
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* c = !c;
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* }
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* return c;
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* }
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*
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* Argument Meaning
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* nvert Number of vertices in the polygon. Whether to repeat the first
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* vertex at the end is discussed below.
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* vertx, verty Arrays containing the x- and y-coordinates of the
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* polygon's vertices.
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* ref_pointX, ref_pointY X- and y-coordinate of the test point.
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*
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*
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* The Method
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*
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* I run a semi-infinite ray horizontally (increasing x, fixed y) out from
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* the test point, and count how many edges it crosses. At each crossing,
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* the ray switches between inside and outside. This is called the /Jordan
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* curve theorem/.
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*
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* The case of the ray going thru a vertex is handled correctly via a
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* careful selection of inequalities. Don't mess with this code unless
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* you're familiar with the idea of /Simulation of Simplicity/. This
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* pretends to shift the ray infinitesimally to one side so that it either
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* clearly intersects, or clearly doesn't touch. Since this is merely a
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* conceptual, infinitesimal, shift, it never creates an intersection that
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* didn't exist before, and never destroys an intersection that clearly
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* existed before.
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*
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* The ray is tested against each edge thus:
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*
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* 1. Is the point in the half-plane below the extended edge? and
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* 2. Is the point's X coordinate within the edge's X-range?
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*
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* Handling endpoints here is tricky.
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*
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*
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* Originality
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*
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* I make no claim to having invented the idea. However in 1970, I did
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* produce the Fortran code given below on my own, and include it in a
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* package of cartographic SW publicly-distributed by David Douglas, Dept
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* of Geography, Simon Fraser U and U of Ottawa.
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*
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* Earlier implementations of point-in-polygon testing presumably exist,
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* tho the code might never have been released. Pointers to prior art,
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* especially publicly available code, are welcome. One early publication,
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* which doesn't handle the point on an edge, and has a typo, is this:
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*
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* M Shimrat, "Algorithm 112, Position of Point Relative to Polygon",
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* /Comm. ACM/ 5(8), Aug 1962, p 434.
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*
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* A well-written recent summary is this:
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*
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* E Haines, /Point in Polygon Strategies/,
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* http://www.acm.org/pubs/tog/editors/erich/ptinpoly/, 1994.
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*
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*
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* The Inequality Tests are Tricky
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*
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* If translating the program to another language, be sure to get the
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* inequalities in the conditional correct. They were carefully chosen to
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* make the program work correctly when the point is vertically below a vertex.
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*
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* Several people have thought that my program was wrong, when really
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* /they/ had gotten the inequalities wrong.
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*
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*
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* C Semantics
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*
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* My code uses the fact that, in the C language, when executing the code
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|a&&b|, if |a| is false, then |b| must not be evaluated. If your
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* compiler doesn't do this, then it's not implementing C, and you will get
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* a divide-by-zero, i.a., when the test point is vertically in line with a
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* vertical edge. When translating this code to another language with
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* different semantics, then you must implement this test explicitly.
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*
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*
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* Point on a (Boundary) Edge
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*
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* PNPOLY partitions the plane into points inside the polygon and points
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* outside the polygon. Points that are on the boundary are classified as
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* either inside or outside.
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*
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* 1.
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*
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* Any particular point is always classified consistently the same
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* way. In the following figure, consider what PNPOLY would say when
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* the red point, /P/, is tested against the two triangles, /T_L /
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* and /T_R /. Depending on internal roundoff errors, PNPOLY may say
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* that /P/ is in /T_L / or in /T_R /. However it will always give
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* the same answer when /P/ is tested against those triangles. That
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* is, if PNPOLY finds that /P/ is in /T_L /, then it will find that
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* /P/ is not /T_R /. If PNPOLY finds that /P/ is not in /T_L /, then
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* it will find that /P/ is in /T_R /.
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*
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* 2. If you want to know when a point is exactly on the boundary, you
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* need another program. This is only one of many functions that
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* PNPOLY lacks; it also doesn't predict tomorrow's weather. You are
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* free to extend PNPOLY's source code.
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*
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* 3. The first reason for this is the numerical analysis position that
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* you should not be testing exact equality unless your input is
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* exact. Even then, computational roundoff error would often make
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* the result wrong.
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*
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* 4. The second reason is that, if you partition a region of the plane
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* into polygons, i.e., form a planar graph, then PNPOLY will locate
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* each point into exactly one polygon. In other words, PNPOLY
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* considers each polygon to be topologically a semi-open set. This
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* makes things simpler, i.e., causes fewer special cases, if you use
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* PNPOLY as part of a larger system. Examples of this include
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* locating a point in a planar graph, and intersecting two planar
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* graphs.
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*
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*
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* Explanation of /"for (i = 0, j = nvert-1; i < nvert; j = i++)"/
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*
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* The intention is to execute the loop for each i from 0 to nvert-1. For
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* each iteration, j is i-1. However that wraps, so if i=0 then j=nvert-1.
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* Therefore the current edge runs between verts j and i, and the loop is
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* done once per edge. In detail:
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*
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* 1. Start by setting i and j:
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* i = 0
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* j = nvert-1
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* 2. If i<nvert is false then exit the loop.
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* 3. Do the loop body.
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* 4. Set j=i and then
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* add 1 to i and then
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* 5. Go back to step 2.
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*
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*
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*
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* Converting the Code to All Integers
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*
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* If you want to convert the code from floats to integers, consider these
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* issues.
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*
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* 1. On many current processors floats are at least as fast as ints.
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* 2. If you move the denominator over to the other side of the
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* inequality, remember that, when the denominator is negative, the
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* inequality will flip.
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* 3. If coordinates are large enough, the multiplication will silently
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* overflow.
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*
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*
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* License to Use
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* Copyright (c) 1970-2003, Wm. Randolph Franklin
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimers.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice in the documentation and/or other materials provided with
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* the distribution.
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* 3. The name of W. Randolph Franklin may not be used to endorse or
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* promote products derived from this Software without specific prior
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* written permission.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*
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* Copyright <20> 1994-2006, W Randolph Franklin (WRF)
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* <http://wrfranklin.org/> You may use my material for non-profit research
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* and education, provided that you credit me, and link back to my home page.
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* http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html,
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* 05/20/2008 20:36:42
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*/
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bool TestPointInsidePolygon( std::vector <CPolyPt> aPolysList,
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int istart,
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int iend,
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int refx,
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int refy )
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/** Function TestPointInsidePolygon
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* test if a point is inside or outside a polygon.
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* @param aPolysList: the list of polygons
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* @param istart: the starting point of a given polygon in m_FilledPolysList.
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* @param iend: the ending point of the polygon in m_FilledPolysList.
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* @param refx, refy: the point coordinate to test
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* @return true if the point is inside, false for outside
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*/
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{
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double ref_pointX = refx;
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double ref_pointY = refy;
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bool inside = false;
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for( int ii = istart, jj = iend; ii <= iend; jj = ii++ )
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{
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double seg_startX, seg_startY; // starting point for the segment to test
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seg_startX = aPolysList[ii].x;
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seg_startY = aPolysList[ii].y;
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double seg_endX, seg_endY; // ending point for the segment to test
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seg_endX = aPolysList[jj].x;
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seg_endY = aPolysList[jj].y;
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if( ( ( seg_startY > ref_pointY ) != (seg_endY > ref_pointY ) )
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&& (ref_pointX <
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(seg_endX -
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seg_startX) * (ref_pointY - seg_startY) / (seg_endY - seg_startY) + seg_startX) )
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inside = not inside;
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}
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return inside;
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}
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#else
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/* this algo come from freePCB.
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*/
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bool TestPointInsidePolygon( std::vector <CPolyPt> aPolysList,
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int istart,
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int iend,
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int refx,
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int refy )
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/** Function TestPointInsidePolygon
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* test if a point is inside or outside a polygon.
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* if a point is on a outline segment, it is considered outside the polygon
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* @param aPolysList: the list of polygons
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* @param istart: the starting point of a given polygon in m_FilledPolysList.
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* @param iend: the ending point of the polygon in m_FilledPolysList.
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* @param refx,refy: the point coordinate to test
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* @return true if the point is inside, false for outside
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* this algorithm come from FreePCB.
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*/
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{
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#define OUTSIDE_IF_ON_SIDE 0 // = 1 if we consider point on a side outside the polygon
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// define line passing through (x,y), with slope = 0 (horizontal line)
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// get intersection points
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// count intersection points to right of (x,y), if odd (x,y) is inside polyline
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int xx, yy;
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double slope = 0;
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double a = refy - slope * refx;
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int ics, ice;
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bool inside = false;
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// find all intersection points of line with polyline sides
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for( ics = istart, ice = iend; ics <= iend; ice = ics++ )
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{
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double x, y, x2, y2;
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int ok = FindLineSegmentIntersection( a, slope,
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aPolysList[ics].x, aPolysList[ics].y,
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aPolysList[ice].x, aPolysList[ice].y,
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0,
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&x, &y,
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&x2, &y2 );
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if( ok )
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{
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xx = (int) x;
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yy = (int) y;
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#if OUTSIDE_IF_ON_SIDE
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if( xx == refx && yy == refy )
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return false; // (x,y) is on a side, call it outside
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else
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#endif
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if( xx > refx )
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inside = not inside;
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}
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if( ok == 2 )
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{
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xx = (int) x2;
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yy = (int) y2;
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#if OUTSIDE_IF_ON_SIDE
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if( xx == refx && yy == refy )
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return false; // (x,y) is on a side, call it outside
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else
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#endif
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if( xx > refx )
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inside = not inside;
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}
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}
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return inside;
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}
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#endif
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