kicad/pcbnew/exporters/export_vrml.h

60 lines
2.4 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2020 Julian Fellinger
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include <wx/string.h>
#include <pcbnew_scripting_helpers.h>
/**
* Wrapper to expose an API for writing VRML files
*/
class VRML_WRITER
{
public:
/**
* Exports the board and its footprint shapes 3D (vrml files only) as a
* vrml file
* @param aFullFileName is the full filename of the board vrml file to create
* @param aMMtoWRMLunit is the convert factor from mm to the desired vrml file
* @param aExport3DFiles = true to copy 3D fp vrml models to a folder,
* and use " { inline fp_3d_model_filename }" keyword in vrml board file
* false to include them in the vrml board file
* @param aUseRelativePaths = true to use fp 3D relative paths,
* false to use absolute paths
* @param a3D_Subdir is the folder to copy 3D fp models
* @param aXRef = X position of board (in mm)
* @param aYRef = Y position of board (in mm)
*/
bool ExportVRML_File( const wxString& aFullFileName, double aMMtoWRMLunit,
bool aExport3DFiles, bool aUseRelativePaths,
const wxString& a3D_Subdir,
double aXRef, double aYRef )
{
return ExportVRML( aFullFileName, aMMtoWRMLunit,
aExport3DFiles, aUseRelativePaths,
a3D_Subdir, aXRef, aYRef);
}
};