1110 lines
34 KiB
C++
1110 lines
34 KiB
C++
//////////////////////////////////////
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// Name: 3d_draw.cpp
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//////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation
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#pragma interface
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#endif
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#include "fctsys.h"
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#include "trigo.h"
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#if !wxUSE_GLCANVAS
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#error Please set wxUSE_GLCANVAS to 1 in setup.h.
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#endif
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#include "common.h"
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#include "pcbstruct.h"
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#include "macros.h"
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#include "3d_viewer.h"
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#include "trackball.h"
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#include "3d_struct.h"
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static void Draw3D_FilledCircle( double posx, double posy,
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double rayon, double hole_rayon, double zpos );
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static void Draw3D_FilledSegment( double startx, double starty,
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double endx, double endy, double width, double zpos );
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static void Draw3D_FilledCylinder( double posx, double posy,
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double rayon, double height, double zpos );
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static void Draw3D_FilledSegmentWithHole( double startx,
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double starty,
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double endx,
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double endy,
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double width,
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double holex,
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double holey,
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double holeradius,
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double zpos );
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static void Draw3D_ArcSegment( double startx, double starty,
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double endx, double endy, double width, double zpos );
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static void Draw3D_CircleSegment( double startx, double starty,
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double endx, double endy, double width, double zpos );
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static int Get3DLayerEnable( int act_layer );
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static GLfloat Get3DLayerSide( int act_layer );
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/******************************************/
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void Pcb3D_GLCanvas::Redraw( bool finish )
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/******************************************/
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{
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SetCurrent();
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InitGL();
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glMatrixMode( GL_MODELVIEW ); /* position viewer */
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/* transformations */
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GLfloat mat[4][4];
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// Translatory motion first, so rotations don't mess up the orientation...
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glTranslatef( g_Draw3d_dx, g_Draw3d_dy, 0.0F );
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build_rotmatrix( mat, g_Parm_3D_Visu.m_Quat );
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glMultMatrixf( &mat[0][0] );
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glRotatef( g_Parm_3D_Visu.m_Rot[0], 1.0, 0.0, 0.0 );
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glRotatef( g_Parm_3D_Visu.m_Rot[1], 0.0, 1.0, 0.0 );
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glRotatef( g_Parm_3D_Visu.m_Rot[2], 0.0, 0.0, 1.0 );
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if( m_gllist )
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glCallList( m_gllist );
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else
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{
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CreateDrawGL_List();
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}
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glFlush();
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if( finish )
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glFinish();
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SwapBuffers();
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}
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/**********************************************/
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GLuint Pcb3D_GLCanvas::CreateDrawGL_List()
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/**********************************************/
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/* Create the draw list items
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*/
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{
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WinEDA_BasePcbFrame* pcbframe = m_Parent->m_Parent;
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BOARD* pcb = pcbframe->m_Pcb;
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TRACK* track;
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SEGZONE* segzone;
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int ii;
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wxBusyCursor dummy;
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m_gllist = glGenLists( 1 );
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pcb->ComputeBoundaryBox();
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g_Parm_3D_Visu.m_BoardSettings = pcb->m_BoardSettings;
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g_Parm_3D_Visu.m_BoardSize = pcb->m_BoundaryBox.GetSize();
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g_Parm_3D_Visu.m_BoardPos = pcb->m_BoundaryBox.Centre();
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g_Parm_3D_Visu.m_BoardPos.y = -g_Parm_3D_Visu.m_BoardPos.y;
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g_Parm_3D_Visu.m_Layers = pcb->m_BoardSettings->m_CopperLayerCount;
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g_Parm_3D_Visu.m_BoardScale = 2.0 / MAX( g_Parm_3D_Visu.m_BoardSize.x,
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g_Parm_3D_Visu.m_BoardSize.y );
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double epoxy_width = 1.6; // epoxy width in mm
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g_Parm_3D_Visu.m_Epoxy_Width = epoxy_width / 2.54 * 1000
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* g_Parm_3D_Visu.m_BoardScale;
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/* calculate z position for each layer */
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for( ii = 0; ii < 32; ii++ )
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{
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if( ii < g_Parm_3D_Visu.m_Layers )
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g_Parm_3D_Visu.m_LayerZcoord[ii] = g_Parm_3D_Visu.m_Epoxy_Width * ii
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/ (g_Parm_3D_Visu.m_Layers - 1);
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else
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g_Parm_3D_Visu.m_LayerZcoord[ii] = g_Parm_3D_Visu.m_Epoxy_Width;
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}
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GLfloat zpos_cu = 10 * g_Parm_3D_Visu.m_BoardScale;
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GLfloat zpos_cmp = g_Parm_3D_Visu.m_Epoxy_Width + zpos_cu;
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g_Parm_3D_Visu.m_LayerZcoord[ADHESIVE_N_CU] = -zpos_cu * 2;
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g_Parm_3D_Visu.m_LayerZcoord[ADHESIVE_N_CMP] = zpos_cmp + zpos_cu;
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g_Parm_3D_Visu.m_LayerZcoord[SILKSCREEN_N_CU] = -zpos_cu;
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g_Parm_3D_Visu.m_LayerZcoord[SILKSCREEN_N_CMP] = zpos_cmp;
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g_Parm_3D_Visu.m_LayerZcoord[DRAW_N] = zpos_cmp + zpos_cu;
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g_Parm_3D_Visu.m_LayerZcoord[COMMENT_N] = zpos_cmp + zpos_cu;
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g_Parm_3D_Visu.m_LayerZcoord[ECO1_N] = zpos_cmp + zpos_cu;
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g_Parm_3D_Visu.m_LayerZcoord[ECO2_N] = zpos_cmp + zpos_cu;
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glNewList( m_gllist, GL_COMPILE_AND_EXECUTE );
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glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
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/* draw axis */
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if( g_Parm_3D_Visu.m_Draw3DAxis )
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{
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glEnable( GL_COLOR_MATERIAL );
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SetGLColor( WHITE );
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glBegin( GL_LINES );
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glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
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glVertex3f( 0.0, 0.0, 0.0 );
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glVertex3f( 1.0, 0.0, 0.0 ); // X axis
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glVertex3f( 0.0, 0.0, 0.0 );
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glVertex3f( 0.0, -1.0, 0.0 ); // Y axis
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glNormal3f( 1.0, 0.0, 0.0 ); // Normal is Y axis
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glVertex3f( 0.0, 0.0, 0.0 );
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glVertex3f( 0.0, 0.0, 0.3 ); // Z axis
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glEnd();
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}
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/* Draw epoxy limits (do not use, works and test in progress) */
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#if 0
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glEnable( GL_FOG );
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GLfloat param;
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// param = GL_LINEAR;
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// glFogfv(GL_FOG_MODE, & param);
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param = 0.2;
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glFogfv( GL_FOG_DENSITY, ¶m );
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param = g_Parm_3D_Visu.m_LayerZcoord[15];
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glFogfv( GL_FOG_END, ¶m );
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glBegin( GL_QUADS );
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SetGLColor( g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[CMP_N] );
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double sx = DataScale3D * g_Parm_3D_Visu.m_BoardSize.x / 2;
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double sy = DataScale3D * g_Parm_3D_Visu.m_BoardSize.y / 2;
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double zpos = g_Parm_3D_Visu.m_LayerZcoord[15];
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glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
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sx = sy = 0.5;
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glVertex3f( -sx, -sy, zpos );
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glVertex3f( -sx, sy, zpos );
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glVertex3f( sx, sy, zpos );
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glVertex3f( sx, -sy, zpos );
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glEnd();
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glBegin( GL_QUADS );
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SetGLColor( g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[COPPER_LAYER_N] );
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glNormal3f( 0.0, 0.0, -1.0 ); // Normal is -Z axis
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glVertex3f( -sx, -sy, 0 );
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glVertex3f( -sx, sy, 0 );
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glVertex3f( sx, sy, 0 );
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glVertex3f( sx, -sy, 0 );
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glEnd();
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#endif
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/* move the board in order to draw it with its centre at 0,0 3D coordinates */
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glTranslatef( -g_Parm_3D_Visu.m_BoardPos.x * g_Parm_3D_Visu.m_BoardScale,
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-g_Parm_3D_Visu.m_BoardPos.y * g_Parm_3D_Visu.m_BoardScale,
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0.0F );
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glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
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/* draw tracks and vias : */
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for( track = pcb->m_Track; track != NULL; track = track->Next() )
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{
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if( track->Type() == TYPEVIA )
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Draw3D_Via( (SEGVIA*) track );
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else
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Draw3D_Track( track );
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}
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if( g_Parm_3D_Visu.m_Draw3DZone )
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{
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for( segzone = pcb->m_Zone; segzone != NULL; segzone = segzone->Next() )
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{
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if( segzone->Type() == TYPEZONE )
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Draw3D_Track( segzone );
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}
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}
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/* draw graphic items */
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EDA_BaseStruct* PtStruct;
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for( PtStruct = pcb->m_Drawings; PtStruct != NULL; PtStruct = PtStruct->Next() )
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{
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switch( PtStruct->Type() )
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{
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case TYPEDRAWSEGMENT:
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Draw3D_DrawSegment( (DRAWSEGMENT*) PtStruct );
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break;
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case TYPETEXTE:
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Draw3D_DrawText( (TEXTE_PCB*) PtStruct );
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break;
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default:
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break;
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}
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}
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/* draw footprints */
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MODULE* Module = pcb->m_Modules;
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for( ; Module != NULL; Module = Module->Next() )
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{
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Module->Draw3D( this );
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}
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glEndList();
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/* Test for errors */
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GLenum err = glGetError();
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if( err != GL_NO_ERROR )
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DisplayError( this, wxT( "Error in GL commands" ) );
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return m_gllist;
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}
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/************************************************/
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void Pcb3D_GLCanvas::Draw3D_Track( TRACK* track )
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/************************************************/
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{
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double zpos;
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int layer = track->GetLayer();
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int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
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double ox, oy, fx, fy;
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double w;
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if( color & ITEM_NOT_SHOW )
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return;
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if( layer == LAST_COPPER_LAYER )
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layer = g_Parm_3D_Visu.m_Layers - 1;
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zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
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SetGLColor( color );
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glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
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w = track->m_Width * g_Parm_3D_Visu.m_BoardScale;
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ox = track->m_Start.x * g_Parm_3D_Visu.m_BoardScale;
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oy = track->m_Start.y * g_Parm_3D_Visu.m_BoardScale;
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fx = track->m_End.x * g_Parm_3D_Visu.m_BoardScale;
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fy = track->m_End.y * g_Parm_3D_Visu.m_BoardScale;
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Draw3D_FilledSegment( ox, -oy, fx, -fy, w, zpos );
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}
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/********************************************/
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void Pcb3D_GLCanvas::Draw3D_Via( SEGVIA* via )
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/*********************************************/
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/* 3D drawing for a VIA (cylinder + filled circles)
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*/
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{
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double x, y, r, hole;
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int layer, top_layer, bottom_layer;
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double zpos, height;
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int color;
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r = via->m_Width * g_Parm_3D_Visu.m_BoardScale / 2;
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hole = via->GetDrillValue();
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hole *= g_Parm_3D_Visu.m_BoardScale / 2;
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x = via->m_Start.x * g_Parm_3D_Visu.m_BoardScale;
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y = via->m_Start.y * g_Parm_3D_Visu.m_BoardScale;
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via->ReturnLayerPair( &top_layer, &bottom_layer );
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// Drawing filled circles:
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for( layer = bottom_layer; layer < g_Parm_3D_Visu.m_Layers; layer++ )
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{
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zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
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if( layer < g_Parm_3D_Visu.m_Layers - 1 )
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color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
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else
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color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[CMP_N];
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if( color & ITEM_NOT_SHOW )
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continue;
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SetGLColor( color );
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// SetGLColor( LIGHTGRAY );
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glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
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if( layer == COPPER_LAYER_N )
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zpos = zpos - 5 * g_Parm_3D_Visu.m_BoardScale;
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else
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zpos = zpos + 5 * g_Parm_3D_Visu.m_BoardScale;
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Draw3D_FilledCircle( x, -y, r, hole, zpos );
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if( layer >= top_layer )
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break;
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}
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// Drawing hole:
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color = g_Parm_3D_Visu.m_BoardSettings->m_ViaColor[via->m_Shape];
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SetGLColor( color );
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height = g_Parm_3D_Visu.m_LayerZcoord[top_layer] - g_Parm_3D_Visu.m_LayerZcoord[bottom_layer];
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Draw3D_FilledCylinder( x, -y, hole, height, g_Parm_3D_Visu.m_LayerZcoord[bottom_layer] );
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}
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/*************************************************************/
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void Pcb3D_GLCanvas::Draw3D_DrawSegment( DRAWSEGMENT* segment )
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/*************************************************************/
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{
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int layer;
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double x, y, xf, yf;
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double zpos, w;
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int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[segment->GetLayer()];
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if( color & ITEM_NOT_SHOW )
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return;
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SetGLColor( color );
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w = segment->m_Width * g_Parm_3D_Visu.m_BoardScale;
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x = segment->m_Start.x * g_Parm_3D_Visu.m_BoardScale;
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y = segment->m_Start.y * g_Parm_3D_Visu.m_BoardScale;
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xf = segment->m_End.x * g_Parm_3D_Visu.m_BoardScale;
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yf = segment->m_End.y * g_Parm_3D_Visu.m_BoardScale;
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if( segment->GetLayer() == EDGE_N )
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{
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for( layer = 0; layer < g_Parm_3D_Visu.m_Layers; layer++ )
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{
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glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
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zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
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switch( segment->m_Shape )
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{
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case S_ARC:
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Draw3D_ArcSegment( x, -y, xf, -yf, w, zpos );
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break;
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case S_CIRCLE:
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Draw3D_CircleSegment( x, -y, xf, -yf, w, zpos );
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break;
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default:
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Draw3D_FilledSegment( x, -y, xf, -yf, w, zpos );
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break;
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}
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}
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}
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else
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{
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layer = segment->GetLayer();
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glNormal3f( 0.0, 0.0, Get3DLayerSide( layer ) );
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zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
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if( Get3DLayerEnable( layer ) )
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{
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switch( segment->m_Shape )
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{
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case S_ARC:
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Draw3D_ArcSegment( x, -y, xf, -yf, w, zpos );
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break;
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case S_CIRCLE:
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Draw3D_CircleSegment( x, -y, xf, -yf, w, zpos );
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break;
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default:
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Draw3D_FilledSegment( x, -y, xf, -yf, w, zpos );
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break;
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}
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}
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}
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}
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/*************************************************************/
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void Pcb3D_GLCanvas::Draw3D_DrawText( TEXTE_PCB* text )
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/*************************************************************/
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{
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int layer = text->GetLayer();
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double x, y, xf, yf;
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double zpos, w;
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int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
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#define BUFFSIZE 50
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int coord[(BUFFSIZE+2)*2];
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int ii, jj, kk, ll, nbpoints;
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if( Get3DLayerEnable( layer ) )
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{
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zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
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glNormal3f( 0.0, 0.0, Get3DLayerSide( layer ) );
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jj = 5; ii = jj + 1;
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while( ii < text->m_TextDrawingsSize )
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{
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nbpoints = text->m_TextDrawings[jj];
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if( nbpoints > BUFFSIZE )
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nbpoints = BUFFSIZE;
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for( kk = 0, ll = 0; (kk < nbpoints) && (ii < text->m_TextDrawingsSize); kk++ )
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{
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coord[ll++] = text->m_TextDrawings[ii++] + text->m_Pos.x;
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coord[ll++] = text->m_TextDrawings[ii++] + text->m_Pos.y;
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}
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jj = ii++;
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for( kk = 0, ll = 0; kk < (nbpoints - 1); kk++, ll += 2 )
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{
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SetGLColor( color );
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w = text->m_Width * g_Parm_3D_Visu.m_BoardScale;
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x = coord[ll] * g_Parm_3D_Visu.m_BoardScale;
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y = coord[ll + 1] * g_Parm_3D_Visu.m_BoardScale;
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xf = coord[ll + 2] * g_Parm_3D_Visu.m_BoardScale;
|
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yf = coord[ll + 3] * g_Parm_3D_Visu.m_BoardScale;
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Draw3D_FilledSegment( x, -y, xf, -yf, w, zpos );
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}
|
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}
|
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}
|
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}
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||
/*********************************************/
|
||
void MODULE::Draw3D( Pcb3D_GLCanvas* glcanvas )
|
||
/*********************************************/
|
||
{
|
||
D_PAD* pad = m_Pads;
|
||
|
||
#if 0
|
||
if( !DisplayOpt.Show_Modules_Cmp )
|
||
{
|
||
if( m_Layer == CMP_N )
|
||
return;
|
||
}
|
||
if( !DisplayOpt.Show_Modules_Cu )
|
||
{
|
||
if( m_Layer == COPPER_LAYER_N )
|
||
return;
|
||
}
|
||
#endif
|
||
|
||
/* Draw pads */
|
||
glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
|
||
glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
|
||
for( ; pad != NULL; pad = pad->Next() )
|
||
{
|
||
pad->Draw3D( glcanvas );
|
||
}
|
||
|
||
/* Draw module shape: 3D shape if exists (or module edge if not exists) */
|
||
Struct3D_Master* Struct3D = m_3D_Drawings;
|
||
bool As3dShape = FALSE;
|
||
if( g_Parm_3D_Visu.m_Draw3DModule )
|
||
{
|
||
glPushMatrix();
|
||
|
||
glTranslatef( m_Pos.x * g_Parm_3D_Visu.m_BoardScale,
|
||
-m_Pos.y * g_Parm_3D_Visu.m_BoardScale,
|
||
g_Parm_3D_Visu.m_LayerZcoord[m_Layer] );
|
||
|
||
if( m_Orient )
|
||
{
|
||
glRotatef( (double) m_Orient / 10, 0.0, 0.0, 1.0 );
|
||
}
|
||
if( m_Layer == COPPER_LAYER_N )
|
||
{
|
||
glRotatef( 180.0, 0.0, 1.0, 0.0 );
|
||
glRotatef( 180.0, 0.0, 0.0, 1.0 );
|
||
}
|
||
DataScale3D = g_Parm_3D_Visu.m_BoardScale * UNITS3D_TO_UNITSPCB;
|
||
|
||
for( ; Struct3D != NULL; Struct3D = Struct3D->Next() )
|
||
{
|
||
if( !Struct3D->m_Shape3DName.IsEmpty() )
|
||
{
|
||
As3dShape = TRUE;
|
||
Struct3D->ReadData();
|
||
}
|
||
}
|
||
|
||
glPopMatrix();
|
||
}
|
||
|
||
if( !As3dShape ) // The footprint does not have a 3D shape, draw its 2D shape instead
|
||
{
|
||
EDA_BaseStruct* Struct = m_Drawings;
|
||
glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
|
||
for( ; Struct != NULL; Struct = Struct->Next() )
|
||
{
|
||
switch( Struct->Type() )
|
||
{
|
||
case TYPETEXTEMODULE:
|
||
break;
|
||
|
||
case TYPEEDGEMODULE:
|
||
( (EDGE_MODULE*) Struct )->Draw3D( glcanvas );
|
||
break;
|
||
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
/***************************************************/
|
||
void EDGE_MODULE::Draw3D( Pcb3D_GLCanvas* glcanvas )
|
||
/***************************************************/
|
||
{
|
||
wxString s;
|
||
int dx, dy;
|
||
double scale, x, y, fx, fy, w, zpos;
|
||
int color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[m_Layer];
|
||
|
||
if( color & ITEM_NOT_SHOW )
|
||
return;
|
||
|
||
SetGLColor( color );
|
||
glNormal3f( 0.0, 0.0, (m_Layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
|
||
scale = g_Parm_3D_Visu.m_BoardScale;
|
||
|
||
dx = m_End.x;
|
||
dy = m_End.y;
|
||
zpos = g_Parm_3D_Visu.m_LayerZcoord[m_Layer];
|
||
w = m_Width * g_Parm_3D_Visu.m_BoardScale;
|
||
x = m_Start.x * g_Parm_3D_Visu.m_BoardScale;
|
||
y = m_Start.y * g_Parm_3D_Visu.m_BoardScale;
|
||
fx = dx * g_Parm_3D_Visu.m_BoardScale;
|
||
fy = dy * g_Parm_3D_Visu.m_BoardScale;
|
||
|
||
|
||
switch( m_Shape )
|
||
{
|
||
case S_SEGMENT:
|
||
Draw3D_FilledSegment( x, -y, fx, -fy, w, zpos );
|
||
break;
|
||
|
||
case S_CIRCLE:
|
||
Draw3D_CircleSegment( x, -y, fx, -fy, w, zpos );
|
||
break;
|
||
|
||
case S_ARC:
|
||
Draw3D_ArcSegment( x, -y, fx, -fy, w, zpos );
|
||
break;
|
||
|
||
default:
|
||
s.Printf( wxT( "Error: Shape nr %d not implemented!\n" ), m_Shape );
|
||
printf( CONV_TO_UTF8( s ) );
|
||
break;
|
||
}
|
||
}
|
||
|
||
|
||
/***********************************************/
|
||
void D_PAD::Draw3D( Pcb3D_GLCanvas* glcanvas )
|
||
/***********************************************/
|
||
|
||
/* Dessin 3D des pads avec leur trou de percage
|
||
*/
|
||
{
|
||
int ii, ll, layer, nlmax;
|
||
int ux0, uy0,
|
||
dx, dx0, dy, dy0,
|
||
delta_cx, delta_cy,
|
||
xc, yc;
|
||
int angle, delta_angle;
|
||
int coord[4][2];
|
||
double fcoord[8][2], f_hole_coord[8][2];
|
||
double scale;
|
||
double zpos;
|
||
wxPoint shape_pos;
|
||
double x, y, r, w, hole, holeX, holeY;
|
||
double drillx, drilly;
|
||
bool Oncu, Oncmp, Both;
|
||
int color;
|
||
|
||
scale = g_Parm_3D_Visu.m_BoardScale;
|
||
holeX = (double) m_Drill.x * scale / 2;
|
||
holeY = (double) m_Drill.y * scale / 2;
|
||
hole = MIN( holeX, holeY );
|
||
|
||
/* calcul du centre des formes des pads : */
|
||
shape_pos = ReturnShapePos();
|
||
ux0 = shape_pos.x;
|
||
uy0 = shape_pos.y;
|
||
xc = ux0;
|
||
yc = uy0;
|
||
|
||
/* le trace depend de la rotation de l'empreinte */
|
||
dx = dx0 = m_Size.x >> 1;
|
||
dy = dy0 = m_Size.y >> 1; /* demi dim dx et dy */
|
||
|
||
angle = m_Orient;
|
||
drillx = m_Pos.x * scale;
|
||
drilly = m_Pos.y * scale;
|
||
/* Draw the pad hole (TODO: draw OBLONG hole) */
|
||
if( holeX && holeY )
|
||
{
|
||
SetGLColor( DARKGRAY );
|
||
Draw3D_FilledCylinder( drillx, -drilly, hole, g_Parm_3D_Visu.m_LayerZcoord[CMP_N], 0.0 );
|
||
}
|
||
|
||
glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
|
||
nlmax = g_Parm_3D_Visu.m_Layers - 1;
|
||
Oncu = (m_Masque_Layer & CUIVRE_LAYER) ? TRUE : FALSE;
|
||
Oncmp = (m_Masque_Layer & CMP_LAYER) ? TRUE : FALSE;
|
||
Both = Oncu && Oncmp;
|
||
|
||
switch( m_PadShape & 0x7F )
|
||
{
|
||
case PAD_CIRCLE:
|
||
x = xc * scale;
|
||
y = yc * scale;
|
||
r = (double) dx * scale;
|
||
for( layer = FIRST_COPPER_LAYER; layer <= LAST_COPPER_LAYER; layer++ )
|
||
{
|
||
if( layer && (layer == nlmax) )
|
||
layer = CMP_N;
|
||
if( (layer == CMP_N) && !Oncmp )
|
||
continue;
|
||
if( (layer == COPPER_LAYER_N) && !Oncu )
|
||
continue;
|
||
if( (layer > FIRST_COPPER_LAYER) && (layer < LAST_COPPER_LAYER) && !Both )
|
||
continue;
|
||
color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
|
||
if( color & ITEM_NOT_SHOW )
|
||
continue;
|
||
|
||
SetGLColor( color );
|
||
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
|
||
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
|
||
if( layer == COPPER_LAYER_N )
|
||
zpos = zpos - 5 * g_Parm_3D_Visu.m_BoardScale;
|
||
else
|
||
zpos = zpos + 5 * g_Parm_3D_Visu.m_BoardScale;
|
||
Draw3D_FilledCircle( x, -y, r, hole, zpos );
|
||
}
|
||
|
||
break;
|
||
|
||
case PAD_OVAL:
|
||
/* calcul de l'entraxe de l'ellipse */
|
||
if( dx > dy ) /* ellipse horizontale */
|
||
{
|
||
delta_cx = dx - dy;
|
||
delta_cy = 0;
|
||
w = m_Size.y * scale;
|
||
delta_angle = angle + 900;
|
||
}
|
||
else /* ellipse verticale */
|
||
{
|
||
delta_cx = 0;
|
||
delta_cy = dy - dx;
|
||
w = m_Size.x * scale;
|
||
delta_angle = angle;
|
||
}
|
||
RotatePoint( &delta_cx, &delta_cy, angle );
|
||
{
|
||
double ox, oy, fx, fy;
|
||
ox = (double) (ux0 + delta_cx) * scale;
|
||
oy = (double) (uy0 + delta_cy) * scale;
|
||
fx = (double) (ux0 - delta_cx) * scale;
|
||
fy = (double) (uy0 - delta_cy) * scale;
|
||
for( layer = FIRST_COPPER_LAYER; layer <= LAST_COPPER_LAYER; layer++ )
|
||
{
|
||
if( layer && (layer == nlmax) )
|
||
layer = CMP_N;
|
||
if( (layer == CMP_N) && !Oncmp )
|
||
continue;
|
||
if( (layer == COPPER_LAYER_N) && !Oncu )
|
||
continue;
|
||
if( (layer > FIRST_COPPER_LAYER) && (layer < LAST_COPPER_LAYER) && !Both )
|
||
continue;
|
||
color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
|
||
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
|
||
if( color & ITEM_NOT_SHOW )
|
||
continue;
|
||
|
||
SetGLColor( color );
|
||
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
|
||
if( layer == COPPER_LAYER_N )
|
||
zpos = zpos - 5 * g_Parm_3D_Visu.m_BoardScale;
|
||
else
|
||
zpos = zpos + 5 * g_Parm_3D_Visu.m_BoardScale;
|
||
Draw3D_FilledSegmentWithHole( ox, -oy, fx, -fy, w, drillx, -drilly, hole, zpos );
|
||
}
|
||
}
|
||
break;
|
||
|
||
case PAD_RECT:
|
||
|
||
case PAD_TRAPEZOID:
|
||
{
|
||
int ddx, ddy;
|
||
ddx = m_DeltaSize.x >> 1;
|
||
ddy = m_DeltaSize.y >> 1; /* demi dim dx et dy */
|
||
|
||
coord[0][0] = -dx - ddy;
|
||
coord[0][1] = +dy + ddx;
|
||
|
||
coord[1][0] = -dx + ddy;
|
||
coord[1][1] = -dy - ddx;
|
||
|
||
coord[2][0] = +dx - ddy;
|
||
coord[2][1] = -dy + ddx;
|
||
|
||
coord[3][0] = +dx + ddy;
|
||
coord[3][1] = +dy - ddx;
|
||
|
||
for( ii = 0; ii < 4; ii++ )
|
||
{
|
||
RotatePoint( &coord[ii][0], &coord[ii][1], angle );
|
||
coord[ii][0] += ux0;
|
||
coord[ii][1] += uy0;
|
||
ll = ii * 2;
|
||
fcoord[ll][0] = coord[ii][0] * scale;
|
||
fcoord[ll][1] = coord[ii][1] * scale;
|
||
}
|
||
|
||
for( ii = 0; ii < 7; ii += 2 )
|
||
{
|
||
ll = ii + 2;
|
||
if( ll > 7 )
|
||
ll -= 8;
|
||
fcoord[ii + 1][0] = (fcoord[ii][0] + fcoord[ll][0]) / 2;
|
||
fcoord[ii + 1][1] = (fcoord[ii][1] + fcoord[ll][1]) / 2;
|
||
}
|
||
|
||
for( ii = 0; ii < 8; ii++ )
|
||
{
|
||
f_hole_coord[ii][0] = -hole * 0.707;
|
||
f_hole_coord[ii][1] = hole * 0.707;
|
||
RotatePoint( &f_hole_coord[ii][0], &f_hole_coord[ii][1],
|
||
angle - (ii * 450) );
|
||
f_hole_coord[ii][0] += drillx;
|
||
f_hole_coord[ii][1] += drilly;
|
||
}
|
||
|
||
for( layer = FIRST_COPPER_LAYER; layer <= LAST_COPPER_LAYER; layer++ )
|
||
{
|
||
if( layer && (layer == nlmax) )
|
||
layer = CMP_N;
|
||
if( (layer == CMP_N) && !Oncmp )
|
||
continue;
|
||
if( (layer == COPPER_LAYER_N) && !Oncu )
|
||
continue;
|
||
if( (layer > FIRST_COPPER_LAYER) && (layer < LAST_COPPER_LAYER) && !Both )
|
||
continue;
|
||
color = g_Parm_3D_Visu.m_BoardSettings->m_LayerColor[layer];
|
||
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
|
||
if( color & ITEM_NOT_SHOW )
|
||
continue;
|
||
|
||
SetGLColor( color );
|
||
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
|
||
if( layer == COPPER_LAYER_N )
|
||
zpos = zpos - 5 * g_Parm_3D_Visu.m_BoardScale;
|
||
else
|
||
zpos = zpos + 5 * g_Parm_3D_Visu.m_BoardScale;
|
||
glBegin( GL_QUAD_STRIP );
|
||
for( ii = 0; ii < 8; ii++ )
|
||
{
|
||
glVertex3f( f_hole_coord[ii][0], -f_hole_coord[ii][1], zpos );
|
||
glVertex3f( fcoord[ii][0], -fcoord[ii][1], zpos );
|
||
}
|
||
|
||
glVertex3f( f_hole_coord[0][0], -f_hole_coord[0][1], zpos );
|
||
glVertex3f( fcoord[0][0], -fcoord[0][1], zpos );
|
||
glEnd();
|
||
}
|
||
}
|
||
break;
|
||
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
|
||
|
||
/*************************/
|
||
void SetGLColor( int color )
|
||
/*************************/
|
||
{
|
||
double red, green, blue;
|
||
StructColors colordata = ColorRefs[color & MASKCOLOR];
|
||
|
||
red = colordata.m_Red / 255.0;
|
||
blue = colordata.m_Blue / 255.0;
|
||
green = colordata.m_Green / 255.0;
|
||
glColor3f( red, green, blue );
|
||
}
|
||
|
||
|
||
/********************************************************/
|
||
static void Draw3D_FilledCircle( double posx, double posy,
|
||
double rayon, double hole, double zpos )
|
||
/********************************************************/
|
||
{
|
||
int ii, slice = 16;
|
||
double x, y;
|
||
|
||
glBegin( GL_QUAD_STRIP );
|
||
for( ii = 0; ii <= slice; ii++ )
|
||
{
|
||
x = hole;
|
||
y = 0.0;
|
||
RotatePoint( &x, &y, ii * 225 );
|
||
glVertex3f( x + posx, y + posy, zpos );
|
||
x = rayon;
|
||
y = 0.0;
|
||
RotatePoint( &x, &y, ii * 225 );
|
||
glVertex3f( x + posx, y + posy, zpos );
|
||
}
|
||
|
||
glEnd();
|
||
}
|
||
|
||
|
||
/*********************************************************/
|
||
static void Draw3D_FilledCylinder( double posx, double posy,
|
||
double rayon, double height, double zpos )
|
||
/*********************************************************/
|
||
{
|
||
int ii;
|
||
double x, y;
|
||
|
||
#define NB_SEGM 12
|
||
S3D_Vertex coords[4];
|
||
double tmp = DataScale3D;
|
||
|
||
DataScale3D = 1.0; // les coord sont deja a l'echelle pour Set_Object_Data();
|
||
coords[0].x = coords[1].x = posx + rayon;
|
||
coords[0].y = coords[1].y = posy;
|
||
coords[0].z = coords[3].z = zpos;
|
||
coords[1].z = coords[2].z = zpos + height;
|
||
|
||
for( ii = 0; ii <= NB_SEGM; ii++ )
|
||
{
|
||
x = rayon;
|
||
y = 0.0;
|
||
RotatePoint( &x, &y, ii * (3600 / NB_SEGM) );
|
||
coords[2].x = coords[3].x = posx + x;
|
||
coords[2].y = coords[3].y = posy + y;
|
||
Set_Object_Data( coords, 4 );
|
||
coords[0].x = coords[2].x;
|
||
coords[0].y = coords[2].y;
|
||
coords[1].x = coords[3].x;
|
||
coords[1].y = coords[3].y;
|
||
}
|
||
|
||
glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
|
||
DataScale3D = tmp;
|
||
}
|
||
|
||
|
||
/*****************************************************************/
|
||
static void Draw3D_FilledSegment( double startx, double starty,
|
||
double endx, double endy, double width, double zpos )
|
||
/*****************************************************************/
|
||
|
||
/* trace un polygone semblable a un segment a bouts ronds
|
||
*/
|
||
{
|
||
double dx, dy, x, y, firstx = 0, firsty = 0;
|
||
int ii, angle;
|
||
|
||
// on va calculer les coordonn<6E>es du segment suppos<6F> horizontal,
|
||
// puis tourner les cordonnes de l'angle voulu
|
||
|
||
dx = endx - startx;
|
||
dy = endy - starty;
|
||
angle = (int) ( ( atan2( dy, dx ) * 1800 / M_PI ) + 0.5 );
|
||
|
||
RotatePoint( &dx, &dy, angle ); // apres rotation: dx = longueur du segment
|
||
// dy = 0;
|
||
width /= 2;
|
||
|
||
glBegin( GL_POLYGON );
|
||
|
||
// trac<61> de l'arrondi a droite (1er demi polygone a la fin du segment)
|
||
for( ii = 0; ii <= 8; ii++ )
|
||
{
|
||
x = 0.0;
|
||
y = -width;
|
||
RotatePoint( &x, &y, -ii * 225 );
|
||
x += dx;
|
||
RotatePoint( &x, &y, -angle );
|
||
glVertex3f( startx + x, starty + y, zpos );
|
||
if( ii == 0 )
|
||
{
|
||
firstx = startx + x;
|
||
firsty = starty + y;
|
||
}
|
||
}
|
||
|
||
// trac<61> de l'arrondi a gauche (2ieme demi polygone a l'origine du segment)
|
||
for( ii = 0; ii <= 8; ii++ )
|
||
{
|
||
int jj = ii * 225;
|
||
x = 0.0;
|
||
y = width;
|
||
RotatePoint( &x, &y, -angle - jj );
|
||
glVertex3f( startx + x, starty + y, zpos );
|
||
}
|
||
|
||
glVertex3f( firstx, firsty, zpos );
|
||
glEnd();
|
||
}
|
||
|
||
|
||
/*****************************************************************/
|
||
static void Draw3D_FilledSegmentWithHole( double startx,
|
||
double starty,
|
||
double endx,
|
||
double endy,
|
||
double width,
|
||
double holex,
|
||
double holey,
|
||
double holeradius,
|
||
double zpos )
|
||
/*****************************************************************/
|
||
|
||
/* trace un polygone semblable a un segment a bouts ronds avec trou
|
||
*/
|
||
{
|
||
double x, y, xin, yin;
|
||
double firstx = 0, firsty = 0, firstxin = 0, firstyin = 0;
|
||
int ii, angle, theta;
|
||
|
||
// on va calculer les coordonn<6E>es du segment suppos<6F> horizontal,
|
||
// puis tourner les cordonnes de l'angle voulu
|
||
// Tous des calculs se font avec startx, starty comme origine du trac<61>
|
||
|
||
endx -= startx;
|
||
endy -= starty;
|
||
holex -= startx;
|
||
holey -= starty;
|
||
angle = (int) ( ( atan2( endy, endx ) * 1800 / M_PI ) + 0.5 );
|
||
|
||
RotatePoint( &endx, &endy, angle ); // apres rotation: endx = longueur du segment
|
||
// endy = 0;
|
||
RotatePoint( &holex, &holey, angle );
|
||
width /= 2;
|
||
|
||
glBegin( GL_QUAD_STRIP );
|
||
|
||
// trac<61> de l'arrondi a droite (1er demi polygone a la fin du segment)
|
||
// autour du demi-trou de percage
|
||
for( ii = 0; ii <= 8; ii++ )
|
||
{
|
||
x = 0.0;
|
||
y = -width;
|
||
xin = 0.0;
|
||
yin = -holeradius;
|
||
theta = -ii * 225;
|
||
RotatePoint( &x, &y, theta );
|
||
RotatePoint( &xin, &yin, theta );
|
||
x += endx;
|
||
RotatePoint( &x, &y, -angle );
|
||
xin += holex;
|
||
RotatePoint( &xin, &yin, -angle );
|
||
glVertex3f( startx + xin, starty + yin, zpos );
|
||
glVertex3f( startx + x, starty + y, zpos );
|
||
if( ii == 0 ) // Memorisation du point de d<>part du trac<61>
|
||
{
|
||
firstx = startx + x;
|
||
firsty = starty + y;
|
||
firstxin = startx + xin;
|
||
firstyin = starty + yin;
|
||
}
|
||
}
|
||
|
||
// trac<61> de l'arrondi a gauche (2ieme demi polygone a l'origine du segment)
|
||
for( ii = 0; ii <= 8; ii++ )
|
||
{
|
||
theta = -ii * 225;
|
||
x = 0.0;
|
||
y = width;
|
||
RotatePoint( &x, &y, -angle + theta );
|
||
xin = 0.0;
|
||
yin = holeradius;
|
||
RotatePoint( &xin, &yin, theta );
|
||
xin += holex;
|
||
RotatePoint( &xin, &yin, -angle );
|
||
glVertex3f( startx + xin, starty + yin, zpos );
|
||
glVertex3f( startx + x, starty + y, zpos );
|
||
}
|
||
|
||
glVertex3f( firstxin, firstyin, zpos );
|
||
glVertex3f( firstx, firsty, zpos );
|
||
glEnd();
|
||
}
|
||
|
||
|
||
/********************************************************/
|
||
static void Draw3D_ArcSegment( double startx, double starty,
|
||
double endx, double endy, double width, double zpos )
|
||
{
|
||
int ii, slice = 36;
|
||
double x, y, hole, rayon;
|
||
int angle;
|
||
|
||
angle = static_cast<int>(atan2( startx - endx, starty - endy ) * 1800 / M_PI) + 900;
|
||
rayon = hypot( startx - endx, starty - endy ) + ( width / 2);
|
||
hole = rayon - width;
|
||
|
||
glBegin( GL_QUAD_STRIP );
|
||
for( ii = 0; ii <= slice / 4; ii++ )
|
||
{
|
||
x = hole; y = 0.0;
|
||
RotatePoint( &x, &y, angle + (ii * 3600 / slice) );
|
||
glVertex3f( x + startx, y + starty, zpos );
|
||
x = rayon; y = 0.0;
|
||
RotatePoint( &x, &y, angle + (ii * 3600 / slice) );
|
||
glVertex3f( x + startx, y + starty, zpos );
|
||
}
|
||
|
||
glEnd();
|
||
}
|
||
|
||
|
||
/*******************************************************************/
|
||
static void Draw3D_CircleSegment( double startx, double starty,
|
||
double endx, double endy, double width, double zpos )
|
||
/*******************************************************************/
|
||
{
|
||
int ii, slice = 36;
|
||
double x, y, hole, rayon;
|
||
|
||
rayon = hypot( startx - endx, starty - endy ) + ( width / 2);
|
||
hole = rayon - width;
|
||
|
||
glBegin( GL_QUAD_STRIP );
|
||
for( ii = 0; ii <= slice; ii++ )
|
||
{
|
||
x = hole; y = 0.0;
|
||
RotatePoint( &x, &y, ii * 3600 / slice );
|
||
glVertex3f( x + startx, y + starty, zpos );
|
||
x = rayon; y = 0.0;
|
||
RotatePoint( &x, &y, ii * 3600 / slice );
|
||
glVertex3f( x + startx, y + starty, zpos );
|
||
}
|
||
|
||
glEnd();
|
||
}
|
||
|
||
|
||
/******************************************/
|
||
static int Get3DLayerEnable( int act_layer )
|
||
/******************************************/
|
||
{
|
||
bool enablelayer;
|
||
|
||
enablelayer = TRUE;
|
||
if( act_layer == DRAW_N && !g_Parm_3D_Visu.m_Draw3DDrawings )
|
||
enablelayer = FALSE;
|
||
if( act_layer == COMMENT_N && !g_Parm_3D_Visu.m_Draw3DComments )
|
||
enablelayer = FALSE;
|
||
if( act_layer == ECO1_N && !g_Parm_3D_Visu.m_Draw3DEco1 )
|
||
enablelayer = FALSE;
|
||
if( act_layer == ECO2_N && !g_Parm_3D_Visu.m_Draw3DEco2 )
|
||
enablelayer = FALSE;
|
||
|
||
return enablelayer;
|
||
}
|
||
|
||
|
||
/******************************************/
|
||
static GLfloat Get3DLayerSide( int act_layer )
|
||
/******************************************/
|
||
{
|
||
GLfloat nZ;
|
||
|
||
nZ = 1.0;
|
||
if(
|
||
(act_layer <= LAST_COPPER_LAYER - 1)
|
||
|| (act_layer == ADHESIVE_N_CU)
|
||
|| (act_layer == SOLDERPASTE_N_CU)
|
||
|| (act_layer == SILKSCREEN_N_CU)
|
||
|| (act_layer == SOLDERMASK_N_CU)
|
||
)
|
||
nZ = -1.0;
|
||
return nZ;
|
||
}
|