kicad/eeschema/sch_painter.cpp

1575 lines
48 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
* Copyright (C) 2019 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <sch_item.h>
#include <lib_draw_item.h>
#include <lib_rectangle.h>
#include <lib_pin.h>
#include <lib_circle.h>
#include <lib_polyline.h>
#include <lib_arc.h>
#include <lib_field.h>
#include <lib_text.h>
#include <lib_bezier.h>
#include <sch_line.h>
#include <sch_component.h>
#include <sch_field.h>
#include <sch_junction.h>
#include <sch_text.h>
#include <sch_no_connect.h>
#include <sch_bus_entry.h>
#include <sch_bitmap.h>
#include <sch_sheet.h>
#include <gr_text.h>
#include <geometry/geometry_utils.h>
#include <lib_edit_frame.h>
#include <plotter.h>
#include <template_fieldnames.h>
#include <class_libentry.h>
#include <class_library.h>
#include <sch_edit_frame.h>
#include <view/view.h>
#include <gal/graphics_abstraction_layer.h>
#include <colors_design_settings.h>
#include <connection_graph.h>
#include <geometry/shape_line_chain.h>
#include <bezier_curves.h>
#include "sch_painter.h"
namespace KIGFX
{
SCH_RENDER_SETTINGS::SCH_RENDER_SETTINGS() :
m_ShowUnit( 0 ), m_ShowConvert( 0 )
{
ImportLegacyColors( nullptr );
m_ShowHiddenText = true;
m_ShowHiddenPins = true;
m_ShowPinsElectricalType = true;
m_ShowUmbilicals = true;
}
void SCH_RENDER_SETTINGS::ImportLegacyColors( const COLORS_DESIGN_SETTINGS* aSettings )
{
for( int layer = SCH_LAYER_ID_START; layer < SCH_LAYER_ID_END; layer ++)
m_layerColors[ layer ] = ::GetLayerColor( static_cast<SCH_LAYER_ID>( layer ) );
for( int layer = GAL_LAYER_ID_START; layer < GAL_LAYER_ID_END; layer ++)
m_layerColors[ layer ] = ::GetLayerColor( static_cast<SCH_LAYER_ID>( layer ) );
m_backgroundColor = ::GetLayerColor( LAYER_SCHEMATIC_BACKGROUND );
}
const COLOR4D& SCH_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) const
{
return m_layerColors[ aLayer ];
}
/**
* Used when a LIB_PART is not found in library to draw a dummy shape.
* This component is a 400 mils square with the text "??"
*
* DEF DUMMY U 0 40 Y Y 1 0 N
* F0 "U" 0 -350 60 H V
* F1 "DUMMY" 0 350 60 H V
* DRAW
* T 0 0 0 150 0 0 0 ??
* S -200 200 200 -200 0 1 0
* ENDDRAW
* ENDDEF
*/
static LIB_PART* dummy()
{
static LIB_PART* part;
if( !part )
{
part = new LIB_PART( wxEmptyString );
LIB_RECTANGLE* square = new LIB_RECTANGLE( part );
square->MoveTo( wxPoint( -200, 200 ));
square->SetEndPosition( wxPoint( 200, -200 ) );
LIB_TEXT* text = new LIB_TEXT( part );
text->SetTextSize( wxSize( 150, 150 ) );
text->SetText( wxString( wxT( "??" ) ) );
part->AddDrawItem( square );
part->AddDrawItem( text );
}
return part;
}
SCH_PAINTER::SCH_PAINTER( GAL* aGal ) :
KIGFX::PAINTER (aGal)
{ }
#define HANDLE_ITEM( type_id, type_name ) \
case type_id: draw( (type_name *) item, aLayer ); break
bool SCH_PAINTER::Draw( const VIEW_ITEM *aItem, int aLayer )
{
auto item2 = static_cast<const EDA_ITEM*>( aItem );
auto item = const_cast<EDA_ITEM*>( item2 );
m_schSettings.ImportLegacyColors( nullptr );
#ifdef CONNECTIVITY_DEBUG
auto sch_item = dynamic_cast<SCH_ITEM*>( item );
auto conn = sch_item ? sch_item->Connection( *g_CurrentSheet ) : nullptr;
if( conn )
{
auto pos = item->GetBoundingBox().Centre();
auto label = conn->Name( true );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER );
m_gal->SetStrokeColor( COLOR4D( LIGHTRED ) );
m_gal->SetLineWidth( 2 );
m_gal->SetGlyphSize( VECTOR2D( 20, 20 ) );
m_gal->StrokeText( conn->Name( true ), pos, 0.0 );
}
#endif
switch( item->Type() )
{
HANDLE_ITEM(LIB_ALIAS_T, LIB_ALIAS);
HANDLE_ITEM(LIB_PART_T, LIB_PART);
HANDLE_ITEM(LIB_RECTANGLE_T, LIB_RECTANGLE);
HANDLE_ITEM(LIB_POLYLINE_T, LIB_POLYLINE);
HANDLE_ITEM(LIB_CIRCLE_T, LIB_CIRCLE);
HANDLE_ITEM(LIB_PIN_T, LIB_PIN);
HANDLE_ITEM(LIB_ARC_T, LIB_ARC);
HANDLE_ITEM(LIB_FIELD_T, LIB_FIELD);
HANDLE_ITEM(LIB_TEXT_T, LIB_TEXT);
HANDLE_ITEM(LIB_BEZIER_T, LIB_BEZIER);
HANDLE_ITEM(SCH_COMPONENT_T, SCH_COMPONENT);
HANDLE_ITEM(SCH_JUNCTION_T, SCH_JUNCTION);
HANDLE_ITEM(SCH_LINE_T, SCH_LINE);
HANDLE_ITEM(SCH_TEXT_T, SCH_TEXT);
HANDLE_ITEM(SCH_LABEL_T, SCH_TEXT);
HANDLE_ITEM(SCH_FIELD_T, SCH_FIELD);
HANDLE_ITEM(SCH_HIER_LABEL_T, SCH_HIERLABEL);
HANDLE_ITEM(SCH_GLOBAL_LABEL_T, SCH_GLOBALLABEL);
HANDLE_ITEM(SCH_SHEET_T, SCH_SHEET);
HANDLE_ITEM(SCH_SHEET_PIN_T, SCH_HIERLABEL);
HANDLE_ITEM(SCH_NO_CONNECT_T, SCH_NO_CONNECT);
HANDLE_ITEM(SCH_BUS_WIRE_ENTRY_T, SCH_BUS_ENTRY_BASE);
HANDLE_ITEM(SCH_BUS_BUS_ENTRY_T, SCH_BUS_ENTRY_BASE);
HANDLE_ITEM(SCH_BITMAP_T, SCH_BITMAP);
HANDLE_ITEM(SCH_MARKER_T, SCH_MARKER);
default: return false;
}
return false;
}
bool SCH_PAINTER::isUnitAndConversionShown( const LIB_ITEM* aItem )
{
if( m_schSettings.m_ShowUnit // showing a specific unit
&& aItem->GetUnit() // item is unit-specific
&& aItem->GetUnit() != m_schSettings.m_ShowUnit )
{
return false;
}
if( m_schSettings.m_ShowConvert // showing a specific conversion
&& aItem->GetConvert() // item is conversion-specific
&& aItem->GetConvert() != m_schSettings.m_ShowConvert )
{
return false;
}
return true;
}
float SCH_PAINTER::getShadowWidth()
{
const MATRIX3x3D& matrix = m_gal->GetScreenWorldMatrix();
if( matrix.GetScale().x < 5 )
return (float) fabs( matrix.GetScale().x * 4 );
else
return (float) fabs( matrix.GetScale().x * 3 );
}
COLOR4D SCH_PAINTER::getRenderColor( const EDA_ITEM* aItem, int aLayer, bool aDrawingShadows )
{
static COLOR4D highlightColor( 1.0, 0.3, 0.3, 1.0 );
static COLOR4D selectionColor = wxSystemSettings::GetColour( wxSYS_COLOUR_HIGHLIGHT );
COLOR4D color = m_schSettings.GetLayerColor( aLayer );
if( aItem->Type() == SCH_LINE_T )
color = static_cast<const SCH_LINE*>( aItem )->GetLineColor();
if( aItem->IsBrightened() ) // Selection disambiguation, etc.
{
color = m_schSettings.GetLayerColor( LAYER_BRIGHTENED );
}
else if( aItem->IsSelected() )
{
if( aDrawingShadows )
color = selectionColor.WithAlpha( 0.8 );
}
else if( aItem->IsHighlighted() ) // Cross-probing
{
color = highlightColor;
}
return color;
}
float SCH_PAINTER::getLineWidth( const LIB_ITEM* aItem, bool aDrawingShadows )
{
float width = (float) aItem->GetPenSize();
if( aItem->IsSelected() && aDrawingShadows )
width += getShadowWidth();
return width;
}
float SCH_PAINTER::getLineWidth( const SCH_ITEM* aItem, bool aDrawingShadows )
{
float width = (float) aItem->GetPenSize();
if( aItem->IsSelected() && aDrawingShadows )
width += getShadowWidth();
return width;
}
float SCH_PAINTER::getTextThickness( const SCH_TEXT* aItem, bool aDrawingShadows )
{
float width = (float) aItem->GetThickness();
if( width == 0 )
width = (float) GetDefaultLineThickness();
if( aItem->IsSelected() && aDrawingShadows )
width += getShadowWidth();
return width;
}
void SCH_PAINTER::draw( LIB_PART *aPart, int aLayer, bool aDrawFields, int aUnit, int aConvert )
{
if( !aUnit )
aUnit = m_schSettings.m_ShowUnit;
if( !aConvert )
aConvert = m_schSettings.m_ShowConvert;
for( auto& item : aPart->GetDrawItems() )
{
if( !aDrawFields && item.Type() == LIB_FIELD_T )
continue;
if( aUnit && item.GetUnit() && aUnit != item.GetUnit() )
continue;
if( aConvert && item.GetConvert() && aConvert != item.GetConvert() )
continue;
Draw( &item, aLayer );
}
}
void SCH_PAINTER::draw( LIB_ALIAS *aAlias, int aLayer )
{
LIB_PART* comp = aAlias->GetPart();
draw( comp, aLayer, false );
LIB_FIELDS fields;
comp->GetFields( fields );
if( !aAlias->IsRoot() )
{
fields[ VALUE ].SetText( aAlias->GetName() );
fields[ DATASHEET ].SetText( aAlias->GetDocFileName() );
}
for( LIB_FIELD& field : fields )
draw( &field, aLayer );
}
static VECTOR2D mapCoords( const wxPoint& aCoord )
{
return VECTOR2D( aCoord.x, -aCoord.y );
}
void SCH_PAINTER::triLine( const VECTOR2D &a, const VECTOR2D &b, const VECTOR2D &c )
{
m_gal->DrawLine( a, b );
m_gal->DrawLine( b, c );
}
bool SCH_PAINTER::setDeviceColors( const LIB_ITEM* aItem, int aLayer )
{
switch( aLayer )
{
case LAYER_SELECTION_SHADOWS:
if( aItem->IsSelected() )
{
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( getLineWidth( aItem, true ) );
m_gal->SetStrokeColor( getRenderColor( aItem, LAYER_DEVICE, true ) );
return true;
}
return false;
case LAYER_DEVICE_BACKGROUND:
if( aItem->GetFillMode() == FILLED_WITH_BG_BODYCOLOR )
{
COLOR4D fillColor = getRenderColor( aItem, LAYER_DEVICE_BACKGROUND, false );
// These actions place the item over others, so allow a modest transparency here
if( aItem->IsMoving() || aItem->IsDragging() || aItem->IsResized() )
fillColor = fillColor.WithAlpha( 0.75 );
m_gal->SetIsFill( aItem->GetFillMode() == FILLED_WITH_BG_BODYCOLOR );
m_gal->SetFillColor( fillColor );
m_gal->SetIsStroke( false );
return true;
}
return false;
case LAYER_DEVICE:
m_gal->SetIsFill( aItem->GetFillMode() == FILLED_SHAPE );
m_gal->SetFillColor( getRenderColor( aItem, LAYER_DEVICE, false ) );
m_gal->SetIsStroke( aItem->GetPenSize() > 0 );
m_gal->SetLineWidth( getLineWidth( aItem, false ) );
m_gal->SetStrokeColor( getRenderColor( aItem, LAYER_DEVICE, false ) );
return true;
default:
return false;
}
}
void SCH_PAINTER::draw( LIB_RECTANGLE *aRect, int aLayer )
{
if( !isUnitAndConversionShown( aRect ) )
return;
if( setDeviceColors( aRect, aLayer ) )
m_gal->DrawRectangle( mapCoords( aRect->GetPosition() ), mapCoords( aRect->GetEnd() ) );
}
void SCH_PAINTER::draw( LIB_CIRCLE *aCircle, int aLayer )
{
if( !isUnitAndConversionShown( aCircle ) )
return;
if( setDeviceColors( aCircle, aLayer ) )
m_gal->DrawCircle( mapCoords( aCircle->GetPosition() ), aCircle->GetRadius() );
}
void SCH_PAINTER::draw( LIB_ARC *aArc, int aLayer )
{
if( !isUnitAndConversionShown( aArc ) )
return;
if( setDeviceColors( aArc, aLayer ) )
{
int sai = aArc->GetFirstRadiusAngle();
int eai = aArc->GetSecondRadiusAngle();
if( TRANSFORM().MapAngles( &sai, &eai ) )
std::swap( sai, eai );
double sa = (double) sai * M_PI / 1800.0;
double ea = (double) eai * M_PI / 1800.0 ;
VECTOR2D pos = mapCoords( aArc->GetPosition() );
m_gal->DrawArc( pos, aArc->GetRadius(), sa, ea );
}
}
void SCH_PAINTER::draw( LIB_POLYLINE *aLine, int aLayer )
{
if( !isUnitAndConversionShown( aLine ) )
return;
if( setDeviceColors( aLine, aLayer ) )
{
const std::vector<wxPoint>& pts = aLine->GetPolyPoints();
std::deque<VECTOR2D> vtx;
for( auto p : pts )
vtx.push_back( mapCoords( p ) );
m_gal->DrawPolygon( vtx );
}
}
void SCH_PAINTER::draw( LIB_FIELD *aField, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( drawingShadows && !aField->IsSelected() )
return;
// Must check layer as fields are sometimes drawn by their parent rather than
// directly from the view.
int layers[KIGFX::VIEW::VIEW_MAX_LAYERS];
int layers_count;
aField->ViewGetLayers( layers, layers_count );
if( aLayer != layers[0] )
return;
if( !isUnitAndConversionShown( aField ) )
return;
COLOR4D color = getRenderColor( aField, aLayer, drawingShadows );
if( !aField->IsVisible() )
{
if( m_schSettings.m_ShowHiddenText )
color = getRenderColor( aField, LAYER_HIDDEN, drawingShadows );
else
return;
}
m_gal->SetLineWidth( getLineWidth( aField, drawingShadows ) );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( color );
m_gal->SetGlyphSize( VECTOR2D( aField->GetTextSize() ) );
m_gal->SetFontItalic( aField->IsItalic() );
m_gal->SetHorizontalJustify( aField->GetHorizJustify( ) );
m_gal->SetVerticalJustify( aField->GetVertJustify( ) );
auto pos = mapCoords( aField->GetPosition() );
double orient = aField->GetTextAngleRadians();
m_gal->StrokeText( aField->GetText(), pos, orient );
// Draw the umbilical line
if( aField->IsMoving() && m_schSettings.m_ShowUmbilicals )
{
m_gal->SetLineWidth( m_schSettings.m_outlineWidth );
m_gal->SetStrokeColor( COLOR4D( 0.0, 0.0, 1.0, 1.0 ) );
m_gal->DrawLine( pos, wxPoint( 0, 0 ) );
}
}
void SCH_PAINTER::draw( LIB_TEXT *aText, int aLayer )
{
if( !isUnitAndConversionShown( aText ) )
return;
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( drawingShadows && !aText->IsSelected() )
return;
COLOR4D color = getRenderColor( aText, LAYER_DEVICE, drawingShadows );
if( !aText->IsVisible() )
{
if( m_schSettings.m_ShowHiddenText )
color = getRenderColor( aText, LAYER_HIDDEN, drawingShadows );
else
return;
}
EDA_RECT bBox = aText->GetBoundingBox();
bBox.RevertYAxis();
VECTOR2D pos = mapCoords( bBox.Centre() );
double orient = aText->GetTextAngleRadians();
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER );
m_gal->SetLineWidth( getLineWidth( aText, drawingShadows ) );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( color );
m_gal->SetGlyphSize( VECTOR2D( aText->GetTextSize() ) );
m_gal->SetFontBold( aText->IsBold() );
m_gal->SetFontItalic( aText->IsItalic() );
m_gal->StrokeText( aText->GetText(), pos, orient );
}
static int InternalPinDecoSize( const LIB_PIN &aPin )
{
return aPin.GetNameTextSize() != 0 ? aPin.GetNameTextSize() / 2 : aPin.GetNumberTextSize() / 2;
}
// Utility for getting the size of the 'external' pin decorators (as a radius)
// i.e. the negation circle, the polarity 'slopes' and the nonlogic marker
static int ExternalPinDecoSize( const LIB_PIN &aPin )
{
return aPin.GetNumberTextSize() / 2;
}
// Draw the target (an open circle) for a pin which has no connection or is being moved.
void SCH_PAINTER::drawPinDanglingSymbol( const VECTOR2I& aPos, bool aDrawingShadows )
{
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( aDrawingShadows ? getShadowWidth() : 1.0F );
m_gal->DrawCircle( aPos, TARGET_PIN_RADIUS );
}
void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer )
{
if( !isUnitAndConversionShown( aPin ) )
return;
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( drawingShadows && !aPin->IsSelected() )
return;
VECTOR2I pos = mapCoords( aPin->GetPosition() );
COLOR4D color = getRenderColor( aPin, LAYER_PIN, drawingShadows );
if( !aPin->IsVisible() )
{
if( m_schSettings.m_ShowHiddenPins )
{
color = getRenderColor( aPin, LAYER_HIDDEN, drawingShadows );
}
else
{
if( ( aPin->GetFlags() & IS_DANGLING ) && aPin->IsPowerConnection() )
drawPinDanglingSymbol( pos, drawingShadows );
return;
}
}
VECTOR2I p0;
VECTOR2I dir;
int len = aPin->GetLength();
int shape = aPin->GetShape();
int orient = aPin->GetOrientation();
switch( orient )
{
case PIN_UP:
p0 = VECTOR2I( pos.x, pos.y - len );
dir = VECTOR2I(0, 1);
break;
case PIN_DOWN:
p0 = VECTOR2I( pos.x, pos.y + len );
dir = VECTOR2I(0, -1);
break;
case PIN_LEFT:
p0 = VECTOR2I( pos.x - len, pos.y );
dir = VECTOR2I(1, 0);
break;
default:
case PIN_RIGHT:
p0 = VECTOR2I( pos.x + len, pos.y );
dir = VECTOR2I(-1, 0);
break;
}
VECTOR2D pc;
m_gal->SetIsStroke( true );
m_gal->SetIsFill( false );
m_gal->SetLineWidth( getLineWidth( aPin, drawingShadows ) );
m_gal->SetStrokeColor( color );
m_gal->SetFontBold( false );
m_gal->SetFontItalic( false );
const int radius = ExternalPinDecoSize( *aPin );
const int diam = radius*2;
const int clock_size = InternalPinDecoSize( *aPin );
if( shape == PINSHAPE_INVERTED )
{
m_gal->DrawCircle( p0 + dir * radius, radius );
m_gal->DrawLine( p0 + dir * ( diam ), pos );
}
else if( shape == PINSHAPE_FALLING_EDGE_CLOCK )
{
pc = p0 + dir * clock_size ;
triLine( p0 + VECTOR2D( dir.y, -dir.x) * clock_size,
pc,
p0 + VECTOR2D( -dir.y, dir.x) * clock_size );
m_gal->DrawLine( pos, pc );
}
else
{
m_gal->DrawLine( p0, pos );
}
if( shape == PINSHAPE_CLOCK )
{
if (!dir.y)
{
triLine( p0 + VECTOR2D( 0, clock_size ),
p0 + VECTOR2D( -dir.x * clock_size, 0 ),
p0 + VECTOR2D( 0, -clock_size ) );
}
else
{
triLine( p0 + VECTOR2D( clock_size, 0 ),
p0 + VECTOR2D( 0, -dir.y * clock_size ),
p0 + VECTOR2D( -clock_size, 0 ) );
}
}
if( shape == PINSHAPE_INPUT_LOW )
{
if(!dir.y)
{
triLine( p0 + VECTOR2D(dir.x, 0) * diam,
p0 + VECTOR2D(dir.x, -1) * diam,
p0 );
}
else /* MapX1 = 0 */
{
triLine( p0 + VECTOR2D( 0, dir.y) * diam,
p0 + VECTOR2D(-1, dir.y) * diam,
p0 );
}
}
if( shape == PINSHAPE_OUTPUT_LOW ) /* IEEE symbol "Active Low Output" */
{
if( !dir.y ) // Horizontal pin
m_gal->DrawLine( p0 - VECTOR2D( 0, diam ), p0 + VECTOR2D( dir.x, 0 ) * diam );
else // Vertical pin
m_gal->DrawLine( p0 - VECTOR2D( diam, 0 ), p0 + VECTOR2D( 0, dir.y ) * diam );
}
if( shape == PINSHAPE_NONLOGIC ) /* NonLogic pin symbol */
{
m_gal->DrawLine( p0 - VECTOR2D( dir.x + dir.y, dir.y - dir.x ) * radius,
p0 + VECTOR2D( dir.x + dir.y, dir.y - dir.x ) * radius );
m_gal->DrawLine( p0 - VECTOR2D( dir.x - dir.y, dir.x + dir.y ) * radius,
p0 + VECTOR2D( dir.x - dir.y, dir.x + dir.y ) * radius );
}
if( aPin->GetType() == PIN_NC ) // Draw a N.C. symbol
{
m_gal->DrawLine( pos + VECTOR2D( -1, -1 ) * TARGET_PIN_RADIUS,
pos + VECTOR2D( 1, 1 ) * TARGET_PIN_RADIUS );
m_gal->DrawLine( pos + VECTOR2D( 1, -1 ) * TARGET_PIN_RADIUS ,
pos + VECTOR2D( -1, 1 ) * TARGET_PIN_RADIUS );
aPin->ClearFlags( IS_DANGLING ); // PIN_NC pin type is always not connected and dangling.
}
if( ( aPin->GetFlags() & IS_DANGLING ) && ( aPin->IsVisible() || aPin->IsPowerConnection() ) )
drawPinDanglingSymbol( pos, drawingShadows );
// Draw the labels
LIB_PART* libEntry = aPin->GetParent();
int textOffset = libEntry->GetPinNameOffset();
float nameLineWidth = getLineWidth( aPin, drawingShadows );
nameLineWidth = Clamp_Text_PenSize( nameLineWidth, aPin->GetNameTextSize(), false );
float numLineWidth = getLineWidth( aPin, drawingShadows );
numLineWidth = Clamp_Text_PenSize( numLineWidth, aPin->GetNumberTextSize(), false );
#define PIN_TEXT_MARGIN 4.0
// Four locations around a pin where text can be drawn
enum { INSIDE = 0, OUTSIDE, ABOVE, BELOW };
int size[4] = { 0, 0, 0, 0 };
float thickness[4] = { numLineWidth, numLineWidth, numLineWidth, numLineWidth };
COLOR4D colour[4];
wxString text[4];
// TextOffset > 0 means pin NAMES on inside, pin NUMBERS above and nothing below
if( textOffset )
{
size [INSIDE] = libEntry->ShowPinNames() ? aPin->GetNameTextSize() : 0;
thickness[INSIDE] = nameLineWidth;
colour [INSIDE] = getRenderColor( aPin, LAYER_PINNAM, drawingShadows );
text [INSIDE] = aPin->GetName();
size [ABOVE] = libEntry->ShowPinNumbers() ? aPin->GetNumberTextSize() : 0;
thickness[ABOVE] = numLineWidth;
colour [ABOVE] = getRenderColor( aPin, LAYER_PINNUM, drawingShadows );
text [ABOVE] = aPin->GetNumber();
}
// Otherwise pin NAMES go above and pin NUMBERS go below
else
{
size [ABOVE] = libEntry->ShowPinNames() ? aPin->GetNameTextSize() : 0;
thickness[ABOVE] = nameLineWidth;
colour [ABOVE] = getRenderColor( aPin, LAYER_PINNAM, drawingShadows );
text [ABOVE] = aPin->GetName();
size [BELOW] = libEntry->ShowPinNumbers() ? aPin->GetNumberTextSize() : 0;
thickness[BELOW] = numLineWidth;
colour [BELOW] = getRenderColor( aPin, LAYER_PINNUM, drawingShadows );
text [BELOW] = aPin->GetNumber();
}
if( m_schSettings.m_ShowPinsElectricalType )
{
size [OUTSIDE] = std::max( aPin->GetNameTextSize() * 3 / 4, Millimeter2iu( 0.7 ) );
thickness[OUTSIDE] = float( size[OUTSIDE] ) / 6.0F;
colour [OUTSIDE] = getRenderColor( aPin, LAYER_NOTES, drawingShadows );
text [OUTSIDE] = aPin->GetElectricalTypeName();
}
if( !aPin->IsVisible() )
{
for( COLOR4D& c : colour )
c = getRenderColor( aPin, LAYER_HIDDEN, drawingShadows );
}
int insideOffset = textOffset;
int outsideOffset = 10;
float lineThickness = (float) GetDefaultLineThickness();
float aboveOffset = PIN_TEXT_MARGIN + ( thickness[ABOVE] + lineThickness ) / 2.0;
float belowOffset = PIN_TEXT_MARGIN + ( thickness[BELOW] + lineThickness ) / 2.0;
if( drawingShadows )
{
for( float& t : thickness )
t += getShadowWidth();
}
#define SET_DC( i ) \
m_gal->SetGlyphSize( VECTOR2D( size[i], size[i] ) ); \
m_gal->SetLineWidth( thickness[i] ); \
m_gal->SetStrokeColor( colour[i] )
switch( orient )
{
case PIN_LEFT:
if( size[INSIDE] )
{
SET_DC( INSIDE );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_RIGHT );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER );
m_gal->StrokeText( text[INSIDE], pos + VECTOR2D( -insideOffset - len, 0 ), 0 );
}
if( size[OUTSIDE] )
{
SET_DC( OUTSIDE );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_LEFT );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER );
m_gal->StrokeText( text[OUTSIDE], pos + VECTOR2D( outsideOffset, 0 ), 0 );
}
if( size[ABOVE] )
{
SET_DC( ABOVE );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_BOTTOM );
m_gal->StrokeText( text[ABOVE], pos + VECTOR2D( -len / 2.0, -aboveOffset ), 0 );
}
if( size[BELOW] )
{
SET_DC( BELOW );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_TOP );
m_gal->StrokeText( text[BELOW], pos + VECTOR2D( -len / 2.0, belowOffset ), 0 );
}
break;
case PIN_RIGHT:
if( size[INSIDE] )
{
SET_DC( INSIDE );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_LEFT );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_LEFT );
m_gal->StrokeText( text[INSIDE], pos + VECTOR2D( insideOffset + len, 0 ), 0 );
}
if( size[OUTSIDE] )
{
SET_DC( OUTSIDE );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_RIGHT );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER );
m_gal->StrokeText( text[OUTSIDE], pos + VECTOR2D( -outsideOffset, 0 ), 0 );
}
if( size[ABOVE] )
{
SET_DC( ABOVE );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_BOTTOM );
m_gal->StrokeText( text[ABOVE], pos + VECTOR2D( len / 2.0, -aboveOffset ), 0 );
}
if( size[BELOW] )
{
SET_DC( BELOW );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_TOP );
m_gal->StrokeText( text[BELOW], pos + VECTOR2D( len / 2.0, belowOffset ), 0 );
}
break;
case PIN_DOWN:
if( size[INSIDE] )
{
SET_DC( INSIDE );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_RIGHT );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER );
m_gal->StrokeText ( text[INSIDE], pos + VECTOR2D( 0, insideOffset + len ), M_PI / 2);
}
if( size[OUTSIDE] )
{
SET_DC( OUTSIDE );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_LEFT );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER );
m_gal->StrokeText ( text[OUTSIDE], pos + VECTOR2D( 0, -outsideOffset ), M_PI / 2);
}
if( size[ABOVE] )
{
SET_DC( ABOVE );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_BOTTOM );
m_gal->StrokeText( text[ABOVE], pos + VECTOR2D( -aboveOffset, len / 2.0 ), M_PI / 2 );
}
if( size[BELOW] )
{
SET_DC( BELOW );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_TOP );
m_gal->StrokeText( text[BELOW], pos + VECTOR2D( belowOffset, len / 2.0 ), M_PI / 2 );
}
break;
case PIN_UP:
if( size[INSIDE] )
{
SET_DC( INSIDE );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_LEFT );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER );
m_gal->StrokeText ( text[INSIDE], pos + VECTOR2D( 0, -insideOffset - len ), M_PI / 2);
}
if( size[OUTSIDE] )
{
SET_DC( OUTSIDE );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_RIGHT );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER );
m_gal->StrokeText ( text[OUTSIDE], pos + VECTOR2D( 0, outsideOffset ), M_PI / 2);
}
if( size[ABOVE] )
{
SET_DC( ABOVE );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_BOTTOM );
m_gal->StrokeText( text[ABOVE], pos + VECTOR2D( -aboveOffset, -len / 2.0 ), M_PI / 2 );
}
if( size[BELOW] )
{
SET_DC( BELOW );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_TOP );
m_gal->StrokeText( text[BELOW], pos + VECTOR2D( belowOffset, -len / 2.0 ), M_PI / 2 );
}
break;
default:
wxFAIL_MSG( "Unknown pin orientation" );
}
}
void SCH_PAINTER::draw( LIB_BEZIER *aCurve, int aLayer )
{
if( !isUnitAndConversionShown( aCurve ) )
return;
if( setDeviceColors( aCurve, aLayer ) )
{
BEZIER_POLY poly ( aCurve->GetPoints() );
std::vector<wxPoint> pts;
std::deque<VECTOR2D> pts_xformed;
poly.GetPoly( pts );
for( const auto &p : pts )
pts_xformed.push_back( mapCoords( p ) );
m_gal->DrawPolygon( pts_xformed );
}
}
// Draw the target (an open square) for a wire or label which has no connection or is
// being moved.
void SCH_PAINTER::drawDanglingSymbol( const wxPoint& aPos, bool aDrawingShadows )
{
wxPoint radius( DANGLING_SYMBOL_SIZE, DANGLING_SYMBOL_SIZE );
m_gal->SetIsStroke( true );
m_gal->SetIsFill( false );
m_gal->SetLineWidth ( aDrawingShadows ? getShadowWidth() : 1.0F );
m_gal->DrawRectangle( aPos - radius, aPos + radius );
}
void SCH_PAINTER::draw( SCH_JUNCTION *aJct, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( drawingShadows && !aJct->IsSelected() )
return;
COLOR4D color;
auto conn = aJct->Connection( *g_CurrentSheet );
if( conn && conn->IsBus() )
color = getRenderColor( aJct, LAYER_BUS, drawingShadows );
else
color = getRenderColor( aJct, LAYER_JUNCTION, drawingShadows );
m_gal->SetIsStroke( drawingShadows );
m_gal->SetLineWidth( getLineWidth( aJct, drawingShadows ) );
m_gal->SetStrokeColor( color );
m_gal->SetIsFill( !drawingShadows );
m_gal->SetFillColor( color );
m_gal->DrawCircle( aJct->GetPosition(), SCH_JUNCTION::GetEffectiveSymbolSize() / 2.0 );
}
void SCH_PAINTER::draw( SCH_LINE *aLine, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( drawingShadows && !aLine->IsSelected() )
return;
COLOR4D color = getRenderColor( aLine, aLine->GetLayer(), drawingShadows );
float width = getLineWidth( aLine, drawingShadows );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( color );
m_gal->SetLineWidth( width );
if( aLine->GetLineStyle() <= PLOTDASHTYPE_SOLID || drawingShadows )
{
m_gal->DrawLine( aLine->GetStartPoint(), aLine->GetEndPoint() );
}
else
{
VECTOR2D start = aLine->GetStartPoint();
VECTOR2D end = aLine->GetEndPoint();
EDA_RECT clip( (wxPoint)start, wxSize( end.x - start.x, end.y - start.y ) );
clip.Normalize();
double theta = atan2( end.y - start.y, end.x - start.x );
double strokes[] = { 1.0, DASH_GAP_LEN( width ), 1.0, DASH_GAP_LEN( width ) };
switch( aLine->GetLineStyle() )
{
default:
case PLOTDASHTYPE_DASH:
strokes[0] = strokes[2] = DASH_MARK_LEN( width );
break;
case PLOTDASHTYPE_DOT:
strokes[0] = strokes[2] = DOT_MARK_LEN( width );
break;
case PLOTDASHTYPE_DASHDOT:
strokes[0] = DASH_MARK_LEN( width );
strokes[2] = DOT_MARK_LEN( width );
break;
}
for( size_t i = 0; i < 10000; ++i )
{
// Calculations MUST be done in doubles to keep from accumulating rounding
// errors as we go.
VECTOR2D next( start.x + strokes[ i % 4 ] * cos( theta ),
start.y + strokes[ i % 4 ] * sin( theta ) );
// Drawing each segment can be done rounded to ints.
wxPoint segStart( KiROUND( start.x ), KiROUND( start.y ) );
wxPoint segEnd( KiROUND( next.x ), KiROUND( next.y ) );
if( ClipLine( &clip, segStart.x, segStart.y, segEnd.x, segEnd.y ) )
break;
else if( i % 2 == 0 )
m_gal->DrawLine( segStart, segEnd );
start = next;
}
}
if( aLine->IsStartDangling() )
drawDanglingSymbol( aLine->GetStartPoint(), drawingShadows );
if( aLine->IsEndDangling() )
drawDanglingSymbol( aLine->GetEndPoint(), drawingShadows );
}
void SCH_PAINTER::draw( SCH_TEXT *aText, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( drawingShadows && !aText->IsSelected() )
return;
switch( aText->Type() )
{
case SCH_SHEET_PIN_T: aLayer = LAYER_SHEETLABEL; break;
case SCH_HIER_LABEL_T: aLayer = LAYER_HIERLABEL; break;
case SCH_GLOBAL_LABEL_T: aLayer = LAYER_GLOBLABEL; break;
case SCH_LABEL_T: aLayer = LAYER_LOCLABEL; break;
default: aLayer = LAYER_NOTES; break;
}
COLOR4D color = getRenderColor( aText, aLayer, drawingShadows );
SCH_CONNECTION* conn = aText->Connection( *g_CurrentSheet );
if( conn && conn->IsBus() )
color = getRenderColor( aText, LAYER_BUS, drawingShadows );
if( !aText->IsVisible() )
{
if( m_schSettings.m_ShowHiddenText )
color = getRenderColor( aText, LAYER_HIDDEN, drawingShadows );
else
return;
}
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( getLineWidth( aText, drawingShadows ) );
m_gal->SetStrokeColor( color );
m_gal->SetTextAttributes( aText );
wxPoint text_offset = aText->GetTextPos() + aText->GetSchematicTextOffset();
wxString shownText( aText->GetShownText() );
if( !shownText.IsEmpty() )
m_gal->StrokeText( shownText, text_offset, aText->GetTextAngleRadians() );
if( aText->IsDangling() )
drawDanglingSymbol( aText->GetTextPos(), drawingShadows );
}
static void orientPart( LIB_PART* part, int orientation )
{
struct ORIENT
{
int flag;
int n_rots;
int mirror_x;
int mirror_y;
}
orientations[] =
{
{ CMP_ORIENT_0, 0, 0, 0 },
{ CMP_ORIENT_90, 1, 0, 0 },
{ CMP_ORIENT_180, 2, 0, 0 },
{ CMP_ORIENT_270, 3, 0, 0 },
{ CMP_MIRROR_X + CMP_ORIENT_0, 0, 1, 0 },
{ CMP_MIRROR_X + CMP_ORIENT_90, 1, 1, 0 },
{ CMP_MIRROR_Y, 0, 0, 1 },
{ CMP_MIRROR_X + CMP_ORIENT_270, 3, 1, 0 },
{ CMP_MIRROR_Y + CMP_ORIENT_0, 0, 0, 1 },
{ CMP_MIRROR_Y + CMP_ORIENT_90, 1, 0, 1 },
{ CMP_MIRROR_Y + CMP_ORIENT_180, 2, 0, 1 },
{ CMP_MIRROR_Y + CMP_ORIENT_270, 3, 0, 1 }
};
ORIENT o = orientations[ 0 ];
for( auto& i : orientations )
{
if( i.flag == orientation )
{
o = i;
break;
}
}
for( auto& item : part->GetDrawItems() )
{
for( int i = 0; i < o.n_rots; i++ )
item.Rotate( wxPoint(0, 0 ), true );
if( o.mirror_x )
item.MirrorVertical( wxPoint( 0, 0 ) );
if( o.mirror_y )
item.MirrorHorizontal( wxPoint( 0, 0 ) );
}
}
void SCH_PAINTER::draw( SCH_COMPONENT *aComp, int aLayer )
{
PART_SPTR originalPartSptr = aComp->GetPartRef().lock();
// Use dummy part if the actual couldn't be found (or couldn't be locked).
LIB_PART* originalPart = originalPartSptr ? originalPartSptr.get() : dummy();
// Copy the source so we can re-orient and translate it.
LIB_PART tempPart( *originalPart );
tempPart.SetFlags( aComp->GetFlags() );
orientPart( &tempPart, aComp->GetOrientation());
for( auto& tempItem : tempPart.GetDrawItems() )
{
tempItem.SetFlags( aComp->GetFlags() ); // SELECTED, HIGHLIGHTED, BRIGHTENED
tempItem.MoveTo( tempItem.GetPosition() + (wxPoint) mapCoords( aComp->GetPosition()));
}
// Copy the pin info from the component to the temp pins
LIB_PINS tempPins;
tempPart.GetPins( tempPins, aComp->GetUnit(), aComp->GetConvert() );
const SCH_PINS& compPins = aComp->GetPins();
for( unsigned i = 0; i < tempPins.size() && i < compPins.size(); ++ i )
{
LIB_PIN* tempPin = tempPins[ i ];
const SCH_PIN& compPin = compPins[ i ];
tempPin->ClearFlags();
tempPin->SetFlags( compPin.GetFlags() ); // SELECTED, HIGHLIGHTED, BRIGHTENED
if( compPin.IsDangling() )
tempPin->SetFlags( IS_DANGLING );
}
draw( &tempPart, aLayer, false, aComp->GetUnit(), aComp->GetConvert() );
// The fields are SCH_COMPONENT-specific so don't need to be copied/oriented/translated
std::vector<SCH_FIELD*> fields;
aComp->GetFields( fields, false );
for( SCH_FIELD* field : fields )
draw( field, aLayer );
}
void SCH_PAINTER::draw( SCH_FIELD *aField, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( drawingShadows && !aField->IsSelected() )
return;
switch( aField->GetId() )
{
case REFERENCE: aLayer = LAYER_REFERENCEPART; break;
case VALUE: aLayer = LAYER_VALUEPART; break;
default: aLayer = LAYER_FIELDS; break;
}
COLOR4D color = getRenderColor( aField, aLayer, drawingShadows );
if( !aField->IsVisible() )
{
if( m_schSettings.m_ShowHiddenText )
color = getRenderColor( aField, LAYER_HIDDEN, drawingShadows );
else
return;
}
if( aField->IsVoid() )
return;
// Calculate the text orientation according to the component orientation.
SCH_COMPONENT* parentComponent = (SCH_COMPONENT*) aField->GetParent();
int orient = (int) aField->GetTextAngle();
if( parentComponent->GetTransform().y1 ) // Rotate component 90 degrees.
{
if( orient == TEXT_ANGLE_HORIZ )
orient = TEXT_ANGLE_VERT;
else
orient = TEXT_ANGLE_HORIZ;
}
/* Calculate the text justification, according to the component orientation/mirror.
* Tthis is a bit complicated due to cumulative calculations:
* - numerous cases (mirrored or not, rotation)
* - the DrawGraphicText function recalculate also H and H justifications according to the
* text orientation.
* - When a component is mirrored, the text is not mirrored and justifications are
* complicated to calculate
* so the easier way is to use no justifications (centered text) and use GetBoundingBox
* to know the text coordinate considered as centered
*/
EDA_RECT boundaryBox = aField->GetBoundingBox();
wxPoint textpos = boundaryBox.Centre();
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER );
m_gal->SetStrokeColor( color );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetGlyphSize( VECTOR2D( aField->GetTextSize() ) );
m_gal->SetFontBold( aField->IsBold() );
m_gal->SetFontItalic( aField->IsItalic() );
m_gal->SetTextMirrored( aField->IsMirrored() );
m_gal->SetLineWidth( getLineWidth( aField, drawingShadows ) );
m_gal->StrokeText( aField->GetFullyQualifiedText(), textpos, orient == TEXT_ANGLE_VERT ? M_PI/2 : 0 );
// Draw the umbilical line
if( aField->IsMoving() )
{
m_gal->SetLineWidth( m_schSettings.m_outlineWidth );
m_gal->SetStrokeColor( COLOR4D( 0.0, 0.0, 1.0, 1.0 ) );
m_gal->DrawLine( textpos, parentComponent->GetPosition() );
}
}
void SCH_PAINTER::draw( SCH_GLOBALLABEL *aLabel, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( drawingShadows && !aLabel->IsSelected() )
return;
COLOR4D color = getRenderColor( aLabel, LAYER_GLOBLABEL, drawingShadows );
std::vector<wxPoint> pts;
std::deque<VECTOR2D> pts2;
aLabel->CreateGraphicShape( pts, aLabel->GetTextPos() );
for( auto p : pts )
pts2.emplace_back( VECTOR2D( p.x, p.y ) );
m_gal->SetIsFill( true );
m_gal->SetFillColor( m_schSettings.GetLayerColor( LAYER_SCHEMATIC_BACKGROUND ) );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( getTextThickness( aLabel, drawingShadows ) );
m_gal->SetStrokeColor( color );
m_gal->DrawPolyline( pts2 );
draw( static_cast<SCH_TEXT*>( aLabel ), aLayer );
}
void SCH_PAINTER::draw( SCH_HIERLABEL *aLabel, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( drawingShadows && !aLabel->IsSelected() )
return;
COLOR4D color = getRenderColor( aLabel, LAYER_SHEETLABEL, drawingShadows );
SCH_CONNECTION* conn = aLabel->Connection( *g_CurrentSheet );
if( conn && conn->IsBus() )
color = getRenderColor( aLabel, LAYER_BUS, drawingShadows );
std::vector<wxPoint> pts;
std::deque<VECTOR2D> pts2;
aLabel->CreateGraphicShape( pts, aLabel->GetTextPos() );
for( auto p : pts )
pts2.emplace_back( VECTOR2D( p.x, p.y ) );
m_gal->SetIsFill( true );
m_gal->SetFillColor( m_schSettings.GetLayerColor( LAYER_SCHEMATIC_BACKGROUND ) );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( getTextThickness( aLabel, drawingShadows ) );
m_gal->SetStrokeColor( color );
m_gal->DrawPolyline( pts2 );
draw( static_cast<SCH_TEXT*>( aLabel ), aLayer );
}
void SCH_PAINTER::draw( SCH_SHEET *aSheet, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( aLayer == LAYER_HIERLABEL || drawingShadows )
{
for( auto& sheetPin : aSheet->GetPins() )
{
if( drawingShadows && !aSheet->IsSelected() && !sheetPin.IsSelected() )
continue;
int width = aSheet->GetPenSize();
wxPoint initial_pos = sheetPin.GetTextPos();
wxPoint offset_pos = initial_pos;
// For aesthetic reasons, the SHEET_PIN is drawn with a small offset of width / 2
switch( sheetPin.GetEdge() )
{
case SHEET_TOP_SIDE: offset_pos.y += KiROUND( width / 2.0 ); break;
case SHEET_BOTTOM_SIDE: offset_pos.y -= KiROUND( width / 2.0 ); break;
case SHEET_RIGHT_SIDE: offset_pos.x -= KiROUND( width / 2.0 ); break;
case SHEET_LEFT_SIDE: offset_pos.x += KiROUND( width / 2.0 ); break;
default: break;
}
sheetPin.SetTextPos( offset_pos );
draw( static_cast<SCH_HIERLABEL*>( &sheetPin ), aLayer );
m_gal->DrawLine( offset_pos, initial_pos );
sheetPin.SetTextPos( initial_pos );
}
}
if( drawingShadows && !aSheet->IsSelected() )
return;
VECTOR2D pos = aSheet->GetPosition();
VECTOR2D size = aSheet->GetSize();
if( aLayer == LAYER_SHEET_BACKGROUND )
{
m_gal->SetIsStroke( aSheet->IsSelected() );
m_gal->SetLineWidth( getShadowWidth() );
m_gal->SetStrokeColor( getRenderColor( aSheet, LAYER_SHEET_BACKGROUND, true ) );
if( aSheet->IsMoving() ) // Gives a filled background when moving for a better look
{
// Select a fill color working well with black and white background color,
// both in Opengl and Cairo
m_gal->SetFillColor( COLOR4D( 0.1, 0.5, 0.5, 0.3 ) );
m_gal->SetIsFill( true );
}
else
{
// Could be modified later, when sheets can have their own fill color
m_gal->SetIsFill( false );
}
m_gal->DrawRectangle( pos, pos + size );
}
if( aLayer == LAYER_SHEET || drawingShadows )
{
m_gal->SetStrokeColor( getRenderColor( aSheet, LAYER_SHEET, drawingShadows ) );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( getLineWidth( aSheet, drawingShadows ) );
m_gal->SetIsFill( false );
m_gal->DrawRectangle( pos, pos + size );
VECTOR2D pos_sheetname = aSheet->GetSheetNamePosition();
VECTOR2D pos_filename = aSheet->GetFileNamePosition();
double nameAngle = 0.0;
if( aSheet->IsVerticalOrientation() )
nameAngle = M_PI/2;
m_gal->SetStrokeColor( getRenderColor( aSheet, LAYER_SHEETNAME, drawingShadows ) );
auto text = wxT( "Sheet: " ) + aSheet->GetName();
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_LEFT );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_BOTTOM );
auto txtSize = aSheet->GetSheetNameSize();
m_gal->SetGlyphSize( VECTOR2D( txtSize, txtSize ) );
m_gal->SetFontBold( false );
m_gal->SetFontItalic( false );
m_gal->StrokeText( text, pos_sheetname, nameAngle );
txtSize = aSheet->GetFileNameSize();
m_gal->SetGlyphSize( VECTOR2D( txtSize, txtSize ) );
m_gal->SetStrokeColor( getRenderColor( aSheet, LAYER_SHEETFILENAME, drawingShadows ) );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_TOP );
text = wxT( "File: " ) + aSheet->GetFileName();
m_gal->StrokeText( text, pos_filename, nameAngle );
}
}
void SCH_PAINTER::draw( SCH_NO_CONNECT *aNC, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( drawingShadows && !aNC->IsSelected() )
return;
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( getLineWidth( aNC, drawingShadows ) );
m_gal->SetStrokeColor( getRenderColor( aNC, LAYER_NOCONNECT, drawingShadows ) );
m_gal->SetIsFill( false );
VECTOR2D p = aNC->GetPosition();
int delta = aNC->GetSize() / 2;
m_gal->DrawLine( p + VECTOR2D( -delta, -delta ), p + VECTOR2D( delta, delta ) );
m_gal->DrawLine( p + VECTOR2D( -delta, delta ), p + VECTOR2D( delta, -delta ) );
}
void SCH_PAINTER::draw( SCH_BUS_ENTRY_BASE *aEntry, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( drawingShadows && !aEntry->IsSelected() )
return;
COLOR4D color = getRenderColor( aEntry, LAYER_WIRE, drawingShadows );
if( aEntry->Type() == SCH_BUS_BUS_ENTRY_T )
color = getRenderColor( aEntry, LAYER_BUS, drawingShadows );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( getLineWidth( aEntry, drawingShadows ) );
m_gal->SetStrokeColor( color );
m_gal->SetIsFill( false );
VECTOR2D pos = aEntry->GetPosition();
VECTOR2D endPos = aEntry->m_End();
m_gal->DrawLine( pos, endPos );
// Draw dangling symbols:
m_gal->SetLineWidth ( getLineWidth( aEntry, drawingShadows ) );
if( aEntry->IsDanglingStart() )
m_gal->DrawCircle( pos, TARGET_BUSENTRY_RADIUS );
if( aEntry->IsDanglingEnd() )
m_gal->DrawCircle( endPos, TARGET_BUSENTRY_RADIUS );
}
void SCH_PAINTER::draw( SCH_BITMAP *aBitmap, int aLayer )
{
m_gal->Save();
m_gal->Translate( aBitmap->GetPosition() );
// When the image scale factor is not 1.0, we need to modify the actual as the image scale
// factor is similar to a local zoom
double img_scale = aBitmap->GetImageScale();
if( img_scale != 1.0 )
m_gal->Scale( VECTOR2D( img_scale, img_scale ) );
if( aLayer == LAYER_DRAW_BITMAPS )
{
m_gal->DrawBitmap( *aBitmap->GetImage() );
}
if( aLayer == LAYER_SELECTION_SHADOWS )
{
if( aBitmap->IsSelected() || aBitmap->IsBrightened() || aBitmap->IsHighlighted() )
{
COLOR4D color = getRenderColor( aBitmap, LAYER_DRAW_BITMAPS, true );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( color );
m_gal->SetLineWidth ( getShadowWidth() );
m_gal->SetIsFill( false );
VECTOR2D origin( -aBitmap->GetSize().x / 2.0, -aBitmap->GetSize().y / 2.0 );
VECTOR2D end = origin + aBitmap->GetSize();
m_gal->DrawRectangle( origin, end );
}
}
m_gal->Restore();
}
void SCH_PAINTER::draw( SCH_MARKER *aMarker, int aLayer )
{
bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS;
if( drawingShadows && !aMarker->IsSelected() )
return;
int layer = LAYER_ERC_WARN;
if( aMarker->GetErrorLevel() == MARKER_BASE::MARKER_SEVERITY_ERROR )
layer = LAYER_ERC_ERR;
COLOR4D color = getRenderColor( aMarker, layer, drawingShadows );
m_gal->Translate( aMarker->GetPosition() );
m_gal->SetIsFill( !drawingShadows );
m_gal->SetFillColor( color );
m_gal->SetIsStroke( drawingShadows );
m_gal->SetLineWidth( getLineWidth( aMarker, drawingShadows ) );
m_gal->SetStrokeColor( color );
SHAPE_LINE_CHAIN polygon;
aMarker->ShapeToPolygon( polygon );
m_gal->DrawPolygon( polygon );
}
}; // namespace KIGFX