436 lines
12 KiB
C++
436 lines
12 KiB
C++
/*
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
*
|
|
* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
|
|
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com>
|
|
* Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation, either version 3 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <gr_basic.h>
|
|
#include <trigo.h>
|
|
#include <eda_item.h>
|
|
#include <wx/graphics.h>
|
|
|
|
#include <algorithm>
|
|
|
|
static const bool FILLED = true;
|
|
static const bool NOT_FILLED = false;
|
|
|
|
// For draw mode = XOR GR_XOR or GR_NXOR by background color
|
|
GR_DRAWMODE g_XorMode = GR_NXOR;
|
|
|
|
|
|
/* These functions are used by corresponding functions
|
|
* ( GRSCircle is called by GRCircle for instance) after mapping coordinates
|
|
* from user units to screen units(pixels coordinates)
|
|
*/
|
|
static void GRSRect( wxDC* aDC, int x1, int y1, int x2, int y2, int aWidth, const COLOR4D& aColor );
|
|
|
|
/**/
|
|
|
|
static int GRLastMoveToX, GRLastMoveToY;
|
|
static bool s_ForceBlackPen; /* if true: draws in black instead of
|
|
* color for printing. */
|
|
static COLOR4D s_DC_lastbrushcolor( 0, 0, 0, 0 );
|
|
static bool s_DC_lastbrushfill = false;
|
|
static wxDC* s_DC_lastDC = nullptr;
|
|
|
|
|
|
static void vector2IwxDrawPolygon( wxDC* aDC, const VECTOR2I* Points, int n )
|
|
{
|
|
wxPoint* points = new wxPoint[n];
|
|
|
|
for( int i = 0; i < n; i++ )
|
|
points[i] = wxPoint( Points[i].x, Points[i].y );
|
|
|
|
aDC->DrawPolygon( n, points );
|
|
delete[] points;
|
|
}
|
|
|
|
|
|
static void winDrawLine( wxDC* DC, int x1, int y1, int x2, int y2, int width )
|
|
{
|
|
GRLastMoveToX = x2;
|
|
GRLastMoveToY = y2;
|
|
DC->DrawLine( x1, y1, x2, y2 );
|
|
}
|
|
|
|
|
|
void GRResetPenAndBrush( wxDC* DC )
|
|
{
|
|
GRSetBrush( DC, BLACK ); // Force no fill
|
|
s_DC_lastbrushcolor = COLOR4D::UNSPECIFIED;
|
|
s_DC_lastDC = nullptr;
|
|
}
|
|
|
|
|
|
void GRSetColorPen( wxDC* DC, const COLOR4D& Color, int width, wxPenStyle style )
|
|
{
|
|
COLOR4D color = Color;
|
|
|
|
wxDash dots[2] = { 1, 3 };
|
|
|
|
// Under OSX and while printing when wxPen is set to 0, renderer follows the request drawing
|
|
// nothing & in the bitmap world the minimum is enough to light a pixel, in vectorial one not
|
|
if( width <= 1 && DC->GetBrush().GetStyle() != wxBRUSHSTYLE_SOLID )
|
|
width = DC->DeviceToLogicalXRel( 1 );
|
|
|
|
if( s_ForceBlackPen )
|
|
color = COLOR4D::BLACK;
|
|
|
|
// wxWidgets will enforce a minimum pen width when printing, so we have to make the pen
|
|
// transparent when we don't want the object stroked.
|
|
if( width == 0 )
|
|
{
|
|
color = COLOR4D::UNSPECIFIED;
|
|
style = wxPENSTYLE_TRANSPARENT;
|
|
}
|
|
|
|
const wxPen& curr_pen = DC->GetPen();
|
|
|
|
if( !curr_pen.IsOk() || curr_pen.GetColour() != color.ToColour()
|
|
|| curr_pen.GetWidth() != width || curr_pen.GetStyle() != style )
|
|
{
|
|
wxPen pen;
|
|
pen.SetColour( color.ToColour() );
|
|
|
|
if( style == wxPENSTYLE_DOT )
|
|
{
|
|
style = wxPENSTYLE_USER_DASH;
|
|
pen.SetDashes( 2, dots );
|
|
}
|
|
|
|
pen.SetWidth( width );
|
|
pen.SetStyle( style );
|
|
DC->SetPen( pen );
|
|
}
|
|
else
|
|
{
|
|
// Should be not needed, but on Linux, in printing process
|
|
// the curr pen settings needs to be sometimes re-initialized
|
|
// Clearly, this is due to a bug, related to SetBrush(),
|
|
// but we have to live with it, at least on wxWidgets 3.0
|
|
DC->SetPen( curr_pen );
|
|
}
|
|
}
|
|
|
|
|
|
void GRSetBrush( wxDC* DC, const COLOR4D& Color, bool fill )
|
|
{
|
|
COLOR4D color = Color;
|
|
|
|
if( s_ForceBlackPen )
|
|
color = COLOR4D::BLACK;
|
|
|
|
if( s_DC_lastbrushcolor != color || s_DC_lastbrushfill != fill || s_DC_lastDC != DC )
|
|
{
|
|
wxBrush brush;
|
|
|
|
brush.SetColour( color.ToColour() );
|
|
|
|
if( fill )
|
|
brush.SetStyle( wxBRUSHSTYLE_SOLID );
|
|
else
|
|
brush.SetStyle( wxBRUSHSTYLE_TRANSPARENT );
|
|
|
|
DC->SetBrush( brush );
|
|
|
|
s_DC_lastbrushcolor = color;
|
|
s_DC_lastbrushfill = fill;
|
|
s_DC_lastDC = DC;
|
|
}
|
|
}
|
|
|
|
|
|
void GRForceBlackPen( bool flagforce )
|
|
{
|
|
s_ForceBlackPen = flagforce;
|
|
}
|
|
|
|
|
|
bool GetGRForceBlackPenState( void )
|
|
{
|
|
return s_ForceBlackPen;
|
|
}
|
|
|
|
|
|
void GRLine( wxDC* DC, int x1, int y1, int x2, int y2, int width, const COLOR4D& Color,
|
|
wxPenStyle aStyle)
|
|
{
|
|
GRSetColorPen( DC, Color, width, aStyle );
|
|
winDrawLine( DC, x1, y1, x2, y2, width );
|
|
GRLastMoveToX = x2;
|
|
GRLastMoveToY = y2;
|
|
}
|
|
|
|
|
|
void GRLine( wxDC* aDC, const VECTOR2I& aStart, const VECTOR2I& aEnd, int aWidth,
|
|
const COLOR4D& aColor, wxPenStyle aStyle )
|
|
{
|
|
GRLine( aDC, aStart.x, aStart.y, aEnd.x, aEnd.y, aWidth, aColor, aStyle );
|
|
}
|
|
|
|
|
|
void GRMoveTo( int x, int y )
|
|
{
|
|
GRLastMoveToX = x;
|
|
GRLastMoveToY = y;
|
|
}
|
|
|
|
|
|
void GRLineTo( wxDC* DC, int x, int y, int width, const COLOR4D& Color )
|
|
{
|
|
GRLine( DC, GRLastMoveToX, GRLastMoveToY, x, y, width, Color );
|
|
}
|
|
|
|
|
|
void GRCSegm( wxDC* DC, const VECTOR2I& A, const VECTOR2I& B, int width, const COLOR4D& Color )
|
|
{
|
|
GRLastMoveToX = B.x;
|
|
GRLastMoveToY = B.y;
|
|
|
|
if( width <= 2 ) /* single line or 2 pixels */
|
|
{
|
|
GRSetColorPen( DC, Color, width );
|
|
DC->DrawLine( A.x, A.y, B.x, B.y );
|
|
return;
|
|
}
|
|
|
|
GRSetBrush( DC, Color, NOT_FILLED );
|
|
GRSetColorPen( DC, Color, 0 );
|
|
|
|
int radius = ( width + 1 ) >> 1;
|
|
int dx = B.x - A.x;
|
|
int dy = B.y - A.y;
|
|
EDA_ANGLE angle( VECTOR2I( dx, dy ) );
|
|
|
|
angle = -angle;
|
|
|
|
VECTOR2I start;
|
|
VECTOR2I end;
|
|
VECTOR2I org( A.x, A.y );
|
|
int len = (int) hypot( dx, dy );
|
|
|
|
// We know if the DC is mirrored, to draw arcs
|
|
int slx = DC->DeviceToLogicalX( 1 ) - DC->DeviceToLogicalX( 0 );
|
|
int sly = DC->DeviceToLogicalY( 1 ) - DC->DeviceToLogicalY( 0 );
|
|
bool mirrored = ( slx > 0 && sly < 0 ) || ( slx < 0 && sly > 0 );
|
|
|
|
// first edge
|
|
start.x = 0;
|
|
start.y = radius;
|
|
end.x = len;
|
|
end.y = radius;
|
|
RotatePoint( start, angle );
|
|
RotatePoint( end, angle );
|
|
|
|
start += org;
|
|
end += org;
|
|
|
|
DC->DrawLine( (wxPoint) start, (wxPoint) end );
|
|
|
|
// first rounded end
|
|
end.x = 0;
|
|
end.y = -radius;
|
|
RotatePoint( end, angle );
|
|
end += org;
|
|
|
|
if( !mirrored )
|
|
DC->DrawArc( (wxPoint) end, (wxPoint) start, (wxPoint) org );
|
|
else
|
|
DC->DrawArc( (wxPoint) start, (wxPoint) end, (wxPoint) org );
|
|
|
|
// second edge
|
|
start.x = len;
|
|
start.y = -radius;
|
|
RotatePoint( start, angle );
|
|
start += org;
|
|
|
|
DC->DrawLine( (wxPoint) start, (wxPoint) end );
|
|
|
|
// second rounded end
|
|
end.x = len;
|
|
end.y = radius;
|
|
RotatePoint( end, angle);
|
|
end += org;
|
|
|
|
if( !mirrored )
|
|
DC->DrawArc( end.x, end.y, start.x, start.y, B.x, B.y );
|
|
else
|
|
DC->DrawArc( start.x, start.y, end.x, end.y, B.x, B.y );
|
|
}
|
|
|
|
|
|
void GRFilledSegment( wxDC* aDC, const VECTOR2I& aStart, const VECTOR2I& aEnd, int aWidth,
|
|
const COLOR4D& aColor )
|
|
{
|
|
GRSetColorPen( aDC, aColor, aWidth );
|
|
winDrawLine( aDC, aStart.x, aStart.y, aEnd.x, aEnd.y, aWidth );
|
|
}
|
|
|
|
/**
|
|
* Draw a new polyline and fill it if Fill, in screen space.
|
|
*/
|
|
static void GRSPoly( wxDC* DC, int n, const VECTOR2I* Points, bool Fill, int width,
|
|
const COLOR4D& Color, const COLOR4D& BgColor )
|
|
{
|
|
if( Fill && ( n > 2 ) )
|
|
{
|
|
GRSetBrush( DC, BgColor, FILLED );
|
|
GRSetColorPen( DC, Color, width );
|
|
|
|
vector2IwxDrawPolygon( DC, Points, n );
|
|
}
|
|
else
|
|
{
|
|
GRMoveTo( Points[0].x, Points[0].y );
|
|
|
|
for( int i = 1; i < n; ++i )
|
|
GRLineTo( DC, Points[i].x, Points[i].y, width, Color );
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Draw a new closed polyline and fill it if Fill, in screen space.
|
|
*/
|
|
static void GRSClosedPoly( wxDC* aDC, int aPointCount, const VECTOR2I* aPoints, bool aFill,
|
|
int aWidth, const COLOR4D& aColor, const COLOR4D& aBgColor )
|
|
{
|
|
if( aFill && ( aPointCount > 2 ) )
|
|
{
|
|
GRLastMoveToX = aPoints[aPointCount - 1].x;
|
|
GRLastMoveToY = aPoints[aPointCount - 1].y;
|
|
GRSetBrush( aDC, aBgColor, FILLED );
|
|
GRSetColorPen( aDC, aColor, aWidth );
|
|
vector2IwxDrawPolygon( aDC, aPoints, aPointCount );
|
|
}
|
|
else
|
|
{
|
|
GRMoveTo( aPoints[0].x, aPoints[0].y );
|
|
|
|
for( int i = 1; i < aPointCount; ++i )
|
|
GRLineTo( aDC, aPoints[i].x, aPoints[i].y, aWidth, aColor );
|
|
|
|
int lastpt = aPointCount - 1;
|
|
|
|
// Close the polygon
|
|
if( aPoints[lastpt] != aPoints[0] )
|
|
GRLineTo( aDC, aPoints[0].x, aPoints[0].y, aWidth, aColor );
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Draw a new polyline and fill it if Fill, in drawing space.
|
|
*/
|
|
void GRPoly( wxDC* DC, int n, const VECTOR2I* Points, bool Fill, int width, const COLOR4D& Color,
|
|
const COLOR4D& BgColor )
|
|
{
|
|
GRSPoly( DC, n, Points, Fill, width, Color, BgColor );
|
|
}
|
|
|
|
|
|
/**
|
|
* Draw a closed polyline and fill it if Fill, in object space.
|
|
*/
|
|
void GRClosedPoly( wxDC* DC, int n, const VECTOR2I* Points, bool Fill, const COLOR4D& Color )
|
|
{
|
|
GRSClosedPoly( DC, n, Points, Fill, 0, Color, Color );
|
|
}
|
|
|
|
|
|
void GRCircle( wxDC* aDC, const VECTOR2I& aPos, int aRadius, int aWidth, const COLOR4D& aColor )
|
|
{
|
|
GRSetBrush( aDC, aColor, NOT_FILLED );
|
|
GRSetColorPen( aDC, aColor, aWidth );
|
|
|
|
// Draw two arcs here to make a circle. Unfortunately, the printerDC doesn't handle
|
|
// transparent brushes when used with circles. It does work for for arcs, however
|
|
aDC->DrawArc(aPos.x + aRadius, aPos.y, aPos.x - aRadius, aPos.y, aPos.x, aPos.y );
|
|
aDC->DrawArc(aPos.x - aRadius, aPos.y, aPos.x + aRadius, aPos.y, aPos.x, aPos.y );
|
|
}
|
|
|
|
|
|
void GRFilledCircle( wxDC* aDC, const VECTOR2I& aPos, int aRadius, int aWidth,
|
|
const COLOR4D& aStrokeColor, const COLOR4D& aFillColor )
|
|
{
|
|
GRSetBrush( aDC, aFillColor, FILLED );
|
|
GRSetColorPen( aDC, aStrokeColor, aWidth );
|
|
aDC->DrawEllipse( aPos.x - aRadius, aPos.y - aRadius, 2 * aRadius, 2 * aRadius );
|
|
}
|
|
|
|
|
|
void GRArc( wxDC* aDC, const VECTOR2I& aStart, const VECTOR2I& aEnd, const VECTOR2I& aCenter,
|
|
int aWidth, const COLOR4D& aColor )
|
|
{
|
|
GRSetBrush( aDC, aColor );
|
|
GRSetColorPen( aDC, aColor, aWidth );
|
|
aDC->DrawArc( aStart.x, aStart.y, aEnd.x, aEnd.y, aCenter.x, aCenter.y );
|
|
}
|
|
|
|
|
|
void GRFilledArc( wxDC* DC, const VECTOR2I& aStart, const VECTOR2I& aEnd, const VECTOR2I& aCenter,
|
|
int width, const COLOR4D& Color, const COLOR4D& BgColor )
|
|
{
|
|
GRSetBrush( DC, BgColor, FILLED );
|
|
GRSetColorPen( DC, Color, width );
|
|
DC->DrawArc( aStart.x, aStart.y, aEnd.x, aEnd.y, aCenter.x, aCenter.y );
|
|
}
|
|
|
|
|
|
void GRRect( wxDC* DC, const VECTOR2I& aStart, const VECTOR2I& aEnd, int aWidth,
|
|
const COLOR4D& aColor )
|
|
{
|
|
GRSRect( DC, aStart.x, aStart.y, aEnd.x, aEnd.y, aWidth, aColor );
|
|
}
|
|
|
|
|
|
void GRFilledRect( wxDC* DC, const VECTOR2I& aStart, const VECTOR2I& aEnd, int aWidth,
|
|
const COLOR4D& aColor, const COLOR4D& aBgColor )
|
|
{
|
|
GRSFilledRect( DC, aStart.x, aStart.y, aEnd.x, aEnd.y, aWidth, aColor, aBgColor );
|
|
}
|
|
|
|
|
|
void GRSRect( wxDC* aDC, int x1, int y1, int x2, int y2, int aWidth, const COLOR4D& aColor )
|
|
{
|
|
VECTOR2I points[5];
|
|
points[0] = VECTOR2I( x1, y1 );
|
|
points[1] = VECTOR2I( x1, y2 );
|
|
points[2] = VECTOR2I( x2, y2 );
|
|
points[3] = VECTOR2I( x2, y1 );
|
|
points[4] = points[0];
|
|
GRSClosedPoly( aDC, 5, points, NOT_FILLED, aWidth, aColor, aColor );
|
|
}
|
|
|
|
|
|
void GRSFilledRect( wxDC* aDC, int x1, int y1, int x2, int y2, int aWidth, const COLOR4D& aColor,
|
|
const COLOR4D& aBgColor )
|
|
{
|
|
VECTOR2I points[5];
|
|
points[0] = VECTOR2I( x1, y1 );
|
|
points[1] = VECTOR2I( x1, y2 );
|
|
points[2] = VECTOR2I( x2, y2 );
|
|
points[3] = VECTOR2I( x2, y1 );
|
|
points[4] = points[0];
|
|
|
|
GRSetBrush( aDC, aBgColor, FILLED );
|
|
GRSetColorPen( aDC, aBgColor, aWidth );
|
|
|
|
vector2IwxDrawPolygon( aDC, points, 5 );
|
|
}
|