kicad/eeschema/lib_pin.h

341 lines
12 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Jean-Pierre Charras, jaen-pierre.charras at wanadoo.fr
* Copyright (C) 2015 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 2004-2024 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef CLASS_PIN_H
#define CLASS_PIN_H
#include <iostream>
#include <pin_type.h>
#include <lib_symbol.h>
// Circle diameter drawn at the active end of pins:
#define TARGET_PIN_RADIUS schIUScale.MilsToIU( 15 )
// Pin visibility flag bit:
#define PIN_INVISIBLE 1 // Set makes pin invisible
class LIB_PIN : public SCH_ITEM
{
public:
struct ALT
{
wxString m_Name;
GRAPHIC_PINSHAPE m_Shape; // Shape drawn around pin
ELECTRICAL_PINTYPE m_Type; // Electrical type of the pin.
};
LIB_PIN( SCH_ITEM* aParent );
LIB_PIN( SCH_ITEM* aParent, const wxString& aName, const wxString& aNumber,
PIN_ORIENTATION aOrientation, ELECTRICAL_PINTYPE aPinType, int aLength,
int aNameTextSize, int aNumTextSize, int aConvert, const VECTOR2I& aPos, int aUnit );
// Do not create a copy constructor. The one generated by the compiler is adequate.
~LIB_PIN() { }
wxString GetClass() const override
{
return wxT( "LIB_PIN" );
}
static inline bool ClassOf( const EDA_ITEM* aItem )
{
return aItem && aItem->Type() == LIB_PIN_T;
}
wxString GetFriendlyName() const override
{
return _( "Pin" );
}
PIN_ORIENTATION GetOrientation() const { return m_orientation; }
void SetOrientation( PIN_ORIENTATION aOrientation ) { m_orientation = aOrientation; }
GRAPHIC_PINSHAPE GetShape() const { return m_shape; }
void SetShape( GRAPHIC_PINSHAPE aShape ) { m_shape = aShape; }
int GetLength() const { return m_length; }
void SetLength( int aLength ) { m_length = aLength; }
/**
* Change the length of a pin and adjust its position based on orientation.
*
* @param aLength New length of pin
*/
void ChangeLength( int aLength );
ELECTRICAL_PINTYPE GetType() const { return m_type; }
void SetType( ELECTRICAL_PINTYPE aType ) { m_type = aType; }
wxString const GetCanonicalElectricalTypeName() const
{
return GetCanonicalElectricalTypeName( m_type );
}
wxString const GetElectricalTypeName() const
{
return ElectricalPinTypeGetText( m_type );
}
bool IsVisible() const { return ( m_attributes & PIN_INVISIBLE ) == 0; }
void SetVisible( bool aVisible )
{
if( aVisible )
m_attributes &= ~PIN_INVISIBLE;
else
m_attributes |= PIN_INVISIBLE;
}
const wxString& GetName() const { return m_name; }
wxString GetShownName() const;
void SetName( const wxString& aName )
{
m_name = aName;
// pin name string does not support spaces
m_name.Replace( wxT( " " ), wxT( "_" ) );
m_nameExtentsCache.m_Extents = VECTOR2I();
}
const wxString& GetNumber() const { return m_number; }
wxString GetShownNumber() const { return m_number; }
void SetNumber( const wxString& aNumber )
{
m_number = aNumber;
// pin number string does not support spaces
m_number.Replace( wxT( " " ), wxT( "_" ) );
m_numExtentsCache.m_Extents = VECTOR2I();
}
int GetNameTextSize() const { return m_nameTextSize; }
void SetNameTextSize( int aSize )
{
m_nameTextSize = aSize;
m_nameExtentsCache.m_Extents = VECTOR2I();
}
int GetNumberTextSize() const { return m_numTextSize; }
void SetNumberTextSize( int aSize )
{
m_numTextSize = aSize;
m_numExtentsCache.m_Extents = VECTOR2I();
}
std::map<wxString, ALT>& GetAlternates() { return m_alternates; }
ALT GetAlt( const wxString& aAlt ) { return m_alternates[ aAlt ]; }
void Print( const SCH_RENDER_SETTINGS* aSettings, int aUnit, int aBodyStyle,
const VECTOR2I& aOffset, bool aForceNoFill, bool aDimmed ) override;
/**
* Return the pin real orientation (PIN_UP, PIN_DOWN, PIN_RIGHT, PIN_LEFT),
* according to its orientation and the matrix transform (rot, mirror) \a aTransform.
*
* @param aTransform Transform matrix
*/
PIN_ORIENTATION PinDrawOrient( const TRANSFORM& aTransform ) const;
// No, LIB_PINs don't really have operating poinst. But we draw SCH_PINs through their LIB_PIN
// counterparts, so here we are....
const wxString& GetOperatingPoint() const { return m_operatingPoint; }
void SetOperatingPoint( const wxString& aText ) { m_operatingPoint = aText; }
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const override;
#endif
bool HitTest( const VECTOR2I& aPosition, int aAccuracy = 0 ) const override;
bool HitTest( const BOX2I& aRect, bool aContained, int aAccuracy = 0 ) const override;
void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
const BOX2I ViewBBox() const override;
void ViewGetLayers( int aLayers[], int& aCount ) const override;
/* Cannot use a default parameter here as it will not be compatible with the virtual. */
const BOX2I GetBoundingBox() const override { return GetBoundingBox( false, true, true ); }
/**
* @param aIncludeInvisibles - if false, do not include labels for invisible pins
* in the calculation.
*/
const BOX2I GetBoundingBox( bool aIncludeInvisiblePins, bool aIncludeNameAndNumber,
bool aIncludeElectricalType ) const;
/**
* Return whether this pin forms a global power connection: i.e., is part of
* a power symbol and of type POWER_IN, or is a legacy invisible global
* power pin on a symbol.
*/
bool IsGlobalPower() const
{
return GetType() == ELECTRICAL_PINTYPE::PT_POWER_IN
&& ( !IsVisible() || GetParentSymbol()->IsPower() );
}
int GetPenWidth() const override;
void Move( const VECTOR2I& aOffset ) override;
VECTOR2I GetPosition() const override { return m_position; }
void SetPosition( const VECTOR2I& aPos ) override { m_position = aPos; }
// For properties system
int GetX() const { return m_position.x; }
void SetX( int aX ) { m_position.x = aX; }
int GetY() const { return m_position.y; }
void SetY( int aY ) { m_position.y = aY; }
VECTOR2I GetPinRoot() const;
void MirrorHorizontally( int aCenter ) override;
void MirrorVertically( int aCenter ) override;
void Rotate( const VECTOR2I& aCenter, bool aRotateCCW = true ) override;
/**
* Plot the pin number and pin text info, given the pin line coordinates.
* Same as DrawPinTexts((), but output is the plotter
* The line must be vertical or horizontal.
* If TextInside then the text is been put inside (moving from x1, y1 in
* the opposite direction to x2,y2), otherwise all is drawn outside.
*/
void PlotPinTexts( PLOTTER *aPlotter, const VECTOR2I &aPinPos, PIN_ORIENTATION aPinOrient,
int aTextInside, bool aDrawPinNum, bool aDrawPinName, bool aDimmed ) const;
void PlotPinType( PLOTTER *aPlotter, const VECTOR2I &aPosition, PIN_ORIENTATION aOrientation,
bool aDimmed ) const;
void Plot( PLOTTER* aPlotter, bool aBackground, const SCH_PLOT_OPTS& aPlotOpts,
int aUnit, int aBodyStyle, const VECTOR2I& aOffset, bool aDimmed ) override;
BITMAPS GetMenuImage() const override;
wxString GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const override;
wxString GetItemDescription( UNITS_PROVIDER* aUnitsProvider, ALT* aAlt ) const;
EDA_ITEM* Clone() const override;
void CalcEdit( const VECTOR2I& aPosition ) override;
/**
* Return a string giving the electrical type of a pin.
*
* Can be used when a known, not translated name is needed (for instance in net lists)
*
* @param aType is the electrical type (see enum ELECTRICAL_PINTYPE )
* @return The electrical name for a pin type (see enun MsgPinElectricType for names).
*/
static const wxString GetCanonicalElectricalTypeName( ELECTRICAL_PINTYPE aType );
double Similarity( const SCH_ITEM& aItem ) const override;
bool operator==( const SCH_ITEM& aItem ) const override;
bool operator!=( const SCH_ITEM& aItem ) const { return !operator==( aItem ); }
bool operator<( const LIB_PIN& aRhs ) const { return compare( aRhs, EQUALITY ) < 0; }
bool operator>( const LIB_PIN& aRhs ) const { return compare( aRhs, EQUALITY ) > 0; }
protected:
wxString getItemDescription( ALT* aAlt ) const;
struct EXTENTS_CACHE
{
KIFONT::FONT* m_Font = nullptr;
int m_FontSize = 0;
VECTOR2I m_Extents;
};
void validateExtentsCache( KIFONT::FONT* aFont, int aSize, const wxString& aText,
EXTENTS_CACHE* aCache ) const;
/**
* Print the pin symbol without text.
* If \a aColor != 0, draw with \a aColor, else with the normal pin color.
*/
void printPinSymbol( const SCH_RENDER_SETTINGS *aSettings, const VECTOR2I &aPos,
PIN_ORIENTATION aOrientation, bool aDimmed );
/**
* Put the pin number and pin text info, given the pin line coordinates.
* The line must be vertical or horizontal.
* If aDrawPinName == false the pin name is not printed.
* If aDrawPinNum = false the pin number is not printed.
* If aTextInside then the text is been put inside,otherwise all is drawn outside.
* Pin Name: substring between '~' is negated
*/
void printPinTexts( const RENDER_SETTINGS* aSettings, VECTOR2I& aPinPos,
PIN_ORIENTATION aPinOrient, int aTextInside, bool aDrawPinNum,
bool aDrawPinName, bool aDimmed );
/**
* Draw the electrical type text of the pin (only for the footprint editor)
*/
void printPinElectricalTypeName( const RENDER_SETTINGS* aSettings, VECTOR2I& aPosition,
PIN_ORIENTATION aOrientation, bool aDimmed );
std::ostream& operator<<( std::ostream& aStream );
private:
/**
* @copydoc SCH_ITEM::compare()
*
* The pin specific sort order is as follows:
* - Pin number.
* - Pin name, case insensitive compare.
* - Pin horizontal (X) position.
* - Pin vertical (Y) position.
*/
int compare( const SCH_ITEM& aOther, int aCompareFlags = 0 ) const override;
protected:
VECTOR2I m_position; // Position of the pin.
int m_length; // Length of the pin.
PIN_ORIENTATION m_orientation; // Pin orientation (Up, Down, Left, Right)
GRAPHIC_PINSHAPE m_shape; // Shape drawn around pin
ELECTRICAL_PINTYPE m_type; // Electrical type of the pin.
int m_attributes; // Set bit 0 to indicate pin is invisible.
wxString m_name;
wxString m_number;
int m_numTextSize; // Pin num and Pin name sizes
int m_nameTextSize;
std::map<wxString, ALT> m_alternates; // Map of alternate name to ALT structure
wxString m_operatingPoint; // No, LIB_PINs don't really have simulation
// operating points. But we draw SCH_PINs through
// their LIB_PIN counterparts, so here we are....
mutable EXTENTS_CACHE m_numExtentsCache;
mutable EXTENTS_CACHE m_nameExtentsCache;
};
#endif // CLASS_PIN_H