160 lines
4.0 KiB
C++
160 lines
4.0 KiB
C++
/**
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* @file 3d_class.cpp
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*/
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <fctsys.h>
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#include <3d_viewer.h>
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S3D_MATERIAL::S3D_MATERIAL( S3D_MASTER* father, const wxString& name ) :
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EDA_ITEM( father, NOT_USED )
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{
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m_DiffuseColor.x = m_DiffuseColor.y = m_DiffuseColor.z = 1.0;
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m_SpecularColor.x = m_SpecularColor.y = m_SpecularColor.z = 1.0;
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m_AmbientIntensity = 1.0;
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m_Transparency = 0.0;
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m_Shininess = 1.0;
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m_Name = name;
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}
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void S3D_MATERIAL::SetMaterial()
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{
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glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
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glColor4f( m_DiffuseColor.x * m_AmbientIntensity,
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m_DiffuseColor.y * m_AmbientIntensity,
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m_DiffuseColor.z * m_AmbientIntensity,
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1.0 - m_Transparency );
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#if 0
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glColorMaterial( GL_FRONT_AND_BACK, GL_SPECULAR );
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glColor3f( m_SpecularColor.x, m_SpecularColor.y, m_SpecularColor.z );
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glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
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#endif
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}
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void S3D_MASTER::Insert( S3D_MATERIAL* aMaterial )
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{
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aMaterial->SetNext( m_Materials );
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m_Materials = aMaterial;
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}
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void S3D_MASTER::Copy( S3D_MASTER* pattern )
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{
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SetShape3DName( pattern->GetShape3DName() );
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m_MatScale = pattern->m_MatScale;
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m_MatRotation = pattern->m_MatRotation;
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m_MatPosition = pattern->m_MatPosition;
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m_3D_Drawings = NULL;
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m_Materials = NULL;
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}
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S3D_MASTER::S3D_MASTER( EDA_ITEM* aParent ) :
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EDA_ITEM( aParent, NOT_USED )
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{
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m_MatScale.x = m_MatScale.y = m_MatScale.z = 1.0;
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m_3D_Drawings = NULL;
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m_Materials = NULL;
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m_ShapeType = FILE3D_NONE;
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}
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S3D_MASTER:: ~S3D_MASTER()
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{
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STRUCT_3D_SHAPE* next;
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S3D_MATERIAL* nextmat;
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for( ; m_3D_Drawings != NULL; m_3D_Drawings = next )
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{
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next = m_3D_Drawings->Next();
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delete m_3D_Drawings;
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}
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for( ; m_Materials != NULL; m_Materials = nextmat )
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{
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nextmat = m_Materials->Next();
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delete m_Materials;
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}
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}
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bool S3D_MASTER::Is3DType( enum FILE3D_TYPE aShapeType )
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{
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// type 'none' is not valid and will always return false
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if( aShapeType == FILE3D_NONE )
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return false;
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// no one is interested if we have no file
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if( m_Shape3DName.empty() )
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return false;
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if( aShapeType == m_ShapeType )
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return true;
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return false;
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}
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void S3D_MASTER::SetShape3DName( const wxString& aShapeName )
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{
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m_ShapeType = FILE3D_NONE;
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m_Shape3DName = aShapeName;
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if( m_Shape3DName.empty() )
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return;
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wxFileName fn = m_Shape3DName;
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wxString ext = fn.GetExt();
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if( ext == wxT( "wrl" ) || ext == wxT( "x3d" ) )
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m_ShapeType = FILE3D_VRML;
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else if( ext == wxT( "idf" ) )
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m_ShapeType = FILE3D_IDF;
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else
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m_ShapeType = FILE3D_UNKNOWN;
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return;
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}
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STRUCT_3D_SHAPE::STRUCT_3D_SHAPE( EDA_ITEM* aParent ) :
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EDA_ITEM( aParent, NOT_USED )
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{
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m_3D_Coord = NULL;
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m_3D_CoordIndex = NULL;
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m_3D_Points = 0;
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}
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STRUCT_3D_SHAPE:: ~STRUCT_3D_SHAPE()
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{
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delete m_3D_Coord;
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delete m_3D_CoordIndex;
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}
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