197 lines
6.3 KiB
C++
197 lines
6.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2017 CERN
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* @author Alejandro García Montoro <alejandro.garciamontoro@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <unit_test_utils/unit_test_utils.h>
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#include <geometry/shape_line_chain.h>
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#include <geometry/shape_poly_set.h>
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#include "fixtures_geometry.h"
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/**
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* Fixture for the Collision test suite. It contains an instance of the common data and two
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* vectors containing colliding and non-colliding points.
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*/
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struct CollisionFixture
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{
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// Structure to store the common data.
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struct KI_TEST::CommonTestData common;
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// Vectors containing colliding and non-colliding points
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std::vector<VECTOR2I> collidingPoints, nonCollidingPoints;
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/**
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* Constructor
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*/
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CollisionFixture()
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{
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// Create points colliding with the poly set.
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// Inside the polygon
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collidingPoints.push_back( VECTOR2I( 10, 90 ) );
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// Inside the polygon, but on a re-entrant angle of a hole
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collidingPoints.push_back( VECTOR2I( 15, 16 ) );
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// On a hole edge => inside the polygon
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collidingPoints.push_back( VECTOR2I( 40, 25 ) );
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// Create points not colliding with the poly set.
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// On the outline edge => outside the polygon
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nonCollidingPoints.push_back( VECTOR2I( 0, 10 ) );
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// Completely outside of the polygon
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nonCollidingPoints.push_back( VECTOR2I( 200, 200 ) );
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// Inside the outline and inside a hole => outside the polygon
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nonCollidingPoints.push_back( VECTOR2I( 15, 12 ) );
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}
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~CollisionFixture()
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{
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}
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};
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/**
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* Declares the CollisionFixture as the boost test suite fixture.
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*/
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BOOST_FIXTURE_TEST_SUITE( SPSCollision, CollisionFixture )
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/**
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* Simple dummy test to check that HasHoles() definition is right
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*/
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BOOST_AUTO_TEST_CASE( HasHoles )
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{
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BOOST_CHECK( !common.solidPolySet.HasHoles() );
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BOOST_CHECK( common.holeyPolySet.HasHoles() );
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}
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/**
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* This test checks basic behaviour of PointOnEdge, testing if points on corners, outline edges
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* and hole edges are detected as colliding.
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*/
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BOOST_AUTO_TEST_CASE( PointOnEdge )
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{
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// Check points on corners
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BOOST_CHECK( common.holeyPolySet.PointOnEdge( VECTOR2I( 0, 50 ) ) );
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// Check points on outline edges
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BOOST_CHECK( common.holeyPolySet.PointOnEdge( VECTOR2I( 0, 10 ) ) );
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// Check points on hole edges
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BOOST_CHECK( common.holeyPolySet.PointOnEdge( VECTOR2I( 10, 11 ) ) );
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// Check points inside a hole -> not in edge
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BOOST_CHECK( !common.holeyPolySet.PointOnEdge( VECTOR2I( 12, 12 ) ) );
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// Check points inside the polygon and outside any hole -> not on edge
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BOOST_CHECK( !common.holeyPolySet.PointOnEdge( VECTOR2I( 90, 90 ) ) );
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// Check points outside the polygon -> not on edge
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BOOST_CHECK( !common.holeyPolySet.PointOnEdge( VECTOR2I( 200, 200 ) ) );
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}
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/**
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* This test checks that the function Contains, whose behaviour has been updated to also manage
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* holey polygons, does the right work.
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*/
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BOOST_AUTO_TEST_CASE( pointInPolygonSet )
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{
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// Check that the set contains the points that collide with it
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for( const VECTOR2I& point : collidingPoints )
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{
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BOOST_CHECK( common.holeyPolySet.Contains( point ) );
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}
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// Check that the set does not contain any point outside of it
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for( const VECTOR2I& point : nonCollidingPoints )
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{
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BOOST_CHECK( !common.holeyPolySet.Contains( point ) );
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}
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}
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/**
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* This test checks the behaviour of the Collide (with a point) method.
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*/
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BOOST_AUTO_TEST_CASE( Collide )
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{
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// When clearance = 0, the behaviour should be the same as with Contains
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// Check that the set collides with the colliding points
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for( const VECTOR2I& point : collidingPoints )
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{
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BOOST_CHECK( common.holeyPolySet.Collide( point, 0 ) );
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}
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// Check that the set does not collide with the non colliding points
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for( const VECTOR2I& point : nonCollidingPoints )
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{
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BOOST_CHECK( !common.holeyPolySet.Collide( point, 0 ) );
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}
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// Checks with clearance > 0
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// Point at the offset zone outside of the outline => collision!
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BOOST_CHECK( common.holeyPolySet.Collide( VECTOR2I( -1, 10 ), 5 ) );
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// Point at the offset zone outside of a hole => collision!
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BOOST_CHECK( common.holeyPolySet.Collide( VECTOR2I( 11, 11 ), 5 ) );
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}
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/**
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* This test checks the behaviour of the CollideVertex method, testing whether the collision with
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* vertices is well detected
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*/
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BOOST_AUTO_TEST_CASE( CollideVertex )
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{
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// Variable to store the index of the corner hit
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SHAPE_POLY_SET::VERTEX_INDEX cornerHit;
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// Check that the set collides with the colliding points
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for( const VECTOR2I& point : common.holeyPoints )
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{
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BOOST_CHECK_MESSAGE( common.holeyPolySet.CollideVertex( point, cornerHit, 0 ), " Point "
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<< point.x << ", " << point.y << " does not collide with holeyPolySet polygon" );
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}
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}
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/**
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* This test checks the behaviour of the CollideVertex method, testing whether the collision with
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* vertices is well detected
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*/
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BOOST_AUTO_TEST_CASE( CollideVertexWithClearance )
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{
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// Variable to store the index of the corner hit
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SHAPE_POLY_SET::VERTEX_INDEX cornerHit;
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// Check that the set collides with the colliding points
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for( const VECTOR2I& point : common.holeyPoints )
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{
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BOOST_CHECK( common.holeyPolySet.CollideVertex( point + VECTOR2I( 1, 1 ), cornerHit, 2 ) );
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}
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}
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BOOST_AUTO_TEST_SUITE_END()
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