kicad/include/gal/opengl
mntmn bf60482b5c OpenGL GAL: support fallback without overlay buffer
On platforms with limited framebuffer attachments, like GC7000L
driven by the open source etnaviv driver, we can still use
GPU acceleration by drawing directly to the main buffer.

EDA_DRAW_PANEL_GAL::onPaint checks if an overlay target is
available in the GAL, and if not, redraws the whole view if the
overlay target should be dirty.

Clearing of the overlay target is a no-op if there is no overlay
buffer.

Signed-off-by: Lukas F. Hartmann <lukas@mntre.com>
2020-08-07 13:27:47 +00:00
..
cached_container.h Upload correct amount of vertex data in CACHED_CONTAINER_RAM 2017-09-09 21:07:32 +02:00
cached_container_gpu.h Moved VERTEX_CONTAINERs intialization to the constructors 2017-08-08 15:33:57 +02:00
cached_container_ram.h Moved VERTEX_CONTAINERs intialization to the constructors 2017-08-08 15:33:57 +02:00
gpu_manager.h eeschema-gal: implemented EnableDepthTest() in GAL, fixed drawing order in eeschema 2018-10-15 00:09:59 +02:00
noncached_container.h VERTEX_CONTAINER documentation update 2017-08-21 13:30:35 +02:00
opengl_compositor.h gal: pixel alignment hacks, works for Retina display too now. 2019-02-16 20:03:13 +01:00
opengl_gal.h OpenGL GAL: support fallback without overlay buffer 2020-08-07 13:27:47 +00:00
shader.h gal: pixel alignment hacks, works for Retina display too now. 2019-02-16 20:03:13 +01:00
utils.h OpenGL driver debug routines 2017-08-08 09:31:57 +02:00
vertex_common.h gal/opengl: handle single-pixel line width clamping in hardware (new shader). Correct grid rendering in GAL for pixel-sized lines 2018-10-12 19:13:54 +02:00
vertex_container.h VERTEX_CONTAINER documentation update 2017-08-21 13:30:35 +02:00
vertex_item.h Fixes for video cards unable to use gl{Un,}MapBuffer correctly 2017-08-08 14:26:05 +02:00
vertex_manager.h eeschema-gal: implemented EnableDepthTest() in GAL, fixed drawing order in eeschema 2018-10-15 00:09:59 +02:00