134 lines
4.8 KiB
C++
134 lines
4.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004-2019 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef HOTKEYS_BASIC_H
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#define HOTKEYS_BASIC_H
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#include <wx/string.h>
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#include <map>
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#define DEFAULT_HOTKEY_FILENAME_EXT wxT( "hotkeys" )
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#define EESCHEMA_HOTKEY_NAME wxT( "Eeschema" )
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#define PCBNEW_HOTKEY_NAME wxT( "PcbNew" )
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// A define to allow translation of Hot Key message Info in hotkey help menu
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// We do not want to use the _( x ) usual macro from wxWidgets, which calls wxGetTranslation(),
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// because the English string is used in key file configuration
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// The translated string is used only when displaying the help window.
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// Therefore translation tools have to use the "_" and the "_HKI" prefix to extract
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// strings to translate
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#include <i18n_utility.h> // _HKI definition
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class TOOL_ACTION;
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class TOOL_MANAGER;
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class EDA_BASE_FRAME;
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/*
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* Keep these out of the ASCII range, and out of the WXK range
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*/
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#define PSEUDO_WXK_CLICK 400
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#define PSEUDO_WXK_DBLCLICK 401
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#define PSEUDO_WXK_WHEEL 402
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/**
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* Function KeyCodeFromKeyName
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* return the key code from its user-friendly key name (ie: "Ctrl+M")
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*/
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int KeyCodeFromKeyName( const wxString& keyname );
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/**
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* Function KeyNameFromKeyCode
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* return the user-friendly key name (ie: "Ctrl+M") from the key code
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* @param aKeycode = key code (ascii value, or wxWidgets value for function keys)
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* @param aIsFound = a pointer to a bool to return true if found, or false
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*/
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wxString KeyNameFromKeyCode( int aKeycode, bool * aIsFound = nullptr );
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/**
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* An helper enum for AddHotkeyName function
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* In menus we can add a hot key, or an accelerator , or sometimes just a comment
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* Hot keys can perform actions using the current mouse cursor position
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* Accelerators perform the same action as the associated menu
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* A comment is used in tool tips for some tools (zoom ..)
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* to show the hot key that performs this action
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*/
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enum HOTKEY_ACTION_TYPE
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{
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IS_HOTKEY,
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IS_COMMENT
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};
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/**
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* AddHotkeyName
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* @param aText - the base text on which to append the hotkey
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* @param aHotKey - the hotkey keycode
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* @param aStyle - IS_HOTKEY to add <tab><keyname> (shortcuts in menus, same as hotkeys)
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* IS_COMMENT to add <spaces><(keyname)> mainly in tool tips
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*/
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wxString AddHotkeyName( const wxString& aText, int aHotKey,
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HOTKEY_ACTION_TYPE aStyle = IS_HOTKEY);
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/**
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* Function DisplayHotkeyList
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* Displays the current hotkey list
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* @param aFrame = current active frame
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* @param aToolMgr = the tool manager holding the registered actions from which the hotkeys
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* will be harvested
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*/
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void DisplayHotkeyList( EDA_BASE_FRAME* aFrame, TOOL_MANAGER* aToolMgr );
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/**
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* Function ReadotKeyConfig
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* Reads a hotkey config file into a map. If aFileName is empty it will read in the defualt
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* hotkeys file.
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* @param aHotKeys
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*/
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void ReadHotKeyConfig( wxString aFileName, std::map<std::string, int>& aHotKeys );
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/**
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* Function WriteHotKeyConfig
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* Updates the hotkeys config file with the hotkeys from the given actions map.
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*/
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int WriteHotKeyConfig( const std::map<std::string, TOOL_ACTION*>& aActionMap );
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/**
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* Function ReadLegacyHotkeyConfigFile
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* Read hotkey configuration for a given app,
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* possibly before the frame for that app has been created
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* @param aFilename = the filename to save the hotkeys as
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* @param aMap The list of keycodes mapped by legacy property names
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* @return 1 on success, 0 on failure
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*/
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int ReadLegacyHotkeyConfigFile( const wxString& aFilename, std::map<std::string, int>& aMap );
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/**
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* Function ReadLegacyHotkeyConfig
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* Read configuration data and fill the current hotkey list with hotkeys
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* @param aAppname = the value of the app's m_FrameName
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* @param aMap The list of keycodes mapped by legacy property names
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*/
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int ReadLegacyHotkeyConfig( const wxString& aAppname, std::map<std::string, int>& aMap );
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#endif // HOTKEYS_BASIC_H
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