196 lines
5.1 KiB
C++
196 lines
5.1 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2017 Kicad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef PREVIEW_ITEMS_MULTISTEP_GEOMETRY_MANAGER_H
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#define PREVIEW_ITEMS_MULTISTEP_GEOMETRY_MANAGER_H
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#include <math/vector2d.h>
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#include <algorithm>
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namespace KIGFX {
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namespace PREVIEW {
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/**
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* A geometry manager that works by accepting a sequence of points
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* and advancing though stages of geometric construction with each
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* point "locked in".
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*
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* For example, constructing an arc might go:
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* - Set origin
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* - Set start point
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* - Set end point
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*
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* The exact steps and how the points translate to geometry depends on
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* the subclass.
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*/
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class MULTISTEP_GEOM_MANAGER
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{
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public:
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virtual ~MULTISTEP_GEOM_MANAGER()
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{}
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/**
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* Add a point to the construction manager
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*
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* @param aPt the new point
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* @param aLockIn whether to "lock in" the point, and move the
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* geometry manager to the next (or previous) step. False to
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* update geometry and not affect manager state
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*/
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void AddPoint( const VECTOR2I& aPt, bool aLockIn )
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{
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// hold onto the raw point separately to the managed geometry
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m_lastPoint = aPt;
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// update the geometry
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bool accepted = acceptPoint( aPt );
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// advance or regress the manager
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if( aLockIn )
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performStep( accepted );
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setGeometryChanged();
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}
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/**
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* Undo the last point, and move the manager back to the previous
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* step
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*/
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void RemoveLastPoint()
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{
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performStep( false );
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// process the last point again, but in the previous step mode
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// it doesn't matter if accepted or not, as long as the geometry
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// is regenerated if needed
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acceptPoint( GetLastPoint() );
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setGeometryChanged();
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}
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/**
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* @return true if the manager is in the initial state
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*/
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bool IsReset() const
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{
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return m_step == 0;
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}
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/**
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* Reset the manager to the initial state
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*/
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void Reset()
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{
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m_step = 0;
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setGeometryChanged();
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}
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/**
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* @return true if the manager reached the final state
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*/
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bool IsComplete() const
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{
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return m_step == getMaxStep();
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}
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/**
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* Gets the last point added (locked in or not). This can
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* be useful when drawing previews, as the point given isn't always
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* what gets locked into the geometry, if that step doesn't have
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* full degrees of freedom
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*/
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VECTOR2I GetLastPoint() const
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{
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return m_lastPoint;
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}
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/**
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* @return true if the geoemtry has changed, eg such that a client
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* should redraw
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*/
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bool HasGeometryChanged() const
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{
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return m_changed;
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}
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/**
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* Clear the geometry changed flag, call after the client code has
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* updated everything as needed.
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*/
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void ClearGeometryChanged()
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{
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m_changed = false;
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}
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protected:
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///> Mark the geometry as changed for clients to notice
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void setGeometryChanged()
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{
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m_changed = true;
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}
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///> Get the current stage of the manager
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int getStep() const
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{
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return m_step;
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}
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private:
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///> Function that accepts a point for a stage, or rejects it
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///> to return to the previous stage
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virtual bool acceptPoint( const VECTOR2I& aPt ) = 0;
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/**
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* The highest step this manager has - used to recognise completion
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* and to clamp the step as it advances.
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*/
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virtual int getMaxStep() const = 0;
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///> Moves the manager forward or backward through the stages
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void performStep( bool aForward )
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{
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m_step += aForward ? 1 : -1;
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// clamp to allowed values
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m_step = std::min( std::max( m_step, 0 ), getMaxStep() );
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}
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///> Has the gemotry changed such that a client should redraw?
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bool m_changed = false;
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///> The last (raw) point added, which is usually the cursor position
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VECTOR2I m_lastPoint;
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/**
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* The current manager step, from 0 to some highest number that
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* depends on the manager
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*/
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int m_step = 0;
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};
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} // PREVIEW
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} // KIGFX
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#endif // PREVIEW_ITEMS_MULTIPOINT_GEOMETRY_MANAGER_H
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