218 lines
6.8 KiB
C++
218 lines
6.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2019 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef PL_SELECTION_TOOL_H
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#define PL_SELECTION_TOOL_H
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#include <tool/tool_interactive.h>
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#include <tool/action_menu.h>
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#include <tool/tool_menu.h>
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#include <tool/selection.h>
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class PL_EDITOR_FRAME;
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class SCH_ITEM;
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class COLLECTOR;
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namespace KIGFX
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{
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class GAL;
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}
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class PL_CONDITIONS : public SELECTION_CONDITIONS
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{
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public:
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static SELECTION_CONDITION Idle;
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};
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class PL_SELECTION_TOOL : public TOOL_INTERACTIVE
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{
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public:
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PL_SELECTION_TOOL();
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~PL_SELECTION_TOOL() { }
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/// @copydoc TOOL_BASE::Init()
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bool Init() override;
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/// @copydoc TOOL_INTERACTIVE::Reset()
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void Reset( RESET_REASON aReason ) override;
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int UpdateMenu( const TOOL_EVENT& aEvent );
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/**
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* Function Main()
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*
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* The main loop.
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*/
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int Main( const TOOL_EVENT& aEvent );
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/**
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* Function GetSelection()
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*
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* Returns the set of currently selected items.
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*/
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SELECTION& GetSelection();
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inline TOOL_MENU& GetToolMenu() { return m_menu; }
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/**
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* Function RequestSelection()
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*
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* Returns either an existing selection (filtered), or the selection at the current
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* cursor if the existing selection is empty.
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*/
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SELECTION& RequestSelection();
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/**
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* Function selectPoint()
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* Selects an item pointed by the parameter aWhere. If there is more than one item at that
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* place, there is a menu displayed that allows one to choose the item.
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*
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* @param aWhere is the place where the item should be selected.
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* @param aSelectionCancelledFlag allows the function to inform its caller that a selection
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* was cancelled (for instance, by clicking outside of the disambiguation menu).
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*/
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EDA_ITEM* SelectPoint( const VECTOR2I& aWhere, bool* aSelectionCancelledFlag = nullptr );
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int AddItemToSel( const TOOL_EVENT& aEvent );
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void AddItemToSel( EDA_ITEM* aItem, bool aQuietMode = false );
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int AddItemsToSel( const TOOL_EVENT& aEvent );
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void AddItemsToSel( EDA_ITEMS* aList, bool aQuietMode = false );
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int RemoveItemFromSel( const TOOL_EVENT& aEvent );
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void RemoveItemFromSel( EDA_ITEM* aItem, bool aQuietMode = false );
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int RemoveItemsFromSel( const TOOL_EVENT& aEvent );
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void RemoveItemsFromSel( EDA_ITEMS* aList, bool aQuietMode = false );
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///> Clear current selection event handler.
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int ClearSelection( const TOOL_EVENT& aEvent );
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void ClearSelection();
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/**
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* Rebuild the selection from the flags in the view items. Useful after a hard redraw
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* or an undo or redo operation.
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*/
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void RebuildSelection();
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/**
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* Function SelectionMenu()
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* Shows a popup menu to trim the COLLECTOR passed as aEvent's parameter down to a single
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* item.
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*
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* NOTE: this routine DOES NOT modify the selection.
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*/
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int SelectionMenu( const TOOL_EVENT& aEvent );
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private:
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/**
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* Function selectMultiple()
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* Handles drawing a selection box that allows one to select many items at
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* the same time.
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*
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* @return true if the function was cancelled (i.e. CancelEvent was received).
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*/
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bool selectMultiple();
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/**
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* Apply heuristics to try and determine a single object when multiple are found under the
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* cursor.
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*/
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void guessSelectionCandidates( COLLECTOR& collector, const VECTOR2I& aWhere );
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/**
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* Allows the selection of a single item from a list via pop-up menu. The items are
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* highlighted on the canvas when hovered in the menu. The collector is trimmed to
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* the picked item.
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* @return true if an item was picked
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*/
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bool doSelectionMenu( COLLECTOR* aItems );
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/**
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* Function toggleSelection()
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* Changes selection status of a given item.
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*
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* @param aItem is the item to have selection status changed.
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*/
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void toggleSelection( EDA_ITEM* aItem );
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/**
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* Function select()
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* Takes necessary action mark an item as selected.
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*
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* @param aItem is an item to be selected.
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*/
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void select( EDA_ITEM* aItem );
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/**
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* Function unselect()
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* Takes necessary action mark an item as unselected.
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*
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* @param aItem is an item to be unselected.
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*/
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void unselect( EDA_ITEM* aItem );
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/**
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* Function highlight()
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* Highlights the item visually.
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* @param aItem is an item to be be highlighted.
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* @param aHighlightMode should be either SELECTED or BRIGHTENED
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* @param aGroup is the group to add the item to in the BRIGHTENED mode.
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*/
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void highlight( EDA_ITEM* aItem, int aHighlightMode, SELECTION* aGroup = nullptr );
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/**
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* Function unhighlight()
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* Unhighlights the item visually.
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* @param aItem is an item to be be highlighted.
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* @param aHighlightMode should be either SELECTED or BRIGHTENED
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* @param aGroup is the group to remove the item from.
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*/
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void unhighlight( EDA_ITEM* aItem, int aHighlightMode, SELECTION* aGroup = nullptr );
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/**
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* Function selectionContains()
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* Checks if the given point is placed within any of selected items' bounding box.
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*
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* @return True if the given point is contained in any of selected items' bouding box.
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*/
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bool selectionContains( const VECTOR2I& aPoint ) const;
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///> Sets up handlers for various events.
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void setTransitions() override;
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private:
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PL_EDITOR_FRAME* m_frame; // Pointer to the parent frame
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SELECTION m_selection; // Current state of selection
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bool m_additive; // Items should be added to selection (instead of replacing)
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bool m_subtractive; // Items should be removed from selection
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bool m_multiple; // Multiple selection mode is active
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bool m_skip_heuristics; // Heuristics are not allowed when choosing item under cursor
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TOOL_MENU m_menu;
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};
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#endif //PL_SELECTION_TOOL_H
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