519 lines
20 KiB
C++
519 lines
20 KiB
C++
#ifndef IO_MGR_H_
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#define IO_MGR_H_
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/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2011-2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2011 Kicad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <richio.h>
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#include <map>
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class BOARD;
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class PLUGIN;
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class MODULE;
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/**
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* Class PROPERTIES
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* is a name/value tuple with unique names and optional values. The names
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* may be iterated alphabetically.
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*/
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class PROPERTIES : public std::map< std::string, std::string >
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{
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// alphabetical tuple of name and value hereby defined.
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public:
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/**
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* Function Value
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* fetches a property by aName and returns true if that property was found, else false.
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* If not found, aFetchedValue is not touched.
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* @param aName is the property or option to look for.
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* @param aFetchedValue is where to put the value of the property if it
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* exists and aFetchedValue is not NULL.
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* @return bool - true if property is found, else false.
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*/
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bool Value( const char* aName, std::string* aFetchedValue = NULL ) const;
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};
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/**
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* Class IO_MGR
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* is a factory which returns an instance of a PLUGIN.
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*/
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class IO_MGR
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{
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public:
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/**
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* Enum PCB_FILE_T
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* is a set of file types that the IO_MGR knows about, and for which there
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* has been a plugin written.
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*/
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enum PCB_FILE_T
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{
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LEGACY, ///< Legacy Pcbnew file formats prior to s-expression.
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KICAD, ///< S-expression Pcbnew file format.
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EAGLE,
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PCAD,
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GEDA_PCB, ///< Geda PCB file formats.
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GITHUB, ///< Read only http://github.com repo holding pretty footprints
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// add your type here.
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// ALTIUM,
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// etc.
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};
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/**
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* Function PluginFind
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* returns a PLUGIN which the caller can use to import, export, save, or load
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* design documents. The returned PLUGIN, may be reference counted, so please
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* call PluginRelease() when you are done using the returned PLUGIN. It may or
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* may not be code running from a DLL/DSO.
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*
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* @param aFileType is from PCB_FILE_T and tells which plugin to find.
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*
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* @return PLUGIN* - the plugin corresponding to aFileType or NULL if not found.
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* Caller owns the returned object, and must call PluginRelease when done using it.
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*/
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static PLUGIN* PluginFind( PCB_FILE_T aFileType );
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/**
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* Function PluginRelease
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* releases a PLUGIN back to the system, and may cause it to be unloaded from memory.
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*
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* @param aPlugin is the one to be released, and which is no longer usable
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* after calling this.
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*/
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static void PluginRelease( PLUGIN* aPlugin );
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/**
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* Function ShowType
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* returns a brief name for a plugin, given aFileType enum.
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*/
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static const wxString ShowType( PCB_FILE_T aFileType );
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/**
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* Function EnumFromStr
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* returns the PCB_FILE_T from the corresponding plugin type name: "kicad", "legacy", etc.
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*/
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static PCB_FILE_T EnumFromStr( const wxString& aFileType );
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/**
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* Function GetFileExtension
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* returns the file extension for \a aFileType.
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*
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* @param aFileType The #PCB_FILE_T type.
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* @return A wxString object containing the file extension for \a aFileType or an empty
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* string if \a aFileType is invalid.
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*/
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static const wxString GetFileExtension( PCB_FILE_T aFileType );
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/**
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* Function GuessPluginTypeFromLibPath
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* returns a plugin type given a footprint library's libPath.
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*/
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static PCB_FILE_T GuessPluginTypeFromLibPath( const wxString& aLibPath );
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/**
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* Function Load
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* finds the requested PLUGIN and if found, calls the PLUGIN->Load(..) funtion
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* on it using the arguments passed to this function. After the PLUGIN->Load()
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* function returns, the PLUGIN is Released() as part of this call.
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*
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* @param aFileType is the PCB_FILE_T of file to load.
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*
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* @param aFileName is the name of the file to load.
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*
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* @param aAppendToMe is an existing BOARD to append to, use NULL if fresh
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* board load is wanted.
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*
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* @param aProperties is an associative array that allows the caller to
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* pass additional tuning parameters to the PLUGIN.
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*
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* @return BOARD* - caller owns it, never NULL because exception thrown if error.
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*
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* @throw IO_ERROR if the PLUGIN cannot be found, file cannot be found,
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* or file cannot be loaded.
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*/
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static BOARD* Load( PCB_FILE_T aFileType, const wxString& aFileName,
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BOARD* aAppendToMe = NULL, const PROPERTIES* aProperties = NULL );
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/**
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* Function Save
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* will write either a full aBoard to a storage file in a format that this
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* implementation knows about, or it can be used to write a portion of
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* aBoard to a special kind of export file.
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*
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* @param aFileType is the PCB_FILE_T of file to save.
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*
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* @param aFileName is the name of a file to save to on disk.
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* @param aBoard is the BOARD document (data tree) to save or export to disk.
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*
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* @param aBoard is the in memory document tree from which to extract information
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* when writing to \a aFileName. The caller continues to own the BOARD, and
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* the plugin should refrain from modifying the BOARD if possible.
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*
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* @param aProperties is an associative array that can be used to tell the
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* saver how to save the file, because it can take any number of
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* additional named tuning arguments that the plugin is known to support.
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* The caller continues to own this object (plugin may not delete it), and
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* plugins should expect it to be optionally NULL.
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*
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* @throw IO_ERROR if there is a problem saving or exporting.
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*/
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static void Save( PCB_FILE_T aFileType, const wxString& aFileName,
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BOARD* aBoard, const PROPERTIES* aProperties = NULL );
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};
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/**
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* Class PLUGIN
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* is a base class that BOARD loading and saving plugins should derive from.
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* Implementations can provide either Load() or Save() functions, or both.
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* PLUGINs throw exceptions, so it is best that you wrap your calls to these
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* functions in a try catch block. Plugins throw exceptions because it is illegal
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* for them to have any user interface calls in them whatsoever, i.e. no windowing
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* or screen printing at all.
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*
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* <pre>
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* try
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* {
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* IO_MGR::Load(...);
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* or
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* IO_MGR::Save(...);
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* }
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* catch( IO_ERROR ioe )
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* {
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* // grab text from ioe, show in error window.
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* }
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* </pre>
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*/
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class PLUGIN
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{
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public:
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//-----<PUBLIC PLUGIN API>-------------------------------------------------
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/**
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* Function PluginName
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* returns a brief hard coded name for this PLUGIN.
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*/
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virtual const wxString& PluginName() const = 0;
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/**
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* Function GetFileExtension
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* returns the file extension for the PLUGIN.
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*/
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virtual const wxString& GetFileExtension() const = 0;
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/**
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* Function Load
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* loads information from some input file format that this PLUGIN implementation
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* knows about, into either a new BOARD or an existing one. This may be used to load an
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* entire new BOARD, or to augment an existing one if @a aAppendToMe is not NULL.
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*
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* @param aFileName is the name of the file to use as input and may be foreign in
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* nature or native in nature.
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*
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* @param aAppendToMe is an existing BOARD to append to, but if NULL then
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* this means "do not append, rather load anew".
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*
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* @param aProperties is an associative array that can be used to tell the
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* loader how to load the file, because it can take any number of
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* additional named arguments that the plugin is known to support. These are
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* tuning parameters for the import or load. The caller continues to own
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* this object (plugin may not delete it), and plugins should expect it to
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* be optionally NULL.
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*
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* @return BOARD* - the successfully loaded board, or the same one as aAppendToMe
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* if aAppendToMe was not NULL, and caller owns it.
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*
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* @throw IO_ERROR if there is a problem loading, and its contents should
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* say what went wrong, using line number and character offsets of the
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* input file if possible.
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*/
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virtual BOARD* Load( const wxString& aFileName, BOARD* aAppendToMe,
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const PROPERTIES* aProperties = NULL );
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/**
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* Function Save
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* will write @a aBoard to a storage file in a format that this
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* PLUGIN implementation knows about, or it can be used to write a portion of
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* aBoard to a special kind of export file.
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*
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* @param aFileName is the name of a file to save to on disk.
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*
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* @param aBoard is the class BOARD in memory document tree from which to
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* extract information when writing to \a aFileName. The caller continues to
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* own the BOARD, and the plugin should refrain from modifying the BOARD if possible.
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*
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* @param aProperties is an associative array that can be used to tell the
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* saver how to save the file, because it can take any number of
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* additional named tuning arguments that the plugin is known to support.
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* The caller continues to own this object (plugin may not delete it),
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* and plugins should expect it to be optionally NULL.
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*
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* @throw IO_ERROR if there is a problem saving or exporting.
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*/
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virtual void Save( const wxString& aFileName, BOARD* aBoard,
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const PROPERTIES* aProperties = NULL );
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//-----<Footprint Stuff>-----------------------------
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/**
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* Function FootprintEnumerate
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* returns a list of footprint names contained within the library at @a aLibraryPath.
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*
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* @param aLibraryPath is a locator for the "library", usually a directory
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* or file containing several footprints.
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*
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* @param aProperties is an associative array that can be used to tell the
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* plugin how to access the library.
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* The caller continues to own this object (plugin may not delete it), and
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* plugins should expect it to be optionally NULL.
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*
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* @return wxArrayString - is the array of available footprint names inside
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* a library
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*
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* @throw IO_ERROR if the library cannot be found, or footprint cannot be loaded.
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*/
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virtual wxArrayString FootprintEnumerate( const wxString& aLibraryPath,
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const PROPERTIES* aProperties = NULL );
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/**
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* Function FootprintLoad
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* loads a footprint having @a aFootprintName from the @a aLibraryPath containing
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* a library format that this PLUGIN knows about.
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*
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* @param aLibraryPath is a locator for the "library", usually a directory
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* or file containing several footprints.
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*
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* @param aFootprintName is the name of the footprint to load.
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*
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* @param aProperties is an associative array that can be used to tell the
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* loader implementation to do something special, because it can take any number of
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* additional named tuning arguments that the plugin is known to support.
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* The caller continues to own this object (plugin may not delete it), and
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* plugins should expect it to be optionally NULL.
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*
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* @return MODULE* - if found caller owns it, else NULL if not found.
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*
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* @throw IO_ERROR if the library cannot be found or read. No exception
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* is thrown in the case where aFootprintName cannot be found.
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*/
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virtual MODULE* FootprintLoad( const wxString& aLibraryPath, const wxString& aFootprintName,
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const PROPERTIES* aProperties = NULL );
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/**
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* Function FootprintSave
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* will write @a aModule to an existing library located at @a aLibraryPath.
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* If a footprint by the same name already exists, it is replaced.
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*
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* @param aLibraryPath is a locator for the "library", usually a directory
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* or file containing several footprints. This is where the footprint is
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* to be stored.
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*
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* @param aFootprint is what to store in the library. The caller continues
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* to own the footprint after this call.
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*
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* @param aProperties is an associative array that can be used to tell the
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* saver how to save the footprint, because it can take any number of
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* additional named tuning arguments that the plugin is known to support.
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* The caller continues to own this object (plugin may not delete it), and
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* plugins should expect it to be optionally NULL.
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*
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* @throw IO_ERROR if there is a problem saving.
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*/
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virtual void FootprintSave( const wxString& aLibraryPath, const MODULE* aFootprint,
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const PROPERTIES* aProperties = NULL );
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/**
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* Function FootprintDelete
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* deletes the @a aFootprintName from the library at @a aLibraryPath.
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*
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* @param aLibraryPath is a locator for the "library", usually a directory
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* or file containing several footprints.
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*
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* @param aFootprintName is the name of a footprint to delete from the specified library.
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*
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* @param aProperties is an associative array that can be used to tell the
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* library create function anything special, because it can take any number of
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* additional named tuning arguments that the plugin is known to support.
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* The caller continues to own this object (plugin may not delete it), and
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* plugins should expect it to be optionally NULL.
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*
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* @throw IO_ERROR if there is a problem finding the footprint or the library, or deleting it.
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*/
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virtual void FootprintDelete( const wxString& aLibraryPath,
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const wxString& aFootprintName, const PROPERTIES* aProperties = NULL );
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/**
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* Function FootprintLibCreate
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* creates a new empty footprint library at @a aLibraryPath empty. It is an
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* error to attempt to create an existing library or to attempt to create
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* on a "read only" location.
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*
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* @param aLibraryPath is a locator for the "library", usually a directory
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* or file which will contain footprints.
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*
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* @param aProperties is an associative array that can be used to tell the
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* library create function anything special, because it can take any number of
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* additional named tuning arguments that the plugin is known to support.
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* The caller continues to own this object (plugin may not delete it), and
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* plugins should expect it to be optionally NULL.
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*
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* @throw IO_ERROR if there is a problem finding the library, or creating it.
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*/
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virtual void FootprintLibCreate( const wxString& aLibraryPath, const PROPERTIES* aProperties = NULL );
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/**
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* Function FootprintLibDelete
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* deletes an existing footprint library and returns true, or if library does not
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* exist returns false, or throws an exception if library exists but is read only or
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* cannot be deleted for some other reason.
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*
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* @param aLibraryPath is a locator for the "library", usually a directory
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* or file which will contain footprints.
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*
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* @param aProperties is an associative array that can be used to tell the
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* library delete implementation function anything special, because it can
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* take any number of additional named tuning arguments that the plugin is
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* known to support. The caller continues to own this object (plugin may
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* not delete it), and plugins should expect it to be optionally NULL.
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*
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* @return bool - true if library deleted, false if library did not exist.
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*
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* @throw IO_ERROR if there is a problem deleting an existing library.
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*/
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virtual bool FootprintLibDelete( const wxString& aLibraryPath, const PROPERTIES* aProperties = NULL );
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/**
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* Function IsFootprintLibWritable
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* returns true iff the library at @a aLibraryPath is writable. (Often
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* system libraries are read only because of where they are installed.)
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*
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* @throw IO_ERROR if no library at aLibraryPath exists.
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*/
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virtual bool IsFootprintLibWritable( const wxString& aLibraryPath );
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/**
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* Function FootprintLibOptions
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* appends supported PLUGIN options to @a aListToAppenTo along with
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* internationalized descriptions. Options are typically appended so
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* that a derived PLUGIN can call its base class
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* function by the same name first, thus inheriting options declared there.
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* (Some base class options could pertain to all Footprint*() functions
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* in all derived PLUGINs.) Note that since aListToAppendTo is a PROPERTIES
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* object, all options will be unique and last guy wins.
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*
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* @param aListToAppendTo holds a tuple of
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* <dl>
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<dt>option</dt>
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<dd>This eventually is what shows up into the fp-lib-table "options"
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field, possibly combined with others.</dd>
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<dt>internationalized description</dt>
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<dd>The internationalized description is displayed in DIALOG_FP_PLUGIN_OPTIONS.
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* It may be multi-line and be quite explanatory of the option.</dd>
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</dl>
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* <br>
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* In the future perhaps @a aListToAppendTo evolves to something capable of also
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* holding a wxValidator for the cells in said dialog:
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* http://forums.wxwidgets.org/viewtopic.php?t=23277&p=104180.
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This would require a 3 column list, and introducing wx GUI knowledge to
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PLUGIN, which has been avoided to date.
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*/
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virtual void FootprintLibOptions( PROPERTIES* aListToAppendTo ) const;
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//-----</PUBLIC PLUGIN API>------------------------------------------------
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/* The compiler writes the "zero argument" constructor for a PLUGIN
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automatically if you do not provide one. If you decide you need to
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provide a zero argument constructor of your own design, that is allowed.
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It must be public, and it is what the IO_MGR uses. Parameters may be
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passed into a PLUGIN via the PROPERTIES variable for any of the public
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API functions which take one.
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*/
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virtual ~PLUGIN()
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{
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//printf( "~%s", __func__ );
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};
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/**
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* Class RELEASER
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* releases a PLUGIN in the context of a potential thrown exception, through
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* its destructor.
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*/
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class RELEASER
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{
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PLUGIN* plugin;
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// private assignment operator so it's illegal
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RELEASER& operator=( RELEASER& aOther ) { return *this; }
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// private copy constructor so it's illegal
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RELEASER( const RELEASER& aOther ) {}
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public:
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RELEASER( PLUGIN* aPlugin = NULL ) :
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plugin( aPlugin )
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{
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}
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~RELEASER()
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{
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if( plugin )
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release();
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}
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void release()
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{
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IO_MGR::PluginRelease( plugin );
|
|
plugin = NULL;
|
|
}
|
|
|
|
void set( PLUGIN* aPlugin )
|
|
{
|
|
if( plugin )
|
|
release();
|
|
plugin = aPlugin;
|
|
}
|
|
|
|
operator PLUGIN* () const
|
|
{
|
|
return plugin;
|
|
}
|
|
|
|
PLUGIN* operator -> () const
|
|
{
|
|
return plugin;
|
|
}
|
|
};
|
|
};
|
|
|
|
#endif // IO_MGR_H_
|