466 lines
13 KiB
C++
466 lines
13 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2006 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
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* Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <pgm_base.h>
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#include <settings/settings_manager.h>
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#include <eeschema_settings.h>
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#include <eda_item.h>
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#include <sch_connection.h>
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#include <sch_item.h>
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#include <sch_screen.h>
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#include <sch_sheet_path.h>
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#include <sch_draw_panel.h>
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#include <sch_edit_frame.h>
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#include <schematic.h>
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#include <connection_graph.h>
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#include <trace_helpers.h>
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#include <general.h>
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#include <netclass.h>
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#include <project/project_file.h>
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#include <project/net_settings.h>
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// Rendering fonts is expensive (particularly when using outline fonts). At small effective
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// sizes (ie: zoomed out) the visual differences between outline and/or stroke fonts and the
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// bitmap font becomes immaterial, and there's often more to draw when zoomed out so the
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// performance gain becomes more significant.
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#define BITMAP_FONT_SIZE_THRESHOLD 3
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/* Constructor and destructor for SCH_ITEM */
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/* They are not inline because this creates problems with gcc at linking time in debug mode */
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SCH_ITEM::SCH_ITEM( EDA_ITEM* aParent, KICAD_T aType ) :
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EDA_ITEM( aParent, aType )
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{
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m_layer = LAYER_WIRE; // It's only a default, in fact
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m_fieldsAutoplaced = FIELDS_AUTOPLACED_NO;
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m_connectivity_dirty = false; // Item is unconnected until it is placed, so it's clean
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}
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SCH_ITEM::SCH_ITEM( const SCH_ITEM& aItem ) :
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EDA_ITEM( aItem )
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{
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m_layer = aItem.m_layer;
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m_fieldsAutoplaced = aItem.m_fieldsAutoplaced;
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m_connectivity_dirty = aItem.m_connectivity_dirty;
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}
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SCH_ITEM& SCH_ITEM::operator=( const SCH_ITEM& aItem )
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{
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m_layer = aItem.m_layer;
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m_fieldsAutoplaced = aItem.m_fieldsAutoplaced;
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m_connectivity_dirty = aItem.m_connectivity_dirty;
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return *this;
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}
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SCH_ITEM::~SCH_ITEM()
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{
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// Do not let the connections container go out of scope with any objects or they
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// will be deleted by the container will cause the Eeschema to crash. These objects
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// are owned by the sheet object container.
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if( !m_connections.empty() )
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m_connections.clear();
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for( const auto& it : m_connection_map )
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delete it.second;
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// Do not try to modify SCHEMATIC::ConnectionGraph()
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// if the schematic does not exist
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if( !SCHEMATIC::m_IsSchematicExists )
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return;
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SCHEMATIC* sch = Schematic();
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if( sch != nullptr )
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sch->ConnectionGraph()->RemoveItem( this );
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}
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SCH_ITEM* SCH_ITEM::Duplicate( bool doClone ) const
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{
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SCH_ITEM* newItem = (SCH_ITEM*) Clone();
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if( !doClone )
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const_cast<KIID&>( newItem->m_Uuid ) = KIID();
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newItem->ClearFlags( SELECTED | BRIGHTENED );
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newItem->RunOnChildren(
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[]( SCH_ITEM* aChild )
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{
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aChild->ClearFlags( SELECTED | BRIGHTENED );
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} );
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return newItem;
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}
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SCHEMATIC* SCH_ITEM::Schematic() const
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{
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EDA_ITEM* parent = GetParent();
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while( parent )
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{
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if( parent->Type() == SCHEMATIC_T )
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return static_cast<SCHEMATIC*>( parent );
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else
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parent = parent->GetParent();
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}
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return nullptr;
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}
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void SCH_ITEM::ViewGetLayers( int aLayers[], int& aCount ) const
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{
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// Basic fallback
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aCount = 2;
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aLayers[0] = LAYER_DEVICE;
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aLayers[1] = LAYER_SELECTION_SHADOWS;
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}
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bool SCH_ITEM::IsConnected( const VECTOR2I& aPosition ) const
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{
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if(( m_flags & STRUCT_DELETED ) || ( m_flags & SKIP_STRUCT ) )
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return false;
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return doIsConnected( aPosition );
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}
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SCH_CONNECTION* SCH_ITEM::Connection( const SCH_SHEET_PATH* aSheet ) const
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{
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if( !IsConnectable() )
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return nullptr;
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if( !aSheet )
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aSheet = &Schematic()->CurrentSheet();
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auto it = m_connection_map.find( *aSheet );
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if( it == m_connection_map.end() )
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return nullptr;
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else
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return it->second;
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}
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void SCH_ITEM::SetConnectionGraph( CONNECTION_GRAPH* aGraph )
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{
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for( auto& [path, conn] : m_connection_map )
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{
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conn->SetGraph( aGraph );
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for( auto& member : conn->AllMembers() )
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member->SetGraph( aGraph );
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}
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}
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std::shared_ptr<NETCLASS> SCH_ITEM::GetEffectiveNetClass( const SCH_SHEET_PATH* aSheet ) const
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{
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static std::shared_ptr<NETCLASS> nullNetclass = std::make_shared<NETCLASS>( wxEmptyString );
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SCHEMATIC* schematic = Schematic();
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if( schematic )
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{
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std::shared_ptr<NET_SETTINGS>& netSettings = schematic->Prj().GetProjectFile().m_NetSettings;
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SCH_CONNECTION* connection = Connection( aSheet );
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if( connection )
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return netSettings->GetEffectiveNetClass( connection->Name() );
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else
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return netSettings->m_DefaultNetClass;
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}
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return nullNetclass;
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}
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void SCH_ITEM::ClearConnectedItems( const SCH_SHEET_PATH& aSheet )
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{
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auto it = m_connected_items.find( aSheet );
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if( it != m_connected_items.end() )
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it->second.clear();
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}
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const SCH_ITEM_VEC& SCH_ITEM::ConnectedItems( const SCH_SHEET_PATH& aSheet )
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{
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return m_connected_items[ aSheet ];
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}
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void SCH_ITEM::AddConnectionTo( const SCH_SHEET_PATH& aSheet, SCH_ITEM* aItem )
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{
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SCH_ITEM_VEC& vec = m_connected_items[ aSheet ];
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// The vector elements are small, so reserve 1k at a time to prevent re-allocations
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if( vec.size() == vec.capacity() )
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vec.reserve( vec.size() + 4096 );
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// Add item to the correct place in the sorted vector if it is not already there
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auto it = std::lower_bound( vec.begin(), vec.end(), aItem );
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if( it == vec.end() || *it != aItem )
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vec.insert( it, aItem );
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}
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SCH_CONNECTION* SCH_ITEM::InitializeConnection( const SCH_SHEET_PATH& aSheet,
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CONNECTION_GRAPH* aGraph )
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{
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SCH_CONNECTION* connection = Connection( &aSheet );
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// N.B. Do not clear the dirty connectivity flag here because we may need
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// to create a connection for a different sheet, and we don't want to
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// skip the connection creation because the flag is cleared.
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if( connection )
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{
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connection->Reset();
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}
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else
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{
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connection = new SCH_CONNECTION( this );
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m_connection_map.insert( std::make_pair( aSheet, connection ) );
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}
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connection->SetGraph( aGraph );
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connection->SetSheet( aSheet );
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return connection;
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}
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SCH_CONNECTION* SCH_ITEM::GetOrInitConnection( const SCH_SHEET_PATH& aSheet,
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CONNECTION_GRAPH* aGraph )
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{
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if( !IsConnectable() )
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return nullptr;
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SCH_CONNECTION* connection = Connection( &aSheet );
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if( connection )
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return connection;
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else
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return InitializeConnection( aSheet, aGraph );
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}
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const wxString& SCH_ITEM::GetCachedDriverName() const
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{
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static wxString s_empty;
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return s_empty;
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}
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void SCH_ITEM::SwapData( SCH_ITEM* aItem )
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{
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UNIMPLEMENTED_FOR( GetClass() );
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}
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void SCH_ITEM::SwapFlags( SCH_ITEM* aItem )
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{
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EDA_ITEM_FLAGS editFlags = GetEditFlags();
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EDA_ITEM_FLAGS tempFlags = GetTempFlags();
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EDA_ITEM_FLAGS aItem_editFlags = aItem->GetEditFlags();
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EDA_ITEM_FLAGS aItem_tempFlags = aItem->GetTempFlags();
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std::swap( m_flags, aItem->m_flags );
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ClearEditFlags();
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SetFlags( editFlags );
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ClearTempFlags();
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SetFlags( tempFlags );
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aItem->ClearEditFlags();
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aItem->SetFlags( aItem_editFlags );
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aItem->ClearTempFlags();
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aItem->SetFlags( aItem_tempFlags );
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}
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void SCH_ITEM::ClearCaches()
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{
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auto clearTextCaches =
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[]( SCH_ITEM* aItem )
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{
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EDA_TEXT* text = dynamic_cast<EDA_TEXT*>( aItem );
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if( text )
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{
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text->ClearBoundingBoxCache();
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text->ClearRenderCache();
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}
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};
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clearTextCaches( this );
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RunOnChildren( clearTextCaches );
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}
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bool SCH_ITEM::operator < ( const SCH_ITEM& aItem ) const
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{
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if( Type() != aItem.Type() )
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return Type() < aItem.Type();
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if( GetPosition().x != aItem.GetPosition().x )
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return GetPosition().x < aItem.GetPosition().x;
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if( GetPosition().y != aItem.GetPosition().y )
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return GetPosition().y < aItem.GetPosition().y;
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return m_Uuid < aItem.m_Uuid;
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}
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const wxString& SCH_ITEM::GetDefaultFont() const
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{
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EESCHEMA_SETTINGS* cfg = Pgm().GetSettingsManager().GetAppSettings<EESCHEMA_SETTINGS>();
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return cfg->m_Appearance.default_font;
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}
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const KIFONT::METRICS& SCH_ITEM::GetFontMetrics() const
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{
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if( SCHEMATIC* schematic = Schematic() )
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return schematic->Settings().m_FontMetrics;
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return KIFONT::METRICS::Default();
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}
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bool SCH_ITEM::RenderAsBitmap( double aWorldScale ) const
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{
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if( IsHypertext() )
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return false;
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if( const EDA_TEXT* text = dynamic_cast<const EDA_TEXT*>( this ) )
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return text->GetTextHeight() * aWorldScale < BITMAP_FONT_SIZE_THRESHOLD;
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return false;
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}
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void SCH_ITEM::Plot( PLOTTER* aPlotter, bool aBackground,
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const SCH_PLOT_SETTINGS& aPlotSettings ) const
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{
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wxFAIL_MSG( wxT( "Plot() method not implemented for class " ) + GetClass() );
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}
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static struct SCH_ITEM_DESC
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{
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SCH_ITEM_DESC()
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{
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#ifdef NOTYET
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ENUM_MAP<SCH_LAYER_ID>& layerEnum = ENUM_MAP<SCH_LAYER_ID>::Instance();
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if( layerEnum.Choices().GetCount() == 0 )
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{
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layerEnum.Undefined( SCH_LAYER_ID_END );
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for( SCH_LAYER_ID value : magic_enum::enum_values<SCH_LAYER_ID>() )
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layerEnum.Map( value, LayerName( value ) );
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}
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#endif
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PROPERTY_MANAGER& propMgr = PROPERTY_MANAGER::Instance();
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REGISTER_TYPE( SCH_ITEM );
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propMgr.InheritsAfter( TYPE_HASH( SCH_ITEM ), TYPE_HASH( EDA_ITEM ) );
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#ifdef NOTYET
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// Not sure if this will ever be needed
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propMgr.AddProperty( new PROPERTY_ENUM<SCH_ITEM, SCH_LAYER_ID>( _HKI( "Layer" ),
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&SCH_ITEM::SetLayer, &SCH_ITEM::GetLayer ) )
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.SetIsHiddenFromPropertiesManager();
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#endif
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#ifdef NOTYET
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// Not yet functional in UI
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propMgr.AddProperty( new PROPERTY<SCH_ITEM, bool>( _HKI( "Locked" ),
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&SCH_ITEM::SetLocked, &SCH_ITEM::IsLocked ) );
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#endif
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}
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} _SCH_ITEM_DESC;
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IMPLEMENT_ENUM_TO_WXANY( SCH_LAYER_ID )
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static bool lessYX( const DANGLING_END_ITEM& a, const DANGLING_END_ITEM& b )
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{
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const auto aPos = a.GetPosition();
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const auto bPos = b.GetPosition();
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return aPos.y < bPos.y ? true : ( aPos.y > bPos.y ? false : aPos.x < bPos.x );
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};
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static bool lessType( const DANGLING_END_ITEM& a, const DANGLING_END_ITEM& b )
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{
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return a.GetType() < b.GetType();
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};
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std::vector<DANGLING_END_ITEM>::iterator
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DANGLING_END_ITEM_HELPER::get_lower_pos( std::vector<DANGLING_END_ITEM>& aItemListByPos,
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const VECTOR2I& aPos )
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{
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DANGLING_END_ITEM needle = DANGLING_END_ITEM( PIN_END, nullptr, aPos );
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auto start = aItemListByPos.begin();
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auto end = aItemListByPos.end();
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return std::lower_bound( start, end, needle, lessYX );
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}
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std::vector<DANGLING_END_ITEM>::iterator
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DANGLING_END_ITEM_HELPER::get_lower_type( std::vector<DANGLING_END_ITEM>& aItemListByType,
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const DANGLING_END_T& aType )
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{
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DANGLING_END_ITEM needle = DANGLING_END_ITEM( aType, nullptr, VECTOR2I{} );
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auto start = aItemListByType.begin();
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auto end = aItemListByType.end();
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return std::lower_bound( start, end, needle, lessType );
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}
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void DANGLING_END_ITEM_HELPER::sort_dangling_end_items(
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std::vector<DANGLING_END_ITEM>& aItemListByType,
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std::vector<DANGLING_END_ITEM>& aItemListByPos )
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{
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// WIRE_END pairs must be kept together. Hence stable sort.
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std::stable_sort( aItemListByType.begin(), aItemListByType.end(), lessType );
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// Sort by y first, pins are more likely to share x than y.
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std::sort( aItemListByPos.begin(), aItemListByPos.end(), lessYX );
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}
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