197 lines
4.8 KiB
C++
197 lines
4.8 KiB
C++
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#include <macros.h>
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#include <search_stack.h>
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#include <wx/tokenzr.h>
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#if defined(__MINGW32__)
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#define PATH_SEPS wxT(";\r\n")
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#else
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#define PATH_SEPS wxT(":;\r\n") // unix == linux | mac
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#endif
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wxString SEARCH_STACK::FilenameWithRelativePathInSearchList( const wxString& aFullFilename )
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{
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/* If the library path is already in the library search paths
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* list, just add the library name to the list. Otherwise, add
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* the library name with the full or relative path.
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* the relative path, when possible is preferable,
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* because it preserve use of default libraries paths, when the path is a sub path of
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* these default paths
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* Note we accept only sub paths,
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* not relative paths starting by ../ that are not subpaths and are outside kicad libs paths
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*/
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wxFileName fn = aFullFilename;
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wxString filename = aFullFilename;
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unsigned pathlen = fn.GetPath().Len(); // path len, used to find the better (shortest)
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// subpath within defaults paths
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for( unsigned kk = 0; kk < GetCount(); kk++ )
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{
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fn = aFullFilename;
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// Search for the shortest subpath within 'this':
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if( fn.MakeRelativeTo( (*this)[kk] ) )
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{
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if( fn.GetPathWithSep().StartsWith( wxT("..") ) ) // Path outside kicad libs paths
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continue;
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if( pathlen > fn.GetPath().Len() ) // A better (shortest) subpath is found
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{
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filename = fn.GetPathWithSep() + fn.GetFullName();
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pathlen = fn.GetPath().Len();
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}
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}
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}
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return filename;
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}
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void SEARCH_STACK::RemovePaths( const wxString& aPaths )
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{
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wxStringTokenizer tokenizer( aPaths, PATH_SEPS, wxTOKEN_STRTOK );
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while( tokenizer.HasMoreTokens() )
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{
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wxString path = tokenizer.GetNextToken();
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if( Index( path, wxFileName::IsCaseSensitive() ) != wxNOT_FOUND )
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{
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Remove( path );
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}
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}
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}
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void SEARCH_STACK::AddPaths( const wxString& aPaths, int aIndex )
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{
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bool isCS = wxFileName::IsCaseSensitive();
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wxStringTokenizer tokenizer( aPaths, PATH_SEPS, wxTOKEN_STRTOK );
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// appending all of them, on large or negative aIndex
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if( unsigned( aIndex ) >= GetCount() )
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{
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while( tokenizer.HasMoreTokens() )
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{
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wxString path = tokenizer.GetNextToken();
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if( wxFileName::IsDirReadable( path )
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&& Index( path, isCS ) == wxNOT_FOUND )
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{
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Add( path );
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}
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}
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}
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// inserting all of them:
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else
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{
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while( tokenizer.HasMoreTokens() )
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{
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wxString path = tokenizer.GetNextToken();
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if( wxFileName::IsDirReadable( path )
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&& Index( path, isCS ) == wxNOT_FOUND )
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{
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Insert( path, aIndex );
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aIndex++;
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}
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}
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}
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}
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wxString SEARCH_STACK::FindFileInSearchPaths(
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const wxString& aFilename, const wxArrayString* aSubdirs )
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{
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wxPathList paths;
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for( unsigned i = 0; i < GetCount(); ++i )
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{
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wxFileName fn( (*this)[i] );
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if( aSubdirs )
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{
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for( unsigned j = 0; j < aSubdirs->GetCount(); j++ )
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fn.AppendDir( (*aSubdirs)[j] );
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}
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if( fn.DirExists() )
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{
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paths.Add( fn.GetPath() );
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}
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}
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return paths.FindValidPath( aFilename );
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}
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void RETAINED_PATH::Clear()
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{
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m_retained_path.Clear();
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}
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wxString RETAINED_PATH::LastVisitedPath( const SEARCH_STACK& aSStack, const wxString& aSubPathToSearch )
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{
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if( !!m_retained_path )
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return m_retained_path;
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wxString path;
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// Initialize default path to the main default lib path
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// this is the second path in list (the first is the project path)
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unsigned pcount = aSStack.GetCount();
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if( pcount )
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{
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unsigned ipath = 0;
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if( aSStack[0] == wxGetCwd() )
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ipath = 1;
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// First choice of path:
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if( ipath < pcount )
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path = aSStack[ipath];
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// Search a sub path matching aSubPathToSearch
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if( !aSubPathToSearch.IsEmpty() )
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{
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for( ; ipath < pcount; ipath++ )
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{
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if( aSStack[ipath].Contains( aSubPathToSearch ) )
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{
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path = aSStack[ipath];
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break;
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}
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}
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}
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}
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if( path.IsEmpty() )
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path = wxGetCwd();
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return path;
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}
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void RETAINED_PATH::SaveLastVisitedPath( const wxString& aPath )
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{
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m_retained_path = aPath;
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}
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#if defined(DEBUG)
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void SEARCH_STACK::Show( const char* aPrefix ) const
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{
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printf( "%s SEARCH_STACK:\n", aPrefix );
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for( unsigned i=0; i<GetCount(); ++i )
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{
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printf( " [%2i]:%s\n", i, TO_UTF8( (*this)[i] ) );
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}
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}
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#endif
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