kicad/3d-viewer/3d_viewer/tools/3d_controller.cpp

343 lines
13 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <tool/actions.h>
#include <tool/tool_manager.h>
#include <eda_3d_canvas.h>
#include <eda_3d_viewer.h>
#include <id.h>
#include <kiface_i.h>
#include <3d_viewer_id.h>
#include <tools/3d_controller.h>
#include "3d_actions.h"
bool EDA_3D_CONTROLLER::Init()
{
CONDITIONAL_MENU& ctxMenu = m_menu.GetMenu();
ctxMenu.AddItem( ACTIONS::zoomIn, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddItem( ACTIONS::zoomOut, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddSeparator();
ctxMenu.AddItem( EDA_3D_ACTIONS::viewTop, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddItem( EDA_3D_ACTIONS::viewBottom, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddSeparator();
ctxMenu.AddItem( EDA_3D_ACTIONS::viewRight, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddItem( EDA_3D_ACTIONS::viewLeft, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddSeparator();
ctxMenu.AddItem( EDA_3D_ACTIONS::viewFront, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddItem( EDA_3D_ACTIONS::viewBack, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddSeparator();
ctxMenu.AddItem( EDA_3D_ACTIONS::moveLeft, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddItem( EDA_3D_ACTIONS::moveRight, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddItem( EDA_3D_ACTIONS::moveUp, SELECTION_CONDITIONS::ShowAlways );
ctxMenu.AddItem( EDA_3D_ACTIONS::moveDown, SELECTION_CONDITIONS::ShowAlways );
return true;
}
void EDA_3D_CONTROLLER::Reset( RESET_REASON aReason )
{
TOOLS_HOLDER* holder = m_toolMgr->GetToolHolder();
m_canvas = nullptr;
m_boardAdapter = nullptr;
m_camera = nullptr;
if( holder )
{
m_canvas = dynamic_cast<EDA_3D_CANVAS*>( holder->GetToolCanvas() );
EDA_3D_BOARD_HOLDER* holder3d =
dynamic_cast<EDA_3D_BOARD_HOLDER*>( holder->GetToolCanvas() );
if( holder3d )
{
m_boardAdapter = &holder3d->GetAdapter();
m_camera = &holder3d->GetCurrentCamera();
}
}
}
int EDA_3D_CONTROLLER::UpdateMenu( const TOOL_EVENT& aEvent )
{
ACTION_MENU* actionMenu = aEvent.Parameter<ACTION_MENU*>();
CONDITIONAL_MENU* conditionalMenu = dynamic_cast<CONDITIONAL_MENU*>( actionMenu );
SELECTION dummySel;
if( conditionalMenu )
conditionalMenu->Evaluate( dummySel );
if( actionMenu )
actionMenu->UpdateAll();
return 0;
}
int EDA_3D_CONTROLLER::Main( const TOOL_EVENT& aEvent )
{
// Main loop: keep receiving events
while( TOOL_EVENT* evt = Wait() )
{
if( evt->IsClick( BUT_RIGHT ) )
m_menu.ShowContextMenu();
else
evt->SetPassEvent();
}
return 0;
}
int EDA_3D_CONTROLLER::ViewControl( const TOOL_EVENT& aEvent )
{
m_canvas->SetView3D( aEvent.Parameter<intptr_t>() );
return 0;
}
int EDA_3D_CONTROLLER::PanControl( const TOOL_EVENT& aEvent )
{
switch( aEvent.Parameter<intptr_t>() )
{
case ACTIONS::CURSOR_UP: m_canvas->SetView3D( WXK_UP ); break;
case ACTIONS::CURSOR_DOWN: m_canvas->SetView3D( WXK_DOWN ); break;
case ACTIONS::CURSOR_LEFT: m_canvas->SetView3D( WXK_LEFT ); break;
case ACTIONS::CURSOR_RIGHT: m_canvas->SetView3D( WXK_RIGHT ); break;
default: wxFAIL; break;
}
return 0;
}
#define ROT_ANGLE 10.0
int EDA_3D_CONTROLLER::RotateView( const TOOL_EVENT& aEvent )
{
switch( aEvent.Parameter<intptr_t>() )
{
case ID_ROTATE3D_X_NEG: m_camera->RotateX( -glm::radians( ROT_ANGLE ) ); break;
case ID_ROTATE3D_X_POS: m_camera->RotateX( glm::radians( ROT_ANGLE ) ); break;
case ID_ROTATE3D_Y_NEG: m_camera->RotateY( -glm::radians( ROT_ANGLE ) ); break;
case ID_ROTATE3D_Y_POS: m_camera->RotateY( glm::radians( ROT_ANGLE ) ); break;
case ID_ROTATE3D_Z_NEG: m_camera->RotateZ( -glm::radians( ROT_ANGLE ) ); break;
case ID_ROTATE3D_Z_POS: m_camera->RotateZ( glm::radians( ROT_ANGLE ) ); break;
default: wxFAIL; break;
}
if( m_boardAdapter->RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY )
m_canvas->Request_refresh();
else
m_canvas->RenderRaytracingRequest();
return 0;
}
int EDA_3D_CONTROLLER::ToggleOrtho( const TOOL_EVENT& aEvent )
{
m_camera->ToggleProjection();
if( m_boardAdapter->RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY )
m_canvas->Request_refresh();
else
m_canvas->RenderRaytracingRequest();
return 0;
}
int EDA_3D_CONTROLLER::ToggleVisibility( const TOOL_EVENT& aEvent )
{
DISPLAY3D_FLG flag = aEvent.Parameter<DISPLAY3D_FLG>();
m_boardAdapter->SetFlag( flag, !m_boardAdapter->GetFlag( flag ) );
switch( flag )
{
case FL_RENDER_OPENGL_SHOW_MODEL_BBOX:
case FL_RENDER_RAYTRACING_SHADOWS:
case FL_RENDER_RAYTRACING_REFRACTIONS:
case FL_RENDER_RAYTRACING_REFLECTIONS:
case FL_RENDER_RAYTRACING_ANTI_ALIASING:
case FL_AXIS:
m_canvas->Request_refresh();
break;
default:
{
EDA_3D_VIEWER* viewer = dynamic_cast<EDA_3D_VIEWER*>( m_toolMgr->GetToolHolder() );
if( viewer )
viewer->NewDisplay( true );
else
m_canvas->Request_refresh();
break;
}
}
return 0;
}
int EDA_3D_CONTROLLER::On3DGridSelection( const TOOL_EVENT& aEvent )
{
GRID3D_TYPE grid = aEvent.Parameter<GRID3D_TYPE>();
m_boardAdapter->GridSet( grid );
if( m_canvas )
m_canvas->Request_refresh();
return 0;
}
int EDA_3D_CONTROLLER::ZoomRedraw( const TOOL_EVENT& aEvent )
{
m_canvas->Request_refresh();
return 0;
}
int EDA_3D_CONTROLLER::ZoomInOut( const TOOL_EVENT& aEvent )
{
bool direction = aEvent.IsAction( &ACTIONS::zoomIn );
return doZoomInOut( direction, true );
}
int EDA_3D_CONTROLLER::ZoomInOutCenter( const TOOL_EVENT& aEvent )
{
bool direction = aEvent.IsAction( &ACTIONS::zoomInCenter );
return doZoomInOut( direction, false );
}
int EDA_3D_CONTROLLER::doZoomInOut( bool aDirection, bool aCenterOnCursor )
{
if( m_canvas )
{
m_canvas->SetView3D( aDirection ? WXK_F1 : WXK_F2 );
m_canvas->DisplayStatus();
}
return 0;
}
int EDA_3D_CONTROLLER::ZoomFitScreen( const TOOL_EVENT& aEvent )
{
if( m_canvas )
{
m_canvas->SetView3D( WXK_HOME );
m_canvas->DisplayStatus();
}
return 0;
}
void EDA_3D_CONTROLLER::setTransitions()
{
Go( &EDA_3D_CONTROLLER::Main, EDA_3D_ACTIONS::controlActivate.MakeEvent() );
Go( &EDA_3D_CONTROLLER::UpdateMenu, ACTIONS::updateMenu.MakeEvent() );
// Pan control
Go( &EDA_3D_CONTROLLER::PanControl, ACTIONS::panUp.MakeEvent() );
Go( &EDA_3D_CONTROLLER::PanControl, ACTIONS::panDown.MakeEvent() );
Go( &EDA_3D_CONTROLLER::PanControl, ACTIONS::panLeft.MakeEvent() );
Go( &EDA_3D_CONTROLLER::PanControl, ACTIONS::panRight.MakeEvent() );
Go( &EDA_3D_CONTROLLER::PanControl, EDA_3D_ACTIONS::moveUp.MakeEvent() );
Go( &EDA_3D_CONTROLLER::PanControl, EDA_3D_ACTIONS::moveDown.MakeEvent() );
Go( &EDA_3D_CONTROLLER::PanControl, EDA_3D_ACTIONS::moveLeft.MakeEvent() );
Go( &EDA_3D_CONTROLLER::PanControl, EDA_3D_ACTIONS::moveRight.MakeEvent() );
// View rotation
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewTop.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewBottom.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewLeft.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewRight.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewFront.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewBack.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::pivotCenter.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::homeView.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::resetView.MakeEvent() );
Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateXCW.MakeEvent() );
Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateXCCW.MakeEvent() );
Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateYCW.MakeEvent() );
Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateYCCW.MakeEvent() );
Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateZCW.MakeEvent() );
Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateZCCW.MakeEvent() );
// Zoom control
Go( &EDA_3D_CONTROLLER::ZoomRedraw, ACTIONS::zoomRedraw.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ZoomInOut, ACTIONS::zoomIn.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ZoomInOut, ACTIONS::zoomOut.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ZoomInOutCenter, ACTIONS::zoomInCenter.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ZoomInOutCenter, ACTIONS::zoomOutCenter.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ZoomFitScreen, ACTIONS::zoomFitScreen.MakeEvent() );
// Grid
Go( &EDA_3D_CONTROLLER::On3DGridSelection, EDA_3D_ACTIONS::noGrid.MakeEvent() );
Go( &EDA_3D_CONTROLLER::On3DGridSelection, EDA_3D_ACTIONS::show10mmGrid.MakeEvent() );
Go( &EDA_3D_CONTROLLER::On3DGridSelection, EDA_3D_ACTIONS::show5mmGrid.MakeEvent() );
Go( &EDA_3D_CONTROLLER::On3DGridSelection, EDA_3D_ACTIONS::show2_5mmGrid.MakeEvent() );
Go( &EDA_3D_CONTROLLER::On3DGridSelection, EDA_3D_ACTIONS::show1mmGrid.MakeEvent() );
// Visibility
Go( &EDA_3D_CONTROLLER::ToggleOrtho, EDA_3D_ACTIONS::toggleOrtho.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::attributesTHT.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::attributesSMD.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::attributesVirtual.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showCopperThickness.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showBoundingBoxes.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::renderShadows.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::proceduralTextures.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::addFloor.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showRefractions.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showReflections.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::antiAliasing.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::postProcessing.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleRealisticMode.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleBoardBody.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showAxis.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleZones.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleAdhesive.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleSilk.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleSolderMask.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleSolderPaste.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleComments.MakeEvent() );
Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleECO.MakeEvent() );
}