kicad/pcbnew/legacy_plugin.h

280 lines
9.5 KiB
C++

#ifndef LEGACY_PLUGIN_H_
#define LEGACY_PLUGIN_H_
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2012 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <io_mgr.h>
#include <string>
#define FOOTPRINT_LIBRARY_HEADER "PCBNEW-LibModule-V1"
#define FOOTPRINT_LIBRARY_HEADER_CNT 18
class PCB_TARGET;
class MODULE;
class DRAWSEGMENT;
class NETINFO;
class TEXTE_PCB;
class TRACK;
class NETCLASS;
class NETCLASSES;
class ZONE_CONTAINER;
class DIMENSION;
class NETINFO_ITEM;
class TEXTE_MODULE;
class EDGE_MODULE;
class TRACK;
class SEGZONE;
class D_PAD;
struct FPL_CACHE;
/**
* Class LEGACY_PLUGIN
* is a PLUGIN derivation which could possibly be put into a DLL/DSO.
* As with any PLUGIN, there is no UI, i.e. windowing calls allowed.
*/
class LEGACY_PLUGIN : public PLUGIN
{
public:
//-----<PLUGIN IMPLEMENTATION>----------------------------------------------
const wxString& PluginName() const
{
static const wxString name = wxT( "KiCad-Legacy" );
return name;
}
const wxString& GetFileExtension() const
{
static const wxString extension = wxT( "brd" );
return extension;
}
BOARD* Load( const wxString& aFileName, BOARD* aAppendToMe, PROPERTIES* aProperties = NULL ); // overload
void Save( const wxString& aFileName, BOARD* aBoard, PROPERTIES* aProperties = NULL ); // overload
wxArrayString FootprintEnumerate( const wxString& aLibraryPath, PROPERTIES* aProperties = NULL);
MODULE* FootprintLoad( const wxString& aLibraryPath, const wxString& aFootprintName,
PROPERTIES* aProperties = NULL );
void FootprintSave( const wxString& aLibraryPath, const MODULE* aFootprint,
PROPERTIES* aProperties = NULL );
void FootprintDelete( const wxString& aLibraryPath, const wxString& aFootprintName );
void FootprintLibCreate( const wxString& aLibraryPath, PROPERTIES* aProperties = NULL );
bool FootprintLibDelete( const wxString& aLibraryPath, PROPERTIES* aProperties = NULL );
bool IsFootprintLibWritable( const wxString& aLibraryPath );
//-----</PLUGIN IMPLEMENTATION>---------------------------------------------
typedef int BIU;
LEGACY_PLUGIN();
~LEGACY_PLUGIN();
void SetReader( LINE_READER* aReader ) { m_reader = aReader; }
void SetFilePtr( FILE* aFile ) { m_fp = aFile; }
MODULE* LoadMODULE();
void SaveMODULE( const MODULE* aModule ) const;
void SaveModule3D( const MODULE* aModule ) const;
void SaveBOARD( const BOARD* aBoard ) const;
protected:
wxString m_error; ///< for throwing exceptions
BOARD* m_board; ///< which BOARD, no ownership here
PROPERTIES* m_props; ///< passed via Save() or Load(), no ownership, may be NULL.
LINE_READER* m_reader; ///< no ownership here.
FILE* m_fp; ///< no ownership here.
wxString m_filename; ///< for saves only, name is in m_reader for loads
wxString m_field; ///< reused to stuff MODULE fields.
int m_loading_format_version; ///< which BOARD_FORMAT_VERSION am I Load()ing?
FPL_CACHE* m_cache;
/// initialize PLUGIN like a constructor would, and futz with fresh BOARD if needed.
void init( PROPERTIES* aProperties );
double biuToDisk; ///< convert from BIUs to disk engineering units
///< with this scale factor
double diskToBiu; ///< convert from disk engineering units to BIUs
///< with this scale factor
/**
* Function biuParse
* parses an ASCII decimal floating point value and scales it into a BIU
* according to the current value of diskToBui. This fuction is the complement of
* fmtBIU(). One has to know what the other is doing.
*
* @param aValue is the ASCII value in C locale form with possible leading whitespace
*
* @param nptrptr may be NULL, but if not, then it tells where to put a
* pointer to the next unconsumed input text. See "man strtod" for more information.
*
* @return BIU - the converted Board Internal Unit.
*/
BIU biuParse( const char* aValue, const char** nptrptr = NULL );
/**
* Function degParse
* parses an ASCII decimal floating point value which is certainly an angle. This
* is a dedicated function for encapsulating support for the migration from
* tenths of degrees to degrees in floating point. This function is the complement of
* fmtDEG(). One has to know what the other is doing.
*
* @param aValue is the ASCII value in C locale form with possible leading whitespace
*
* @param nptrptr may be NULL, but if not, then it tells where to put a
* pointer to the next unconsumed input text. See "man strtod" for more information.
*
* @return double - the string converted to a primitive double type
*/
double degParse( const char* aValue, const char** nptrptr = NULL );
//-----<load/parse functions>-----------------------------------------------
void checkVersion();
void loadAllSections( bool doAppend );
void loadGENERAL();
void loadSETUP();
void loadSHEET();
void load3D( MODULE* aModule );
void loadPAD( MODULE* aModule );
void loadMODULE_TEXT( TEXTE_MODULE* aText );
void loadMODULE_EDGE( MODULE* aModule );
void loadPCB_LINE();
void loadNETINFO_ITEM();
void loadPCB_TEXT();
void loadNETCLASS();
/**
* Function loadTrackList
* reads a list of segments (Tracks and Vias, or Segzones)
*
* @param aStructType is either PCB_TRACE_T to indicate tracks and vias, or
* PCB_ZONE_T to indicate oldschool zone segments (before polygons came to be).
*/
void loadTrackList( int aStructType );
void loadZONE_CONTAINER(); // "$CZONE_OUTLINE"
void loadDIMENSION(); // "$COTATION"
void loadPCB_TARGET(); // "$PCB_TARGET"
//-----</ load/parse functions>---------------------------------------------
//-----<save functions>-----------------------------------------------------
/**
* Function writeError
* returns an error message wxString containing the filename being
* currently written.
*/
wxString writeError() const;
/// encapsulate the BIU formatting tricks in one place.
int biuSprintf( char* buf, BIU aValue ) const;
/**
* Function fmtBIU
* converts a BIU to engineering units by scaling and formatting to ASCII.
* This function is the complement of biuParse(). One has to know what the
* other is doing.
*/
std::string fmtBIU( BIU aValue ) const;
std::string fmtBIUPair( BIU first, BIU second ) const;
std::string fmtBIUPoint( const wxPoint& aPoint ) const
{
return fmtBIUPair( aPoint.x, aPoint.y );
}
std::string fmtBIUSize( const wxSize& aSize ) const
{
return fmtBIUPair( aSize.x, aSize.y );
}
/**
* Function fmtDEG
* formats an angle in a way particular to a board file format. This function
* is the opposite or complement of degParse(). One has to know what the
* other is doing.
*/
std::string fmtDEG( double aAngle ) const;
void saveGENERAL( const BOARD* aBoard ) const;
void saveSHEET( const BOARD* aBoard ) const;
void saveSETUP( const BOARD* aBoard ) const;
void saveBOARD_ITEMS( const BOARD* aBoard ) const;
void saveMODULE_TEXT( const TEXTE_MODULE* aText ) const;
void saveMODULE_EDGE( const EDGE_MODULE* aGraphic ) const;
void savePAD( const D_PAD* aPad ) const;
void saveNETINFO_ITEM( const NETINFO_ITEM* aNet ) const;
void saveNETCLASSES( const NETCLASSES* aNetClasses ) const;
void saveNETCLASS( const NETCLASS* aNetclass ) const;
void savePCB_TEXT( const TEXTE_PCB* aText ) const;
void savePCB_TARGET( const PCB_TARGET* aTarget ) const;
void savePCB_LINE( const DRAWSEGMENT* aStroke ) const;
void saveDIMENTION( const DIMENSION* aDimension ) const;
void saveTRACK( const TRACK* aTrack ) const;
/**
* Function saveZONE_CONTAINER
* saves the new polygon zones.
*/
void saveZONE_CONTAINER( const ZONE_CONTAINER* aZone ) const;
//-----</save functions>----------------------------------------------------
/// we only cache one footprint library for now, this determines which one.
void cacheLib( const wxString& aLibraryPath );
friend struct FPL_CACHE;
};
#endif // LEGACY_PLUGIN_H_