280 lines
9.5 KiB
C++
280 lines
9.5 KiB
C++
#ifndef LEGACY_PLUGIN_H_
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#define LEGACY_PLUGIN_H_
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2012 KiCad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <io_mgr.h>
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#include <string>
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#define FOOTPRINT_LIBRARY_HEADER "PCBNEW-LibModule-V1"
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#define FOOTPRINT_LIBRARY_HEADER_CNT 18
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class PCB_TARGET;
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class MODULE;
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class DRAWSEGMENT;
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class NETINFO;
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class TEXTE_PCB;
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class TRACK;
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class NETCLASS;
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class NETCLASSES;
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class ZONE_CONTAINER;
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class DIMENSION;
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class NETINFO_ITEM;
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class TEXTE_MODULE;
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class EDGE_MODULE;
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class TRACK;
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class SEGZONE;
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class D_PAD;
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struct FPL_CACHE;
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/**
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* Class LEGACY_PLUGIN
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* is a PLUGIN derivation which could possibly be put into a DLL/DSO.
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* As with any PLUGIN, there is no UI, i.e. windowing calls allowed.
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*/
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class LEGACY_PLUGIN : public PLUGIN
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{
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public:
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//-----<PLUGIN IMPLEMENTATION>----------------------------------------------
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const wxString& PluginName() const
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{
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static const wxString name = wxT( "KiCad-Legacy" );
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return name;
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}
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const wxString& GetFileExtension() const
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{
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static const wxString extension = wxT( "brd" );
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return extension;
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}
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BOARD* Load( const wxString& aFileName, BOARD* aAppendToMe, PROPERTIES* aProperties = NULL ); // overload
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void Save( const wxString& aFileName, BOARD* aBoard, PROPERTIES* aProperties = NULL ); // overload
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wxArrayString FootprintEnumerate( const wxString& aLibraryPath, PROPERTIES* aProperties = NULL);
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MODULE* FootprintLoad( const wxString& aLibraryPath, const wxString& aFootprintName,
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PROPERTIES* aProperties = NULL );
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void FootprintSave( const wxString& aLibraryPath, const MODULE* aFootprint,
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PROPERTIES* aProperties = NULL );
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void FootprintDelete( const wxString& aLibraryPath, const wxString& aFootprintName );
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void FootprintLibCreate( const wxString& aLibraryPath, PROPERTIES* aProperties = NULL );
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bool FootprintLibDelete( const wxString& aLibraryPath, PROPERTIES* aProperties = NULL );
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bool IsFootprintLibWritable( const wxString& aLibraryPath );
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//-----</PLUGIN IMPLEMENTATION>---------------------------------------------
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typedef int BIU;
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LEGACY_PLUGIN();
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~LEGACY_PLUGIN();
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void SetReader( LINE_READER* aReader ) { m_reader = aReader; }
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void SetFilePtr( FILE* aFile ) { m_fp = aFile; }
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MODULE* LoadMODULE();
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void SaveMODULE( const MODULE* aModule ) const;
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void SaveModule3D( const MODULE* aModule ) const;
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void SaveBOARD( const BOARD* aBoard ) const;
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protected:
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wxString m_error; ///< for throwing exceptions
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BOARD* m_board; ///< which BOARD, no ownership here
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PROPERTIES* m_props; ///< passed via Save() or Load(), no ownership, may be NULL.
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LINE_READER* m_reader; ///< no ownership here.
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FILE* m_fp; ///< no ownership here.
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wxString m_filename; ///< for saves only, name is in m_reader for loads
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wxString m_field; ///< reused to stuff MODULE fields.
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int m_loading_format_version; ///< which BOARD_FORMAT_VERSION am I Load()ing?
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FPL_CACHE* m_cache;
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/// initialize PLUGIN like a constructor would, and futz with fresh BOARD if needed.
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void init( PROPERTIES* aProperties );
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double biuToDisk; ///< convert from BIUs to disk engineering units
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///< with this scale factor
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double diskToBiu; ///< convert from disk engineering units to BIUs
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///< with this scale factor
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/**
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* Function biuParse
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* parses an ASCII decimal floating point value and scales it into a BIU
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* according to the current value of diskToBui. This fuction is the complement of
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* fmtBIU(). One has to know what the other is doing.
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*
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* @param aValue is the ASCII value in C locale form with possible leading whitespace
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*
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* @param nptrptr may be NULL, but if not, then it tells where to put a
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* pointer to the next unconsumed input text. See "man strtod" for more information.
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*
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* @return BIU - the converted Board Internal Unit.
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*/
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BIU biuParse( const char* aValue, const char** nptrptr = NULL );
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/**
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* Function degParse
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* parses an ASCII decimal floating point value which is certainly an angle. This
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* is a dedicated function for encapsulating support for the migration from
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* tenths of degrees to degrees in floating point. This function is the complement of
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* fmtDEG(). One has to know what the other is doing.
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*
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* @param aValue is the ASCII value in C locale form with possible leading whitespace
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*
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* @param nptrptr may be NULL, but if not, then it tells where to put a
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* pointer to the next unconsumed input text. See "man strtod" for more information.
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*
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* @return double - the string converted to a primitive double type
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*/
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double degParse( const char* aValue, const char** nptrptr = NULL );
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//-----<load/parse functions>-----------------------------------------------
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void checkVersion();
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void loadAllSections( bool doAppend );
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void loadGENERAL();
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void loadSETUP();
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void loadSHEET();
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void load3D( MODULE* aModule );
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void loadPAD( MODULE* aModule );
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void loadMODULE_TEXT( TEXTE_MODULE* aText );
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void loadMODULE_EDGE( MODULE* aModule );
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void loadPCB_LINE();
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void loadNETINFO_ITEM();
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void loadPCB_TEXT();
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void loadNETCLASS();
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/**
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* Function loadTrackList
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* reads a list of segments (Tracks and Vias, or Segzones)
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*
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* @param aStructType is either PCB_TRACE_T to indicate tracks and vias, or
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* PCB_ZONE_T to indicate oldschool zone segments (before polygons came to be).
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*/
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void loadTrackList( int aStructType );
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void loadZONE_CONTAINER(); // "$CZONE_OUTLINE"
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void loadDIMENSION(); // "$COTATION"
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void loadPCB_TARGET(); // "$PCB_TARGET"
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//-----</ load/parse functions>---------------------------------------------
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//-----<save functions>-----------------------------------------------------
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/**
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* Function writeError
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* returns an error message wxString containing the filename being
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* currently written.
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*/
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wxString writeError() const;
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/// encapsulate the BIU formatting tricks in one place.
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int biuSprintf( char* buf, BIU aValue ) const;
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/**
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* Function fmtBIU
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* converts a BIU to engineering units by scaling and formatting to ASCII.
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* This function is the complement of biuParse(). One has to know what the
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* other is doing.
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*/
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std::string fmtBIU( BIU aValue ) const;
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std::string fmtBIUPair( BIU first, BIU second ) const;
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std::string fmtBIUPoint( const wxPoint& aPoint ) const
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{
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return fmtBIUPair( aPoint.x, aPoint.y );
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}
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std::string fmtBIUSize( const wxSize& aSize ) const
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{
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return fmtBIUPair( aSize.x, aSize.y );
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}
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/**
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* Function fmtDEG
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* formats an angle in a way particular to a board file format. This function
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* is the opposite or complement of degParse(). One has to know what the
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* other is doing.
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*/
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std::string fmtDEG( double aAngle ) const;
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void saveGENERAL( const BOARD* aBoard ) const;
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void saveSHEET( const BOARD* aBoard ) const;
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void saveSETUP( const BOARD* aBoard ) const;
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void saveBOARD_ITEMS( const BOARD* aBoard ) const;
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void saveMODULE_TEXT( const TEXTE_MODULE* aText ) const;
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void saveMODULE_EDGE( const EDGE_MODULE* aGraphic ) const;
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void savePAD( const D_PAD* aPad ) const;
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void saveNETINFO_ITEM( const NETINFO_ITEM* aNet ) const;
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void saveNETCLASSES( const NETCLASSES* aNetClasses ) const;
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void saveNETCLASS( const NETCLASS* aNetclass ) const;
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void savePCB_TEXT( const TEXTE_PCB* aText ) const;
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void savePCB_TARGET( const PCB_TARGET* aTarget ) const;
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void savePCB_LINE( const DRAWSEGMENT* aStroke ) const;
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void saveDIMENTION( const DIMENSION* aDimension ) const;
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void saveTRACK( const TRACK* aTrack ) const;
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/**
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* Function saveZONE_CONTAINER
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* saves the new polygon zones.
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*/
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void saveZONE_CONTAINER( const ZONE_CONTAINER* aZone ) const;
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//-----</save functions>----------------------------------------------------
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/// we only cache one footprint library for now, this determines which one.
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void cacheLib( const wxString& aLibraryPath );
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friend struct FPL_CACHE;
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};
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#endif // LEGACY_PLUGIN_H_
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