254 lines
7.4 KiB
C++
254 lines
7.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2017 Jon Evans <jon@craftyjon.com>
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* Copyright (C) 2017 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __GERBVIEW_SELECTION_TOOL_H
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#define __GERBVIEW_SELECTION_TOOL_H
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#include <memory>
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#include <math/vector2d.h>
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#include <tool/tool_interactive.h>
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#include <tool/context_menu.h>
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#include <tool/selection.h>
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#include <tool/selection_conditions.h>
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#include <tool/tool_menu.h>
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#include <gerbview_frame.h>
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class SELECTION_AREA;
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class GERBER_COLLECTOR;
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namespace KIGFX
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{
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class GAL;
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}
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/**
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* Class GERBVIEW_SELECTION_TOOL
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*
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* Selection tool for GerbView, based on the one in PcbNew
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*/
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class GERBVIEW_SELECTION_TOOL : public TOOL_INTERACTIVE
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{
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public:
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GERBVIEW_SELECTION_TOOL();
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~GERBVIEW_SELECTION_TOOL();
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/// @copydoc TOOL_BASE::Init()
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bool Init() override;
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/// @copydoc TOOL_BASE::Reset()
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void Reset( RESET_REASON aReason ) override;
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/**
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* Function Main()
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*
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* The main loop.
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*/
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int Main( const TOOL_EVENT& aEvent );
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/**
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* Function GetSelection()
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*
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* Returns the set of currently selected items.
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*/
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SELECTION& GetSelection();
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/**
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* Function RequestSelection()
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*
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* Returns the current selection set, filtered according to aFlags.
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* If the set is empty, performs the legacy-style hover selection.
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*/
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SELECTION& RequestSelection( int aFlags = SELECTION_DEFAULT );
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inline TOOL_MENU& GetToolMenu()
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{
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return m_menu;
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}
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///> Select a single item under cursor event handler.
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int CursorSelection( const TOOL_EVENT& aEvent );
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///> Clear current selection event handler.
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int ClearSelection( const TOOL_EVENT& aEvent );
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///> Item selection event handler.
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int SelectItem( const TOOL_EVENT& aEvent );
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///> Multiple item selection event handler
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int SelectItems( const TOOL_EVENT& aEvent );
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///> Item unselection event handler.
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int UnselectItem( const TOOL_EVENT& aEvent );
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///> Multiple item unselection event handler
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int UnselectItems( const TOOL_EVENT& aEvent );
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///> Launches a tool to measure between points
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int MeasureTool( const TOOL_EVENT& aEvent );
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///> Event sent after an item is selected.
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static const TOOL_EVENT SelectedEvent;
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///> Event sent after an item is unselected.
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static const TOOL_EVENT UnselectedEvent;
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///> Event sent after selection is cleared.
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static const TOOL_EVENT ClearedEvent;
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///> Sets up handlers for various events.
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void setTransitions() override;
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///> Zooms the screen to center and fit the current selection.
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void zoomFitSelection( void );
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private:
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/**
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* Function selectPoint()
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* Selects an item pointed by the parameter aWhere. If there is more than one item at that
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* place, there is a menu displayed that allows to choose the item.
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*
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* @param aWhere is the place where the item should be selected.
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* @param aAllowDisambiguation decides what to do in case of disambiguation. If true, then
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* a menu is shown, otherise function finishes without selecting anything.
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* @return True if an item was selected, false otherwise.
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*/
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bool selectPoint( const VECTOR2I& aWhere, bool aOnDrag = false );
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/**
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* Function selectCursor()
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* Selects an item under the cursor unless there is something already selected or aSelectAlways
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* is true.
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* @param aSelectAlways forces to select an item even if there is an item already selected.
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* @return true if eventually there is an item selected, false otherwise.
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*/
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bool selectCursor( bool aSelectAlways = false );
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/**
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* Function selectMultiple()
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* Handles drawing a selection box that allows to select many items at the same time.
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*
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* @return true if the function was cancelled (i.e. CancelEvent was received).
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*/
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bool selectMultiple();
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/**
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* Function clearSelection()
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* Clears the current selection.
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*/
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void clearSelection();
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/**
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* Function disambiguationMenu()
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* Handles the menu that allows to select one of many items in case there is more than one
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* item at the selected point (@see selectCursor()).
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*
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* @param aItems contains list of items that are displayed to the user.
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*/
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EDA_ITEM* disambiguationMenu( GERBER_COLLECTOR* aItems );
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/**
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* Function toggleSelection()
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* Changes selection status of a given item.
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*
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* @param aItem is the item to have selection status changed.
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*/
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void toggleSelection( EDA_ITEM* aItem );
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/**
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* Function selectable()
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* Checks conditions for an item to be selected.
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*
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* @return True if the item fulfills conditions to be selected.
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*/
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bool selectable( const EDA_ITEM* aItem ) const;
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/**
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* Function select()
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* Takes necessary action mark an item as selected.
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*
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* @param aItem is an item to be selected.
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*/
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void select( EDA_ITEM* aItem );
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/**
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* Function unselect()
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* Takes necessary action mark an item as unselected.
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*
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* @param aItem is an item to be unselected.
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*/
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void unselect( EDA_ITEM* aItem );
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/**
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* Function selectVisually()
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* Marks item as selected, but does not add it to the ITEMS_PICKED_LIST.
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* @param aItem is an item to be be marked.
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*/
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void selectVisually( EDA_ITEM* aItem );
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/**
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* Function unselectVisually()
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* Marks item as selected, but does not add it to the ITEMS_PICKED_LIST.
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* @param aItem is an item to be be marked.
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*/
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void unselectVisually( EDA_ITEM* aItem );
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/**
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* Function selectionContains()
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* Checks if the given point is placed within any of selected items' bounding box.
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*
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* @return True if the given point is contained in any of selected items' bouding box.
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*/
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bool selectionContains( const VECTOR2I& aPoint ) const;
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/**
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* Function guessSelectionCandidates()
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* Tries to guess best selection candidates in case multiple items are clicked, by
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* doing some braindead heuristics.
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* @param aCollector is the collector that has a list of items to be queried.
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*/
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void guessSelectionCandidates( GERBER_COLLECTOR& aCollector ) const;
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/// Pointer to the parent frame.
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GERBVIEW_FRAME* m_frame;
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/// Current state of selection.
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SELECTION m_selection;
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/// Flag saying if items should be added to the current selection or rather replace it.
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bool m_additive;
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/// Flag saying if items should be removed from the current selection
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bool m_subtractive;
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/// Flag saying if multiple selection mode is active.
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bool m_multiple;
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/// Determines if the selection is preliminary or final.
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bool m_preliminary;
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/// Menu model displayed by the tool.
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TOOL_MENU m_menu;
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};
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#endif
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