246 lines
5.8 KiB
C++
246 lines
5.8 KiB
C++
/*
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* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
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* http://code.google.com/p/poly2tri/
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of Poly2Tri nor the names of its contributors may be
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* used to endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sweep_context.h"
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#include <algorithm>
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#include "advancing_front.h"
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namespace p2t {
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SweepContext::SweepContext( std::vector<Point*> polyline ) :
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front_( 0 ),
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head_( 0 ),
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tail_( 0 ),
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af_head_( 0 ),
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af_middle_( 0 ),
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af_tail_( 0 )
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{
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basin = Basin();
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edge_event = EdgeEvent();
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points_ = polyline;
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InitEdges( points_ );
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}
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void SweepContext::AddHole( std::vector<Point*> polyline )
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{
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InitEdges( polyline );
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for( unsigned int i = 0; i < polyline.size(); i++ )
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{
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points_.push_back( polyline[i] );
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}
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}
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void SweepContext::AddPoint( Point* point )
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{
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points_.push_back( point );
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}
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std::vector<Triangle*> SweepContext::GetTriangles()
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{
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return triangles_;
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}
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std::list<Triangle*> SweepContext::GetMap()
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{
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return map_;
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}
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void SweepContext::InitTriangulation()
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{
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double xmax( points_[0]->x ), xmin( points_[0]->x );
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double ymax( points_[0]->y ), ymin( points_[0]->y );
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// Calculate bounds.
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for( unsigned int i = 0; i < points_.size(); i++ )
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{
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Point& p = *points_[i];
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if( p.x > xmax )
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xmax = p.x;
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if( p.x < xmin )
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xmin = p.x;
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if( p.y > ymax )
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ymax = p.y;
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if( p.y < ymin )
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ymin = p.y;
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}
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double dx = kAlpha * (xmax - xmin);
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double dy = kAlpha * (ymax - ymin);
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head_ = new Point( xmax + dx, ymin - dy );
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tail_ = new Point( xmin - dx, ymin - dy );
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// Sort points along y-axis
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std::sort( points_.begin(), points_.end(), cmp );
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}
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void SweepContext::InitEdges( std::vector<Point*> polyline )
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{
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int num_points = polyline.size();
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for( int i = 0; i < num_points; i++ )
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{
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int j = i < num_points - 1 ? i + 1 : 0;
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edge_list.push_back( new Edge( *polyline[i], *polyline[j] ) );
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}
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}
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Point* SweepContext::GetPoint( const int& index )
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{
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return points_[index];
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}
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void SweepContext::AddToMap( Triangle* triangle )
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{
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map_.push_back( triangle );
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}
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Node& SweepContext::LocateNode( Point& point )
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{
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// TODO implement search tree
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return *front_->LocateNode( point.x );
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}
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void SweepContext::CreateAdvancingFront( std::vector<Node*> nodes )
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{
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(void) nodes;
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// Initial triangle
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Triangle* triangle = new Triangle( *points_[0], *tail_, *head_ );
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map_.push_back( triangle );
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af_head_ = new Node( *triangle->GetPoint( 1 ), *triangle );
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af_middle_ = new Node( *triangle->GetPoint( 0 ), *triangle );
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af_tail_ = new Node( *triangle->GetPoint( 2 ) );
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front_ = new AdvancingFront( *af_head_, *af_tail_ );
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// TODO: More intuitive if head is middles next and not previous?
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// so swap head and tail
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af_head_->next = af_middle_;
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af_middle_->next = af_tail_;
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af_middle_->prev = af_head_;
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af_tail_->prev = af_middle_;
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}
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void SweepContext::RemoveNode( Node* node )
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{
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delete node;
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}
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void SweepContext::MapTriangleToNodes( Triangle& t )
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{
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for( int i = 0; i < 3; i++ )
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{
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if( !t.GetNeighbor( i ) )
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{
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Node* n = front_->LocatePoint( t.PointCW( *t.GetPoint( i ) ) );
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if( n )
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n->triangle = &t;
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}
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}
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}
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void SweepContext::RemoveFromMap( Triangle* triangle )
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{
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map_.remove( triangle );
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}
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void SweepContext::MeshClean( Triangle& triangle )
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{
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std::vector<Triangle*> triangles;
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triangles.push_back( &triangle );
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while( !triangles.empty() )
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{
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Triangle* t = triangles.back();
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triangles.pop_back();
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if( t != NULL && !t->IsInterior() )
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{
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t->IsInterior( true );
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triangles_.push_back( t );
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for( int i = 0; i < 3; i++ )
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{
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if( !t->constrained_edge[i] )
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triangles.push_back( t->GetNeighbor( i ) );
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}
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}
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}
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}
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SweepContext::~SweepContext()
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{
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// Clean up memory
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delete head_;
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delete tail_;
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delete front_;
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delete af_head_;
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delete af_middle_;
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delete af_tail_;
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typedef std::list<Triangle*> type_list;
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for( type_list::iterator iter = map_.begin(); iter != map_.end(); ++iter )
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{
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Triangle* ptr = *iter;
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delete ptr;
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}
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for( unsigned int i = 0; i < edge_list.size(); i++ )
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{
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delete edge_list[i];
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}
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}
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}
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