kicad/polygon/poly2tri/sweep/sweep_context.cc

246 lines
5.8 KiB
C++

/*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "sweep_context.h"
#include <algorithm>
#include "advancing_front.h"
namespace p2t {
SweepContext::SweepContext( std::vector<Point*> polyline ) :
front_( 0 ),
head_( 0 ),
tail_( 0 ),
af_head_( 0 ),
af_middle_( 0 ),
af_tail_( 0 )
{
basin = Basin();
edge_event = EdgeEvent();
points_ = polyline;
InitEdges( points_ );
}
void SweepContext::AddHole( std::vector<Point*> polyline )
{
InitEdges( polyline );
for( unsigned int i = 0; i < polyline.size(); i++ )
{
points_.push_back( polyline[i] );
}
}
void SweepContext::AddPoint( Point* point )
{
points_.push_back( point );
}
std::vector<Triangle*> SweepContext::GetTriangles()
{
return triangles_;
}
std::list<Triangle*> SweepContext::GetMap()
{
return map_;
}
void SweepContext::InitTriangulation()
{
double xmax( points_[0]->x ), xmin( points_[0]->x );
double ymax( points_[0]->y ), ymin( points_[0]->y );
// Calculate bounds.
for( unsigned int i = 0; i < points_.size(); i++ )
{
Point& p = *points_[i];
if( p.x > xmax )
xmax = p.x;
if( p.x < xmin )
xmin = p.x;
if( p.y > ymax )
ymax = p.y;
if( p.y < ymin )
ymin = p.y;
}
double dx = kAlpha * (xmax - xmin);
double dy = kAlpha * (ymax - ymin);
head_ = new Point( xmax + dx, ymin - dy );
tail_ = new Point( xmin - dx, ymin - dy );
// Sort points along y-axis
std::sort( points_.begin(), points_.end(), cmp );
}
void SweepContext::InitEdges( std::vector<Point*> polyline )
{
int num_points = polyline.size();
for( int i = 0; i < num_points; i++ )
{
int j = i < num_points - 1 ? i + 1 : 0;
edge_list.push_back( new Edge( *polyline[i], *polyline[j] ) );
}
}
Point* SweepContext::GetPoint( const int& index )
{
return points_[index];
}
void SweepContext::AddToMap( Triangle* triangle )
{
map_.push_back( triangle );
}
Node& SweepContext::LocateNode( Point& point )
{
// TODO implement search tree
return *front_->LocateNode( point.x );
}
void SweepContext::CreateAdvancingFront( std::vector<Node*> nodes )
{
(void) nodes;
// Initial triangle
Triangle* triangle = new Triangle( *points_[0], *tail_, *head_ );
map_.push_back( triangle );
af_head_ = new Node( *triangle->GetPoint( 1 ), *triangle );
af_middle_ = new Node( *triangle->GetPoint( 0 ), *triangle );
af_tail_ = new Node( *triangle->GetPoint( 2 ) );
front_ = new AdvancingFront( *af_head_, *af_tail_ );
// TODO: More intuitive if head is middles next and not previous?
// so swap head and tail
af_head_->next = af_middle_;
af_middle_->next = af_tail_;
af_middle_->prev = af_head_;
af_tail_->prev = af_middle_;
}
void SweepContext::RemoveNode( Node* node )
{
delete node;
}
void SweepContext::MapTriangleToNodes( Triangle& t )
{
for( int i = 0; i < 3; i++ )
{
if( !t.GetNeighbor( i ) )
{
Node* n = front_->LocatePoint( t.PointCW( *t.GetPoint( i ) ) );
if( n )
n->triangle = &t;
}
}
}
void SweepContext::RemoveFromMap( Triangle* triangle )
{
map_.remove( triangle );
}
void SweepContext::MeshClean( Triangle& triangle )
{
std::vector<Triangle*> triangles;
triangles.push_back( &triangle );
while( !triangles.empty() )
{
Triangle* t = triangles.back();
triangles.pop_back();
if( t != NULL && !t->IsInterior() )
{
t->IsInterior( true );
triangles_.push_back( t );
for( int i = 0; i < 3; i++ )
{
if( !t->constrained_edge[i] )
triangles.push_back( t->GetNeighbor( i ) );
}
}
}
}
SweepContext::~SweepContext()
{
// Clean up memory
delete head_;
delete tail_;
delete front_;
delete af_head_;
delete af_middle_;
delete af_tail_;
typedef std::list<Triangle*> type_list;
for( type_list::iterator iter = map_.begin(); iter != map_.end(); ++iter )
{
Triangle* ptr = *iter;
delete ptr;
}
for( unsigned int i = 0; i < edge_list.size(); i++ )
{
delete edge_list[i];
}
}
}