194 lines
4.4 KiB
C++
194 lines
4.4 KiB
C++
/*
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* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
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* http://code.google.com/p/poly2tri/
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of Poly2Tri nor the names of its contributors may be
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* used to endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SWEEP_CONTEXT_H
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#define SWEEP_CONTEXT_H
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#include <list>
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#include <vector>
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#include <cstddef>
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namespace p2t {
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// Inital triangle factor, seed triangle will extend 30% of
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// PointSet width to both left and right.
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const double kAlpha = 0.3;
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struct Point;
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class Triangle;
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struct Node;
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struct Edge;
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class AdvancingFront;
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class SweepContext
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{
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public:
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/// Constructor
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SweepContext( std::vector<Point*> polyline );
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/// Destructor
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~SweepContext();
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void set_head( Point* p1 );
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Point* head();
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void set_tail( Point* p1 );
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Point* tail();
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int point_count();
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Node& LocateNode( Point& point );
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void RemoveNode( Node* node );
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void CreateAdvancingFront( std::vector<Node*> nodes );
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/// Try to map a node to all sides of this triangle that don't have a neighbor
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void MapTriangleToNodes( Triangle& t );
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void AddToMap( Triangle* triangle );
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Point* GetPoint( const int& index );
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Point* GetPoints();
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void RemoveFromMap( Triangle* triangle );
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void AddHole( std::vector<Point*> polyline );
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void AddPoint( Point* point );
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AdvancingFront* front();
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void MeshClean( Triangle& triangle );
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std::vector<Triangle*> GetTriangles();
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std::list<Triangle*> GetMap();
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std::vector<Edge*> edge_list;
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struct Basin
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{
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Node* left_node;
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Node* bottom_node;
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Node* right_node;
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double width;
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bool left_highest;
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Basin() : left_node( NULL ), bottom_node( NULL ), right_node( NULL ), width( 0.0 ),
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left_highest( false )
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{
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}
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void Clear()
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{
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left_node = NULL;
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bottom_node = NULL;
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right_node = NULL;
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width = 0.0;
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left_highest = false;
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}
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};
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struct EdgeEvent
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{
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Edge* constrained_edge;
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bool right;
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EdgeEvent() : constrained_edge( NULL ), right( false )
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{
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}
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};
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Basin basin;
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EdgeEvent edge_event;
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private:
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friend class Sweep;
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std::vector<Triangle*> triangles_;
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std::list<Triangle*> map_;
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std::vector<Point*> points_;
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// Advancing front
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AdvancingFront* front_;
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// head point used with advancing front
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Point* head_;
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// tail point used with advancing front
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Point* tail_;
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Node* af_head_, * af_middle_, * af_tail_;
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void InitTriangulation();
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void InitEdges( std::vector<Point*> polyline );
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};
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inline AdvancingFront* SweepContext::front()
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{
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return front_;
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}
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inline int SweepContext::point_count()
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{
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return points_.size();
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}
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inline void SweepContext::set_head( Point* p1 )
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{
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head_ = p1;
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}
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inline Point* SweepContext::head()
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{
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return head_;
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}
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inline void SweepContext::set_tail( Point* p1 )
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{
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tail_ = p1;
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}
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inline Point* SweepContext::tail()
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{
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return tail_;
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}
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}
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#endif
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