kicad/polygon/poly2tri/sweep/sweep_context.h

194 lines
4.4 KiB
C++

/*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SWEEP_CONTEXT_H
#define SWEEP_CONTEXT_H
#include <list>
#include <vector>
#include <cstddef>
namespace p2t {
// Inital triangle factor, seed triangle will extend 30% of
// PointSet width to both left and right.
const double kAlpha = 0.3;
struct Point;
class Triangle;
struct Node;
struct Edge;
class AdvancingFront;
class SweepContext
{
public:
/// Constructor
SweepContext( std::vector<Point*> polyline );
/// Destructor
~SweepContext();
void set_head( Point* p1 );
Point* head();
void set_tail( Point* p1 );
Point* tail();
int point_count();
Node& LocateNode( Point& point );
void RemoveNode( Node* node );
void CreateAdvancingFront( std::vector<Node*> nodes );
/// Try to map a node to all sides of this triangle that don't have a neighbor
void MapTriangleToNodes( Triangle& t );
void AddToMap( Triangle* triangle );
Point* GetPoint( const int& index );
Point* GetPoints();
void RemoveFromMap( Triangle* triangle );
void AddHole( std::vector<Point*> polyline );
void AddPoint( Point* point );
AdvancingFront* front();
void MeshClean( Triangle& triangle );
std::vector<Triangle*> GetTriangles();
std::list<Triangle*> GetMap();
std::vector<Edge*> edge_list;
struct Basin
{
Node* left_node;
Node* bottom_node;
Node* right_node;
double width;
bool left_highest;
Basin() : left_node( NULL ), bottom_node( NULL ), right_node( NULL ), width( 0.0 ),
left_highest( false )
{
}
void Clear()
{
left_node = NULL;
bottom_node = NULL;
right_node = NULL;
width = 0.0;
left_highest = false;
}
};
struct EdgeEvent
{
Edge* constrained_edge;
bool right;
EdgeEvent() : constrained_edge( NULL ), right( false )
{
}
};
Basin basin;
EdgeEvent edge_event;
private:
friend class Sweep;
std::vector<Triangle*> triangles_;
std::list<Triangle*> map_;
std::vector<Point*> points_;
// Advancing front
AdvancingFront* front_;
// head point used with advancing front
Point* head_;
// tail point used with advancing front
Point* tail_;
Node* af_head_, * af_middle_, * af_tail_;
void InitTriangulation();
void InitEdges( std::vector<Point*> polyline );
};
inline AdvancingFront* SweepContext::front()
{
return front_;
}
inline int SweepContext::point_count()
{
return points_.size();
}
inline void SweepContext::set_head( Point* p1 )
{
head_ = p1;
}
inline Point* SweepContext::head()
{
return head_;
}
inline void SweepContext::set_tail( Point* p1 )
{
tail_ = p1;
}
inline Point* SweepContext::tail()
{
return tail_;
}
}
#endif