358 lines
8.5 KiB
C++
358 lines
8.5 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2015 CERN
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.or/licenses/>.
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*/
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#ifndef __DIRECTION_H
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#define __DIRECTION_H
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#include <geometry/seg.h>
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#include <geometry/shape_line_chain.h>
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/**
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* Class DIRECTION_45.
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* Represents route directions & corner angles in a 45-degree metric.
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*/
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class DIRECTION_45
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{
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public:
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/**
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* Enum Directions
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* Represents available directions - there are 8 of them, as on a rectilinear map (north = up) +
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* an extra undefined direction, reserved for traces that don't respect 45-degree routing regime.
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*/
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enum Directions
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{
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N = 0,
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NE = 1,
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E = 2,
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SE = 3,
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S = 4,
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SW = 5,
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W = 6,
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NW = 7,
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UNDEFINED = -1
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};
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/**
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* Enum AngleType
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* Represents kind of angle formed by vectors heading in two DIRECTION_45s.
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*/
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enum AngleType
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{
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ANG_OBTUSE = 0x01,
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ANG_RIGHT = 0x02,
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ANG_ACUTE = 0x04,
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ANG_STRAIGHT = 0x08,
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ANG_HALF_FULL = 0x10,
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ANG_UNDEFINED = 0x20
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};
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DIRECTION_45( Directions aDir = UNDEFINED ) : m_dir( aDir ) {}
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/**
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* Constructor
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* @param aVec vector, whose direction will be translated into a DIRECTION_45.
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*/
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DIRECTION_45( const VECTOR2I& aVec )
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{
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construct_( aVec );
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}
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/**
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* Constructor
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* @param aSeg segment, whose direction will be translated into a DIRECTION_45.
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*/
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DIRECTION_45( const SEG& aSeg )
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{
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construct_( aSeg.B - aSeg.A );
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}
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/**
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* Function Format()
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* Formats the direction in a human readable word.
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* @return name of the direction
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*/
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const std::string Format() const
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{
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switch( m_dir )
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{
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case N:
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return "north";
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case NE:
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return "north-east";
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case E:
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return "east";
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case SE:
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return "south-east";
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case S:
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return "south";
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case SW:
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return "south-west";
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case W:
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return "west";
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case NW:
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return "north-west";
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case UNDEFINED:
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return "undefined";
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default:
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return "<Error>";
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}
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}
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/**
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* Function Opposite()
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* Returns a direction opposite (180 degree) to (this)
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* @return opposite direction
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*/
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DIRECTION_45 Opposite() const
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{
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const Directions OppositeMap[] = { S, SW, W, NW, N, NE, E, SE, UNDEFINED };
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return OppositeMap[m_dir];
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}
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/**
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* Function Angle()
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* Returns the type of angle between directions (this) and aOther.
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* @param aOther direction to compare angle with
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*/
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AngleType Angle( const DIRECTION_45& aOther ) const
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{
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if( m_dir == UNDEFINED || aOther.m_dir == UNDEFINED )
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return ANG_UNDEFINED;
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int d = std::abs( m_dir - aOther.m_dir );
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if( d == 1 || d == 7 )
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return ANG_OBTUSE;
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else if( d == 2 || d == 6 )
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return ANG_RIGHT;
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else if( d == 3 || d == 5 )
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return ANG_ACUTE;
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else if( d == 4 )
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return ANG_HALF_FULL;
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else
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return ANG_STRAIGHT;
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}
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/**
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* Function IsObtuse()
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* @return true, when (this) forms an obtuse angle with aOther
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*/
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bool IsObtuse( const DIRECTION_45& aOther ) const
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{
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return Angle( aOther ) == ANG_OBTUSE;
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}
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/**
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* Function IsDiagonal()
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* Returns true if the direction is diagonal (e.g. North-West, South-East, etc)
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* @return true, when diagonal.
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*/
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bool IsDiagonal() const
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{
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return ( m_dir % 2 ) == 1;
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}
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bool IsDefined() const
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{
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return m_dir != UNDEFINED;
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}
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/**
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* Function BuildInitialTrace()
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*
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* Builds a 2-segment line chain between points aP0 and aP1 and following 45-degree routing
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* regime. If aStartDiagonal is true, the trace starts with a diagonal segment.
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* @param aP0 starting point
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* @param aP1 ending point
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* @param aStartDiagonal whether the first segment has to be diagonal
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* @return the trace
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*/
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const SHAPE_LINE_CHAIN BuildInitialTrace( const VECTOR2I& aP0,
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const VECTOR2I& aP1,
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bool aStartDiagonal = false ) const
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{
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int w = abs( aP1.x - aP0.x );
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int h = abs( aP1.y - aP0.y );
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int sw = sign( aP1.x - aP0.x );
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int sh = sign( aP1.y - aP0.y );
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VECTOR2I mp0, mp1;
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// we are more horizontal than vertical?
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if( w > h )
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{
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mp0 = VECTOR2I( ( w - h ) * sw, 0 ); // direction: E
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mp1 = VECTOR2I( h * sw, h * sh ); // direction: NE
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}
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else
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{
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mp0 = VECTOR2I( 0, sh * ( h - w ) ); // direction: N
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mp1 = VECTOR2I( sw * w, sh * w ); // direction: NE
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}
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bool start_diagonal;
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if( m_dir == UNDEFINED )
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start_diagonal = aStartDiagonal;
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else
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start_diagonal = IsDiagonal();
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SHAPE_LINE_CHAIN pl;
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pl.Append( aP0 );
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if( start_diagonal )
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pl.Append( aP0 + mp1 );
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else
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pl.Append( aP0 + mp0 );
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pl.Append( aP1 );
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pl.Simplify();
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return pl;
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}
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bool operator==( const DIRECTION_45& aOther ) const
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{
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return aOther.m_dir == m_dir;
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}
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bool operator!=( const DIRECTION_45& aOther ) const
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{
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return aOther.m_dir != m_dir;
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}
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/**
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* Function Right()
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*
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* Returns the direction on the right side of this (i.e. turns right
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* by 45 deg)
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*/
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const DIRECTION_45 Right() const
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{
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DIRECTION_45 r;
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if ( m_dir != UNDEFINED )
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r.m_dir = static_cast<Directions>( ( m_dir + 1 ) % 8 );
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return r;
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}
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/**
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* Function Left()
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*
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* Returns the direction on the left side of this (i.e. turns left
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* by 45 deg)
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*/
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const DIRECTION_45 Left() const
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{
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DIRECTION_45 l;
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if ( m_dir == UNDEFINED )
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return l;
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if( m_dir == N )
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l.m_dir = NW;
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else
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l.m_dir = static_cast<Directions>( m_dir - 1 );
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return l;
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}
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/**
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* Function ToVector()
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*
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* Returns a unit vector corresponding to our direction.
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*/
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const VECTOR2I ToVector() const
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{
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switch( m_dir )
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{
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case N: return VECTOR2I( 0, 1 );
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case S: return VECTOR2I( 0, -1 );
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case E: return VECTOR2I( 1, 0 );
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case W: return VECTOR2I( -1, 0 );
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case NE: return VECTOR2I( 1, 1 );
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case NW: return VECTOR2I( -1, 1 );
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case SE: return VECTOR2I( 1, -1 );
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case SW: return VECTOR2I( -1, -1 );
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default:
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return VECTOR2I( 0, 0 );
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}
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}
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int Mask() const
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{
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return 1 << ( (int) m_dir );
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}
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private:
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/**
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* Function construct()
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* Calculates the direction from a vector. If the vector's angle is not a multiple of 45
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* degrees, the direction is rounded to the nearest octant.
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* @param aVec our vector
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*/
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void construct_( const VECTOR2I& aVec )
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{
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m_dir = UNDEFINED;
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if( aVec.x == 0 && aVec.y == 0 )
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return;
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double mag = 360.0 - ( 180.0 / M_PI * atan2( (double) aVec.y, (double) aVec.x ) ) + 90.0;
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if( mag >= 360.0 )
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mag -= 360.0;
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if( mag < 0.0 )
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mag += 360.0;
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int dir = ( mag + 22.5 ) / 45.0;
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if( dir >= 8 )
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dir = dir - 8;
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if( dir < 0 )
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dir = dir + 8;
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m_dir = (Directions) dir;
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return;
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}
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///> our actual direction
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Directions m_dir;
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};
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#endif // __DIRECTION_H
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