257 lines
8.7 KiB
C++
257 lines
8.7 KiB
C++
/**************/
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/* dcode.h */
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/**************/
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/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 1992-2010 Jean-Pierre Charras <jean-pierre.charras@gipsa-lab.inpg.fr>
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* Copyright (C) 2010 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 1992-2010 Kicad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef _DCODE_H_
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#define _DCODE_H_
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#include <vector>
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#include <set>
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#include "base_struct.h"
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class GERBER_DRAW_ITEM;
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/**
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* Enum APERTURE_T
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* is the set of all gerber aperture types allowed, according to page 16 of
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* http://gerbv.sourceforge.net/docs/rs274xrevd_e.pdf
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*/
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enum APERTURE_T {
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APT_CIRCLE = 'C', // Flashed shape: Circle with or without hole
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APT_LINE = 'L', // tool to draw line. Not used to flash items
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APT_RECT = 'R', // Flashed shape: Rectangle with or without hole
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APT_OVAL = '0', // Flashed shape: Oval with or without hole
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APT_POLYGON = 'P', // Flashed shape: Regular polygon (3 to 12 edges)
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// with or without hole. Can be rotated
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APT_MACRO = 'M' // Complex shape given by a macro definition (see AM_PRIMITIVE_ID)
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};
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// In aperture definition, round, oval and rectangular flashed shapes
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// can have a hole (ropund or rectangular)
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// this option is stored in .m_DrillShape D_CODE member
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enum APERTURE_DEF_HOLETYPE {
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APT_DEF_NO_HOLE = 0,
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APT_DEF_ROUND_HOLE,
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APT_DEF_RECT_HOLE
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};
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/* define min and max values for D Codes values.
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* note: values >= 0 and > FIRST_DCODE can be used for specila purposes
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*/
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#define FIRST_DCODE 10
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#define LAST_DCODE 999
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#define TOOLS_MAX_COUNT (LAST_DCODE + 1)
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class APERTURE_MACRO;
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class D_CODE;
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/**
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* Class DCODE_PARAM
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* holds a parameter for a DCODE or an "aperture macro" as defined within
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* standard RS274X. The \a value field can be a constant, i.e. "immediate"
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* parameter or it may not be used if this param is going to defer to the
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* referencing aperture macro. In that case, the \a index field is an index
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* into the aperture macro's parameters.
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*/
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class DCODE_PARAM
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{
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public:
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DCODE_PARAM() :
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index( -1 ),
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value( 0.0 )
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{}
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double GetValue( const D_CODE* aDcode ) const;
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void SetValue( double aValue )
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{
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value = aValue;
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index = -1;
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}
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/**
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* Function IsImmediate
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* tests if this DCODE_PARAM holds an immediate parameter or is a pointer
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* into a parameter held by an owning D_CODE.
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*/
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bool IsImmediate() const { return index == -1; }
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unsigned GetIndex() const
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{
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return (unsigned) index;
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}
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void SetIndex( int aIndex )
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{
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index = aIndex;
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}
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private:
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int index; ///< if -1, then \a value field is an immediate value,
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// else this is an index into parent's
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// D_CODE.m_am_params.
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double value; ///< if IsImmediate()==true then use the value, else
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// not used.
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};
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typedef std::vector<DCODE_PARAM> DCODE_PARAMS;
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/**
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* Class D_CODE
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* holds a gerber DCODE definition.
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*/
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class D_CODE
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{
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friend class DCODE_PARAM;
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APERTURE_MACRO* m_Macro; ///< no ownership, points to
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// GERBER.m_aperture_macros element
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/**
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* parameters used only when this D_CODE holds a reference to an aperture
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* macro, and these parameters would customize the macro.
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*/
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DCODE_PARAMS m_am_params;
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std::vector <wxPoint> m_PolyCorners; /* Polygon used to draw APT_POLYGON shape and some other
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* complex shapes which are converted to polygon
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* (shapes with hole )
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*/
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public:
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wxSize m_Size; /* Horizontal and vertical dimensions. */
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APERTURE_T m_Shape; /* shape ( Line, rectangle, circle , oval .. ) */
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int m_Num_Dcode; /* D code ( >= 10 ) */
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wxSize m_Drill; /* dimension of the hole (if any) */
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APERTURE_DEF_HOLETYPE m_DrillShape; /* shape of the hole (0 = no hole, round = 1, rect = 2) */
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double m_Rotation; /* shape rotation in degrees */
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int m_EdgesCount; /* in aperture definition Polygon only: number of edges for the polygon */
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bool m_InUse; /* FALSE if not used */
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bool m_Defined; /* FALSE if not defined */
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wxString m_SpecialDescr;
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public:
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D_CODE( int num_dcode );
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~D_CODE();
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void Clear_D_CODE_Data();
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void AppendParam( double aValue )
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{
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DCODE_PARAM param;
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param.SetValue( aValue );
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m_am_params.push_back( param );
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}
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void SetMacro( APERTURE_MACRO* aMacro )
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{
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m_Macro = aMacro;
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}
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APERTURE_MACRO* GetMacro() { return m_Macro; }
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/**
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* Function ShowApertureType
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* returns a character string telling what type of aperture type \a aType is.
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* @param aType The aperture type to show.
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*/
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static const wxChar* ShowApertureType( APERTURE_T aType );
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/** function DrawFlashedShape
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* Draw the dcode shape for flashed items.
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* When an item is flashed, the DCode shape is the shape of the item
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* @param aParent = the GERBER_DRAW_ITEM being drawn
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* @param aClipBox = DC clip box (NULL is no clip)
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* @param aDC = device context
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* @param aColor = the normal color to use
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* @param aAltColor = the color used to draw with "reverse" exposure mode (used in aperture macros only)
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* @param aFilled = true to draw in filled mode, false to draw in skecth mode
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* @param aPosition = the actual shape position
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*/
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void DrawFlashedShape( GERBER_DRAW_ITEM* aParent,
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EDA_Rect* aClipBox, wxDC* aDC, int aColor, int aAltColor,
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wxPoint aShapePos, bool aFilledShape );
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/** function DrawFlashedPolygon
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* a helper function used id ::Draw to draw the polygon stored ion m_PolyCorners
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* Draw some Apertures shapes when they are defined as filled polygons.
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* APT_POLYGON is always a polygon, but some complex shapes are also converted to
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* polygons (shapes with holes, some rotated shapes)
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* @param aParent = the GERBER_DRAW_ITEM being drawn
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* @param aClipBox = DC clip box (NULL is no clip)
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* @param aDC = device context
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* @param aColor = the normal color to use
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* @param aFilled = true to draw in filled mode, false to draw in skecth mode
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* @param aPosition = the actual shape position
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*/
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void DrawFlashedPolygon( GERBER_DRAW_ITEM* aParent,
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EDA_Rect* aClipBox, wxDC* aDC, int aColor,
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bool aFilled, const wxPoint& aPosition );
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/** function ConvertShapeToPolygon
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* convert a shape to an equivalent polygon.
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* Arcs and circles are approximated by segments
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* Useful when a shape is not a graphic primitive (shape with hole,
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* rotated shape ... ) and cannot be easily drawn.
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*/
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void ConvertShapeToPolygon();
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};
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inline double DCODE_PARAM::GetValue( const D_CODE* aDcode ) const
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{
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if( IsImmediate() )
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return value;
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else
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{
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// the first one was numbered 1, not zero, as in $1, see page 19 of spec.
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unsigned ndx = GetIndex() - 1;
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wxASSERT( aDcode );
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// get the parameter from the aDcode
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if( ndx < aDcode->m_am_params.size() )
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return aDcode->m_am_params[ndx].GetValue( NULL );
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else
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{
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wxASSERT( GetIndex() - 1 < aDcode->m_am_params.size() );
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return 0.0;
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}
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}
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}
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#endif // ifndef _DCODE_H_
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