451 lines
15 KiB
C++
451 lines
15 KiB
C++
/**
|
|
* @file convert_basic_shapes_to_polygon.cpp
|
|
*/
|
|
/*
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
*
|
|
* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
|
|
* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, you may find one here:
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
#include <vector>
|
|
|
|
#include <fctsys.h>
|
|
#include <trigo.h>
|
|
#include <macros.h>
|
|
#include <common.h>
|
|
#include <convert_basic_shapes_to_polygon.h>
|
|
#include <geometry/geometry_utils.h>
|
|
|
|
|
|
void TransformCircleToPolygon( SHAPE_LINE_CHAIN& aBuffer,
|
|
wxPoint aCenter, int aRadius,
|
|
int aError )
|
|
{
|
|
wxPoint corner_position;
|
|
int numSegs = std::max( GetArcToSegmentCount( aRadius, aError, 360.0 ), 6 );
|
|
int delta = 3600 / numSegs; // rotate angle in 0.1 degree
|
|
double correction = GetCircletoPolyCorrectionFactor( numSegs );
|
|
int radius = aRadius * correction; // make segments outside the circles
|
|
double halfstep = delta/2; // the starting value for rot angles
|
|
|
|
for( int ii = 0; ii < numSegs; ii++ )
|
|
{
|
|
corner_position.x = radius;
|
|
corner_position.y = 0;
|
|
double angle = (ii * delta) + halfstep;
|
|
RotatePoint( &corner_position, angle );
|
|
corner_position += aCenter;
|
|
aBuffer.Append( corner_position.x, corner_position.y );
|
|
}
|
|
|
|
aBuffer.SetClosed( true );
|
|
}
|
|
|
|
|
|
void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aCenter, int aRadius,
|
|
int aError )
|
|
{
|
|
wxPoint corner_position;
|
|
int numSegs = std::max( GetArcToSegmentCount( aRadius, aError, 360.0 ), 6 );
|
|
int delta = 3600 / numSegs; // rotate angle in 0.1 degree
|
|
double correction = GetCircletoPolyCorrectionFactor( numSegs );
|
|
int radius = aRadius * correction; // make segments outside the circles
|
|
double halfstep = delta/2; // the starting value for rot angles
|
|
|
|
aCornerBuffer.NewOutline();
|
|
|
|
for( int ii = 0; ii < numSegs; ii++ )
|
|
{
|
|
corner_position.x = radius;
|
|
corner_position.y = 0;
|
|
double angle = (ii * delta) + halfstep;
|
|
RotatePoint( &corner_position, angle );
|
|
corner_position += aCenter;
|
|
aCornerBuffer.Append( corner_position.x, corner_position.y );
|
|
}
|
|
}
|
|
|
|
|
|
void TransformOvalToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aStart, wxPoint aEnd,
|
|
int aWidth, int aError )
|
|
{
|
|
// To build the polygonal shape outside the actual shape, we use a bigger
|
|
// radius to build rounded ends.
|
|
// However, the width of the segment is too big.
|
|
// so, later, we will clamp the polygonal shape with the bounding box
|
|
// of the segment.
|
|
int radius = aWidth / 2;
|
|
int numSegs = std::max( GetArcToSegmentCount( radius, aError, 360.0 ), 6 );
|
|
int delta = 3600 / numSegs; // rotate angle in 0.1 degree
|
|
double correction = GetCircletoPolyCorrectionFactor( numSegs );
|
|
|
|
radius = radius * correction; // make segments outside the circles
|
|
|
|
// end point is the coordinate relative to aStart
|
|
wxPoint endp = aEnd - aStart;
|
|
wxPoint startp = aStart;
|
|
wxPoint corner;
|
|
SHAPE_POLY_SET polyshape;
|
|
|
|
polyshape.NewOutline();
|
|
|
|
// normalize the position in order to have endp.x >= 0
|
|
// it makes calculations more easy to understand
|
|
if( endp.x < 0 )
|
|
{
|
|
endp = aStart - aEnd;
|
|
startp = aEnd;
|
|
}
|
|
|
|
// delta_angle is in radian
|
|
double delta_angle = atan2( (double)endp.y, (double)endp.x );
|
|
int seg_len = KiROUND( EuclideanNorm( endp ) );
|
|
|
|
|
|
// Compute the outlines of the segment, and creates a polygon
|
|
// Note: the polygonal shape is built from the equivalent horizontal
|
|
// segment starting ar 0,0, and ending at seg_len,0
|
|
|
|
// add right rounded end:
|
|
for( int ii = 0; ii < numSegs / 2; ii++ )
|
|
{
|
|
corner = wxPoint( 0, radius );
|
|
RotatePoint( &corner, delta * ii );
|
|
corner.x += seg_len;
|
|
polyshape.Append( corner.x, corner.y );
|
|
}
|
|
|
|
// Finish arc:
|
|
corner = wxPoint( seg_len, -radius );
|
|
polyshape.Append( corner.x, corner.y );
|
|
|
|
// add left rounded end:
|
|
for( int ii = 0; ii < numSegs / 2; ii++ )
|
|
{
|
|
corner = wxPoint( 0, -radius );
|
|
RotatePoint( &corner, delta * ii );
|
|
polyshape.Append( corner.x, corner.y );
|
|
}
|
|
|
|
// Finish arc:
|
|
corner = wxPoint( 0, radius );
|
|
polyshape.Append( corner.x, corner.y );
|
|
|
|
// Now, clamp the polygonal shape (too big) with the segment bounding box
|
|
// the polygonal shape bbox equivalent to the segment has a too big height,
|
|
// and the right width
|
|
if( correction > 1.0 )
|
|
{
|
|
SHAPE_POLY_SET bbox;
|
|
bbox.NewOutline();
|
|
// Build the bbox (a horizontal rectangle).
|
|
int halfwidth = aWidth / 2; // Use the exact segment width for the bbox height
|
|
corner.x = -radius - 2; // use a bbox width slightly bigger to avoid
|
|
// creating useless corner at segment ends
|
|
corner.y = halfwidth;
|
|
bbox.Append( corner.x, corner.y );
|
|
corner.y = -halfwidth;
|
|
bbox.Append( corner.x, corner.y );
|
|
corner.x = radius + seg_len + 2;
|
|
bbox.Append( corner.x, corner.y );
|
|
corner.y = halfwidth;
|
|
bbox.Append( corner.x, corner.y );
|
|
|
|
// Now, clamp the shape
|
|
polyshape.BooleanIntersection( bbox, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
|
|
// Note the final polygon is a simple, convex polygon with no hole
|
|
// due to the shape of initial polygons
|
|
}
|
|
|
|
// Rotate and move the polygon to its right location
|
|
polyshape.Rotate( delta_angle, VECTOR2I( 0, 0 ) );
|
|
polyshape.Move( startp );
|
|
|
|
aCornerBuffer.Append( polyshape);
|
|
}
|
|
|
|
|
|
void GetRoundRectCornerCenters( wxPoint aCenters[4], int aRadius,
|
|
const wxPoint& aPosition, const wxSize& aSize, double aRotation )
|
|
{
|
|
wxSize size( aSize/2 );
|
|
|
|
size.x -= aRadius;
|
|
size.y -= aRadius;
|
|
|
|
// Ensure size is > 0, to avoid generating unusable shapes
|
|
// which can crash kicad.
|
|
if( size.x <= 1 )
|
|
size.x = 1;
|
|
if( size.y <= 1 )
|
|
size.y = 1;
|
|
|
|
aCenters[0].x = -size.x;
|
|
aCenters[0].y = size.y;
|
|
|
|
aCenters[1].x = size.x;
|
|
aCenters[1].y = size.y;
|
|
|
|
aCenters[2].x = size.x;
|
|
aCenters[2].y = -size.y;
|
|
|
|
aCenters[3].x = -size.x;
|
|
aCenters[3].y = -size.y;
|
|
|
|
// Rotate the polygon
|
|
if( aRotation )
|
|
{
|
|
for( int ii = 0; ii < 4; ii++ )
|
|
RotatePoint( &aCenters[ii], aRotation );
|
|
}
|
|
|
|
// move the polygon to the position
|
|
for( int ii = 0; ii < 4; ii++ )
|
|
aCenters[ii] += aPosition;
|
|
}
|
|
|
|
|
|
void TransformRoundChamferedRectToPolygon( SHAPE_POLY_SET& aCornerBuffer,
|
|
const wxPoint& aPosition, const wxSize& aSize,
|
|
double aRotation, int aCornerRadius,
|
|
double aChamferRatio, int aChamferCorners,
|
|
int aApproxErrorMax, int aMinSegPerCircleCount )
|
|
{
|
|
// Build the basic shape in orientation 0.0, position 0,0 for chamfered corners
|
|
// or in actual position/orientation for round rect only
|
|
wxPoint corners[4];
|
|
GetRoundRectCornerCenters( corners, aCornerRadius,
|
|
aChamferCorners ? wxPoint( 0, 0 ) : aPosition,
|
|
aSize, aChamferCorners ? 0.0 : aRotation );
|
|
|
|
SHAPE_POLY_SET outline;
|
|
outline.NewOutline();
|
|
|
|
for( int ii = 0; ii < 4; ++ii )
|
|
outline.Append( corners[ii].x, corners[ii].y );
|
|
|
|
int numSegs = std::max( GetArcToSegmentCount( aCornerRadius, aApproxErrorMax, 360.0 ),
|
|
aMinSegPerCircleCount );
|
|
outline.Inflate( aCornerRadius, numSegs );
|
|
|
|
if( aChamferCorners == RECT_NO_CHAMFER ) // no chamfer
|
|
{
|
|
// Add the outline:
|
|
aCornerBuffer.Append( outline );
|
|
return;
|
|
}
|
|
|
|
// Now we have the round rect outline, in position 0,0 orientation 0.0.
|
|
// Chamfer the corner(s).
|
|
int chamfer_value = aChamferRatio * std::min( aSize.x, aSize.y );
|
|
|
|
SHAPE_POLY_SET chamfered_corner; // corner shape for the current corner to chamfer
|
|
|
|
int corner_id[4] =
|
|
{
|
|
RECT_CHAMFER_TOP_LEFT, RECT_CHAMFER_TOP_RIGHT,
|
|
RECT_CHAMFER_BOTTOM_LEFT, RECT_CHAMFER_BOTTOM_RIGHT
|
|
};
|
|
// Depending on the corner position, signX[] and signY[] give the sign of chamfer
|
|
// coordinates relative to the corner position
|
|
// The first corner is the top left corner, then top right, bottom left and bottom right
|
|
int signX[4] = {1, -1, 1,-1 };
|
|
int signY[4] = {1, 1, -1,-1 };
|
|
|
|
for( int ii = 0; ii < 4; ii++ )
|
|
{
|
|
if( (corner_id[ii] & aChamferCorners) == 0 )
|
|
continue;
|
|
|
|
VECTOR2I corner_pos( -signX[ii]*aSize.x/2, -signY[ii]*aSize.y/2 );
|
|
|
|
if( aCornerRadius )
|
|
{
|
|
// We recreate a rectangular area covering the full rounded corner (max size = aSize/2)
|
|
// to rebuild the corner before chamfering, to be sure the rounded corner shape does not
|
|
// overlap the chamfered corner shape:
|
|
chamfered_corner.RemoveAllContours();
|
|
chamfered_corner.NewOutline();
|
|
chamfered_corner.Append( 0, 0 );
|
|
chamfered_corner.Append( 0, signY[ii] * aSize.y / 2 );
|
|
chamfered_corner.Append( signX[ii] * aSize.x / 2, signY[ii] * aSize.y / 2 );
|
|
chamfered_corner.Append( signX[ii] * aSize.x / 2, 0 );
|
|
chamfered_corner.Move( corner_pos );
|
|
outline.BooleanAdd( chamfered_corner, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
|
|
}
|
|
|
|
// Now chamfer this corner
|
|
chamfered_corner.RemoveAllContours();
|
|
chamfered_corner.NewOutline();
|
|
chamfered_corner.Append( 0, 0 );
|
|
chamfered_corner.Append( 0, signY[ii] * chamfer_value );
|
|
chamfered_corner.Append( signX[ii] * chamfer_value, 0 );
|
|
chamfered_corner.Move( corner_pos );
|
|
outline.BooleanSubtract( chamfered_corner, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
|
|
}
|
|
|
|
// Rotate and move the outline:
|
|
if( aRotation != 0.0 )
|
|
outline.Rotate( DECIDEG2RAD( -aRotation ), VECTOR2I( 0, 0 ) );
|
|
|
|
outline.Move( VECTOR2I( aPosition ) );
|
|
|
|
// Add the outline:
|
|
aCornerBuffer.Append( outline );
|
|
}
|
|
|
|
|
|
void TransformSegmentToPolygon( SHAPE_POLY_SET& aCornerBuffer,
|
|
wxPoint aStart, wxPoint aEnd,
|
|
int aError, int aWidth )
|
|
{
|
|
int radius = aWidth / 2;
|
|
wxPoint endp = aEnd - aStart; // end point coordinate for the same segment starting at (0,0)
|
|
wxPoint startp = aStart;
|
|
wxPoint corner;
|
|
VECTOR2I polypoint;
|
|
int numSegs = std::max( GetArcToSegmentCount( radius, aError, 360.0 ), 6 );
|
|
double correction = GetCircletoPolyCorrectionFactor( numSegs );
|
|
int delta = 3600 / numSegs; // rotate angle in 0.1 degree
|
|
|
|
radius = KiROUND( radius * correction );
|
|
aCornerBuffer.NewOutline();
|
|
|
|
// normalize the position in order to have endp.x >= 0;
|
|
if( endp.x < 0 )
|
|
{
|
|
endp = aStart - aEnd;
|
|
startp = aEnd;
|
|
}
|
|
|
|
double delta_angle = ArcTangente( endp.y, endp.x ); // delta_angle is in 0.1 degrees
|
|
int seg_len = KiROUND( EuclideanNorm( endp ) );
|
|
|
|
// Compute the outlines of the segment, and creates a polygon
|
|
// add right rounded end:
|
|
for( int ii = 0; ii < 1800; ii += delta )
|
|
{
|
|
corner = wxPoint( 0, radius );
|
|
RotatePoint( &corner, ii );
|
|
corner.x += seg_len;
|
|
RotatePoint( &corner, -delta_angle );
|
|
corner += startp;
|
|
polypoint.x = corner.x;
|
|
polypoint.y = corner.y;
|
|
aCornerBuffer.Append( polypoint.x, polypoint.y );
|
|
}
|
|
|
|
// Finish arc:
|
|
corner = wxPoint( seg_len, -radius );
|
|
RotatePoint( &corner, -delta_angle );
|
|
corner += startp;
|
|
polypoint.x = corner.x;
|
|
polypoint.y = corner.y;
|
|
aCornerBuffer.Append( polypoint.x, polypoint.y );
|
|
|
|
// add left rounded end:
|
|
for( int ii = 0; ii < 1800; ii += delta )
|
|
{
|
|
corner = wxPoint( 0, -radius );
|
|
RotatePoint( &corner, ii );
|
|
RotatePoint( &corner, -delta_angle );
|
|
corner += startp;
|
|
polypoint.x = corner.x;
|
|
polypoint.y = corner.y;
|
|
aCornerBuffer.Append( polypoint.x, polypoint.y );
|
|
}
|
|
|
|
// Finish arc:
|
|
corner = wxPoint( 0, radius );
|
|
RotatePoint( &corner, -delta_angle );
|
|
corner += startp;
|
|
polypoint.x = corner.x;
|
|
polypoint.y = corner.y;
|
|
aCornerBuffer.Append( polypoint.x, polypoint.y );
|
|
}
|
|
|
|
|
|
void TransformArcToPolygon( SHAPE_POLY_SET& aCornerBuffer,
|
|
wxPoint aCentre, wxPoint aStart, double aArcAngle,
|
|
int aError, int aWidth )
|
|
{
|
|
wxPoint arc_start, arc_end;
|
|
int dist = EuclideanNorm( aCentre - aStart );
|
|
int numSegs = std::max( GetArcToSegmentCount( dist, aError, 360.0 ), 6 );
|
|
int delta = 3600 / numSegs; // rotate angle in 0.1 degree
|
|
|
|
arc_end = arc_start = aStart;
|
|
|
|
if( aArcAngle != 3600 )
|
|
{
|
|
RotatePoint( &arc_end, aCentre, -aArcAngle );
|
|
}
|
|
|
|
if( aArcAngle < 0 )
|
|
{
|
|
std::swap( arc_start, arc_end );
|
|
aArcAngle = -aArcAngle;
|
|
}
|
|
|
|
// Compute the ends of segments and creates poly
|
|
wxPoint curr_end = arc_start;
|
|
wxPoint curr_start = arc_start;
|
|
|
|
for( int ii = delta; ii < aArcAngle; ii += delta )
|
|
{
|
|
curr_end = arc_start;
|
|
RotatePoint( &curr_end, aCentre, -ii );
|
|
TransformSegmentToPolygon( aCornerBuffer, curr_start, curr_end, aError,
|
|
aWidth );
|
|
curr_start = curr_end;
|
|
}
|
|
|
|
if( curr_end != arc_end )
|
|
TransformSegmentToPolygon( aCornerBuffer, curr_end, arc_end, aError, aWidth );
|
|
}
|
|
|
|
|
|
void TransformRingToPolygon( SHAPE_POLY_SET& aCornerBuffer,
|
|
wxPoint aCentre, int aRadius,
|
|
int aError, int aWidth )
|
|
{
|
|
// Compute the corners positions and creates the poly
|
|
wxPoint curr_point;
|
|
int inner_radius = aRadius - ( aWidth / 2 );
|
|
int outer_radius = inner_radius + aWidth;
|
|
|
|
if( inner_radius <= 0 )
|
|
{ //In this case, the ring is just a circle (no hole inside)
|
|
TransformCircleToPolygon( aCornerBuffer, aCentre, aRadius + ( aWidth / 2 ), aError );
|
|
return;
|
|
}
|
|
|
|
SHAPE_POLY_SET buffer;
|
|
|
|
TransformCircleToPolygon( buffer, aCentre, outer_radius, aError );
|
|
|
|
// Build the hole:
|
|
buffer.NewHole();
|
|
TransformCircleToPolygon( buffer.Hole( 0, 0 ), aCentre, inner_radius, aError );
|
|
|
|
buffer.Fracture( SHAPE_POLY_SET::PM_FAST );
|
|
aCornerBuffer.Append( buffer );
|
|
}
|