336 lines
9.3 KiB
C++
336 lines
9.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2017 Chris Pavlina <pavlina.chris@gmail.com>
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* Copyright (C) 2014 Henner Zeller <h.zeller@acm.org>
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* Copyright (C) 2014-2019 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <lib_tree_model.h>
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#include <eda_pattern_match.h>
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#include <lib_tree_item.h>
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#include <utility>
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#include <pgm_base.h>
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#include <kicad_string.h>
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// Each node gets this lowest score initially, without any matches applied.
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// Matches will then increase this score depending on match quality. This way,
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// an empty search string will result in all components being displayed as they
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// have the minimum score. However, in that case, we avoid expanding all the
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// nodes asd the result is very unspecific.
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static const unsigned kLowestDefaultScore = 1;
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// Creates a score depending on the position of a string match. If the position
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// is 0 (= prefix match), this returns the maximum score. This degrades until
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// pos == max, which returns a score of 0; Evertyhing else beyond that is just
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// 0. Only values >= 0 allowed for position and max.
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//
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// @param aPosition is the position a string has been found in a substring.
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// @param aMaximum is the maximum score this function returns.
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// @return position dependent score.
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static int matchPosScore(int aPosition, int aMaximum)
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{
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return ( aPosition < aMaximum ) ? aMaximum - aPosition : 0;
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}
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void LIB_TREE_NODE::ResetScore()
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{
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for( auto& child: Children )
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child->ResetScore();
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Score = kLowestDefaultScore;
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}
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void LIB_TREE_NODE::AssignIntrinsicRanks( bool presorted )
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{
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std::vector<LIB_TREE_NODE*> sort_buf;
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if( presorted )
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{
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int max = Children.size() - 1;
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for( int i = 0; i <= max; ++i )
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Children[i]->IntrinsicRank = max - i;
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}
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else
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{
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for( auto const& node: Children )
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sort_buf.push_back( &*node );
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std::sort( sort_buf.begin(), sort_buf.end(),
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[]( LIB_TREE_NODE* a, LIB_TREE_NODE* b ) -> bool
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{ return StrNumCmp( a->Name, b->Name, true ) > 0; } );
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for( int i = 0; i < (int) sort_buf.size(); ++i )
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sort_buf[i]->IntrinsicRank = i;
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}
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}
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void LIB_TREE_NODE::SortNodes()
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{
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std::sort( Children.begin(), Children.end(),
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[]( std::unique_ptr<LIB_TREE_NODE>& a, std::unique_ptr<LIB_TREE_NODE>& b )
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{
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return Compare( *a, *b ) > 0;
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} );
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for( std::unique_ptr<LIB_TREE_NODE>& node: Children )
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node->SortNodes();
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}
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int LIB_TREE_NODE::Compare( LIB_TREE_NODE const& aNode1, LIB_TREE_NODE const& aNode2 )
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{
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if( aNode1.Type != aNode2.Type )
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return 0;
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if( aNode1.Score != aNode2.Score )
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return aNode1.Score - aNode2.Score;
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if( aNode1.Parent != aNode2.Parent )
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return 0;
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return aNode1.IntrinsicRank - aNode2.IntrinsicRank;
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}
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LIB_TREE_NODE::LIB_TREE_NODE()
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: Parent( nullptr ),
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Type( INVALID ),
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IntrinsicRank( 0 ),
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Score( kLowestDefaultScore ),
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Normalized( false ),
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Unit( 0 ),
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IsRoot( false )
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{}
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LIB_TREE_NODE_UNIT::LIB_TREE_NODE_UNIT( LIB_TREE_NODE* aParent, LIB_TREE_ITEM* aItem, int aUnit )
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{
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static void* locale = nullptr;
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static wxString namePrefix;
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// Fetching translations can take a surprising amount of time when loading libraries,
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// so only do it when necessary.
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if( Pgm().GetLocale() != locale )
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{
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namePrefix = _( "Unit" );
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locale = Pgm().GetLocale();
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}
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Parent = aParent;
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Type = UNIT;
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Unit = aUnit;
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LibId = aParent->LibId;
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Name = namePrefix + " " + aItem->GetUnitReference( aUnit );
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Desc = wxEmptyString;
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MatchName = wxEmptyString;
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IntrinsicRank = -aUnit;
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}
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LIB_TREE_NODE_LIB_ID::LIB_TREE_NODE_LIB_ID( LIB_TREE_NODE* aParent, LIB_TREE_ITEM* aItem )
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{
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Type = LIBID;
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Parent = aParent;
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LibId.SetLibNickname( aItem->GetLibNickname() );
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LibId.SetLibItemName( aItem->GetName () );
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Name = aItem->GetName();
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Desc = aItem->GetDescription();
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MatchName = aItem->GetName();
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SearchText = aItem->GetSearchText();
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Normalized = false;
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IsRoot = aItem->IsRoot();
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if( aItem->GetUnitCount() > 1 )
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{
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for( int u = 1; u <= aItem->GetUnitCount(); ++u )
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AddUnit( aItem, u );
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}
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}
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LIB_TREE_NODE_UNIT& LIB_TREE_NODE_LIB_ID::AddUnit( LIB_TREE_ITEM* aItem, int aUnit )
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{
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LIB_TREE_NODE_UNIT* unit = new LIB_TREE_NODE_UNIT( this, aItem, aUnit );
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Children.push_back( std::unique_ptr<LIB_TREE_NODE>( unit ) );
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return *unit;
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}
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void LIB_TREE_NODE_LIB_ID::Update( LIB_TREE_ITEM* aItem )
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{
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// Update is called when the names match, so just update the other fields.
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LibId.SetLibNickname( aItem->GetLibId().GetLibNickname() );
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Desc = aItem->GetDescription();
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SearchText = aItem->GetSearchText();
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Normalized = false;
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IsRoot = aItem->IsRoot();
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Children.clear();
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for( int u = 1; u <= aItem->GetUnitCount(); ++u )
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AddUnit( aItem, u );
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}
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void LIB_TREE_NODE_LIB_ID::UpdateScore( EDA_COMBINED_MATCHER& aMatcher )
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{
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if( Score <= 0 )
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return; // Leaf nodes without scores are out of the game.
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if( !Normalized )
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{
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MatchName = MatchName.Lower();
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SearchText = SearchText.Lower();
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Normalized = true;
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}
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// Keywords and description we only count if the match string is at
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// least two characters long. That avoids spurious, low quality
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// matches. Most abbreviations are at three characters long.
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int found_pos = EDA_PATTERN_NOT_FOUND;
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int matchers_fired = 0;
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if( aMatcher.GetPattern() == MatchName )
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{
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Score += 1000; // exact match. High score :)
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}
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else if( aMatcher.Find( MatchName, matchers_fired, found_pos ) )
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{
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// Substring match. The earlier in the string the better.
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Score += matchPosScore( found_pos, 20 ) + 20;
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}
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else if( aMatcher.Find( Parent->MatchName, matchers_fired, found_pos ) )
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{
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Score += 19; // parent name matches. score += 19
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}
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else if( aMatcher.Find( SearchText, matchers_fired, found_pos ) )
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{
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// If we have a very short search term (like one or two letters),
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// we don't want to accumulate scores if they just happen to be in
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// keywords or description as almost any one or two-letter
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// combination shows up in there.
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if( aMatcher.GetPattern().length() >= 2 )
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{
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// For longer terms, we add scores 1..18 for positional match
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// (higher in the front, where the keywords are).
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Score += matchPosScore( found_pos, 17 ) + 1;
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}
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}
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else
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{
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// No match. That's it for this item.
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Score = 0;
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}
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// More matchers = better match
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Score += 2 * matchers_fired;
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}
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LIB_TREE_NODE_LIB::LIB_TREE_NODE_LIB( LIB_TREE_NODE* aParent, wxString const& aName,
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wxString const& aDesc )
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{
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Type = LIB;
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Name = aName;
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MatchName = aName.Lower();
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Desc = aDesc;
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Parent = aParent;
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LibId.SetLibNickname( aName );
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}
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LIB_TREE_NODE_LIB_ID& LIB_TREE_NODE_LIB::AddItem( LIB_TREE_ITEM* aItem )
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{
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LIB_TREE_NODE_LIB_ID* item = new LIB_TREE_NODE_LIB_ID( this, aItem );
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Children.push_back( std::unique_ptr<LIB_TREE_NODE>( item ) );
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return *item;
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}
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void LIB_TREE_NODE_LIB::UpdateScore( EDA_COMBINED_MATCHER& aMatcher )
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{
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Score = 0;
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// We need to score leaf nodes, which are usually (but not always) children.
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if( Children.size() )
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{
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for( auto& child: Children )
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{
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child->UpdateScore( aMatcher );
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Score = std::max( Score, child->Score );
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}
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}
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else
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{
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// No children; we are a leaf.
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int found_pos = EDA_PATTERN_NOT_FOUND;
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int matchers_fired = 0;
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if( aMatcher.GetPattern() == MatchName )
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{
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Score += 1000; // exact match. High score :)
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}
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else if( aMatcher.Find( MatchName, matchers_fired, found_pos ) )
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{
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// Substring match. The earlier in the string the better.
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Score += matchPosScore( found_pos, 20 ) + 20;
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}
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// More matchers = better match
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Score += 2 * matchers_fired;
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}
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}
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LIB_TREE_NODE_ROOT::LIB_TREE_NODE_ROOT()
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{
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Type = ROOT;
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}
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LIB_TREE_NODE_LIB& LIB_TREE_NODE_ROOT::AddLib( wxString const& aName, wxString const& aDesc )
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{
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LIB_TREE_NODE_LIB* lib = new LIB_TREE_NODE_LIB( this, aName, aDesc );
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Children.push_back( std::unique_ptr<LIB_TREE_NODE>( lib ) );
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return *lib;
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}
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void LIB_TREE_NODE_ROOT::UpdateScore( EDA_COMBINED_MATCHER& aMatcher )
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{
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for( auto& child: Children )
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child->UpdateScore( aMatcher );
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}
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