207 lines
4.6 KiB
C++
207 lines
4.6 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2017 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file action_plugin.cpp
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* @brief Class ACTION_PLUGIN and ACTION_PLUGINS
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*/
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#include "action_plugin.h"
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ACTION_PLUGIN::~ACTION_PLUGIN()
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{
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}
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void ACTION_PLUGIN::register_action()
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{
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ACTION_PLUGINS::register_action( this );
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}
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std::vector<ACTION_PLUGIN*> ACTION_PLUGINS::m_actionsList;
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bool ACTION_PLUGINS::m_actionRunning = false;
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ACTION_PLUGIN* ACTION_PLUGINS::GetAction( int aIndex )
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{
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return m_actionsList[aIndex];
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}
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ACTION_PLUGIN* ACTION_PLUGINS::GetActionByMenu( int aMenu )
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{
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int max = GetActionsCount();
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for( int i = 0; i < max; i++ )
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{
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if( m_actionsList[i]->m_actionMenuId == aMenu )
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return m_actionsList[i];
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}
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return NULL;
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}
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void ACTION_PLUGINS::SetActionMenu( int aIndex, int idMenu )
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{
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m_actionsList[aIndex]->m_actionMenuId = idMenu;
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}
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ACTION_PLUGIN* ACTION_PLUGINS::GetActionByButton( int aButton )
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{
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int max = GetActionsCount();
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for( int i = 0; i < max; i++ )
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{
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if( m_actionsList[i]->m_actionButtonId == aButton )
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return m_actionsList[i];
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}
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return NULL;
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}
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void ACTION_PLUGINS::SetActionButton( ACTION_PLUGIN* aAction, int idButton )
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{
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aAction->m_actionButtonId = idButton;
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}
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ACTION_PLUGIN* ACTION_PLUGINS::GetActionByPath(const wxString& aPath)
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{
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for( int i = 0; i < GetActionsCount() ; i++ )
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{
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if( m_actionsList[i]->GetPluginPath() == aPath)
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{
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return m_actionsList[i];
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}
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}
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return NULL;
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}
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ACTION_PLUGIN* ACTION_PLUGINS::GetAction( const wxString& aName )
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{
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int max = GetActionsCount();
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for( int i = 0; i<max; i++ )
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{
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ACTION_PLUGIN* action = GetAction( i );
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wxString name = action->GetName();
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if( name.Cmp( aName )==0 )
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return action;
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}
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return NULL;
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}
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int ACTION_PLUGINS::GetActionsCount()
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{
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return m_actionsList.size();
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}
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void ACTION_PLUGINS::register_action( ACTION_PLUGIN* aAction )
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{
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// Search for this entry do not register twice this action:
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for( int ii = 0; ii < GetActionsCount(); ii++ )
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{
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if( aAction == GetAction( ii ) ) // Already registered
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return;
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}
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// Search for a action with the same name, and remove it if found
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for( int ii = 0; ii < GetActionsCount(); ii++ )
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{
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ACTION_PLUGIN* action = GetAction( ii );
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if( action->GetName() == aAction->GetName() )
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{
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m_actionsList.erase( m_actionsList.begin() + ii );
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delete action;
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break;
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}
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}
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// Load icon if supplied
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if (!aAction->GetIconFileName().IsEmpty())
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{
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{
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wxLogNull eat_errors;
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aAction->iconBitmap.LoadFile( aAction->GetIconFileName() , wxBITMAP_TYPE_PNG );
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}
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if ( !aAction->iconBitmap.IsOk() )
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{
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wxLogVerbose( "Failed to load icon " + aAction->GetIconFileName() + " for action plugin " );
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}
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}
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m_actionsList.push_back( aAction );
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}
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bool ACTION_PLUGINS::deregister_object( void* aObject )
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{
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int max = GetActionsCount();
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for( int i = 0; i<max; i++ )
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{
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ACTION_PLUGIN* action = GetAction( i );
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if( action->GetObject() == aObject )
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{
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m_actionsList.erase( m_actionsList.begin() + i );
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//m_actionsListMenu.erase( m_actionsListMenu.begin() + i );
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delete action;
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return true;
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}
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}
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return false;
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}
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bool ACTION_PLUGINS::IsActionRunning()
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{
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return ACTION_PLUGINS::m_actionRunning;
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}
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void ACTION_PLUGINS::SetActionRunning( bool aRunning )
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{
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ACTION_PLUGINS::m_actionRunning = aRunning;
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}
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