224 lines
6.4 KiB
C++
224 lines
6.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2017 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file action_plugin.h
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* @brief Class PCBNEW_ACTION_PLUGINS
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*/
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#ifndef CLASS_ACTION_PLUGIN_H
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#define CLASS_ACTION_PLUGIN_H
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#include <vector>
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#include <pcb_edit_frame.h>
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/**
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* Class ACTION_PLUGIN
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* This is the parent class from where any action plugin class must
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* derive
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*/
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class ACTION_PLUGIN
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{
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public:
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// association between the plugin and its menu id
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// m_actionMenuId set to 0 means the corresponding menuitem to call this
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// action is not yet created
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int m_actionMenuId;
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// Same for button id
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int m_actionButtonId;
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// Icon for the action button and menu entry
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wxBitmap iconBitmap;
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// If show_on_toolbar is true a button will be added to top toolbar
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bool show_on_toolbar;
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public:
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ACTION_PLUGIN() : m_actionMenuId( 0 ), m_actionButtonId( 0 ),
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show_on_toolbar( false ) {}
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virtual ~ACTION_PLUGIN();
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/**
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* Function GetCategoryName
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* @return the category name of the action (to be able to group action under the same submenu)
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*/
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virtual wxString GetCategoryName() = 0;
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/**
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* Function GetName
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* @return the name of the action
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*/
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virtual wxString GetName() = 0;
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/**
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* Function GetDescription
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* @return a description of the action plugin
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*/
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virtual wxString GetDescription() = 0;
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/**
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* Function GetShowToolbarButton
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* @return true if button should be shown on top toolbar
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*/
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virtual bool GetShowToolbarButton() = 0;
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/**
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* Function GetIconFileName
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* @return a path to icon for the action plugin button
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*/
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virtual wxString GetIconFileName() = 0;
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/**
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* Function GetPluginPath
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* @return a path this plugin was loaded from
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*/
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virtual wxString GetPluginPath() = 0;
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/**
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* Function GetObject
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* This method gets the pointer to the object from where this action constructs
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* @return it's a void pointer, as it could be a PyObject or any other
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*/
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virtual void* GetObject() = 0;
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/**
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* Function Run
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* This method the the action
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*/
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virtual void Run() = 0;
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/**
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* Function register_action
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* It's the standard method of a "ACTION_PLUGIN" to register itself into
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* the ACTION_PLUGINS singleton manager
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*/
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void register_action();
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};
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/**
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* Class ACTION_PLUGINS
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* Mainly static. Storing all plugins informations.
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*/
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class ACTION_PLUGINS
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{
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private:
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/**
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* ACTION_PLUGIN system wide static list
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*/
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static std::vector<ACTION_PLUGIN*> m_actionsList;
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static bool m_actionRunning;
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public:
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/**
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* Function register_action
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* An action calls this static method when it wants to register itself
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* into the system actions
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*
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* @param aAction is the action plugin to be registered
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*/
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static void register_action( ACTION_PLUGIN* aAction );
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/**
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* Function deregister_object
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* Anyone calls this method to deregister an object which builds a action,
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* it will lookup on the vector calling GetObject until find, then removed
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* and deleted
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*
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* @param aObject is the action plugin object to be deregistered
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*/
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static bool deregister_object( void* aObject );
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/**
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* Function GetAction
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* @param aName is the action plugin name
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* @return a action object by it's name or NULL if it isn't available.
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*/
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static ACTION_PLUGIN* GetAction( const wxString& aName );
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/**
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* Function SetActionMenu
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* Associate a menu id to an action plugin
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* @param aIndex is the action index
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* @param idMenu is the associated menuitem id
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*/
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static void SetActionMenu( int aIndex, int idMenu );
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/**
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* Function GetActionByMenu
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* find action plugin associated to a menu id
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* @param aMenu is the menu id (defined with SetActionMenu)
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* @return the associated ACTION_PLUGIN (or null if not found)
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*/
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static ACTION_PLUGIN* GetActionByMenu( int aMenu );
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/**
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* Function SetActionButton
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* Associate a button id to an action plugin
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* @param aAction is the action
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* @param idButton is the associated menuitem id
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*/
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static void SetActionButton( ACTION_PLUGIN* aAction, int idButton );
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/**
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* Function GetActionByButton
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* find action plugin associated to a button id
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* @param aButton is the button id (defined with SetActionButton)
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* @return the associated ACTION_PLUGIN (or null if not found)
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*/
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static ACTION_PLUGIN* GetActionByButton( int aButton );
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/**
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* Function GetActionByPath
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* find action plugin by module path
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* @param aPath the path of plugin
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* @return the corresponding ACTION_PLUGIN (or null if not found)
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*/
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static ACTION_PLUGIN* GetActionByPath( const wxString& aPath );
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/**
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* Function GetAction
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* @return a action object by it's number or NULL if it isn't available.
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* @param aIndex is the action index in list
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*/
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static ACTION_PLUGIN* GetAction( int aIndex );
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/**
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* Function GetActionsCount
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* @return the number of actions available into the system
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*/
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static int GetActionsCount();
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/**
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* Function IsActionRunning
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* @return Is an action running right now
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*/
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static bool IsActionRunning();
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/**
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* Function SetActionRunning
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* @param aRunning sets whether an action is running now.
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*/
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static void SetActionRunning( bool aRunning );
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};
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#endif /* PCBNEW_ACTION_PLUGINS_H */
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