157 lines
4.7 KiB
C++
157 lines
4.7 KiB
C++
/**
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* @file class_pcb_layer_box_selector.cpp
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* @brief a derived class of LAYER_BOX_SELECTOR to handle the layer box selector
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* in Pcbnew
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*/
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 1992-2015 Jean-Pierre Charras <jean-pierre.charras@ujf-grenoble.fr>
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* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <common.h>
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#include <pcbnew.h>
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#include <pcb_edit_frame.h>
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#include <board_design_settings.h>
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#include <layers_id_colors_and_visibility.h>
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#include <class_board.h>
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#include <pcb_layer_box_selector.h>
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#include <tools/pcb_actions.h>
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// translate aLayer to its hotkey
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static TOOL_ACTION* layer2action( PCB_LAYER_ID aLayer )
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{
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switch( aLayer )
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{
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case F_Cu: return &PCB_ACTIONS::layerTop;
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case B_Cu: return &PCB_ACTIONS::layerBottom;
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case In1_Cu: return &PCB_ACTIONS::layerInner1;
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case In2_Cu: return &PCB_ACTIONS::layerInner2;
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case In3_Cu: return &PCB_ACTIONS::layerInner3;
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case In4_Cu: return &PCB_ACTIONS::layerInner4;
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case In5_Cu: return &PCB_ACTIONS::layerInner5;
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case In6_Cu: return &PCB_ACTIONS::layerInner6;
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default:
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return nullptr;
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}
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}
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// class to display a layer list in a wxBitmapComboBox.
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// Reload the Layers
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void PCB_LAYER_BOX_SELECTOR::Resync()
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{
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Clear();
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// Tray to fix a minimum width fot the BitmapComboBox
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int minwidth = 80;
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wxClientDC dc( GetParent() ); // The DC for "this" is not always initialized
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const int BM_SIZE = 14;
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LSET show = LSET::AllLayersMask() & ~m_layerMaskDisable;
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LSET activated = getEnabledLayers() & ~m_layerMaskDisable;
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wxString layerstatus;
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for( LSEQ seq = show.UIOrder(); seq; ++seq )
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{
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PCB_LAYER_ID layerid = *seq;
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if( !m_showNotEnabledBrdlayers && !activated[layerid] )
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continue;
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else if( !activated[layerid] )
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layerstatus = wxT( " " ) + _( "(not activated)" );
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else
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layerstatus.Empty();
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wxBitmap bmp( BM_SIZE, BM_SIZE );
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DrawColorSwatch( bmp, GetLayerColor( LAYER_PCB_BACKGROUND ), GetLayerColor( layerid ) );
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wxString layername = GetLayerName( layerid ) + layerstatus;
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if( m_layerhotkeys )
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{
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TOOL_ACTION* action = layer2action( layerid );
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if( action )
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layername = AddHotkeyName( layername, action->GetHotKey(), IS_COMMENT );
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}
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Append( layername, bmp, (void*)(intptr_t) layerid );
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int w, h;
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dc.GetTextExtent ( layername, &w, &h );
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minwidth = std::max( minwidth, w );
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}
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// Approximate bitmap size and margins
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minwidth += BM_SIZE + 32 + ConvertDialogToPixels( wxSize( 8, 0 ) ).x;
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SetMinSize( wxSize( minwidth, -1 ) );
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}
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// Returns true if the layer id is enabled (i.e. is it should be displayed)
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bool PCB_LAYER_BOX_SELECTOR::IsLayerEnabled( LAYER_NUM aLayer ) const
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{
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wxASSERT( m_boardFrame != NULL );
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BOARD* board = m_boardFrame->GetBoard();
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wxASSERT( board != NULL );
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return board->IsLayerEnabled( ToLAYER_ID( aLayer ) );
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}
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LSET PCB_LAYER_BOX_SELECTOR::getEnabledLayers() const
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{
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wxASSERT( m_boardFrame != NULL );
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BOARD* board = m_boardFrame->GetBoard();
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wxASSERT( board != NULL );
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return board->GetEnabledLayers();
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}
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// Returns a color index from the layer id
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COLOR4D PCB_LAYER_BOX_SELECTOR::GetLayerColor( LAYER_NUM aLayer ) const
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{
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wxASSERT( m_boardFrame );
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return m_boardFrame->Settings().Colors().GetLayerColor( aLayer );
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}
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// Returns the name of the layer id
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wxString PCB_LAYER_BOX_SELECTOR::GetLayerName( LAYER_NUM aLayer ) const
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{
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wxASSERT( m_boardFrame );
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BOARD* board = m_boardFrame->GetBoard();
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wxASSERT( board );
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return board->GetLayerName( ToLAYER_ID( aLayer ) );
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}
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