c7a4ea97c3
Previously the snap points computed for oval pads didn't get all the
points correct. This breaks out the "find snap points for ovals"
into a function, reworks the logic, adds some tests.
Also adds "extremum points" when the oval isn't exactly H/V.
(cherry picked from commit
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.. | ||
fixtures_geometry.h | ||
geom_test_utils.h | ||
test_circle.cpp | ||
test_eda_angle.cpp | ||
test_ellipse_to_bezier.cpp | ||
test_fillet.cpp | ||
test_oval.cpp | ||
test_segment.cpp | ||
test_shape_arc.cpp | ||
test_shape_compound_collision.cpp | ||
test_shape_line_chain.cpp | ||
test_shape_poly_set.cpp | ||
test_shape_poly_set_arcs.cpp | ||
test_shape_poly_set_collision.cpp | ||
test_shape_poly_set_distance.cpp | ||
test_shape_poly_set_iterator.cpp |