kicad/eeschema/template_fieldnames.h

151 lines
4.5 KiB
C++

#ifndef _TEMPLATE_FIELDNAME_H_
#define _TEMPLATE_FIELDNAME_H_
#include "richio.h"
#include "wxstruct.h"
#include "macros.h"
#include "template_fieldnames_lexer.h"
class TEMPLATE_FIELDNAMES_LEXER;
/**
* Enum NumFieldType
* is the set of all field indices assuming an array like sequence that a
* SCH_COMPONENT or LIB_COMPONENT can hold.
* The first fields are called fixed fields and the quantity of them is
* given by MANDATORY_FIELDS. After that come an unlimited number of
* user defined fields, only some of which have indices defined here.
*/
enum NumFieldType {
REFERENCE = 0, ///< Field Reference of part, i.e. "IC21"
VALUE, ///< Field Value of part, i.e. "3.3K"
FOOTPRINT, ///< Field Name Module PCB, i.e. "16DIP300"
DATASHEET, ///< name of datasheet
/// The first 4 are mandatory, and must be instantiated in SCH_COMPONENT
/// and LIB_COMPONENT constructors
MANDATORY_FIELDS,
FIELD1 = MANDATORY_FIELDS,
FIELD2,
FIELD3,
FIELD4,
FIELD5,
FIELD6,
FIELD7,
FIELD8
};
/**
* Struct TEMPLATE_FIELDNAME
* holds a name of a component's field, field value, and default visibility.
* Template fieldnames are wanted fieldnames for use in the symbol/component
* property editors.
*/
struct TEMPLATE_FIELDNAME
{
wxString m_Name; ///< The field name
wxString m_Value; ///< The default value or empty
bool m_Visible; ///< If first appearance of the field's editor has as visible.
TEMPLATE_FIELDNAME() :
m_Visible( false )
{
}
TEMPLATE_FIELDNAME( const wxString& aName ) :
m_Name( aName ),
m_Visible( false )
{
}
/**
* Function Format
* serializes this object out as text into the given OUTPUTFORMATTER.
*/
void Format( OUTPUTFORMATTER* out, int nestLevel ) const throw( IO_ERROR );
/**
* Function Parse
* fills this object from information in the input stream \a aSpec, which
* is a TEMPLATE_FIELDNAMES_LEXER. The entire textual element spec is <br>
* (field (name _yourfieldname_)(value _yourvalue_) visible)) <br>
* The presence of value is optional, the presence of visible is optional.
* When this function is called, the input token stream given by \a aSpec
* is assumed to be positioned at the '^' in the following example, i.e. just after the
* identifying keyword and before the content specifying stuff.<br>
* (field ^ (....) )
*
* @param aSpec is the input token stream of keywords and symbols.
*/
void Parse( TEMPLATE_FIELDNAMES_LEXER* aSpec ) throw( IO_ERROR );
/**
* Function GetDefaultFieldName
* returns a default symbol field name for field \a aFieldNdx for all components.
* These fieldnames are not modifiable, but template fieldnames are.
* @param aFieldNdx The field number index, > 0
*/
static wxString GetDefaultFieldName( int aFieldNdx );
};
typedef std::vector< TEMPLATE_FIELDNAME > TEMPLATE_FIELDNAMES;
class TEMPLATES
{
private:
TEMPLATE_FIELDNAMES m_Fields;
public:
/**
* Function Format
* serializes this object out as text into the given OUTPUTFORMATTER.
*/
void Format( OUTPUTFORMATTER* out, int nestLevel ) const throw( IO_ERROR );
/**
* Function Parse
* fills this object from information in the input stream handled by TEMPLATE_FIELDNAMES_LEXER
*/
void Parse( TEMPLATE_FIELDNAMES_LEXER* in ) throw( IO_ERROR );
/**
* Function AddTemplateFieldName
* inserts or appends a wanted symbol field name into the fieldnames
* template. Should be used for any symbol property editor. If the name
* already exists, it overwrites the same name.
*
* @param aFieldName is a full description of the wanted field, and it must not match
* any of the default fieldnames.
* @return int - the index within the config container at which aFieldName was
* added, or -1 if the name is illegal because it matches a default fieldname.
*/
int AddTemplateFieldName( const TEMPLATE_FIELDNAME& aFieldName );
/**
* Function DeleteAllTemplateFieldNames
* deletes the entire contents.
*/
void DeleteAllTemplateFieldNames()
{
m_Fields.clear();
}
/**
* Function GetTemplateFieldName
* returns a template fieldnames list for read only access.
*/
const TEMPLATE_FIELDNAMES& GetTemplateFieldNames()
{
return m_Fields;
}
};
#endif // _TEMPLATE_FIELDNAME_H_