126 lines
2.6 KiB
C++
126 lines
2.6 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013 CERN
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* Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors.
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __PNS_SOLID_H
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#define __PNS_SOLID_H
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#include <math/vector2d.h>
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#include <geometry/seg.h>
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#include <geometry/shape.h>
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#include <geometry/shape_line_chain.h>
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#include "pns_item.h"
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namespace PNS {
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class SOLID : public ITEM
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{
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public:
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SOLID() : ITEM( SOLID_T ), m_shape( NULL )
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{
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m_movable = false;
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m_padToDie = 0;
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}
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~SOLID()
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{
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delete m_shape;
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}
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SOLID( const SOLID& aSolid ) :
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ITEM( aSolid )
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{
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m_shape = aSolid.m_shape->Clone();
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m_pos = aSolid.m_pos;
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m_padToDie = aSolid.m_padToDie;
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}
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static inline bool ClassOf( const ITEM* aItem )
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{
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return aItem && SOLID_T == aItem->Kind();
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}
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ITEM* Clone() const override;
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const SHAPE* Shape() const override { return m_shape; }
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const SHAPE_LINE_CHAIN Hull( int aClearance = 0, int aWalkaroundThickness = 0 ) const override;
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void SetShape( SHAPE* shape )
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{
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if( m_shape )
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delete m_shape;
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m_shape = shape;
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}
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const VECTOR2I& Pos() const
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{
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return m_pos;
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}
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void SetPos( const VECTOR2I& aCenter )
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{
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m_pos = aCenter;
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}
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int GetPadToDie() const
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{
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return m_padToDie;
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}
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void SetPadToDie( int aLen )
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{
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m_padToDie = aLen;
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}
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virtual VECTOR2I Anchor( int aN ) const override
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{
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return m_pos;
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}
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virtual int AnchorCount() const override
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{
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return 1;
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}
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VECTOR2I Offset() const
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{
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return m_offset;
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}
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void SetOffset( const VECTOR2I& aOffset )
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{
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m_offset = aOffset;
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}
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private:
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VECTOR2I m_pos;
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SHAPE* m_shape;
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VECTOR2I m_offset;
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int m_padToDie;
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};
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}
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#endif
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