3e815882c1
Transforming solid areas to polygons can be time-intensive for some boards. This threads the transformation to all simultaneous builds in different layers |
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board_adapter.cpp | ||
board_adapter.h | ||
create_3Dgraphic_brd_items.cpp | ||
create_layer_items.cpp | ||
create_layer_poly.cpp | ||
eda_3d_canvas.cpp | ||
eda_3d_canvas.h | ||
eda_3d_canvas_pivot.cpp |