kicad/eeschema/eelibs_draw_components.cpp

108 lines
3.3 KiB
C++

/****************************************/
/* Modules to handle component drawing. */
/****************************************/
#include "fctsys.h"
#include "gr_basic.h"
#include "common.h"
#include "class_drawpanel.h"
#include "program.h"
#include "general.h"
#include "protos.h"
#include "class_library.h"
#include <boost/foreach.hpp>
//#define DRAW_ARC_WITH_ANGLE // Used to select function to draw arcs
/***************************************************************************/
/** Function TransformCoordinate
* Calculate the wew coordinate from the old one, according to the transform
* matrix.
* @param aTransformMatrix = rotation, mirror .. matrix
* @param aPosition = the position to transform
* @return the new coordinate
*/
/***************************************************************************/
wxPoint TransformCoordinate( const int aTransformMatrix[2][2],
const wxPoint& aPosition )
{
wxPoint new_pos;
new_pos.x = ( aTransformMatrix[0][0] * aPosition.x ) +
( aTransformMatrix[0][1] * aPosition.y );
new_pos.y = ( aTransformMatrix[1][0] * aPosition.x ) +
( aTransformMatrix[1][1] * aPosition.y );
return new_pos;
}
/*****************************************************************************
* Routine to rotate the given angular direction by the given Transformation. *
* Input (and output) angles must be as follows: *
* Unit is 0.1 degre *
* Angle1 in [0..3600], Angle2 > Angle1 in [0..7200]. Arc is assumed to be *
* less than 180.0 degrees. *
* Algorithm: *
* Map the angles to a point on the unit circle which is mapped using the *
* transform (only mirror and rotate so it remains on the unit circle) to *
* a new point which is used to detect new angle. *
*****************************************************************************/
bool MapAngles( int* Angle1, int* Angle2, const int TransMat[2][2] )
{
int Angle, Delta;
double x, y, t;
bool swap = FALSE;
Delta = *Angle2 - *Angle1;
if( Delta >= 1800 )
{
*Angle1 -= 1;
*Angle2 += 1;
}
x = cos( *Angle1 * M_PI / 1800.0 );
y = sin( *Angle1 * M_PI / 1800.0 );
t = x * TransMat[0][0] + y * TransMat[0][1];
y = x * TransMat[1][0] + y * TransMat[1][1];
x = t;
*Angle1 = (int) ( atan2( y, x ) * 1800.0 / M_PI + 0.5 );
x = cos( *Angle2 * M_PI / 1800.0 );
y = sin( *Angle2 * M_PI / 1800.0 );
t = x * TransMat[0][0] + y * TransMat[0][1];
y = x * TransMat[1][0] + y * TransMat[1][1];
x = t;
*Angle2 = (int) ( atan2( y, x ) * 1800.0 / M_PI + 0.5 );
NORMALIZE_ANGLE( *Angle1 );
NORMALIZE_ANGLE( *Angle2 );
if( *Angle2 < *Angle1 )
*Angle2 += 3600;
if( *Angle2 - *Angle1 > 1800 ) /* Need to swap the two angles. */
{
Angle = (*Angle1);
*Angle1 = (*Angle2);
*Angle2 = Angle;
NORMALIZE_ANGLE( *Angle1 );
NORMALIZE_ANGLE( *Angle2 );
if( *Angle2 < *Angle1 )
*Angle2 += 3600;
swap = TRUE;
}
if( Delta >= 1800 )
{
*Angle1 += 1;
*Angle2 -= 1;
}
return swap;
}