kicad/pcbnew/dialog_layers_setup.cpp

658 lines
18 KiB
C++

/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2009 Isaac Marino Bavaresco, isaacbavaresco@yahoo.com.br
* Copyright (C) 2009 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2009 Kicad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "fctsys.h"
#include "common.h"
#include "class_drawpanel.h"
#include "confirm.h"
#include "pcbnew.h"
#include "wxPcbStruct.h"
#include "dialog_layers_setup_base.h"
#include "class_board_design_settings.h"
/**
* Struct CTLs
* holds the 3 ui control pointers for a single board layer.
*/
struct CTLs
{
CTLs( wxControl* aName, wxCheckBox* aCheckBox, wxControl* aChoiceOrDesc )
{
name = aName;
checkbox = aCheckBox;
choice = aChoiceOrDesc;
}
wxControl* name;
wxCheckBox* checkbox;
wxControl* choice;
};
class DIALOG_LAYERS_SETUP : public DIALOG_LAYERS_SETUP_BASE
{
private:
static wxPoint s_LastPos;
static wxSize s_LastSize;
WinEDA_PcbFrame* m_Parent;
int m_CopperLayerCount;
int m_EnabledLayers;
BOARD* m_Pcb;
wxStaticText* m_NameStaticText;
wxStaticText* m_EnabledStaticText;
wxStaticText* m_TypeStaticText;
void setLayerCheckBox( int layer, bool isChecked );
void setCopperLayerCheckBoxes( int copperCount );
void showCopperChoice( int copperCount );
void showBoardLayerNames();
void showSelectedLayerCheckBoxes( int enableLayerMask );
void showLayerTypes();
void showPresets( int enabledLayerMask );
/** return the selected layer mask within the UI checkboxes */
int getUILayerMask();
wxString getLayerName( int layer );
int getLayerTypeIndex( int layer );
void OnCancelButtonClick( wxCommandEvent& event );
void OnOkButtonClick( wxCommandEvent& event );
void OnCheckBox( wxCommandEvent& event );
void DenyChangeCheckBox( wxCommandEvent& event );
void OnPresetsChoice( wxCommandEvent& event );
void OnCopperLayersChoice( wxCommandEvent& event );
bool testLayerNames();
/**
* Function getCTLs
* maps \a aLayerNumber to the wx IDs for that layer which are
* the layer name control ID, checkbox control ID, and choice control ID
*/
CTLs getCTLs( int aLayerNumber );
wxControl* getName( int aLayer )
{
return getCTLs( aLayer ).name;
}
wxCheckBox* getCheckBox( int aLayer )
{
return getCTLs( aLayer ).checkbox;
}
wxChoice* getChoice( int aLayer )
{
return (wxChoice*) getCTLs( aLayer ).choice;
}
void moveTitles()
{
wxArrayInt widths = m_LayerListFlexGridSizer->GetColWidths();
int offset = 0;
wxSize txtz;
txtz = m_NameStaticText->GetSize();
m_NameStaticText->Move( offset + (widths[0] - txtz.x)/2, 5 );
offset += widths[0];
txtz = m_EnabledStaticText->GetSize();
m_EnabledStaticText->Move( offset + (widths[1] - txtz.x)/2, 5 );
offset += widths[1];
txtz = m_TypeStaticText->GetSize();
m_TypeStaticText->Move( offset + (widths[2] - txtz.x)/2, 5 );
}
public:
DIALOG_LAYERS_SETUP( WinEDA_PcbFrame* parent );
~DIALOG_LAYERS_SETUP( ) { };
bool Show( bool show ); // overload stock function
/**
* Function Layout
* overrides the standard Layout() function so that the column titles can
* be positioned using information in the flexgridsizer.
*/
bool Layout()
{
bool ret = DIALOG_LAYERS_SETUP_BASE::Layout();
moveTitles();
return ret;
}
};
// We want our dialog to remember its previous screen position
wxPoint DIALOG_LAYERS_SETUP::s_LastPos( -1, -1 );
wxSize DIALOG_LAYERS_SETUP::s_LastSize;
// Layer bit masks for each defined "Preset Layer Grouping"
static const int presets[] =
{
#define FRONT_AUX (SILKSCREEN_LAYER_FRONT | SOLDERMASK_LAYER_FRONT | ADHESIVE_LAYER_FRONT | SOLDERPASTE_LAYER_FRONT)
#define BACK_AUX (SILKSCREEN_LAYER_BACK | SOLDERMASK_LAYER_BACK | ADHESIVE_LAYER_BACK | SOLDERPASTE_LAYER_BACK)
0, // shift the array index up by one, matches with "Custom".
// "Two layers, parts on Front only"
EDGE_LAYER | LAYER_FRONT | LAYER_BACK | FRONT_AUX,
// "Two layers, parts on Back only",
EDGE_LAYER | LAYER_FRONT | LAYER_BACK | BACK_AUX,
// "Two layers, parts on Front and Back",
EDGE_LAYER | LAYER_FRONT | LAYER_BACK | BACK_AUX | FRONT_AUX,
// "Four layers, parts on Front only"
EDGE_LAYER | LAYER_FRONT | LAYER_BACK | LAYER_2 | LAYER_3 | FRONT_AUX,
// "Four layers, parts on Front and Back"
EDGE_LAYER | LAYER_FRONT | LAYER_BACK | LAYER_2 | LAYER_3 | FRONT_AUX | BACK_AUX,
// "All layers on",
ALL_LAYERS,
};
CTLs DIALOG_LAYERS_SETUP::getCTLs( int aLayerNumber )
{
#define RETCOP(x) return CTLs( x##Name, x##CheckBox, x##Choice );
#define RETAUX(x) return CTLs( x##Name, x##CheckBox, x##StaticText );
switch( aLayerNumber )
{
case ADHESIVE_N_FRONT: RETAUX( m_AdhesFront );
case SOLDERPASTE_N_FRONT: RETAUX( m_SoldPFront );
case SILKSCREEN_N_FRONT: RETAUX( m_SilkSFront );
case SOLDERMASK_N_FRONT: RETAUX( m_MaskFront );
case LAYER_N_FRONT: RETCOP( m_Front );
case LAYER_N_2: RETCOP( m_Inner2 );
case LAYER_N_3: RETCOP( m_Inner3 );
case LAYER_N_4: RETCOP( m_Inner4 );
case LAYER_N_5: RETCOP( m_Inner5 );
case LAYER_N_6: RETCOP( m_Inner6 );
case LAYER_N_7: RETCOP( m_Inner7 );
case LAYER_N_8: RETCOP( m_Inner8 );
case LAYER_N_9: RETCOP( m_Inner9 );
case LAYER_N_10: RETCOP( m_Inner10 );
case LAYER_N_11: RETCOP( m_Inner11 );
case LAYER_N_12: RETCOP( m_Inner12 );
case LAYER_N_13: RETCOP( m_Inner13 );
case LAYER_N_14: RETCOP( m_Inner14 );
case LAYER_N_15: RETCOP( m_Inner15 );
case LAYER_N_BACK: RETCOP( m_Back );
case SOLDERMASK_N_BACK: RETAUX( m_MaskBack );
case SILKSCREEN_N_BACK: RETAUX( m_SilkSBack );
case SOLDERPASTE_N_BACK: RETAUX( m_SoldPBack );
case ADHESIVE_N_BACK: RETAUX( m_AdhesBack );
case EDGE_N: RETAUX( m_PCBEdges );
case ECO2_N: RETAUX( m_Eco2 );
case ECO1_N: RETAUX( m_Eco1 );
case COMMENT_N: RETAUX( m_Comments );
case DRAW_N: RETAUX( m_Drawings );
default:
// wxDEBUGMSG( "bad layer id" );
return CTLs( 0, 0, 0 );
}
#undef RETCOP
#undef RETAUX
}
/***********************************************************************************/
DIALOG_LAYERS_SETUP::DIALOG_LAYERS_SETUP( WinEDA_PcbFrame* parent ) :
DIALOG_LAYERS_SETUP_BASE( parent )
/***********************************************************************************/
{
m_Parent = parent;
m_Pcb = m_Parent->GetBoard();
m_CopperLayerCount = m_Pcb->GetCopperLayerCount();
showCopperChoice( m_CopperLayerCount );
showBoardLayerNames();
m_EnabledLayers = m_Pcb->GetEnabledLayers();
showSelectedLayerCheckBoxes( m_EnabledLayers );
showPresets( m_EnabledLayers );
showLayerTypes();
SetAutoLayout( true );
// these 3 controls are handled outside wxformbuilder so that we can add
// them without a sizer. Then we position them manually based on the column
// widths from m_LayerListFlexGridSizer->GetColWidths()
m_NameStaticText = new wxStaticText( m_TitlePanel, wxID_ANY, _("Name"), wxDefaultPosition, wxDefaultSize, 0 );
m_EnabledStaticText = new wxStaticText( m_TitlePanel, wxID_ANY, _("Enabled"), wxDefaultPosition, wxDefaultSize, 0 );
m_TypeStaticText = new wxStaticText( m_TitlePanel, wxID_ANY, _("Type"), wxDefaultPosition, wxDefaultSize, 0 );
// set the height of the title panel to be the size of any wxStaticText object
// plus 10 so we can have a border of 5 on both top and bottom.
m_TitlePanel->SetMinSize( wxSize( -1, m_AdhesFrontName->GetSize().y+10 ) );
Layout();
Center();
m_sdbSizer2OK->SetFocus();
}
bool DIALOG_LAYERS_SETUP::Show( bool show )
{
bool ret;
if( show )
{
if( s_LastPos.x != -1 )
{
SetSize( s_LastPos.x, s_LastPos.y, s_LastSize.x, s_LastSize.y, 0 );
}
ret = DIALOG_LAYERS_SETUP_BASE::Show( show );
}
else
{
// Save the dialog's position before hiding
s_LastPos = GetPosition();
s_LastSize = GetSize();
ret = DIALOG_LAYERS_SETUP_BASE::Show( show );
}
return ret;
}
void DIALOG_LAYERS_SETUP::showCopperChoice( int copperCount )
{
static const int copperCounts[] = { 2,4,6,8,10,12,14,16 };
//D(printf("boardsCopperCount=%d\n", copperCount );)
for( unsigned i = 0; i<sizeof(copperCounts); ++i )
{
// note this will change a one layer board to 2:
if( copperCount <= copperCounts[i] )
{
m_CopperLayersChoice->SetSelection(i);
break;
}
}
}
void DIALOG_LAYERS_SETUP::showBoardLayerNames()
{
// Establish all the board's layer names into the dialog presentation, by
// obtaining them from BOARD::GetLayerName() which calls
// BOARD::GetDefaultLayerName() for non-coppers.
for( int layer=0; layer<NB_LAYERS; ++layer )
{
wxControl* ctl = getName( layer );
wxASSERT( ctl );
if( ctl )
{
wxString lname = m_Pcb->GetLayerName( layer );
//D(printf("layerName[%d]=%s\n", layer, CONV_TO_UTF8( lname ) );)
if( ctl->IsKindOf( CLASSINFO(wxTextCtrl) ) )
((wxTextCtrl*)ctl)->SetValue( lname ); // wxTextCtrl
else
ctl->SetLabel( lname ); // wxStaticText
}
}
}
void DIALOG_LAYERS_SETUP::showSelectedLayerCheckBoxes( int enabledLayers )
{
for( int layer=0; layer<NB_LAYERS; ++layer )
{
setLayerCheckBox( layer, (1<<layer) & enabledLayers );
}
}
void DIALOG_LAYERS_SETUP::showPresets( int enabledLayers )
{
int presetsNdx = 0; // the "Custom" setting, matches nothing
for( unsigned i=1; i<DIM(presets); ++i )
{
if( enabledLayers == presets[i] )
{
presetsNdx = i;
break;
}
}
m_PresetsChoice->SetSelection( presetsNdx );
}
void DIALOG_LAYERS_SETUP::showLayerTypes()
{
for( int copperLayer = FIRST_COPPER_LAYER;
copperLayer <= LAST_COPPER_LAYER; ++copperLayer )
{
wxChoice* ctl = getChoice( copperLayer );
ctl->SetSelection( m_Pcb->GetLayerType( copperLayer ) );
}
}
int DIALOG_LAYERS_SETUP::getUILayerMask()
{
int layerMaskResult = 0;
for( int layer=0; layer<NB_LAYERS; ++layer )
{
wxCheckBox* ctl = getCheckBox( layer );
if( ctl->GetValue() )
{
layerMaskResult |= (1 << layer);
}
}
return layerMaskResult;
}
void DIALOG_LAYERS_SETUP::setLayerCheckBox( int aLayer, bool isChecked )
{
wxCheckBox* ctl = getCheckBox( aLayer );
ctl->SetValue( isChecked );
}
void DIALOG_LAYERS_SETUP::setCopperLayerCheckBoxes( int copperCount )
{
if( copperCount > 0 )
{
setLayerCheckBox( LAYER_N_BACK, true );
--copperCount;
}
if( copperCount > 0 )
{
setLayerCheckBox( LAYER_N_FRONT, true );
--copperCount;
}
else
{
setLayerCheckBox( LAYER_N_FRONT, false );
}
int layer;
for( layer=LAYER_N_2; copperCount > 0; ++layer, --copperCount )
{
setLayerCheckBox( layer, true );
}
for( ; layer < NB_COPPER_LAYERS-1; ++layer )
{
setLayerCheckBox( layer, false );
}
}
void DIALOG_LAYERS_SETUP::OnCheckBox( wxCommandEvent& event )
{
m_EnabledLayers = getUILayerMask();
showPresets( m_EnabledLayers );
}
void DIALOG_LAYERS_SETUP::DenyChangeCheckBox( wxCommandEvent& event )
{
// user may not change copper layer checkboxes from anything other than
// either presets choice or the copper layer choice controls.
// I tried to simply diable the copper CheckBoxes but they look like crap,
// so leave them enabled and reverse the user's attempt to toggle them.
setCopperLayerCheckBoxes( m_CopperLayerCount );
}
void DIALOG_LAYERS_SETUP::OnPresetsChoice( wxCommandEvent& event )
{
unsigned presetNdx = m_PresetsChoice->GetCurrentSelection();
if( presetNdx == 0 ) // the Custom setting controls nothing.
return;
if( presetNdx < DIM(presets) )
{
m_EnabledLayers = presets[ presetNdx ];
int coppersMask = m_EnabledLayers & ALL_CU_LAYERS;
int copperCount = 0;
while( coppersMask )
{
if( coppersMask & 1 )
++copperCount;
coppersMask >>= 1;
}
m_CopperLayerCount = copperCount;
showCopperChoice( m_CopperLayerCount );
showSelectedLayerCheckBoxes( m_EnabledLayers );
}
}
void DIALOG_LAYERS_SETUP::OnCopperLayersChoice( wxCommandEvent& event )
{
m_CopperLayerCount = m_CopperLayersChoice->GetCurrentSelection() * 2 + 2;
setCopperLayerCheckBoxes( m_CopperLayerCount );
m_EnabledLayers = getUILayerMask();
showPresets( m_EnabledLayers );
}
/*****************************************************************/
void DIALOG_LAYERS_SETUP::OnCancelButtonClick( wxCommandEvent& event )
/*****************************************************************/
{
EndModal( 0 );
}
/**************************************************************************/
void DIALOG_LAYERS_SETUP::OnOkButtonClick( wxCommandEvent& event )
/**************************************************************************/
{
if( testLayerNames() )
{
wxString name;
m_EnabledLayers = getUILayerMask();
m_Pcb->SetEnabledLayers( m_EnabledLayers );
/* Ensure enabled layers are also visible
* This is mainly to avoid mistakes if some enabled
* layers are not visible when exiting this dialog
*/
m_Pcb->SetVisibleLayers( m_EnabledLayers );
for( int layer = FIRST_COPPER_LAYER;
layer <= LAST_COPPER_LAYER; ++layer )
{
if( (1<<layer) & m_EnabledLayers )
{
name = getLayerName( layer );
m_Pcb->SetLayerName( layer, name );
LAYER_T t = (LAYER_T) getLayerTypeIndex(layer);
m_Pcb->SetLayerType( layer, t );
}
}
m_Parent->GetScreen()->SetModify();
m_Parent->ReCreateLayerBox( NULL );
m_Parent->ReFillLayerWidget();
EndModal( wxID_OK );
}
}
int DIALOG_LAYERS_SETUP::getLayerTypeIndex( int aLayer )
{
wxChoice* ctl = getChoice( aLayer );
int ret = ctl->GetCurrentSelection(); // indices must have same sequence as LAYER_T
return ret;
}
wxString DIALOG_LAYERS_SETUP::getLayerName( int aLayer )
{
wxString ret;
wxASSERT( aLayer >= FIRST_COPPER_LAYER && aLayer <= LAST_COPPER_LAYER );
wxTextCtrl* ctl = (wxTextCtrl*) getName( aLayer );
ret = ctl->GetValue().Trim();
return ret;
}
static bool hasOneOf( const wxString& str, const wxString& chars )
{
for( unsigned i=0; i<chars.Len(); ++i )
if( str.Find( chars[i] ) != wxNOT_FOUND )
return true;
return false;
}
bool DIALOG_LAYERS_SETUP::testLayerNames()
{
std::vector<wxString> names;
wxTextCtrl* ctl;
for( int layer=0; layer<=LAST_COPPER_LAYER; ++layer )
{
// we _can_ rely on m_EnabledLayers being current here:
if( !(m_EnabledLayers & (1<<layer)) )
continue;
wxString name = getLayerName( layer );
//D(printf("name[%d]=%s\n", layer, CONV_TO_UTF8(name) );)
ctl = (wxTextCtrl*) getName( layer );
// check name for legality.
// 1) cannot be blank.
// 2) cannot have blanks.
// 3) cannot have " chars
// 4) cannot be 'signal'
// 5) must be unique.
static const wxString badchars( wxT("%$\" ") );
if( name == wxEmptyString )
{
DisplayError( this, _("Layer name may not be empty" ) );
ctl->SetFocus(); // on the bad name
return false;
}
if( hasOneOf( name, badchars ) )
{
DisplayError( this, _("Layer name has an illegal character, one of: '") + badchars + wxT("'") );
ctl->SetFocus(); // on the bad name
return false;
}
if( name == wxT("signal") )
{
DisplayError( this, _("'signal' is a reserved layer name") );
ctl->SetFocus(); // on the bad name
return false;
}
for( std::vector<wxString>::iterator it = names.begin(); it != names.end(); ++it )
{
if( name == *it )
{
DisplayError( this, _("Layer name is a duplicate of another") );
ctl->SetFocus(); // on the bad name
return false;
}
}
names.push_back( name );
}
return true;
}
void DisplayDialogLayerSetup( WinEDA_PcbFrame* parent )
{
DIALOG_LAYERS_SETUP frame( parent );
frame.ShowModal();
frame.Destroy();
}