75 lines
2.4 KiB
C++
75 lines
2.4 KiB
C++
///////////////////////////////////////////////////////////////////////////
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// C++ code generated with wxFormBuilder (version 3.10.1-0-g8feb16b)
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// http://www.wxformbuilder.org/
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//
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// PLEASE DO *NOT* EDIT THIS FILE!
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///////////////////////////////////////////////////////////////////////////
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#pragma once
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#include <wx/artprov.h>
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#include <wx/xrc/xmlres.h>
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#include <wx/intl.h>
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#include "widgets/resettable_panel.h"
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#include <wx/string.h>
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#include <wx/checkbox.h>
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#include <wx/gdicmn.h>
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#include <wx/font.h>
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#include <wx/colour.h>
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#include <wx/settings.h>
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#include <wx/sizer.h>
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#include <wx/statbox.h>
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#include <wx/stattext.h>
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#include <wx/choice.h>
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#include <wx/spinctrl.h>
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#include <wx/statline.h>
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#include <wx/slider.h>
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#include <wx/panel.h>
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///////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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/// Class PANEL_3D_DISPLAY_OPTIONS_BASE
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///////////////////////////////////////////////////////////////////////////////
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class PANEL_3D_DISPLAY_OPTIONS_BASE : public RESETTABLE_PANEL
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{
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private:
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protected:
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wxCheckBox* m_checkBoxSilkscreen;
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wxCheckBox* m_checkBoxSubtractMaskFromSilk;
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wxCheckBox* m_checkBoxClipSilkOnViaAnnulus;
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wxCheckBox* m_checkBoxSolderMask;
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wxCheckBox* m_checkBoxSolderpaste;
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wxCheckBox* m_checkBoxAdhesive;
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wxCheckBox* m_checkBoxComments;
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wxCheckBox* m_checkBoxECO;
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wxCheckBox* m_checkBoxRealisticMode;
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wxCheckBox* m_checkBoxBoardBody;
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wxCheckBox* m_checkBoxAreas;
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wxCheckBox* m_checkBoxRenderPlatedPadsAsPlated;
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wxStaticText* m_materialPropertiesLabel;
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wxChoice* m_materialProperties;
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wxStaticText* m_staticTextRotAngle;
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wxSpinCtrlDouble* m_spinCtrlRotationAngle;
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wxStaticText* m_staticTextRotAngleUnits;
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wxStaticLine* m_staticline3;
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wxCheckBox* m_checkBoxEnableAnimation;
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wxStaticText* m_staticAnimationSpeed;
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wxSlider* m_sliderAnimationSpeed;
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// Virtual event handlers, override them in your derived class
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virtual void OnCheckRealisticMode( wxCommandEvent& event ) { event.Skip(); }
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virtual void OnCheckEnableAnimation( wxCommandEvent& event ) { event.Skip(); }
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public:
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PANEL_3D_DISPLAY_OPTIONS_BASE( wxWindow* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,-1 ), long style = wxTAB_TRAVERSAL, const wxString& name = wxEmptyString );
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~PANEL_3D_DISPLAY_OPTIONS_BASE();
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};
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