kicad/gerbview/class_gerbview_layer_widget.h

131 lines
4.7 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004-2010 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2010 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2010 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/************************************************************/
/* class_gerber_layer_widget.h : header for the layers manager */
/************************************************************/
#ifndef _CLASS_GERBER_LAYER_WIDGET_H_
#define _CLASS_GERBER_LAYER_WIDGET_H_
#include <layer_widget.h>
// popup menu ids. in layer manager
enum LAYER_MANAGER
{
ID_LAYER_MANAGER_START = wxID_HIGHEST+1,
ID_SHOW_ALL_LAYERS = ID_LAYER_MANAGER_START,
ID_SHOW_NO_LAYERS,
ID_SHOW_NO_LAYERS_BUT_ACTIVE,
ID_ALWAYS_SHOW_NO_LAYERS_BUT_ACTIVE,
ID_SORT_GBR_LAYERS,
ID_LAYER_MANAGER_END = ID_SORT_GBR_LAYERS,
};
/**
* Class GERBER_LAYER_WIDGET
* is here to implement the abtract functions of LAYER_WIDGET so they
* may be tied into the GERBVIEW_FRAME's data and so we can add a popup
* menu which is specific to Pcbnew's needs.
*/
class GERBER_LAYER_WIDGET : public LAYER_WIDGET
{
GERBVIEW_FRAME* myframe;
bool m_alwaysShowActiveLayer; // If true: Only shows the current active layer
// even if it is changed
/**
* Function OnRightDownLayers
* puts up a popup menu for the layer panel.
*/
void onRightDownLayers( wxMouseEvent& event );
void onPopupSelection( wxCommandEvent& event );
/// this is for the popup menu, the right click handler has to be installed
/// on every child control within the layer panel.
void installRightLayerClickHandler();
/**
* Virtual Function useAlternateBitmap
* @return true if bitmaps shown in Render layer list
* are alternate bitmaps, or false if they are "normal" bitmaps
*/
virtual bool useAlternateBitmap(int aRow) override;
GERBER_FILE_IMAGE_LIST* GetImagesList();
public:
/**
* Constructor
* @param aParent : the parent frame
* @param aFocusOwner : the window that has the keyboard focus.
* @param aPointSize is the font point size to use within the widget. This
* effectively sets the overal size of the widget via the row height and bitmap
* button sizes.
*/
GERBER_LAYER_WIDGET( GERBVIEW_FRAME* aParent, wxWindow* aFocusOwner, int aPointSize = 10 );
void ReFill();
/**
* Function ReFillRender
* Rebuild Render for instance after the config is read
*/
void ReFillRender();
//-----<implement LAYER_WIDGET abstract callback functions>-----------
void OnLayerColorChange( int aLayer, COLOR4D aColor ) override;
bool OnLayerSelect( int aLayer ) override;
void OnLayerVisible( int aLayer, bool isVisible, bool isFinal ) override;
void OnRenderColorChange( int aId, COLOR4D aColor ) override;
void OnRenderEnable( int aId, bool isEnabled ) override;
/**
* Function SetLayersManagerTabsText
* Update the layer manager tabs labels
* Useful when changing Language or to set labels to a non default value
*/
void SetLayersManagerTabsText( );
//-----</implement LAYER_WIDGET abstract callback functions>----------
/**
* Function OnLayerSelected
* ensure the active layer is visible, and other layers not visible
* when m_alwaysShowActiveLayer is true
* Otherwise do nothing.
* @return true m_alwaysShowActiveLayer is true and the canvas is refreshed,
* and false if do nothing
*/
bool OnLayerSelected(); // postprocess after an active layer selection
// ensure active layer visible if
// m_alwaysShowActiveCopperLayer is true;
};
#endif // _CLASS_GERBER_LAYER_WIDGET_H_