285 lines
10 KiB
C++
285 lines
10 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2015-2022 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef SCH_BASE_FRAME_H_
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#define SCH_BASE_FRAME_H_
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#include <eda_draw_frame.h>
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#include <frame_type.h>
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#include <sch_draw_panel.h>
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#include <sch_screen.h>
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#include <schematic_settings.h>
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#include <stddef.h>
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#include <utility>
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#include <vector>
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#include <wx/event.h>
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#include <wx/gdicmn.h>
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#include <wx/string.h>
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#include <template_fieldnames.h>
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namespace KIGFX
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{
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class SCH_RENDER_SETTINGS;
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}
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class PAGE_INFO;
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class TITLE_BLOCK;
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class SYMBOL_VIEWER_FRAME;
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class SYMBOL_EDIT_FRAME;
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class LIB_SYMBOL;
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class SYMBOL_LIB;
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class SYMBOL_LIBRARY_FILTER;
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class LIB_ID;
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class SYMBOL_LIB_TABLE;
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class EESCHEMA_SETTINGS;
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class SYMBOL_EDITOR_SETTINGS;
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class NL_SCHEMATIC_PLUGIN;
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/**
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* Load symbol from symbol library table.
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*
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* Check the symbol library table for the part defined by \a aLibId and optionally
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* check the optional cache library.
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*
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* @param aLibId is the symbol library identifier to load.
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* @param aLibTable is the #SYMBOL_LIBRARY_TABLE to load the alias from.
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* @param aCacheLib is an optional cache library.
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* @param aParent is an optional parent window when displaying an error message.
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* @param aShowErrorMessage set to true to show any error messages.
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*
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* @return The symbol found in the library or NULL if the symbol was not found.
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*/
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LIB_SYMBOL* SchGetLibSymbol( const LIB_ID& aLibId, SYMBOL_LIB_TABLE* aLibTable,
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SYMBOL_LIB* aCacheLib = nullptr, wxWindow* aParent = nullptr,
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bool aShowErrorMsg = false );
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/**
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* A shim class between EDA_DRAW_FRAME and several derived classes:
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* SYMBOL_EDIT_FRAME, SYMBOL_VIEWER_FRAME, and SCH_EDIT_FRAME, and it brings in a
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* common way of handling the provided virtual functions for the derived classes.
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*
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* The motivation here is to switch onto GetScreen() for the underlying data model.
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*
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* @author Dick Hollenbeck
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*/
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class SCH_BASE_FRAME : public EDA_DRAW_FRAME
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{
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public:
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SCH_BASE_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aWindowType, const wxString& aTitle,
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const wxPoint& aPosition, const wxSize& aSize, long aStyle,
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const wxString & aFrameName );
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virtual ~SCH_BASE_FRAME();
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void createCanvas();
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SCH_DRAW_PANEL* GetCanvas() const override;
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SCH_SCREEN* GetScreen() const override;
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EESCHEMA_SETTINGS* eeconfig() const;
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SYMBOL_EDITOR_SETTINGS* libeditconfig() const;
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void LoadSettings( APP_SETTINGS_BASE* aCfg ) override;
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void SaveSettings( APP_SETTINGS_BASE* aCfg ) override;
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KIGFX::SCH_RENDER_SETTINGS* GetRenderSettings();
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COLOR4D GetDrawBgColor() const override;
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/**
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* Allow some frames to show/hide hidden pins. The default impl shows all pins.
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*/
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virtual bool GetShowAllPins() const { return true; }
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void SetPageSettings( const PAGE_INFO& aPageSettings ) override;
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const PAGE_INFO& GetPageSettings () const override;
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const wxSize GetPageSizeIU() const override;
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const VECTOR2I& GetGridOrigin() const override
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{
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static VECTOR2I zero;
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return zero;
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}
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void SetGridOrigin( const VECTOR2I& aPoint ) override {}
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const TITLE_BLOCK& GetTitleBlock() const override;
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void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) override;
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void UpdateStatusBar() override;
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/**
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* Call the library viewer to select symbol to import into schematic.
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* If the library viewer is currently running, it is closed and reopened in modal mode.
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*
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* aAllowFields chooses whether or not features that permit the user to edit fields
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* (e.g. footprint selection) should be enabled. This should be false when they would
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* have no effect, for example loading a part into symbol_editor.
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*
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* @param aFilter is an optional #SYMBOL_LIBRARY_FILTER filter to pass the allowed library names
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* and/or the library name to load the symbol from and/or some other filter
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* @param aHistoryList is the list of previously loaded symbols - will be edited
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* @param aUseLibBrowser is the flag to call the library viewer to select the symbol
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* @param aUnit is the preselected unit.
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* @param aConvert is the preselected De Morgan shape.
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* @param aHighlight is the name of symbol to highlight in the list.
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* highlights none if there isn't one by that name.
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* @param aShowFootprints is the whether to show footprints in the dialog.
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* @param aAllowFields is whether to allow field editing in the dialog.
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*
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* @return the selected symbol
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*/
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PICKED_SYMBOL PickSymbolFromLibTree( const SYMBOL_LIBRARY_FILTER* aFilter,
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std::vector<PICKED_SYMBOL>& aHistoryList,
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bool aUseLibBrowser,
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int aUnit,
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int aConvert,
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bool aShowFootprints,
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const LIB_ID* aHighlight = nullptr,
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bool aAllowFields = true );
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/**
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* Load symbol from symbol library table.
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*
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* @param aLibId is the symbol library identifier to load.
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* @param aUseCacheLib set to true to fall back to cache library if symbol is not found in
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* symbol library table.
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* @param aShowErrorMessage set to true to show any error messages.
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* @return The symbol found in the library or NULL if the symbol was not found.
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*/
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LIB_SYMBOL* GetLibSymbol( const LIB_ID& aLibId, bool aUseCacheLib = false,
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bool aShowErrorMsg = false );
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/**
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* Call the library viewer to select symbol to import into schematic.
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* If the library viewer is currently running, it is closed and reopened in modal mode.
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*
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* @param aParent is the caller.
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* @param aFilter is a filter to pass the allowed library names
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* and/or some other filter.
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* @param aPreselectedLibId is the preselected symbol's #LIB_ID. Not valid if none selected.
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* @param aUnit is the preselected unit.
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* @param aConvert is the preselected deMorgan conversion.
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* @return the selected symbol.
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*/
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PICKED_SYMBOL PickSymbolFromLibBrowser( wxTopLevelWindow* aParent,
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const SYMBOL_LIBRARY_FILTER* aFilter,
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const LIB_ID& aPreselectedLibId,
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int aUnit, int aConvert );
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/**
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* Display a list of loaded libraries and allows the user to select a library.
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*
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* This list is sorted, with the library cache always at end of the list
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*
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* @return the library nickname used in the symbol library table.
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*/
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wxString SelectLibraryFromList();
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/**
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* Display a dialog asking the user to select a symbol library table.
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*
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* @param aOptional if set the Cancel button will be relabelled "Skip".
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* @return Pointer to the selected symbol library table or nullptr if canceled.
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*/
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SYMBOL_LIB_TABLE* SelectSymLibTable( bool aOptional = false );
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virtual void RedrawScreen( const VECTOR2I& aCenterPoint, bool aWarpPointer );
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void HardRedraw() override;
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/**
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* Add an item to the screen (and view)
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* aScreen is the screen the item is located on, if not the current screen
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*/
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void AddToScreen( EDA_ITEM* aItem, SCH_SCREEN* aScreen );
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/**
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* Remove an item from the screen (and view)
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* aScreen is the screen the item is located on, if not the current screen
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*/
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void RemoveFromScreen( EDA_ITEM* aItem, SCH_SCREEN* aScreen );
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/**
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* Mark an item for refresh.
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*/
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virtual void UpdateItem( EDA_ITEM* aItem, bool isAddOrDelete = false,
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bool aUpdateRtree = false );
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/**
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* Mark selected items for refresh.
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*/
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void RefreshZoomDependentItems();
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/**
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* Mark all items for refresh.
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*/
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void SyncView();
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/**
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* Must be called after a model change in order to set the "modify" flag and
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* do other frame-specific processing.
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*/
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virtual void OnModify() {}
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void CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged ) override;
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/**
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* Helper to retrieve a layer color from the global color settings
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*/
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COLOR4D GetLayerColor( SCH_LAYER_ID aLayer );
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COLOR_SETTINGS* GetColorSettings( bool aForceRefresh = false ) const override;
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void ActivateGalCanvas() override;
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protected:
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void handleActivateEvent( wxActivateEvent& aEvent ) override;
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void handleIconizeEvent( wxIconizeEvent& aEvent ) override;
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/**
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* Save Symbol Library Tables to disk.
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*
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* @param aGlobal when true, the Global Table is saved.
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* @param aProject when true, the Project Table is saved.
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* @return True when all requested actions succeeded.
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*/
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bool saveSymbolLibTables( bool aGlobal, bool aProject );
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/// These are only used by symbol_editor. Eeschema should be using the one inside
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/// the SCHEMATIC.
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SCHEMATIC_SETTINGS m_base_frame_defaults;
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private:
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#if defined( KICAD_USE_3DCONNEXION )
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NL_SCHEMATIC_PLUGIN* m_spaceMouse;
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#endif
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};
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#endif // SCH_BASE_FRAME_H_
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