637 lines
21 KiB
C++
637 lines
21 KiB
C++
/******************************************/
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/* Library component object definitions. */
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/******************************************/
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#ifndef CLASS_LIBENTRY_H
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#define CLASS_LIBENTRY_H
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#include "general.h"
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#include "lib_draw_item.h"
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#include "lib_field.h"
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#include <map>
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class CMP_LIBRARY;
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class LIB_ALIAS;
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class LIB_COMPONENT;
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class LIB_FIELD;
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/**
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* LIB_ALIAS map sorting.
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*/
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struct AliasMapSort
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{
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bool operator() ( const wxString& aItem1, const wxString& aItem2 ) const
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{ return aItem1.CmpNoCase( aItem2 ) < 0; }
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};
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/**
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* Alias map used by component library object.
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*/
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typedef std::map< wxString, LIB_ALIAS*, AliasMapSort > LIB_ALIAS_MAP;
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typedef std::vector< LIB_ALIAS* > LIB_ALIASES;
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/* values for member .m_options */
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enum LibrEntryOptions
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{
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ENTRY_NORMAL, // Libentry is a standard component (real or alias)
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ENTRY_POWER // Libentry is a power symbol
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};
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/**
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* Component library alias object definition.
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*
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* Component aliases are not really components. They are references
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* to an actual component object.
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*/
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class LIB_ALIAS : public EDA_ITEM
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{
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/**
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* The actual component of the alias.
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*
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* @note - Do not delete the root component. The root component is actually shared by
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* all of the aliases associated with it. The component pointer will be delete
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* in the destructor of the last alias that shares this component is deleted.
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* Deleting the root component will likely cause Eeschema to crash.
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*/
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LIB_COMPONENT* root;
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friend class LIB_COMPONENT;
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protected:
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wxString name;
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wxString description; ///< documentation for info
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wxString keyWords; ///< keyword list (used for search for components by keyword)
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wxString docFileName; ///< Associate doc file name
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public:
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LIB_ALIAS( const wxString& aName, LIB_COMPONENT* aRootComponent );
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LIB_ALIAS( const LIB_ALIAS& aAlias, LIB_COMPONENT* aRootComponent = NULL );
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virtual ~LIB_ALIAS();
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virtual wxString GetClass() const
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{
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return wxT( "LIB_ALIAS" );
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}
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/**
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* Get the alias root component.
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*/
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LIB_COMPONENT* GetComponent() const
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{
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return root;
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}
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virtual wxString GetLibraryName();
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bool IsRoot() const;
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CMP_LIBRARY* GetLibrary();
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virtual const wxString& GetName() const { return name; }
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virtual void SetName( const wxString& aName ) { name = aName; }
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void SetDescription( const wxString& aDescription )
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{
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description = aDescription;
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}
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wxString GetDescription() const { return description; }
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void SetKeyWords( const wxString& aKeyWords )
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{
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keyWords = aKeyWords;
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}
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wxString GetKeyWords() const { return keyWords; }
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void SetDocFileName( const wxString& aDocFileName )
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{
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docFileName = aDocFileName;
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}
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wxString GetDocFileName() const { return docFileName; }
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/**
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* Write the entry document information to a FILE in "*.dcm" format.
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*
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* @param aFile The FILE to write to.
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* @return True if success writing else false.
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*/
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bool SaveDoc( FILE* aFile );
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/**
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* Case insensitive comparison of the component entry name.
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*/
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bool operator==( const wxChar* aName ) const;
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bool operator!=( const wxChar* aName ) const
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{
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return !( *this == aName );
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}
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bool operator==( const LIB_ALIAS* aAlias ) const { return this == aAlias; }
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};
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extern bool operator<( const LIB_ALIAS& aItem1, const LIB_ALIAS& aItem2 );
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extern int LibraryEntryCompare( const LIB_ALIAS* aItem1, const LIB_ALIAS* aItem2 );
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/**
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* Library component object definition.
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*
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* A library component object is typically saved and loaded in a component library file (.lib).
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* Library components are different from schematic components.
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*/
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class LIB_COMPONENT : public EDA_ITEM
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{
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wxString m_name;
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int m_pinNameOffset; ///< The offset in mils to draw the pin name. Set to 0
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///< to draw the pin name above the pin.
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bool m_unitsLocked; ///< True if component has multiple parts and changing
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///< one part does not automatically change another part.
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bool m_showPinNames; ///< Determines if component pin names are visible.
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bool m_showPinNumbers; ///< Determines if component pin numbers are visible.
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long m_dateModified; ///< Date the component was last modified.
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LibrEntryOptions m_options; ///< Special component features such as POWER or NORMAL.)
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int m_unitCount; ///< Number of units (parts) per package.
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LIB_ITEMS drawings; ///< How to draw this part.
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wxArrayString m_FootprintList; /**< List of suitable footprint names for the
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component (wild card names accepted). */
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LIB_ALIASES m_aliases; ///< List of alias object pointers associated with the
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///< component.
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CMP_LIBRARY* m_library; ///< Library the component belongs to if any.
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void deleteAllFields();
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friend class CMP_LIBRARY;
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friend class LIB_ALIAS;
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public:
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LIB_COMPONENT( const wxString& aName, CMP_LIBRARY* aLibrary = NULL );
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LIB_COMPONENT( LIB_COMPONENT& aComponent, CMP_LIBRARY* aLibrary = NULL );
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virtual ~LIB_COMPONENT();
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virtual wxString GetClass() const
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{
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return wxT( "LIB_COMPONENT" );
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}
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virtual void SetName( const wxString& aName );
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wxString GetName() { return m_name; }
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wxString GetLibraryName();
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CMP_LIBRARY* GetLibrary() { return m_library; }
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wxArrayString GetAliasNames( bool aIncludeRoot = true ) const;
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size_t GetAliasCount() const { return m_aliases.size(); }
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LIB_ALIAS* GetAlias( size_t aIndex );
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LIB_ALIAS* GetAlias( const wxString& aName );
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/**
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* Function AddAlias
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*
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* Add an alias \a aName to the component.
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*
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* Duplicate alias names are not added to the alias list. Debug builds will raise an
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* assertion. Release builds will fail silenetly.
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*
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* @param aName - Name of alias to add.
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*/
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void AddAlias( const wxString& aName );
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/**
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* Test if alias \a aName is in component alias list.
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*
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* Alias name comparisons are case insensitive.
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*
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* @param aName - Name of alias.
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* @return True if alias name in alias list.
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*/
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bool HasAlias( const wxString& aName ) const;
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void SetAliases( const wxArrayString& aAliasList );
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void RemoveAlias( const wxString& aName );
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LIB_ALIAS* RemoveAlias( LIB_ALIAS* aAlias );
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void RemoveAllAliases();
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wxArrayString& GetFootPrints() { return m_FootprintList; }
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/**
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* Function GetBoundingBox
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* @return the component boundary box ( in user coordinates )
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* @param aUnit = unit selection = 0, or 1..n
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* @param aConvert = 0, 1 or 2
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* If aUnit == 0, unit is not used
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* if aConvert == 0 Convert is non used
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* Invisible fields are not taken in account
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**/
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EDA_RECT GetBoundingBox( int aUnit, int aConvert ) const;
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/**
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* Function GetBodyBoundingBox
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* @return the component boundary box ( in user coordinates ) without fields
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* @param aUnit = unit selection = 0, or 1..n
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* @param aConvert = 0, 1 or 2
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* If aUnit == 0, unit is not used
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* if aConvert == 0 Convert is non used
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* Fields are not taken in account
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**/
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EDA_RECT GetBodyBoundingBox( int aUnit, int aConvert ) const;
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bool SaveDateAndTime( FILE* aFile );
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bool LoadDateAndTime( char* aLine );
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/**
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* Write the data structures out to a FILE in "*.lib" format.
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*
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* @param aFile - The FILE to write to.
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* @return True if success writing else false.
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*/
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bool Save( FILE* aFile );
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/**
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* Load component definition from \a aFile.
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*
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* @param aFile - File descriptor of file to load form.
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* @param aLine - The first line of the component definition.
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* @param aLineNum - The current line number in the file.
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* @param aErrorMsg - Description of error on load failure.
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* @return True if the load was successful, false if there was an error.
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*/
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bool Load( FILE* aFile, char* aLine, int* aLineNum, wxString& aErrorMsg );
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bool LoadField( char* aLine, wxString& aErrorMsg );
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bool LoadDrawEntries( FILE* aFile, char* aLine, int* aLineNum, wxString& aErrorMsg );
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bool LoadAliases( char* aLine, wxString& aErrorMsg );
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bool LoadFootprints( FILE* aFile, char* aLine, int* aLineNum, wxString& aErrorMsg );
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bool IsPower() { return m_options == ENTRY_POWER; }
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bool IsNormal() { return m_options == ENTRY_NORMAL; }
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void SetPower() { m_options = ENTRY_POWER; }
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void SetNormal() { m_options = ENTRY_NORMAL; }
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void LockUnits( bool aLockUnits ) { m_unitsLocked = aLockUnits; }
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bool UnitsLocked() { return m_unitsLocked; }
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/**
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* Function SetFields
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* overwrites all the existing in this component with fields supplied
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* in \a aFieldsList. The only known caller of this function is the
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* library component field editor, and it establishes needed behavior.
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*
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` * @param aFieldsList is a set of fields to import, removing all previous fields.
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*/
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void SetFields( const std::vector <LIB_FIELD>& aFieldsList );
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/**
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* Function GetFields
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* returns a list of fields withing this component. The only known caller of
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* this function is the library component field editor, and it establishes
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* needed behavior.
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*
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* @param aList - List to add fields to
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*/
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void GetFields( LIB_FIELDS& aList );
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/**
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* Function FindField
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* finds a field within this component matching \a aFieldName and returns
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* it or NULL if not found.
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*/
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LIB_FIELD* FindField( const wxString& aFieldName );
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/**
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* Return pointer to the requested field.
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*
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* @param aId - Id of field to return.
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* @return The field if found, otherwise NULL.
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*/
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LIB_FIELD* GetField( int aId );
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/** Return reference to the value field. */
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LIB_FIELD& GetValueField();
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/** Return reference to the reference designator field. */
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LIB_FIELD& GetReferenceField();
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/**
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* Draw component.
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*
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* @param aPanel - Window to draw on.
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* @param aDc - Device context to draw on.
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* @param aOffset - Position to component.
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* @param aMulti - Component unit if multiple parts per component.
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* @param aConvert - Component conversion (DeMorgan) if available.
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* @param aDrawMode - Device context drawing mode, see wxDC.
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* @param aColor - Color to draw component.
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* @param aTransform - Coordinate adjustment settings.
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* @param aShowPinText - Show pin text if true.
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* @param aDrawFields - Draw field text if true otherwise just draw
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* body items (useful to draw a body in schematic,
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* because fields of schematic components replace
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* the lib component fields).
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* @param aOnlySelected - Draws only the body items that are selected.
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* Used for block move redraws.
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*/
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void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDc, const wxPoint& aOffset,
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int aMulti, int aConvert, int aDrawMode, int aColor = -1,
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const TRANSFORM& aTransform = DefaultTransform,
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bool aShowPinText = true, bool aDrawFields = true,
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bool aOnlySelected = false );
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/**
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* Plot component to plotter.
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*
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* @param aPlotter - Plotter object to plot to.
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* @param aUnit - Component part to plot.
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* @param aConvert - Component alternate body style to plot.
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* @param aOffset - Distance to shift the plot coordinates.
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* @param aTransform - Component plot transform matrix.
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*/
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void Plot( PLOTTER* aPlotter, int aUnit, int aConvert, const wxPoint& aOffset,
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const TRANSFORM& aTransform );
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/**
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* Add a new draw \a aItem to the draw object list.
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*
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* @param aItem - New draw object to add to component.
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*/
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void AddDrawItem( LIB_ITEM* aItem );
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/**
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* Remove draw \a aItem from list.
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*
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* @param aItem - Draw item to remove from list.
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* @param aPanel - Panel to remove part from.
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* @param aDc - Device context to remove part from.
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*/
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void RemoveDrawItem( LIB_ITEM* aItem, EDA_DRAW_PANEL* aPanel = NULL, wxDC* aDc = NULL );
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/**
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* Return the next draw object pointer.
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*
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* @param aItem - Pointer to the current draw item. Setting item NULL
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* with return the first item of type in the list.
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* @param aType - type of searched item (filter).
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* if TYPE_NOT_INIT search for all items types
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* @return - The next drawing object in the list if found, otherwise NULL.
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*/
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LIB_ITEM* GetNextDrawItem( LIB_ITEM* aItem = NULL, KICAD_T aType = TYPE_NOT_INIT );
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/**
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* Return the next pin object from the draw list.
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*
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* This is just a pin object specific version of GetNextDrawItem().
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*
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* @param aItem - Pointer to the previous pin item, or NULL to get the
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* first pin in the draw object list.
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* @return - The next pin object in the list if found, otherwise NULL.
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*/
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LIB_PIN* GetNextPin( LIB_PIN* aItem = NULL )
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{
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return (LIB_PIN*) GetNextDrawItem( (LIB_ITEM*) aItem, LIB_PIN_T );
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}
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/**
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* Return a list of pin object pointers from the draw item list.
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*
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* Note pin objects are owned by the draw list of the component.
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* Deleting any of the objects will leave list in a unstable state
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* and will likely segfault when the list is destroyed.
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*
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* @param aList - Pin list to place pin object pointers into.
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* @param aUnit - Unit number of pin to add to list. Set to 0 to
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* get pins from any component part.
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* @param aConvert - Convert number of pin to add to list. Set to 0 to
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* get pins from any convert of component.
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*/
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void GetPins( LIB_PINS& aList, int aUnit = 0, int aConvert = 0 );
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/**
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* Return pin object with the requested pin \a aNumber.
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*
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* @param aNumber - Number of the pin to find.
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* @param aUnit - Unit of the component to find. Set to 0 if a specific
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* unit number is not required.
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* @param aConvert - Alternate body style filter (DeMorgan). Set to 0 if
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* no alternate body style is required.
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* @return The pin object if found. Otherwise NULL.
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*/
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LIB_PIN* GetPin( const wxString& aNumber, int aUnit = 0, int aConvert = 0 );
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/**
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* Move the component \a aOffset.
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*
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* @param aOffset - Offset displacement.
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*/
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void SetOffset( const wxPoint& aOffset );
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/**
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* Remove duplicate draw items from list.
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*/
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void RemoveDuplicateDrawItems();
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/**
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* Test if component has more than one body conversion type (DeMorgan).
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*
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* @return True if component has more than one conversion.
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*/
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bool HasConversion() const;
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/**
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* Clears the status flag all draw objects in this component.
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*/
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void ClearStatus();
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/**
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* Checks all draw objects of component to see if they are with block.
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*
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* Use this method to mark draw objects as selected during block
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* functions.
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*
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* @param aRect - The bounding rectangle to test in draw items are inside.
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* @param aUnit - The current unit number to test against.
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* @param aConvert - Are the draw items being selected a conversion.
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* @param aEditPinByPin - Used to ignore pin selections when in edit pin
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* by pin mode is enabled.
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* @return The number of draw objects found inside the block select
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* rectangle.
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*/
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int SelectItems( EDA_RECT& aRect, int aUnit, int aConvert, bool aEditPinByPin );
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/**
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* Clears all the draw items marked by a block select.
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*/
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void ClearSelectedItems();
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/**
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* Deletes the select draw items marked by a block select.
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*
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* The name and reference field will not be deleted. They are the
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* minimum drawing items required for any component. Their properties
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* can be changed but the cannot be removed.
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*/
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void DeleteSelectedItems();
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/**
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* Move the selected draw items marked by a block select.
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*/
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void MoveSelectedItems( const wxPoint& aOffset );
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/**
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* Make a copy of the selected draw items marked by a block select.
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*
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* Fields are not copied. Only component body items are copied.
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* Copying fields would result in duplicate fields which does not
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* make sense in this context.
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*/
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void CopySelectedItems( const wxPoint& aOffset );
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/**
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* Horizontally (X axis) mirror selected draw items about a point.
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*
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* @param aCenter - Center point to mirror around.
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*/
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void MirrorSelectedItemsH( const wxPoint& aCenter );
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/**
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* Vertically (Y axis) mirror selected draw items about a point.
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*
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* @param aCenter - Center point to mirror around.
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*/
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void MirrorSelectedItemsV( const wxPoint& aCenter );
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/**
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* Rotate CCW selected draw items about a point.
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*
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* @param aCenter - Center point to mirror around.
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*/
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void RotateSelectedItems( const wxPoint& aCenter );
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/**
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* Locate a draw object.
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*
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* @param aUnit - Unit number of draw item.
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* @param aConvert - Body style of draw item.
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* @param aType - Draw object type, set to 0 to search for any type.
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* @param aPoint - Coordinate for hit testing.
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* @return The draw object if found. Otherwise NULL.
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*/
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LIB_ITEM* LocateDrawItem( int aUnit, int aConvert, KICAD_T aType, const wxPoint& aPoint );
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/**
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* Locate a draw object (overlaid)
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*
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* @param aUnit - Unit number of draw item.
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* @param aConvert - Body style of draw item.
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* @param aType - Draw object type, set to 0 to search for any type.
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* @param aPoint - Coordinate for hit testing.
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* @param aTransform = the transform matrix
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* @return The draw object if found. Otherwise NULL.
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*/
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LIB_ITEM* LocateDrawItem( int aUnit, int aConvert, KICAD_T aType,
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const wxPoint& aPoint, const TRANSFORM& aTransform );
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/**
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* Return a reference to the draw item list.
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*
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* @return LIB_ITEMS& - Reference to the draw item object list.
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*/
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LIB_ITEMS& GetDrawItemList() { return drawings; }
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/**
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* Set the part per package count.
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*
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* If the count is greater than the current count, then the all of the
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* current draw items are duplicated for each additional part. If the
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* count is less than the current count, all draw objects for parts
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* greater that count are removed from the component.
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*
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* @param count - Number of parts per package.
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*/
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void SetPartCount( int count );
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int GetPartCount() { return m_unitCount; }
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/**
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* Function IsMulti
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* @return true if the component has multiple parts per package.
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* When happens, the reference has a sub reference ti identify part
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*/
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bool IsMulti() { return m_unitCount > 1; }
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/**
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* Function ReturnSubReference
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* @return the sub reference for component having multiple parts per package.
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* The sub reference identify the part (or unit)
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* @param aUnit = the part identifier ( 1 to max count)
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* Note: this is a static function.
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*/
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static wxString ReturnSubReference( int aUnit );
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/**
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* Set or clear the alternate body style (DeMorgan) for the component.
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*
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* If the component already has an alternate body style set and a
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* asConvert if false, all of the existing draw items for the alternate
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* body style are remove. If the alternate body style is not set and
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* asConvert is true, than the base draw items are duplicated and
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* added to the component.
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*
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* @param aSetConvert - Set or clear the component alternate body style.
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*/
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void SetConversion( bool aSetConvert );
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/**
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* Set the offset in mils of the pin name text from the pin symbol.
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*
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* Set the offset to 0 to draw the pin name above the pin symbol.
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*
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* @param aOffset - The offset in mils.
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*/
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void SetPinNameOffset( int aOffset ) { m_pinNameOffset = aOffset; }
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int GetPinNameOffset() { return m_pinNameOffset; }
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/**
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* Set or clear the pin name visibility flag.
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*
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* @param aShow - True to make the component pin names visible.
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*/
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void SetShowPinNames( bool aShow ) { m_showPinNames = aShow; }
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bool ShowPinNames() { return m_showPinNames; }
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/**
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* Set or clear the pin number visibility flag.
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*
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* @param aShow - True to make the component pin numbers visible.
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*/
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void SetShowPinNumbers( bool aShow ) { m_showPinNumbers = aShow; }
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bool ShowPinNumbers() { return m_showPinNumbers; }
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bool operator==( const LIB_COMPONENT* aComponent ) const { return this == aComponent; }
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};
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#endif // CLASS_LIBENTRY_H
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