142 lines
4.9 KiB
C++
142 lines
4.9 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <wx/aui/aui.h>
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#include <wx/aui/framemanager.h>
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#include <wx/bitmap.h>
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#include <wx/dc.h>
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#include <wx/settings.h>
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#include <kiplatform/ui.h>
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#include <widgets/wx_aui_art_providers.h>
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/**
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* wxAuiDefaultToolBarArt::DrawButton except with dark-mode awareness based on BITMAP_BUTTON
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* Unfortunately, wx 3.0 does not provide any hooks that would make it possible to do this in a way
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* other than just copy/pasting the upstream implementation and modifying it...
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*/
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void WX_AUI_TOOLBAR_ART::DrawButton( wxDC& aDc, wxWindow* aWindow, const wxAuiToolBarItem& aItem,
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const wxRect& aRect )
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{
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bool darkMode = KIPLATFORM::UI::IsDarkTheme();
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int textWidth = 0;
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int textHeight = 0;
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if( m_flags & wxAUI_TB_TEXT )
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{
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aDc.SetFont( m_font );
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int tx, ty;
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aDc.GetTextExtent( wxT( "ABCDHgj" ), &tx, &textHeight );
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textWidth = 0;
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aDc.GetTextExtent( aItem.GetLabel(), &textWidth, &ty );
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}
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int bmpX = 0, bmpY = 0;
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int textX = 0, textY = 0;
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if( m_textOrientation == wxAUI_TBTOOL_TEXT_BOTTOM )
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{
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bmpX = aRect.x + ( aRect.width / 2 ) - ( aItem.GetBitmap().GetWidth() / 2 );
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bmpY = aRect.y + ( ( aRect.height - textHeight ) / 2 ) - ( aItem.GetBitmap().GetHeight() / 2 );
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textX = aRect.x + ( aRect.width / 2 ) - ( textWidth / 2 ) + 1;
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textY = aRect.y + aRect.height - textHeight - 1;
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}
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else if( m_textOrientation == wxAUI_TBTOOL_TEXT_RIGHT )
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{
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bmpX = aRect.x + 3;
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bmpY = aRect.y + ( aRect.height / 2 ) - ( aItem.GetBitmap().GetHeight() / 2 );
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textX = bmpX + 3 + aItem.GetBitmap().GetWidth();
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textY = aRect.y + ( aRect.height / 2 ) - ( textHeight / 2 );
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}
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if( !( aItem.GetState() & wxAUI_BUTTON_STATE_DISABLED ) )
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{
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if( aItem.GetState() & wxAUI_BUTTON_STATE_PRESSED )
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{
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aDc.SetPen( wxPen( m_highlightColour ) );
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aDc.SetBrush( wxBrush( m_highlightColour.ChangeLightness( darkMode ? 20 : 150 ) ) );
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aDc.DrawRectangle( aRect );
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}
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else if( ( aItem.GetState() & wxAUI_BUTTON_STATE_HOVER ) || aItem.IsSticky() )
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{
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aDc.SetPen( wxPen( m_highlightColour ) );
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aDc.SetBrush( wxBrush( m_highlightColour.ChangeLightness( darkMode ? 40 : 170 ) ) );
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// draw an even lighter background for checked aItem hovers (since
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// the hover background is the same color as the check background)
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if( aItem.GetState() & wxAUI_BUTTON_STATE_CHECKED )
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aDc.SetBrush( wxBrush( m_highlightColour.ChangeLightness( darkMode ? 50 : 180 ) ) );
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aDc.DrawRectangle( aRect );
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}
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else if( aItem.GetState() & wxAUI_BUTTON_STATE_CHECKED )
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{
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// it's important to put this code in an else statement after the
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// hover, otherwise hovers won't draw properly for checked aItems
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aDc.SetPen( wxPen( m_highlightColour ) );
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aDc.SetBrush( wxBrush( m_highlightColour.ChangeLightness( darkMode ? 40 : 170 ) ) );
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aDc.DrawRectangle( aRect );
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}
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}
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wxBitmap bmp;
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if( aItem.GetState() & wxAUI_BUTTON_STATE_DISABLED )
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bmp = aItem.GetDisabledBitmap();
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else
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bmp = aItem.GetBitmap();
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if( bmp.IsOk() )
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aDc.DrawBitmap( bmp, bmpX, bmpY, true );
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// set the aItem's text color based on if it is disabled
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aDc.SetTextForeground( *wxBLACK );
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if( aItem.GetState() & wxAUI_BUTTON_STATE_DISABLED )
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aDc.SetTextForeground( wxSystemSettings::GetColour( wxSYS_COLOUR_GRAYTEXT ) );
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if( ( m_flags & wxAUI_TB_TEXT ) && !aItem.GetLabel().empty() )
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{
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aDc.DrawText( aItem.GetLabel(), textX, textY );
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}
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}
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WX_AUI_DOCK_ART::WX_AUI_DOCK_ART() : wxAuiDefaultDockArt()
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{
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#if defined( _WIN32 )
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#if wxCHECK_VERSION( 3, 1, 0 )
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// Use normal control font, wx likes to use "small"
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m_captionFont = *wxNORMAL_FONT;
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// Increase the box the caption rests in size a bit
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m_captionSize = wxWindow::FromDIP( 20, NULL );
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#endif
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#endif
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// Turn off the ridiculous looking gradient
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m_gradientType = wxAUI_GRADIENT_NONE;
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}
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