kicad/eeschema/general.h

104 lines
2.4 KiB
C++

/**
* @file general.h
*/
#ifndef _GENERAL_H_
#define _GENERAL_H_
#include <wx/string.h>
#include <wx/gdicmn.h>
#include <block_commande.h>
#include <class_netlist_object.h>
class SCH_SHEET;
class TRANSFORM;
#define EESCHEMA_VERSION 2
#define SCHEMATIC_HEAD_STRING "Schematic File Version"
#define TXTMARGE 10 // Offset in mils for placement of labels and pin numbers
#define DEFAULT_TEXT_SIZE 50 // Default size for field texts
#define GR_DEFAULT_DRAWMODE GR_COPY
#define DANGLING_SYMBOL_SIZE 12
// this enum is for color management
typedef enum {
LAYER_WIRE,
LAYER_BUS,
LAYER_JUNCTION,
LAYER_LOCLABEL,
LAYER_GLOBLABEL,
LAYER_HIERLABEL,
LAYER_PINNUM,
LAYER_PINNAM,
LAYER_REFERENCEPART,
LAYER_VALUEPART,
LAYER_FIELDS,
LAYER_DEVICE,
LAYER_NOTES,
LAYER_NETNAM,
LAYER_PIN,
LAYER_SHEET,
LAYER_SHEETNAME,
LAYER_SHEETFILENAME,
LAYER_SHEETLABEL,
LAYER_NOCONNECT,
LAYER_ERC_WARN,
LAYER_ERC_ERR,
LAYER_DEVICE_BACKGROUND,
LAYER_GRID,
NB_SCH_LAYERS
} LayerNumber;
inline LayerNumber operator++( LayerNumber& a )
{
a = LayerNumber( int( a ) + 1 );
return a;
}
/* Rotation, mirror of graphic items in components bodies are handled by a
* transform matrix. The default matrix is useful to draw lib entries with
* using this default matrix ( no rotation, no mirror but Y axis is bottom to top, and
* Y draw axis is to to bottom so we must have a default matix that reverses
* the Y coordinate and keeps the X coordiate
*/
extern TRANSFORM DefaultTransform;
extern wxSize g_RepeatStep;
extern int g_RepeatDeltaLabel;
/* First and main (root) screen */
extern SCH_SHEET* g_RootSheet;
extern NETLIST_OBJECT_LIST g_NetObjectslist;
/**
* Default line thickness used to draw/plot items having a
* default thickness line value (i.e. = 0 ).
*/
int GetDefaultLineThickness();
void SetDefaultLineThickness( int aThickness);
/**
* Default line thickness used to draw/plot busses.
*/
int GetDefaultBusThickness();
void SetDefaultBusThickness( int aThickness );
EDA_COLOR_T GetLayerColor( LayerNumber aLayer );
// Color to draw selected items
EDA_COLOR_T GetItemSelectedColor();
// Color to draw items flagged invisible, in libedit (they are invisible in Eeschema
EDA_COLOR_T GetInvisibleItemColor();
void SetLayerColor( EDA_COLOR_T aColor, int aLayer );
#endif // _GENERAL_H_